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aedi: add yquake2 target (without expansions libraries)
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2 changed files with 21 additions and 0 deletions
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@ -44,6 +44,7 @@ def targets():
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EDuke32Target(),
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NBloodTarget(),
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QuakespasmTarget(),
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YQuake2Target(),
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# Libraries needed for GZDoom and Raze
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Bzip2Target(),
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@ -386,3 +386,23 @@ class QuakespasmTarget(MakeMainTarget):
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opts['USE_CODEC_UMX'] = '1'
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# Add main() alias to workaround executable linking without macOS launcher
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opts['COMMON_LIBS'] = '-framework OpenGL -Wl,-alias -Wl,_SDL_main -Wl,_main'
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class YQuake2Target(CMakeMainTarget):
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def __init__(self, name='yquake2'):
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super().__init__(name)
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def prepare_source(self, state: BuildState):
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state.checkout_git('https://github.com/yquake2/yquake2.git')
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def configure(self, state: BuildState):
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opts = state.options
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opts['SDL2_LIBRARY'] = state.run_pkg_config('--libs', 'SDL2')
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# Explicit OpenAL configuration to avoid selection of Apple's framework
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opts['OPENAL_INCLUDE_DIR'] = state.include_path / 'AL'
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opts['OPENAL_LIBRARY'] = state.lib_path / 'libopenal.a'
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super().configure(state)
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def post_build(self, state: BuildState):
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shutil.copytree(state.build_path / 'release', state.install_path, dirs_exist_ok=True)
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