Commit graph

11 commits

Author SHA1 Message Date
Randy Heit
732d9bc710 - Added a new node format (ZGL3/XGL3) which allows node splitters to have fractional precision.
This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a
  non-GL version of these nodes.
- Added additional debug output.
- Remove the outdated zdbsp.vcproj project file.

SVN r3981 (trunk)
2012-12-07 06:19:25 +00:00
Randy Heit
594e1fd562 - Bumped ZDBSP version to 1.16.
- Fixed: ZDBSP stored seg vertices in 16-bit words, so it failed to write proper nodes for
  maps that ended up with more than 65536 vertices after node building, even though it can
  write formats that could support it.
- Sync debugging output between ZDBSP and ZDoom's internal node builder.

SVN r2388 (trunk)
2010-06-27 20:05:28 +00:00
Randy Heit
034d7ab10a - Added ZGL2 output support to ZDBSP for maps with more than 65534 lines.
- Fixed some GCC warnings.



SVN r1483 (trunk)
2009-03-17 02:02:58 +00:00
Christoph Oelckers
bf47221046 - UDMF implementation for ZDBSP.
SVN r1482 (trunk)
2009-03-15 12:18:25 +00:00
Christoph Oelckers
9f300f1b06 - Started implementing UDMF support for ZDBSP: Fixed all data structures to hold UDMF data.
SVN r1466 (trunk)
2009-03-07 20:35:13 +00:00
Randy Heit
06d1bf0354 - Added a reject fixer to correct the reject when sectors are removed instead
of just throwing it away.

SVN r174 (trunk)
2006-06-06 22:38:27 +00:00
Randy Heit
6d799f0a1c - Added a "vertex map" for ZDBSP's vertex selection. (Think BLOCKMAP for
vertices instead of lines.) On large maps, this can result in a very
  significant speed up. (In one particular map, ZDBSP had previously
  spent 40% of its time just scanning through all the vertices in the
  map. Now the time it spends finding vertices is immeasurable. Now 68%
  of its time on that map is spent inside ClassifyLine--because that
  routine is called more than 16 million times, which suggests that even
  a minor speedup in that routine should have a big impact--if I could
  just think of how that might happen.) On small maps, this won't make
  much of a difference, because the number of vertices to search was so
  small to begin with.

SVN r167 (trunk)
2006-06-06 02:45:48 +00:00
Randy Heit
21aeec0e3a - Added support for creating v5 GL nodes to ZDBSP.
SVN r159 (trunk)
2006-06-01 01:05:24 +00:00
Randy Heit
938f25e39b Added a Makefile for building ZDBSP with GCC and SSE configurations for VC.
SVN r156 (trunk)
2006-05-31 20:25:20 +00:00
Randy Heit
3128c11fd1 ZDBSP fixes:
- MapSideDef.sector was declared signed but treated as unsigned.
- Degenerate (one-dimensional) subsectors could throw away segs when
  output for GL nodes depending on the seg ordering.

SVN r152 (trunk)
2006-05-29 03:07:57 +00:00
Randy Heit
24d4f0b45c Initial commit of zdbsp.
SVN r12 (trunk)
2006-02-24 05:17:19 +00:00