- UDMF implementation for ZDBSP.

SVN r1482 (trunk)
This commit is contained in:
Christoph Oelckers 2009-03-15 12:18:25 +00:00
parent 9f300f1b06
commit bf47221046
14 changed files with 768 additions and 167 deletions

View file

@ -14,8 +14,8 @@ enum
struct UDMFKey
{
int key;
int value;
const char *key;
const char *value;
};
struct MapVertex
@ -26,6 +26,7 @@ struct MapVertex
struct WideVertex
{
fixed_t x, y;
int index;
};
struct MapSideDef
@ -201,12 +202,18 @@ struct IntThing
TArray<UDMFKey> props;
};
struct IntVertex
{
TArray<UDMFKey> props;
};
struct FLevel
{
FLevel ();
~FLevel ();
WideVertex *Vertices; int NumVertices;
TArray<IntVertex> VertexProps;
TArray<IntSideDef> Sides;
TArray<IntLineDef> Lines;
TArray<IntSector> Sectors;
@ -229,6 +236,8 @@ struct FLevel
fixed_t MinX, MinY, MaxX, MaxY;
TArray<UDMFKey> props;
void FindMapBounds ();
void RemoveExtraLines ();
void RemoveExtraSides ();

View file

@ -778,6 +778,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
newvert.y = Vertices[seg->v1].y;
newvert.x += fixed_t(frac * double(Vertices[seg->v2].x - newvert.x));
newvert.y += fixed_t(frac * double(Vertices[seg->v2].y - newvert.y));
newvert.index = 0;
vertnum = VertexMap->SelectVertexClose (newvert);
seg2 = SplitSeg (set, vertnum, sidev1);

View file

@ -50,7 +50,7 @@ class FNodeBuilder
struct FPrivSeg
{
int v1, v2;
int sidedef;
DWORD sidedef;
int linedef;
int frontsector;
int backsector;
@ -72,6 +72,7 @@ class FNodeBuilder
fixed_t x, y;
DWORD segs; // segs that use this vertex as v1
DWORD segs2; // segs that use this vertex as v2
int index;
bool operator== (const FPrivVert &other)
{

View file

@ -358,7 +358,7 @@ void FNodeBuilder::PushConnectingGLSeg (int subsector, TArray<MapSegGLEx> &segs,
newseg.v1 = v1;
newseg.v2 = v2;
newseg.linedef = NO_INDEX;
newseg.linedef = NO_MAP_INDEX;
newseg.side = 0;
newseg.partner = DWORD_MAX;
segs.Push (newseg);
@ -373,6 +373,7 @@ void FNodeBuilder::GetVertices (WideVertex *&verts, int &count)
{
verts[i].x = Vertices[i].x;
verts[i].y = Vertices[i].y;
verts[i].index = Vertices[i].index;
}
}

View file

@ -62,12 +62,14 @@ void FNodeBuilder::FindUsedVertices (WideVertex *oldverts, int max)
{
newvert.x = oldverts[v1].x;
newvert.y = oldverts[v1].y;
newvert.index = oldverts[v1].index;
map[v1] = VertexMap->SelectVertexExact (newvert);
}
if (map[v2] == -1)
{
newvert.x = oldverts[v2].x;
newvert.y = oldverts[v2].y;
newvert.index = oldverts[v2].index;
map[v2] = VertexMap->SelectVertexExact (newvert);
}

