raze/source
Christoph Oelckers fe0581ed97 - disable palette emulation when rendering weapons.
The 2D code cannot handle transparency well with it.
2022-01-08 14:16:18 +01:00
..
build - make the new renderer the default. 2022-01-07 23:21:28 +01:00
common - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
core - disable palette emulation when rendering weapons. 2022-01-08 14:16:18 +01:00
games - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
glbackend - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00