mirror of
https://github.com/ZDoom/ZMusic.git
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47475495f4
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine. |
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.. | ||
data | ||
decoder | ||
loader | ||
mididevices | ||
midisources | ||
musicformats | ||
streamsources | ||
zmusic | ||
CMakeLists.txt |