View file

@ -179,8 +179,8 @@ void FProcessor::LoadLines ()
Level.Lines[i].flags = LittleShort(Lines[i].flags);
Level.Lines[i].sidenum[0] = LittleShort(Lines[i].sidenum[0]);
Level.Lines[i].sidenum[1] = LittleShort(Lines[i].sidenum[1]);
if (Level.Lines[i].sidenum[0] == 0xffff) Level.Lines[i].sidenum[0] = NO_INDEX;
if (Level.Lines[i].sidenum[1] == 0xffff) Level.Lines[i].sidenum[1] = NO_INDEX;
if (Level.Lines[i].sidenum[0] == NO_MAP_INDEX) Level.Lines[i].sidenum[0] = NO_INDEX;
if (Level.Lines[i].sidenum[1] == NO_MAP_INDEX) Level.Lines[i].sidenum[1] = NO_INDEX;
}
delete[] Lines;
}
@ -197,8 +197,8 @@ void FProcessor::LoadLines ()
Level.Lines[i].flags = LittleShort(ml[i].flags);
Level.Lines[i].sidenum[0] = LittleShort(ml[i].sidenum[0]);
Level.Lines[i].sidenum[1] = LittleShort(ml[i].sidenum[1]);
if (Level.Lines[i].sidenum[0] == 0xffff) Level.Lines[i].sidenum[0] = NO_INDEX;
if (Level.Lines[i].sidenum[1] == 0xffff) Level.Lines[i].sidenum[1] = NO_INDEX;
if (Level.Lines[i].sidenum[0] == NO_MAP_INDEX) Level.Lines[i].sidenum[0] = NO_INDEX;
if (Level.Lines[i].sidenum[1] == NO_MAP_INDEX) Level.Lines[i].sidenum[1] = NO_INDEX;
// Store the special and tag in the args array so we don't lose them
Level.Lines[i].special = 0;
@ -220,6 +220,7 @@ void FProcessor::LoadVertices ()
{
Level.Vertices[i].x = LittleShort(verts[i].x) << FRACBITS;
Level.Vertices[i].y = LittleShort(verts[i].y) << FRACBITS;
Level.Vertices[i].index = 0; // we don't need this value for non-UDMF maps
}
}
@ -239,7 +240,7 @@ void FProcessor::LoadSides ()
memcpy(Level.Sides[i].midtexture, Sides[i].midtexture, 8);
Level.Sides[i].sector = LittleShort(Sides[i].sector);
if (Level.Sides[i].sector == 0xffff) Level.Sides[i].sector = NO_INDEX;
if (Level.Sides[i].sector == NO_MAP_INDEX) Level.Sides[i].sector = NO_INDEX;
}
delete [] Sides;
}
@ -531,6 +532,11 @@ void FProcessor::Write (FWadWriter &out)
}
else
{
for(int i=Lump; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
{
out.CopyLump(Wad, i);
}
out.CreateLabel("ENDMAP");
}
return;
}
@ -557,8 +563,15 @@ void FProcessor::Write (FWadWriter &out)
{
FNodeBuilder *builder = NULL;
// UDMF spec requires GL nodes.
if (isUDMF) BuildGLNodes = true;
// ZDoom's UDMF spec requires compressed GL nodes.
// No other UDMF spec has defined anything regarding nodes yet.
if (isUDMF)
{
BuildGLNodes = true;
ConformNodes = false;
GLOnly = true;
CompressGLNodes = true;
}
try
{
@ -641,59 +654,62 @@ void FProcessor::Write (FWadWriter &out)
}
}
FBlockmapBuilder bbuilder (Level);
WORD *blocks = bbuilder.GetBlockmap (Level.BlockmapSize);
Level.Blockmap = new WORD[Level.BlockmapSize];
memcpy (Level.Blockmap, blocks, Level.BlockmapSize*sizeof(WORD));
Level.RejectSize = (Level.NumSectors()*Level.NumSectors() + 7) / 8;
Level.Reject = NULL;
switch (RejectMode)
if (!isUDMF)
{
case ERM_Rebuild:
//FRejectBuilder reject (Level);
//Level.Reject = reject.GetReject ();
printf (" Rebuilding the reject is unsupported.\n");
// Intentional fall-through
