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47475495f4
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine. |
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.. | ||
mpg123_decoder.cpp | ||
mpg123_decoder.h | ||
mpgload.h | ||
sndfile_decoder.cpp | ||
sndfile_decoder.h | ||
sndload.h | ||
sounddecoder.cpp |