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actor.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
actor.h
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ai.cpp
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- added assignment to an unused scratch variable to the InitActor*Noise functions.
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2020-02-02 08:53:28 +01:00 |
ai.h
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ambient.h
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anim.cpp
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- fixed: Shadow Warrior: End sequence was still 'hung'
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2020-01-27 11:11:21 -05:00 |
anim.h
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
border.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
bots.h
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break.cpp
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break.h
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bunny.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.h
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cheats.cpp
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- complete the "give" commands for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
cheats.h
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- complete the "give" commands for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
colormap.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
colormap.h
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common.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
common_game.h
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config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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2019-12-25 19:24:55 +01:00 |
conpic.h
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console.cpp
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
coolg.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
coolie.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
copysect.cpp
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d_menu.cpp
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- removed leftpver music calls as well.
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2019-12-18 22:32:09 +01:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
demo.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
demo.h
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digi.h
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draw.cpp
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
eel.cpp
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game.cpp
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- hook up -nologo.
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2020-02-02 20:44:57 +01:00 |
game.h
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- use the game palette directly for palette lookups.
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2020-02-01 23:05:43 +01:00 |
gamedefs.h
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girlninj.cpp
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goro.cpp
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hornet.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
interp.cpp
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interp.h
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interpsh.cpp
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inv.cpp
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- null checks in SW.
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2020-01-21 22:03:04 +01:00 |
inv.h
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jnames.h
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jplayer.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
jsector.cpp
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- added a few missing voxel checks.
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2020-02-02 20:48:40 +01:00 |
jsector.h
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Mostly clean up the codebase in preparation for tspritetype != uspritetype
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2019-12-26 08:58:25 +01:00 |
jtags.h
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jweapon.cpp
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SW: Fix FindDistance3D calls to not z>>4 at the call site
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2019-12-26 08:54:17 +01:00 |
keys.h
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lava.cpp
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light.cpp
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light.h
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lists.h
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mclip.cpp
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mclip.h
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menus.cpp
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
menus.h
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mfile.h
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
miscactr.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
morph.cpp
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mytypes.h
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names.h
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names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
network.h
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ninja.cpp
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- added savegame symbols for the extra gory ninja death.
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2020-01-06 21:12:42 +01:00 |
ninja.h
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osdcmds.cpp
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- fixed ShadowWarrior's 'map' CCMD.
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2020-02-05 18:55:10 +01:00 |
osdcmds.h
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- oops, missing files
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2020-01-23 07:13:20 -05:00 |
pal.h
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panel.cpp
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SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
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2020-02-02 20:37:21 +01:00 |
panel.h
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parent.h
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parse.h
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player.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
player.h
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predict.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
quake.cpp
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SW: Fix FindDistance3D calls to not z>>4 at the call site
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2019-12-26 08:54:17 +01:00 |
quake.h
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reserve.h
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ripper.cpp
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ripper2.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
rooms.cpp
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- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
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2019-12-24 19:59:14 +01:00 |
rotator.cpp
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- fixed missing messages in Shadow Warrior.
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2020-01-24 19:51:06 +01:00 |
save.cpp
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- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
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2020-01-22 22:57:28 +01:00 |
saveable.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
saveable.h
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savedef.h
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scrip2.cpp
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- fixed: weapon names were printed instead of ammo in Shadow Warrior
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2020-02-02 14:37:07 +02:00 |
sector.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
sector.h
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serp.cpp
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- transitioned Shadow Warrior to the global mapinfo
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2019-12-11 02:01:11 +01:00 |
settings.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
skel.cpp
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skull.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
slidor.cpp
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- fixed missing messages in Shadow Warrior.
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2020-01-24 19:51:06 +01:00 |
slidor.h
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sounds.cpp
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
sounds.h
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- SW sound refactoring complete, not tested yet.
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2019-12-18 22:13:19 +01:00 |
spike.cpp
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sprite.cpp
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- fixed missing messages in Shadow Warrior.
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2020-01-24 19:51:06 +01:00 |
sprite.h
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- same for inventory pickup messages.
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2019-12-09 19:00:30 +01:00 |
stag.h
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sumo.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
sw_strs.h
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swcvar.cpp
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
swcvar.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
sync.cpp
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
tags.h
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text.cpp
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- update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them)
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2020-01-23 13:05:09 -05:00 |
text.h
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track.cpp
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- null checks in SW.
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2020-01-21 22:03:04 +01:00 |
track.h
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trigger.h
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vator.cpp
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- fixed missing messages in Shadow Warrior.
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2020-01-24 19:51:06 +01:00 |
vis.cpp
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vis.h
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wallmove.cpp
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warp.cpp
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warp.h
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weapon.cpp
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
weapon.h
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zilla.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
zombie.cpp
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