FBlockmapBuilder bbuilder (Level);
WORD *blocks = bbuilder.GetBlockmap (Level.BlockmapSize);
Level.Blockmap = new WORD[Level.BlockmapSize];
memcpy (Level.Blockmap, blocks, Level.BlockmapSize*sizeof(WORD));
case ERM_DontTouch:
Level.RejectSize = (Level.NumSectors()*Level.NumSectors() + 7) / 8;
Level.Reject = NULL;
switch (RejectMode)
{
int lump = Wad.FindMapLump ("REJECT", Lump);
case ERM_Rebuild:
//FRejectBuilder reject (Level);
//Level.Reject = reject.GetReject ();
printf (" Rebuilding the reject is unsupported.\n");
// Intentional fall-through
if (lump >= 0)
case ERM_DontTouch:
{
ReadLump<BYTE> (Wad, lump, Level.Reject, Level.RejectSize);
if (Level.RejectSize != (Level.NumOrgSectors*Level.NumOrgSectors + 7) / 8)
int lump = Wad.FindMapLump ("REJECT", Lump);
if (lump >= 0)
{
// If the reject is the wrong size, don't use it.
delete[] Level.Reject;
Level.Reject = NULL;
if (Level.RejectSize != 0)
{ // Do not warn about 0-length rejects
printf (" REJECT is the wrong size, so it will be removed.\n");
ReadLump<BYTE> (Wad, lump, Level.Reject, Level.RejectSize);
if (Level.RejectSize != (Level.NumOrgSectors*Level.NumOrgSectors + 7) / 8)
{
// If the reject is the wrong size, don't use it.
delete[] Level.Reject;
Level.Reject = NULL;
if (Level.RejectSize != 0)
{ // Do not warn about 0-length rejects
printf (" REJECT is the wrong size, so it will be removed.\n");
}
Level.RejectSize = 0;
}
else if (Level.NumOrgSectors != Level.NumSectors())
{
// Some sectors have been removed, so fix the reject.
BYTE *newreject = FixReject (Level.Reject);
delete[] Level.Reject;
Level.Reject = newreject;
Level.RejectSize = (Level.NumSectors() * Level.NumSectors() + 7) / 8;
}
Level.RejectSize = 0;
}
else if (Level.NumOrgSectors != Level.NumSectors())
{
// Some sectors have been removed, so fix the reject.
BYTE *newreject = FixReject (Level.Reject);
delete[] Level.Reject;
Level.Reject = newreject;
Level.RejectSize = (Level.NumSectors() * Level.NumSectors() + 7) / 8;
}
}
break;
case ERM_Create0:
break;
case ERM_CreateZeroes:
Level.Reject = new BYTE[Level.RejectSize];
memset (Level.Reject, 0, Level.RejectSize);
break;
}
break;
case ERM_Create0:
break;
case ERM_CreateZeroes:
Level.Reject = new BYTE[Level.RejectSize];
memset (Level.Reject, 0, Level.RejectSize);
break;
}
if (ShowMap)
@ -712,97 +728,105 @@ void FProcessor::Write (FWadWriter &out)
#endif
}
if (Level.GLNodes != NULL )
if (!isUDMF)
{
gl5 = V5GLNodes ||
(Level.NumGLVertices > 32767) ||
(Level.NumGLSegs > 65534) ||
(Level.NumGLNodes > 32767) ||
(Level.NumGLSubsectors > 32767);
compressGL = CompressGLNodes || (Level.NumVertices > 32767);
}
else
{
compressGL = false;
}
// If the GL nodes are compressed, then the regular nodes must also be compressed.
compress = CompressNodes || compressGL ||
(Level.NumVertices > 65535) ||
(Level.NumSegs > 65535) ||
(Level.NumSubsectors > 32767) ||
(Level.NumNodes > 32767);
out.CopyLump (Wad, Lump);
out.CopyLump (Wad, Wad.FindMapLump ("THINGS", Lump));
