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collision.cpp
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
collision.h
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
cpuraytracer.cpp
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Display percentage progress instead of dots
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2022-06-16 22:43:07 +02:00 |
cpuraytracer.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
delauneytriangulator.cpp
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Fix compile error
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2021-10-17 03:26:48 +02:00 |
delauneytriangulator.h
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
glsl_rchit_ambient.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rchit_bounce.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rchit_light.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rchit_sun.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rgen_ambient.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rgen_bounce.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rgen_light.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
glsl_rmiss_ambient.h
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Add an ambient occlusion pass
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2021-11-24 03:37:46 +01:00 |
glsl_rmiss_bounce.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rmiss_light.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rmiss_sun.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
gpuraytracer.cpp
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Fix printf and conversion warnings
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2022-06-24 14:00:15 +02:00 |
gpuraytracer.h
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Display percentage progress instead of dots
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2022-06-16 22:43:07 +02:00 |
levelmesh.cpp
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Add line_horizont support
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2022-06-24 22:39:29 +02:00 |
levelmesh.h
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Support customizable sampling distance per surface
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2022-06-16 15:33:28 +02:00 |
lightmaptexture.cpp
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Limit the number of lights per trace to 50
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2021-11-16 02:15:14 +01:00 |
lightmaptexture.h
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Fix GCC compilation errors
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2022-01-25 10:19:17 -05:00 |
pngwriter.cpp
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Replace zlib with miniz as that is much easier to link with and removes a linker warning
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2021-11-16 00:04:05 +01:00 |
pngwriter.h
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Fix GCC compilation errors
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2022-01-25 10:19:17 -05:00 |
renderdoc_app.h
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Setup images for ray tracing and hook up renderdoc
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2021-11-04 18:38:33 +01:00 |
stacktrace.cpp
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
stacktrace.h
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
vulkanbuilders.cpp
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
vulkanbuilders.h
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Minor adjustments
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2021-11-01 02:55:58 +01:00 |
vulkandevice.cpp
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
vulkandevice.h
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Remove the KHR_RAY_QUERY requirement as it isn't being used anyway
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2021-11-13 00:43:53 +01:00 |
vulkanobjects.h
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Fix the include error
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2021-11-12 16:49:11 +01:00 |