..
2d.cpp
- Exhumed: Fix what I believe is a typo.
2020-08-26 09:49:02 +10:00
aistuff.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
anims.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
anubis.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
bubbles.cpp
- removed redundant levelnum variable.
2020-08-23 16:24:54 +02:00
bullet.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
cd.cpp
- cleaned out some waiting code.
2020-08-22 10:17:24 +02:00
d_menu.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
engine.h
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
enginesubs.cpp
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
exhumed.cpp
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
exhumed.h
- moved the main event processing functions into the global main loop.
2020-08-26 16:59:41 +02:00
fish.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
gameloop.cpp
- moved the main event processing functions into the global main loop.
2020-08-26 16:59:41 +02:00
grenade.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
gun.cpp
- added autoaim switch for Exhumed.
2020-08-26 00:22:11 +02:00
init.cpp
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
input.cpp
- fix weapon selection in Exhumed.
2020-08-26 16:59:42 +02:00
items.cpp
- removed redundant levelnum variable.
2020-08-23 16:24:54 +02:00
lavadude.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
light.cpp
- reworked the main loop.
2020-08-23 12:26:52 +02:00
lighting.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
lion.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
map.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
menu.cpp
- removed the old start-of-level-only savegame code.
2020-08-23 16:30:20 +02:00
move.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
movie.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
mummy.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
names.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
object.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
osdcmds.cpp
- reworked the main loop.
2020-08-23 12:26:52 +02:00
player.cpp
- renamed fields in Exhumed's packed struct.
2020-08-26 17:09:47 +02:00
player.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
ps_input.h
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
queen.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
ra.cpp
Exhumed code cleanup
2020-08-18 18:56:39 +02:00
ramses.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
random.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
rat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
rex.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
roach.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
runlist.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
save.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
scorp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
sequence.cpp
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
sequence.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
set.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
snake.cpp
- redirect messages from last commit to debug mode.
2020-08-22 09:39:49 +02:00
sound.cpp
- fixed sound updating by moving the engine's UpdateSound call into the main loop.
2020-08-26 04:10:16 +02:00
sound.h
- Exhumed: Play sound on Lobotomy logo
2020-08-21 19:40:18 +02:00
spider.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
status.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
status.h
- Exhumed status bar work.
2020-08-20 17:04:21 +02:00
switch.cpp
Exhumed code cleanup
2020-08-18 18:56:39 +02:00
trigdat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
view.cpp
- fixed sound updating by moving the engine's UpdateSound call into the main loop.
2020-08-26 04:10:16 +02:00
view.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
wasp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00