WriteLines (out);
WriteSides (out);
WriteVertices (out, compress || GLOnly ? Level.NumOrgVerts : Level.NumVertices);
if (BuildNodes)
{
if (!compress)
if (Level.GLNodes != NULL )
{
if (!GLOnly)
gl5 = V5GLNodes ||
(Level.NumGLVertices > 32767) ||
(Level.NumGLSegs > 65534) ||
(Level.NumGLNodes > 32767) ||
(Level.NumGLSubsectors > 32767);
compressGL = CompressGLNodes || (Level.NumVertices > 32767);
}
else
{
compressGL = false;
}
// If the GL nodes are compressed, then the regular nodes must also be compressed.
compress = CompressNodes || compressGL ||
(Level.NumVertices > 65535) ||
(Level.NumSegs > 65535) ||
(Level.NumSubsectors > 32767) ||
(Level.NumNodes > 32767);
out.CopyLump (Wad, Lump);
out.CopyLump (Wad, Wad.FindMapLump ("THINGS", Lump));
WriteLines (out);
WriteSides (out);
WriteVertices (out, compress || GLOnly ? Level.NumOrgVerts : Level.NumVertices);
if (BuildNodes)
{
if (!compress)
{
WriteSegs (out);
WriteSSectors (out);
WriteNodes (out);
if (!GLOnly)
{
WriteSegs (out);
WriteSSectors (out);
WriteNodes (out);
}
else
{
out.CreateLabel ("SEGS");
out.CreateLabel ("SSECTORS");
out.CreateLabel ("NODES");
}
}
else
{
out.CreateLabel ("SEGS");
out.CreateLabel ("SSECTORS");
out.CreateLabel ("NODES");
if (compressGL)
{
WriteGLBSPZ (out, "SSECTORS");
}
else
{
out.CreateLabel ("SSECTORS");
}
if (!GLOnly)
{
WriteBSPZ (out, "NODES");
}
else
{
out.CreateLabel ("NODES");
}
}
}
else
{
out.CreateLabel ("SEGS");
if (compressGL)
{
WriteGLBSPZ (out, "SSECTORS");
}
else
{
out.CreateLabel ("SSECTORS");
}
if (!GLOnly)
{
WriteBSPZ (out, "NODES");
}
else
{
out.CreateLabel ("NODES");
}
out.CopyLump (Wad, Wad.FindMapLump ("SEGS", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("SSECTORS", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("NODES", Lump));
}
WriteSectors (out);
WriteReject (out);
WriteBlockmap (out);
if (Extended)
{
out.CopyLump (Wad, Wad.FindMapLump ("BEHAVIOR", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("SCRIPTS", Lump));
}
if (Level.GLNodes != NULL && !compressGL)
{
char glname[9];
glname[0] = 'G';
glname[1] = 'L';
glname[2] = '_';
glname[8] = 0;
strncpy (glname+3, Wad.LumpName (Lump), 5);
out.CreateLabel (glname);
WriteGLVertices (out, gl5);
WriteGLSegs (out, gl5);
WriteGLSSect (out, gl5);
WriteGLNodes (out, gl5);
}
}
else
{
out.CopyLump (Wad, Wad.FindMapLump ("SEGS", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("SSECTORS", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("NODES", Lump));
}
WriteSectors (out);
WriteReject (out);
WriteBlockmap (out);
if (Extended)
{
out.CopyLump (Wad, Wad.FindMapLump ("BEHAVIOR", Lump));
out.CopyLump (Wad, Wad.FindMapLump ("SCRIPTS", Lump));
}
if (Level.GLNodes != NULL && !compressGL)
{
char glname[9];
glname[0] = 'G';
glname[1] = 'L';
glname[2] = '_';
glname[8] = 0;
strncpy (glname+3, Wad.LumpName (Lump), 5);
out.CreateLabel (glname);
WriteGLVertices (out, gl5);
WriteGLSegs (out, gl5);
WriteGLSSect (out, gl5);
WriteGLNodes (out, gl5);
WriteUDMF(out);
}
}

