zdoom-macos-deps/aedi/target/main.py

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#
# Helper module to build macOS version of various source ports
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# Copyright (C) 2020-2022 Alexey Lysiuk
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import os
import shutil
from platform import machine
from ..state import BuildState
from .base import CMakeTarget, MakeTarget
class MakeMainTarget(MakeTarget):
def __init__(self, name=None):
super().__init__(name)
self.destination = self.DESTINATION_OUTPUT
class CMakeMainTarget(CMakeTarget):
def __init__(self, name=None):
super().__init__(name)
self.destination = self.DESTINATION_OUTPUT
self.outputs = (self.name + '.app',)
def post_build(self, state: BuildState):
if state.xcode:
return
if state.install_path.exists():
shutil.rmtree(state.install_path)
os.makedirs(state.install_path)
for output in self.outputs:
src = state.build_path / output
dst_sep_pos = output.rfind(os.sep)
dst = state.install_path / (output if dst_sep_pos == -1 else output[dst_sep_pos + 1:])
if src.is_dir():
shutil.copytree(src, dst)
else:
shutil.copy(src, dst)
@staticmethod
def _force_cross_compilation(state: BuildState):
if state.architecture() == machine():
return
opts = state.options
opts['FORCE_CROSSCOMPILE'] = 'YES'
opts['IMPORT_EXECUTABLES'] = state.native_build_path / 'ImportExecutables.cmake'
@staticmethod
def _force_openal_soft(state: BuildState):
# Explicit OpenAL configuration to avoid selection of Apple's framework
opts = state.options
opts['OPENAL_INCLUDE_DIR'] = state.include_path / 'AL'
opts['OPENAL_LIBRARY'] = state.lib_path / 'libopenal.a'
class CMakeSingleExeMainTarget(CMakeMainTarget):
def __init__(self, name=None):
super().__init__(name)
self.outputs = (name,)
class ZDoomBaseTarget(CMakeMainTarget):
def __init__(self, name=None):
super().__init__(name)
def configure(self, state: BuildState):
opts = state.options
opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'fluidsynth', 'libmpg123')
opts['PK3_QUIET_ZIPDIR'] = 'YES'
opts['DYN_OPENAL'] = 'NO'
self._force_cross_compilation(state)
self._force_openal_soft(state)
super().configure(state)
class ZDoomVulkanBaseTarget(ZDoomBaseTarget):
def __init__(self, name=None):
super().__init__(name)
def post_build(self, state: BuildState):
# Put MoltenVK library into application bundle
molten_lib = 'libMoltenVK.dylib'
src_path = state.lib_path / molten_lib
dst_path = state.build_path
if state.xcode:
# TODO: Support other configurations
dst_path /= 'Debug'
dst_path /= self.name + '.app/Contents/MacOS'
os.makedirs(dst_path, exist_ok=True)
dst_path /= molten_lib
if not dst_path.exists():
copy_func = state.xcode and os.symlink or shutil.copy
copy_func(src_path, dst_path)
super().post_build(state)
class GZDoomTarget(ZDoomVulkanBaseTarget):
def __init__(self, name='gzdoom'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/ZDoom/gzdoom.git')
class QZDoomTarget(ZDoomVulkanBaseTarget):
def __init__(self, name='qzdoom'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/ZDoom/qzdoom.git')
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class LZDoomTarget(ZDoomBaseTarget):
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def __init__(self, name='lzdoom'):
super().__init__(name)
self.unsupported_architectures = ('arm64',)
def configure(self, state: BuildState):
opts = state.options
opts['DYN_FLUIDSYNTH'] = 'NO'
opts['DYN_MPG123'] = 'NO'
opts['DYN_SNDFILE'] = 'NO'
super().configure(state)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/drfrag666/gzdoom.git', branch='g3.3mgw')
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def detect(self, state: BuildState) -> bool:
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return state.has_source_file('ico_lzdoom.png')
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class RazeTarget(ZDoomVulkanBaseTarget):
def __init__(self, name='raze'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/ZDoom/Raze.git')
class AccTarget(CMakeSingleExeMainTarget):
def __init__(self, name='acc'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/ZDoom/acc.git')
class WadExtTarget(CMakeSingleExeMainTarget):
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def __init__(self, name='wadext'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/ZDoom/wadext.git')
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class PrBoomPlusTarget(CMakeMainTarget):
def __init__(self, name='prboom-plus'):
super().__init__(name)
self.src_root = 'prboom2'
self.outputs = ('Launcher.app',)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/coelckers/prboom-plus.git')
def configure(self, state: BuildState):
opts = state.options
opts['CMAKE_C_FLAGS'] = '-D_FILE_OFFSET_BITS=64'
opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer', 'SDL2_image')
opts['CMAKE_POLICY_DEFAULT_CMP0056'] = 'NEW'
self._force_cross_compilation(state)
super().configure(state)
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class DsdaDoom(PrBoomPlusTarget):
def __init__(self, name='dsda-doom'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/kraflab/dsda-doom.git')
