This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a
non-GL version of these nodes.
- Added additional debug output.
- Remove the outdated zdbsp.vcproj project file.
SVN r3981 (trunk)
- Fixed: ZDBSP stored seg vertices in 16-bit words, so it failed to write proper nodes for
maps that ended up with more than 65536 vertices after node building, even though it can
write formats that could support it.
- Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2388 (trunk)