.. |
_polymost.cpp
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- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
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2021-11-29 00:55:00 +01:00 |
actor.cpp
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- use GetIndex function where appropriate.
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2021-11-29 00:55:00 +01:00 |
actor.h
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
ai.cpp
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- use GetIndex function where appropriate.
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2021-11-29 00:55:00 +01:00 |
ai.h
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- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
aibat.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
aibeast.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
aiboneel.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
aiburn.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aicaleb.cpp
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- HitScan
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2021-11-29 00:53:53 +01:00 |
aicerber.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
aicult.cpp
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- HitScan
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2021-11-29 00:53:53 +01:00 |
aigarg.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
aighost.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
aigilbst.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
aihand.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aihound.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aiinnoc.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aipod.cpp
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
airat.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aispid.cpp
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- HitScan
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2021-11-29 00:53:53 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
aiunicult.cpp
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- use GetIndex function where appropriate.
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2021-11-29 00:55:00 +01:00 |
aiunicult.h
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- merged genDudeExtra into DBloodActor.
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2021-11-29 00:53:40 +01:00 |
aizomba.cpp
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- something insignificant that was missed.
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2021-11-29 00:55:00 +01:00 |
aizombf.cpp
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- HitScan
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2021-11-29 00:53:53 +01:00 |
animatesprite.cpp
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- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
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2021-11-29 00:55:00 +01:00 |
asound.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
barf.cpp
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
blood.cpp
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- Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code.
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2021-11-29 00:55:00 +01:00 |
blood.h
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
bloodactor.h
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- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
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2021-11-29 00:55:00 +01:00 |
callback.cpp
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
callback.h
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- some ?vel replacements.
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2021-11-06 18:16:18 +01:00 |
choke.cpp
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- deal with QAV::nIndex.
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2021-11-29 00:53:56 +01:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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Revert "- Blood: Use more precision for flicker, quake and tilt effects."
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2021-10-05 08:43:32 +11:00 |
controls.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
d_menu.cpp
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- deal with QAV::nIndex.
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2021-11-29 00:53:56 +01:00 |
db.cpp
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
db.h
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- eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array.
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2021-11-29 00:54:58 +01:00 |
dude.cpp
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- Fixed getPlayeById() function in multiplayer.
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2021-06-02 20:51:47 +02:00 |
dude.h
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
endgame.cpp
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- useObjResizer
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2021-11-29 00:53:34 +01:00 |
endgame.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
eventq.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
eventq.h
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
fire.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
fx.cpp
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- made marker0 and marker1 actor pointers.
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2021-11-29 00:53:52 +01:00 |
fx.h
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
gameutil.cpp
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- handle all of gUpper/gLowerLink.
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2021-11-29 00:54:58 +01:00 |
gameutil.h
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
gib.cpp
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
gib.h
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
globals.cpp
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
globals.h
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
hudsprites.cpp
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- Blood: Replace all numerical constants for player's weaponQav with enum values.
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2021-08-18 20:02:27 +10:00 |
inifile.cpp
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- zero-terminate the buffer for reading Blood's INI files.
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2021-06-26 12:04:21 +02:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
levels.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
loadsave.cpp
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- eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array.
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2021-11-29 00:54:58 +01:00 |
messages.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
messages.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mirrors.cpp
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- removed all access to sprite[] from mirrors.cpp.
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2021-11-29 00:53:54 +01:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- target in UpdateAimVector, teslaHit.
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2021-11-29 00:53:56 +01:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- removed temporary workaround
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2021-11-29 00:55:00 +01:00 |
nnexts.h
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- Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code.
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2021-11-29 00:55:00 +01:00 |
osdcmd.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
player.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
player.h
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
prediction.cpp
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- eliminated most references to spritetype::extra
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2021-11-29 00:54:59 +01:00 |
preload.cpp
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- minor sprite[] stuff.
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2021-11-29 00:53:55 +01:00 |
qav.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |
qav.h
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- deal with QAV::nIndex.
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2021-11-29 00:53:56 +01:00 |
replace.cpp
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- removed some unused things from engine.cpp.
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2021-03-19 15:12:54 +01:00 |
sbar.cpp
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- Blood: fixed scriptified MP statusbar code to the point where it compiles.
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2021-05-15 10:25:37 +02:00 |
sectorfx.cpp
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- Blood: removed unused CSectorListMgr class.
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2021-11-11 23:48:19 +01:00 |
sectorfx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
seq.cpp
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- handle all of gUpper/gLowerLink.
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2021-11-29 00:54:58 +01:00 |
seq.h
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- proper actor managements in SEQINST.
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2021-11-29 00:53:56 +01:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
sound.cpp
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
sound.h
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- MoveMissile + actExplodeSprite.
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2021-08-23 19:15:08 +02:00 |
tile.cpp
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- sanitized tileGetSurfType.
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2021-11-09 21:42:51 +01:00 |
trig.cpp
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- Blood: Remove costable[] .
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2021-10-30 10:24:16 +02:00 |
triggers.cpp
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- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
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2021-11-29 00:55:00 +01:00 |
triggers.h
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- the rest of triggers.cpp.
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2021-11-29 00:54:57 +01:00 |
view.cpp
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
view.h
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
warp.cpp
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
weapon.cpp
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- store an actual actor pointer in PLAYER.
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2021-11-29 00:54:58 +01:00 |