raze/source/sw/src
2020-02-05 18:55:10 +01:00
..
actor.cpp - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
actor.h
ai.cpp - added assignment to an unused scratch variable to the InitActor*Noise functions. 2020-02-02 08:53:28 +01:00
ai.h
ambient.h
anim.cpp - fixed: Shadow Warrior: End sequence was still 'hung' 2020-01-27 11:11:21 -05:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
bots.h
break.cpp
break.h
bunny.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h
cheats.cpp - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
colormap.h
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h
console.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
coolg.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
coolie.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
copysect.cpp
d_menu.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
demo.h
digi.h
draw.cpp SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
eel.cpp
game.cpp - hook up -nologo. 2020-02-02 20:44:57 +01:00
game.h - use the game palette directly for palette lookups. 2020-02-01 23:05:43 +01:00
gamedefs.h
girlninj.cpp
goro.cpp
hornet.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
interp.cpp
interp.h
interpsh.cpp
inv.cpp - null checks in SW. 2020-01-21 22:03:04 +01:00
inv.h
jnames.h
jplayer.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
jsector.cpp - added a few missing voxel checks. 2020-02-02 20:48:40 +01:00
jsector.h Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
jtags.h
jweapon.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
keys.h
lava.cpp
light.cpp
light.h
lists.h
mclip.cpp
mclip.h
menus.cpp Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
menus.h
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
morph.cpp
mytypes.h
names.h
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
network.h
ninja.cpp - added savegame symbols for the extra gory ninja death. 2020-01-06 21:12:42 +01:00
ninja.h
osdcmds.cpp - fixed ShadowWarrior's 'map' CCMD. 2020-02-05 18:55:10 +01:00
osdcmds.h - oops, missing files 2020-01-23 07:13:20 -05:00
pal.h
panel.cpp SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen 2020-02-02 20:37:21 +01:00
panel.h
parent.h
parse.h
player.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
player.h
predict.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
quake.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
quake.h
reserve.h
ripper.cpp
ripper2.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
rooms.cpp - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
rotator.cpp - fixed missing messages in Shadow Warrior. 2020-01-24 19:51:06 +01:00
save.cpp - added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error. 2020-01-22 22:57:28 +01:00
saveable.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
saveable.h
savedef.h
scrip2.cpp - fixed: weapon names were printed instead of ammo in Shadow Warrior 2020-02-02 14:37:07 +02:00
sector.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
sector.h
serp.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp
skull.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
slidor.cpp - fixed missing messages in Shadow Warrior. 2020-01-24 19:51:06 +01:00
slidor.h
sounds.cpp - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp
sprite.cpp - fixed missing messages in Shadow Warrior. 2020-01-24 19:51:06 +01:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h
sumo.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sw_strs.h
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp - removed some dead variables. 2020-01-01 13:11:44 +01:00
tags.h
text.cpp - update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them) 2020-01-23 13:05:09 -05:00
text.h
track.cpp - null checks in SW. 2020-01-21 22:03:04 +01:00
track.h
trigger.h
vator.cpp - fixed missing messages in Shadow Warrior. 2020-01-24 19:51:06 +01:00
vis.cpp
vis.h
wallmove.cpp
warp.cpp
warp.h
weapon.cpp SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
weapon.h
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp