raze/source/exhumed/src
Christoph Oelckers abf715eace - unified the packet structures of all games.
Currently the bit fields are still separate and they have to be merged, but for now the added memory does not matter.
Having this structure in the common parts will allow work on consolidating the input code, though.
2020-08-26 17:12:48 +02:00
..
2d.cpp - Exhumed: Fix what I believe is a typo. 2020-08-26 09:49:02 +10:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
bullet.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
cd.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
d_menu.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
engine.h - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
enginesubs.cpp - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
exhumed.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
exhumed.h - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
fish.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
gameloop.cpp - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
grenade.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
gun.cpp - added autoaim switch for Exhumed. 2020-08-26 00:22:11 +02:00
init.cpp - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
input.cpp - fix weapon selection in Exhumed. 2020-08-26 16:59:42 +02:00
items.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
lavadude.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
movie.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
mummy.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
osdcmds.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
player.cpp - renamed fields in Exhumed's packed struct. 2020-08-26 17:09:47 +02:00
player.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
ps_input.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
ramses.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
sequence.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
set.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
snake.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sound.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sound.h - Exhumed: Play sound on Lobotomy logo 2020-08-21 19:40:18 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
status.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
view.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00