This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a
non-GL version of these nodes.
- Added additional debug output.
- Remove the outdated zdbsp.vcproj project file.
SVN r3981 (trunk)
- Fixed: ZDBSP stored seg vertices in 16-bit words, so it failed to write proper nodes for
maps that ended up with more than 65536 vertices after node building, even though it can
write formats that could support it.
- Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2388 (trunk)
* Fixed: Polyobject detection was disabled for UDMF maps due to an incorrect
namespace check.
* Fixed: The polyobject spawn type PO_SPAWNHURT_TYPE (9303) was not recognized
as a valid spawn spot, so split avoidance would not be enabled for any polyobjects
that used them.
* Added a -c (--comments) command line option to write entity numbers in comments
next to each entity in UDMF maps (ala the upcoming Doom Builder 2).
SVN r1702 (trunk)