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- removed all access to sprite[] from mirrors.cpp.
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1 changed files with 14 additions and 12 deletions
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@ -110,30 +110,32 @@ void InitMirrors(void)
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if (sector[i].floorpicnum == 504)
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{
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int nLink = gUpperLink[i];
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if (nLink < 0)
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auto link = getUpperLink(i);
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if (link == nullptr)
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continue;
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int nLink2 = sprite[nLink].owner /*& 0xfff*/;
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int j = sprite[nLink2].sectnum;
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auto link2 = link->GetOwner();
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if (link2 == nullptr)
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continue;
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int j = link2->s().sectnum;
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if (sector[j].ceilingpicnum != 504)
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I_Error("Lower link sector %d doesn't have mirror picnum\n", j);
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mirror[mirrorcnt].type = 2;
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mirror[mirrorcnt].dx = sprite[nLink2].x-sprite[nLink].x;
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mirror[mirrorcnt].dy = sprite[nLink2].y-sprite[nLink].y;
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mirror[mirrorcnt].dz = sprite[nLink2].z-sprite[nLink].z;
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mirror[mirrorcnt].dx = link2->s().x - link->s().x;
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mirror[mirrorcnt].dy = link2->s().y - link->s().y;
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mirror[mirrorcnt].dz = link2->s().z - link->s().z;
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mirror[mirrorcnt].wallnum = i;
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mirror[mirrorcnt].link = j;
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sector[i].floorpicnum = 4080+mirrorcnt;
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sector[i].floorpicnum = 4080 + mirrorcnt;
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sector[i].portalflags = PORTAL_SECTOR_FLOOR;
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sector[i].portalnum = portalAdd(PORTAL_SECTOR_FLOOR, j, mirror[mirrorcnt].dx, mirror[mirrorcnt].dy, mirror[mirrorcnt].dz);
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mirrorcnt++;
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mirror[mirrorcnt].type = 1;
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mirror[mirrorcnt].dx = sprite[nLink].x-sprite[nLink2].x;
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mirror[mirrorcnt].dy = sprite[nLink].y-sprite[nLink2].y;
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mirror[mirrorcnt].dz = sprite[nLink].z-sprite[nLink2].z;
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mirror[mirrorcnt].dx = link->s().x - link2->s().x;
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mirror[mirrorcnt].dy = link->s().y - link2->s().y;
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mirror[mirrorcnt].dz = link->s().z - link2->s().z;
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mirror[mirrorcnt].wallnum = j;
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mirror[mirrorcnt].link = i;
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sector[j].ceilingpicnum = 4080+mirrorcnt;
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sector[j].ceilingpicnum = 4080 + mirrorcnt;
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sector[j].portalflags = PORTAL_SECTOR_CEILING;
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sector[j].portalnum = portalAdd(PORTAL_SECTOR_CEILING, i, mirror[mirrorcnt].dx, mirror[mirrorcnt].dy, mirror[mirrorcnt].dz);
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mirrorcnt++;
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