View file

@ -87,6 +87,26 @@ private:
void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
void WriteSSectors5 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
const char *ParseKey(const char *&value);
bool CheckKey(const char *&key, const char *&value);
void ParseThing(IntThing *th);
void ParseLinedef(IntLineDef *ld);
void ParseSidedef(IntSideDef *sd);
void ParseSector(IntSector *sec);
void ParseVertex(WideVertex *vt, IntVertex *vtp);
void ParseMapProperties();
void ParseTextMap(int lump);
void WriteProps(FWadWriter &out, TArray<UDMFKey> &props);
void WriteIntProp(FWadWriter &out, const char *key, int value);
void WriteThingUDMF(FWadWriter &out, IntThing *th);
void WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld);
void WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd);
void WriteSectorUDMF(FWadWriter &out, IntSector *sec);
void WriteVertexUDMF(FWadWriter &out, IntVertex *vt);
void WriteTextMap(FWadWriter &out);
void WriteUDMF(FWadWriter &out);
FLevel Level;
TArray<FNodeBuilder::FPolyStart> PolyStarts;

View file

@ -1,7 +1,559 @@
/*
Reads and writes UDMF maps
Copyright (C) 2009 Christoph Oelckers
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <float.h>
#include "processor.h"
#include "sc_man.h"
class StringBuffer
{
const static int BLOCK_SIZE = 100000;
const static int BLOCK_ALIGN = sizeof(size_t);
TDeletingArray<char *> blocks;
size_t currentindex;
char *Alloc(size_t size)
{
if (currentindex + size >= BLOCK_SIZE)
{
// Block is full - get a new one!
char *newblock = new char[BLOCK_SIZE];
blocks.Push(newblock);
currentindex = 0;
}
size = (size + BLOCK_ALIGN-1) &~ (BLOCK_ALIGN-1);
char *p = blocks[blocks.Size()-1] + currentindex;
currentindex += size;
return p;
}
public:
StringBuffer()
{
currentindex = BLOCK_SIZE;
}
char * Copy(const char * p)
{
return p != NULL? strcpy(Alloc(strlen(p)+1) , p) : NULL;
}
};
StringBuffer stbuf;
//===========================================================================
//
// Parses a 'key = value;' line of the map
//
//===========================================================================
const char *FProcessor::ParseKey(const char *&value)
{
SC_MustGetString();
const char *key = stbuf.Copy(sc_String);
SC_MustGetStringName("=");
sc_Number = INT_MIN;
sc_Float = DBL_MIN;
if (!SC_CheckFloat())
{
SC_MustGetString();
}
value = stbuf.Copy(sc_String);
SC_MustGetStringName(";");
return key;
}
bool FProcessor::CheckKey(const char *&key, const char *&value)
{
SC_SavePos();
SC_MustGetString();
if (SC_CheckString("="))
{
SC_RestorePos();
key = ParseKey(value);
return true;
}
SC_RestorePos();
return false;
}
int CheckInt(const char *key)
{
if (sc_Number == INT_MIN)
{
SC_ScriptError("Integer value expected for key '%s'", key);
}
return sc_Number;
}
double CheckFloat(const char *key)
{
if (sc_Float == DBL_MIN)
{
SC_ScriptError("Floating point value expected for key '%s'", key);
}
return sc_Float;
}
fixed_t CheckFixed(const char *key)
{
return (fixed_t)(CheckFloat(key)*65536.);
}
//===========================================================================
//
// Parse a thing block
//
//===========================================================================
void FProcessor::ParseThing(IntThing *th)
{
SC_MustGetStringName("{");
while (!SC_CheckString("}"))
{
const char *value;
const char *key = ParseKey(value);
// The only properties we need from a thing are
// x, y, angle and type.
if (!stricmp(key, "x"))
{
th->x = CheckFixed(key);
}
else if (!stricmp(key, "y"))
{
th->y = CheckFixed(key);
}
if (!stricmp(key, "angle"))
{
th->angle = (short)CheckInt(key);
}
if (!stricmp(key, "type"))
{
th->type = (short)CheckInt(key);
}
// now store the key in its unprocessed form
UDMFKey k = {key, value};
th->props.Push(k);
}
}
//===========================================================================
//
// Parse a linedef block
//
//===========================================================================
void FProcessor::ParseLinedef(IntLineDef *ld)
{
SC_MustGetStringName("{");
ld->v1 = ld->v2 = ld->sidenum[0] = ld->sidenum[1] = NO_INDEX;
ld->special = 0;
while (!SC_CheckString("}"))
{
const char *value;
const char *key = ParseKey(value);
if (!stricmp(key, "v1"))
{
ld->v1 = CheckInt(key);
continue; // do not store in props
}
else if (!stricmp(key, "v2"))
{
ld->v2 = CheckInt(key);
continue; // do not store in props
}
