zmusic/source/decoder
Christoph Oelckers 47475495f4 - integrate FluidSynth directly into the project in source form.
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup.
This also protects us from breaking API/ABI changes like between version 1 and 2.

This still needs work for Linux/macOS to deal with glib. Windows works fine.
2022-07-31 12:12:11 +02:00
..
mpg123_decoder.cpp - do not expose module_progdir variable 2020-02-23 12:25:52 +02:00
mpg123_decoder.h - use C++11 features to delete unwanted methods. 2020-02-08 10:42:37 +01:00
mpgload.h - initial commit 2020-01-02 17:52:30 +01:00
sndfile_decoder.cpp - integrate FluidSynth directly into the project in source form. 2022-07-31 12:12:11 +02:00
sndfile_decoder.h - use C++11 features to delete unwanted methods. 2020-02-08 10:42:37 +01:00
sndload.h - integrate FluidSynth directly into the project in source form. 2022-07-31 12:12:11 +02:00
sounddecoder.cpp Handle non-int16 samples in dumb_decode_vorbis 2021-11-06 09:00:11 +01:00