raze/source/games/blood/src
Mitch Richters e491d15ff9 - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
..
_polymost.cpp - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
actor.cpp - use GetIndex function where appropriate. 2021-11-29 00:55:00 +01:00
actor.h - cleaned up burn code. 2021-11-29 00:53:50 +01:00
ai.cpp - use GetIndex function where appropriate. 2021-11-29 00:55:00 +01:00
ai.h - added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array. 2021-11-29 00:53:50 +01:00
aibat.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
aibeast.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
aiboneel.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
aiburn.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aicaleb.cpp - HitScan 2021-11-29 00:53:53 +01:00
aicerber.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
aicult.cpp - HitScan 2021-11-29 00:53:53 +01:00
aigarg.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
aighost.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
aigilbst.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
aihand.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aihound.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aiinnoc.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aipod.cpp - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
airat.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aispid.cpp - HitScan 2021-11-29 00:53:53 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
aiunicult.cpp - use GetIndex function where appropriate. 2021-11-29 00:55:00 +01:00
aiunicult.h - merged genDudeExtra into DBloodActor. 2021-11-29 00:53:40 +01:00
aizomba.cpp - something insignificant that was missed. 2021-11-29 00:55:00 +01:00
aizombf.cpp - HitScan 2021-11-29 00:53:53 +01:00
animatesprite.cpp - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
asound.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
barf.cpp - fixed warnings in Blood. 2021-10-08 19:09:26 +02:00
blood.cpp - Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code. 2021-11-29 00:55:00 +01:00
blood.h - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
bloodactor.h - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
callback.cpp - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
callback.h - some ?vel replacements. 2021-11-06 18:16:18 +01:00
choke.cpp - deal with QAV::nIndex. 2021-11-29 00:53:56 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h Revert "- Blood: Use more precision for flicker, quake and tilt effects." 2021-10-05 08:43:32 +11:00
controls.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_menu.cpp - deal with QAV::nIndex. 2021-11-29 00:53:56 +01:00
db.cpp - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
db.h - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - useObjResizer 2021-11-29 00:53:34 +01:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
eventq.h - migrated EVENT to use its actor pointer. 2021-10-14 21:59:49 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - made marker0 and marker1 actor pointers. 2021-11-29 00:53:52 +01:00
fx.h - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
gameutil.cpp - handle all of gUpper/gLowerLink. 2021-11-29 00:54:58 +01:00
gameutil.h - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
gib.cpp - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
gib.h - gib stuff. 2021-11-29 00:53:51 +01:00
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
levels.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
loadsave.cpp - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
messages.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - removed all access to sprite[] from mirrors.cpp. 2021-11-29 00:53:54 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - target in UpdateAimVector, teslaHit. 2021-11-29 00:53:56 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - removed temporary workaround 2021-11-29 00:55:00 +01:00
nnexts.h - Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code. 2021-11-29 00:55:00 +01:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
player.h - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
prediction.cpp - eliminated most references to spritetype::extra 2021-11-29 00:54:59 +01:00
preload.cpp - minor sprite[] stuff. 2021-11-29 00:53:55 +01:00
qav.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
qav.h - deal with QAV::nIndex. 2021-11-29 00:53:56 +01:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - Blood: removed unused CSectorListMgr class. 2021-11-11 23:48:19 +01:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - handle all of gUpper/gLowerLink. 2021-11-29 00:54:58 +01:00
seq.h - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
sound.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp - sanitized tileGetSurfType. 2021-11-09 21:42:51 +01:00
trig.cpp - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
triggers.cpp - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
triggers.h - the rest of triggers.cpp. 2021-11-29 00:54:57 +01:00
view.cpp - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
view.h - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
warp.cpp - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
weapon.cpp - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00