else if (Extended && !stricmp(key, "special"))
{
ld->special = CheckInt(key);
}
else if (Extended && !stricmp(key, "arg0"))
{
ld->args[0] = CheckInt(key);
}
if (!stricmp(key, "sidefront"))
{
ld->sidenum[0] = CheckInt(key);
continue; // do not store in props
}
else if (!stricmp(key, "sideback"))
{
ld->sidenum[1] = CheckInt(key);
continue; // do not store in props
}
// now store the key in its unprocessed form
UDMFKey k = {key, value};
ld->props.Push(k);
}
}
//===========================================================================
//
// Parse a sidedef block
//
//===========================================================================
void FProcessor::ParseSidedef(IntSideDef *sd)
{
SC_MustGetStringName("{");
sd->sector = NO_INDEX;
while (!SC_CheckString("}"))
{
const char *value;
const char *key = ParseKey(value);
if (!stricmp(key, "sector"))
{
sd->sector = CheckInt(key);
continue; // do not store in props
}
// now store the key in its unprocessed form
UDMFKey k = {key, value};
sd->props.Push(k);
}
}
//===========================================================================
//
// Parse a sidedef block
//
//===========================================================================
void FProcessor::ParseSector(IntSector *sec)
{
SC_MustGetStringName("{");
while (!SC_CheckString("}"))
{
const char *value;
const char *key = ParseKey(value);
// No specific sector properties are ever used by the node builder
// so everything can go directly to the props array.
// now store the key in its unprocessed form
UDMFKey k = {key, value};
sec->props.Push(k);
}
}
//===========================================================================
//
// parse a vertex block
//
//===========================================================================
void FProcessor::ParseVertex(WideVertex *vt, IntVertex *vtp)
{
vt->x = vt->y = 0;
SC_MustGetStringName("{");
while (!SC_CheckString("}"))
{
const char *value;
const char *key = ParseKey(value);
if (!stricmp(key, "x"))
{
vt->x = CheckFixed(key);
}
else if (!stricmp(key, "y"))
{
vt->y = CheckFixed(key);
}
// now store the key in its unprocessed form
UDMFKey k = {key, value};
vtp->props.Push(k);
}
}
//===========================================================================
//
// parses global map properties
//
//===========================================================================
void FProcessor::ParseMapProperties()
{
const char *key, *value;
// all global keys must come before the first map element.
while (CheckKey(key, value))
{
if (!stricmp(key, "namespace"))
{
// all unknown namespaces are assumed to be standard.
Extended = !stricmp(value, "ZDoom") || !stricmp(value, "Hexen") || !stricmp(value, "Vavoom");
}
// now store the key in its unprocessed form
UDMFKey k = {key, value};
Level.props.Push(k);
}
}
//===========================================================================
//
// Main parsing function
//
//===========================================================================
void FProcessor::ParseTextMap(int lump)
{
char *buffer;
int buffersize;
TArray<WideVertex> Vertices;
ReadLump<char> (Wad, lump, buffer, buffersize);
SC_OpenMem("TEXTMAP", buffer, buffersize);
SC_SetCMode(true);
ParseMapProperties();
while (SC_GetString())
{
if (SC_Compare("thing"))
{
IntThing *th = &Level.Things[Level.Things.Reserve(1)];
ParseThing(th);
}
else if (SC_Compare("linedef"))
{
IntLineDef *ld = &Level.Lines[Level.Lines.Reserve(1)];
ParseLinedef(ld);
}
else if (SC_Compare("sidedef"))
{
IntSideDef *sd = &Level.Sides[Level.Sides.Reserve(1)];
ParseSidedef(sd);
}
else if (SC_Compare("sector"))
{
IntSector *sec = &Level.Sectors[Level.Sectors.Reserve(1)];
ParseSector(sec);
}
else if (SC_Compare("vertex"))
{
WideVertex *vt = &Vertices[Vertices.Reserve(1)];
IntVertex *vtp = &Level.VertexProps[Level.VertexProps.Reserve(1)];
vt->index = Vertices.Size();
ParseVertex(vt, vtp);
}
}
Level.Vertices = new WideVertex[Vertices.Size()];
Level.NumVertices = Vertices.Size();
memcpy(Level.Vertices, &Vertices[0], Vertices.Size() * sizeof(WideVertex));
SC_Close();
delete[] buffer;
}
//===========================================================================
//
// parse an UDMF map
//
//===========================================================================
void FProcessor::LoadUDMF()
{
ParseTextMap(Lump+1);
}
//===========================================================================
