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https://github.com/ZDoom/ZMusic.git
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47475495f4
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine. |
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.. | ||
configuration.cpp | ||
critsec.cpp | ||
critsec.h | ||
fileio.h | ||
m_swap.h | ||
midiconfig.h | ||
mididefs.h | ||
mus2midi.h | ||
musinfo.h | ||
sounddecoder.h | ||
zmusic.cpp | ||
zmusic_internal.h |