zmusic/source/zmusic
Christoph Oelckers 47475495f4 - integrate FluidSynth directly into the project in source form.
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup.
This also protects us from breaking API/ABI changes like between version 1 and 2.

This still needs work for Linux/macOS to deal with glib. Windows works fine.
2022-07-31 12:12:11 +02:00
..
configuration.cpp - integrate FluidSynth directly into the project in source form. 2022-07-31 12:12:11 +02:00
critsec.cpp - removed dependency on SDL 2020-01-04 14:42:22 +01:00
critsec.h - initial commit 2020-01-02 17:52:30 +01:00
fileio.h - fixed FileSystemSoundFontReader fail to read gus patches. 2022-04-09 22:41:24 +02:00
m_swap.h - initial commit 2020-01-02 17:52:30 +01:00
midiconfig.h Use the "Auto" volume model by default at libADLMIDI 2020-10-04 08:03:44 +02:00
mididefs.h - initial commit 2020-01-02 17:52:30 +01:00
mus2midi.h - initial commit 2020-01-02 17:52:30 +01:00
musinfo.h Implement ZMusic_GetStreamInfo using GetStreamInfoEx 2021-11-06 09:00:11 +01:00
sounddecoder.h - initial commit 2020-01-02 17:52:30 +01:00
zmusic.cpp Implement ZMusic_GetStreamInfo using GetStreamInfoEx 2021-11-06 09:00:11 +01:00
zmusic_internal.h Better handle various formats in SndFileSong 2021-11-06 09:00:11 +01:00