//
// writes a property list
//
//===========================================================================
void FProcessor::WriteProps(FWadWriter &out, TArray<UDMFKey> &props)
{
for(unsigned i=0; i< props.Size(); i++)
{
out.AddToLump(props[i].key, (int)strlen(props[i].key));
out.AddToLump(" = ", 3);
out.AddToLump(props[i].value, (int)strlen(props[i].value));
out.AddToLump(";\n", 2);
}
}
//===========================================================================
//
// writes an integer property
//
//===========================================================================
void FProcessor::WriteIntProp(FWadWriter &out, const char *key, int value)
{
char buffer[20];
out.AddToLump(key, (int)strlen(key));
out.AddToLump(" = ", 3);
sprintf(buffer, "%d;\n", value);
out.AddToLump(buffer, (int)strlen(buffer));
}
//===========================================================================
//
// writes an UDMF thing
//
//===========================================================================
void FProcessor::WriteThingUDMF(FWadWriter &out, IntThing *th)
{
out.AddToLump("thing\n{\n", 8);
WriteProps(out, th->props);
out.AddToLump("}\n\n", 3);
}
//===========================================================================
//
// writes an UDMF linedef
//
//===========================================================================
void FProcessor::WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld)
{
out.AddToLump("linedef\n{\n", 10);
WriteIntProp(out, "v1", ld->v1);
WriteIntProp(out, "v2", ld->v2);
if (ld->sidenum[0] != NO_INDEX) WriteIntProp(out, "sidefront", ld->sidenum[0]);
if (ld->sidenum[1] != NO_INDEX) WriteIntProp(out, "sideback", ld->sidenum[1]);
WriteProps(out, ld->props);
out.AddToLump("}\n\n", 3);
}
//===========================================================================
//
// writes an UDMF sidedef
//
//===========================================================================
void FProcessor::WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd)
{
out.AddToLump("sidedef\n{\n", 10);
WriteIntProp(out, "sector", sd->sector);
WriteProps(out, sd->props);
out.AddToLump("}\n\n", 3);
}
//===========================================================================
//
// writes an UDMF sector
//
//===========================================================================
void FProcessor::WriteSectorUDMF(FWadWriter &out, IntSector *sec)
{
out.AddToLump("sector\n{\n", 9);
WriteProps(out, sec->props);
out.AddToLump("}\n\n", 3);
}
//===========================================================================
//
// writes an UDMF vertex
//
//===========================================================================
void FProcessor::WriteVertexUDMF(FWadWriter &out, IntVertex *vt)
{
out.AddToLump("vertex\n{\n", 9);
WriteProps(out, vt->props);
out.AddToLump("}\n\n", 3);
}
//===========================================================================
//
// writes an UDMF vertex
//
//===========================================================================
void FProcessor::WriteTextMap(FWadWriter &out)
{
out.StartWritingLump("TEXTMAP");
WriteProps(out, Level.props);
for(int i = 0; i < Level.NumThings(); i++)
{
WriteThingUDMF(out, &Level.Things[i]);
}
for(int i = 0; i < Level.NumOrgVerts; i++)
{
WideVertex *vt = &Level.Vertices[i];
if (vt->index <= 0)
{
// not valid!
throw std::runtime_error("Invalid vertex data.");
}
WriteVertexUDMF(out, &Level.VertexProps[vt->index-1]);
}
for(int i = 0; i < Level.NumLines(); i++)
{
WriteLinedefUDMF(out, &Level.Lines[i]);
}
for(int i = 0; i < Level.NumSides(); i++)
{
WriteSidedefUDMF(out, &Level.Sides[i]);
}
for(int i = 0; i < Level.NumSectors(); i++)
{
WriteSectorUDMF(out, &Level.Sectors[i]);
}
}
//===========================================================================
//
// writes an UDMF vertex
//
//===========================================================================
void FProcessor::WriteUDMF(FWadWriter &out)
{
out.CopyLump (Wad, Lump);
WriteTextMap(out);
WriteGLBSPZ (out, "ZNODES");
// copy everything except existing nodes, blockmap and reject
for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
{
const char *lumpname = Wad.LumpName(i);
if (stricmp(lumpname, "ZNODES") &&
stricmp(lumpname, "BLOCKMAP") &&
stricmp(lumpname, "REJECT"))
{
out.CopyLump(Wad, i);
}
}
out.CreateLabel("ENDMAP");
}

