- minor sprite[] stuff.

This commit is contained in:
Christoph Oelckers 2021-09-04 22:24:34 +02:00
parent 8f974dc1d8
commit 70cd4d9466
2 changed files with 19 additions and 21 deletions

View file

@ -346,8 +346,8 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
{
predict.at72 = 1;
int nSector = predict.sectnum;
int nLink = gLowerLink[nSector];
if (nLink > 0 && (sprite[nLink].type == kMarkerLowGoo || sprite[nLink].type == kMarkerLowWater))
auto nLink = getLowerLink(nSector);
if (nLink && (nLink->s().type == kMarkerLowGoo || nLink->s().type == kMarkerLowWater))
{
if (getceilzofslope(nSector, predict.x, predict.y) > predict.viewz)
predict.at72 = 0;
@ -435,11 +435,11 @@ static void fakeMoveDude(spritetype *pSprite)
if (pXSector->Depth)
bDepth = 1;
}
int nUpperLink = gUpperLink[nSector];
int nLowerLink = gLowerLink[nSector];
if (nUpperLink >= 0 && (sprite[nUpperLink].type == kMarkerUpWater || sprite[nUpperLink].type == kMarkerUpGoo))
auto nUpperLink = getUpperLink(nSector);
auto nLowerLink = getLowerLink(nSector);
if (nUpperLink >= 0 && (nUpperLink->s().type == kMarkerUpWater || nUpperLink->s().type == kMarkerUpGoo))
bDepth = 1;
if (nLowerLink >= 0 && (sprite[nLowerLink].type == kMarkerLowWater || sprite[nLowerLink].type == kMarkerLowGoo))
if (nLowerLink >= 0 && (nLowerLink->s().type == kMarkerLowWater || nLowerLink->s().type == kMarkerLowGoo))
bDepth = 1;
if (pPlayer)
wd += 16;

View file

@ -259,23 +259,21 @@ void PreloadCache()
if (wall[i].overpicnum >= 0)
tilePrecacheTile(wall[i].overpicnum, 0, wall[i].pal);
}
for (int i = 0; i < kMaxSprites; i++)
BloodSpriteIterator it;
while (auto actor = it.Next())
{
if (sprite[i].statnum < kMaxStatus)
spritetype *pSprite = &actor->s();
switch (pSprite->statnum)
{
spritetype *pSprite = &sprite[i];
switch (pSprite->statnum)
{
case kStatDude:
PrecacheDude(pSprite);
break;
case kStatThing:
PrecacheThing(pSprite);
break;
default:
tilePrecacheTile(pSprite->picnum, -1, pSprite->pal);
break;
}
case kStatDude:
PrecacheDude(pSprite);
break;
case kStatThing:
PrecacheThing(pSprite);
break;
default:
tilePrecacheTile(pSprite->picnum, -1, pSprite->pal);
break;
}
}