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- disable palette emulation when rendering weapons.
The 2D code cannot handle transparency well with it.
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@ -162,6 +162,7 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float
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}
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screen->PostProcessScene(false, CM_DEFAULT, flash, []() {
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hw_int_useindexedcolortextures = false;
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Draw2D(&twodpsp, *screen->RenderState()); // draws the weapon sprites
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});
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PostProcess.Unclock();
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