View file

@ -60,7 +60,7 @@ static void CheckOpen (void);
char *sc_String;
int sc_StringLen;
int sc_Number;
float sc_Float;
double sc_Float;
int sc_Line;
bool sc_End;
bool sc_Crossed;
@ -87,31 +87,15 @@ static bool CMode;
//
// SC_OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
// Loads a script
//
//==========================================================================
void SC_OpenFile (const char *name)
void SC_OpenMem (const char *name, char *buffer, int len)
{
SC_Close ();
FILE * f = fopen(name, "rb");
if (f == NULL)
{
printf("%s: file not found\n", name);
exit(1);
}
fseek(f, 0, SEEK_END);
ScriptSize = ftell(f);
fseek(f, 0, SEEK_SET);
ScriptBuffer = (char*)malloc(ScriptSize);
if (ScriptSize != int(fread(ScriptBuffer, 1, ScriptSize, f)))
{
fclose(f);
printf("%s: unable to read file\n", name);
exit(1);
}
fclose(f);
ScriptSize = len;
ScriptBuffer = buffer;
SC_PrepareScript ();
}
@ -146,10 +130,6 @@ void SC_Close (void)
{
if (ScriptOpen)
{
if (ScriptBuffer)
{
free(ScriptBuffer);
}
ScriptBuffer = NULL;
ScriptOpen = false;
}
@ -456,7 +436,7 @@ bool SC_GetNumber (void)
SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
}
}
sc_Float = (float)sc_Number;
sc_Float = sc_Number;
return true;
}
else
@ -507,7 +487,7 @@ bool SC_CheckNumber (void)
return false;
}
}
sc_Float = (float)sc_Number;
sc_Float = sc_Number;
return true;
}
else
@ -530,7 +510,8 @@ bool SC_CheckFloat (void)
//CheckOpen ();
if (SC_GetString())
{
sc_Float = (float)strtod (sc_String, &stopper);
sc_Float = strtod (sc_String, &stopper);
sc_Number = (int)sc_Float;
if (*stopper != 0)
{
SC_UnGet();
@ -558,7 +539,7 @@ bool SC_GetFloat (void)
CheckOpen ();
if (SC_GetString())
{
sc_Float = (float)strtod (sc_String, &stopper);
sc_Float = strtod (sc_String, &stopper);
if (*stopper != 0)
{
SC_ScriptError("SC_GetFloat: Bad numeric constant \"%s\".\n",sc_String);

View file

@ -32,7 +32,7 @@ void SC_RestoreScriptState();
extern char *sc_String;
extern int sc_StringLen;
extern int sc_Number;
extern float sc_Float;
extern double sc_Float;
extern int sc_Line;
extern bool sc_End;
extern bool sc_Crossed;

View file

@ -1010,10 +1010,20 @@ void ShowView (FLevel *level)
{
Level = level;
MapBounds.left = short(level->Blockmap[0]) - 8;
MapBounds.right = short(level->Blockmap[0]) + (level->Blockmap[2] << BLOCKBITS) + 8;
MapBounds.top = short(level->Blockmap[1]) - 8;
MapBounds.bottom = short(level->Blockmap[1]) + (level->Blockmap[3] << BLOCKBITS) + 8;
if (level->Blockmap != NULL)
{
MapBounds.left = short(level->Blockmap[0]) - 8;
MapBounds.right = short(level->Blockmap[0]) + (level->Blockmap[2] << BLOCKBITS) + 8;
MapBounds.top = short(level->Blockmap[1]) - 8;
MapBounds.bottom = short(level->Blockmap[1]) + (level->Blockmap[3] << BLOCKBITS) + 8;
}
else
{
MapBounds.left = level->MinX >> FRACBITS;
MapBounds.right = level->MaxX >> FRACBITS;
MapBounds.top = level->MinY >> FRACBITS;
MapBounds.bottom = level->MaxY >> FRACBITS;
}
MapSize.x = MapBounds.right - MapBounds.left;
MapSize.y = MapBounds.bottom - MapBounds.top;
Divisor = 1;

View file

@ -303,7 +303,7 @@ int FWadReader::LumpAfterMap (int i) const
{
i++;
}
return i;
return i+1; // one lump after ENDMAP
}
i++;

View file

@ -66,8 +66,8 @@ typedef uint32_t angle_t;
angle_t PointToAngle (fixed_t x, fixed_t y);
static const DWORD NO_MAP_INDEX = 0xffffffff;
static const WORD NO_INDEX = 0xffff;
static const WORD NO_MAP_INDEX = 0xffff;
static const DWORD NO_INDEX = 0xffffffff;
static const angle_t ANGLE_MAX = 0xffffffff;
static const DWORD DWORD_MAX = 0xffffffff;
static const angle_t ANGLE_180 = (1u<<31);

View file

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zdbsp_vs2005", "zdbsp_vs2005.vcproj", "{E628034A-AE64-43B5-8CF4-668D07041C35}"
EndProject
Global