class ChocolateDoomBaseTarget(CMakeMainTarget):
def __init__(self, name=None):
super().__init__(name)
def configure(self, state: BuildState):
state.options['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer')
super().configure(state)
def _fill_outputs(self, exe_prefix: str):
self.outputs = (
f'src/{exe_prefix}-doom',
f'src/{exe_prefix}-heretic',
f'src/{exe_prefix}-hexen',
f'src/{exe_prefix}-server',
f'src/{exe_prefix}-setup',
f'src/{exe_prefix}-strife',
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'src/midiread',
'src/mus2mid',
)
class ChocolateDoomTarget(ChocolateDoomBaseTarget):
def __init__(self, name='chocolate-doom'):
super().__init__(name)
self._fill_outputs('chocolate')
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/chocolate-doom/chocolate-doom.git')
class CrispyDoomTarget(ChocolateDoomBaseTarget):
def __init__(self, name='crispy-doom'):
super().__init__(name)
self._fill_outputs('crispy')
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/fabiangreffrath/crispy-doom.git')
class RudeTarget(ChocolateDoomBaseTarget):
def __init__(self, name='rude'):
super().__init__(name)
self._fill_outputs('rude')
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/drfrag666/RUDE.git')
def post_build(self, state: BuildState):
super().post_build(state)
shutil.copy(state.source + '/data/rude.wad', state.install_path)
class WoofTarget(ChocolateDoomBaseTarget):
def __init__(self, name='woof'):
super().__init__(name)
self.outputs = ('Source/woof',)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/fabiangreffrath/woof.git')
class DoomRetroTarget(CMakeMainTarget):
def __init__(self, name='doomretro'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/bradharding/doomretro.git')
class Doom64EXTarget(CMakeMainTarget):
def __init__(self, name='doom64ex'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/svkaiser/Doom64EX.git')
def configure(self, state: BuildState):
opts = state.options
opts['ENABLE_SYSTEM_FLUIDSYNTH'] = 'YES'
opts['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2', 'fluidsynth')
super().configure(state)
class DevilutionXTarget(CMakeMainTarget):
def __init__(self, name='devilutionx'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/diasurgical/devilutionX.git')
def configure(self, state: BuildState):
state.options['CMAKE_EXE_LINKER_FLAGS'] = state.run_pkg_config('--libs', 'SDL2_mixer', 'SDL2_ttf')
super().configure(state)
# Remove version file that is included erroneously because of case-insensitive file system
version_file = state.build_path / '_deps/libzt-src/ext/ZeroTierOne/ext/miniupnpc/VERSION'
version_file.unlink(missing_ok=True)
class EDuke32Target(MakeMainTarget):
def __init__(self, name='eduke32'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://voidpoint.io/terminx/eduke32.git')
def detect(self, state: BuildState) -> bool:
def has_bundle(name: str) -> bool:
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probe_path = state.source / f'platform/Apple/bundles/{name}.app'
return probe_path.exists()
return has_bundle('EDuke32') and not has_bundle('NBlood')
def configure(self, state: BuildState):
super().configure(state)
# Fix missing definition when building with SDK older than 10.12
state.update_environment('CXXFLAGS', '-DCLOCK_MONOTONIC=0')
class NBloodTarget(EDuke32Target):
def __init__(self, name='nblood'):
super().__init__(name)
self.tool = 'gmake'
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/nukeykt/NBlood.git')
def detect(self, state: BuildState) -> bool:
return state.has_source_file('nblood.pk3')
def configure(self, state: BuildState):
super().configure(state)
for target in ('duke3d', 'sw', 'blood', 'rr', 'exhumed', 'tools'):
state.options[target] = None
class QuakespasmTarget(MakeMainTarget):
def __init__(self, name='quakespasm'):
super().__init__(name)
self.src_root = 'Quake'
def prepare_source(self, state: BuildState):
state.checkout_git('https://git.code.sf.net/p/quakespasm/quakespasm')
def detect(self, state: BuildState) -> bool:
return state.has_source_file('Quakespasm.txt')
def configure(self, state: BuildState):
super().configure(state)
# TODO: Use macOS specific Makefile which requires manual application bundle creation
opts = state.options
opts['USE_SDL2'] = '1'
opts['USE_CODEC_FLAC'] = '1'
opts['USE_CODEC_OPUS'] = '1'
opts['USE_CODEC_MIKMOD'] = '1'
opts['USE_CODEC_UMX'] = '1'
# Add main() alias to workaround executable linking without macOS launcher
opts['COMMON_LIBS'] = '-framework OpenGL -Wl,-alias -Wl,_SDL_main -Wl,_main'
class YQuake2Target(CMakeMainTarget):
def __init__(self, name='yquake2'):
super().__init__(name)
def prepare_source(self, state: BuildState):
state.checkout_git('https://github.com/yquake2/yquake2.git')
def configure(self, state: BuildState):
state.options['SDL2_LIBRARY'] = state.run_pkg_config('--libs', 'SDL2')
self._force_openal_soft(state)
super().configure(state)
def post_build(self, state: BuildState):
if state.xcode:
return
shutil.copytree(state.build_path / 'release', state.install_path, dirs_exist_ok=True)