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- added a few missing voxel checks.
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1 changed files with 7 additions and 1 deletions
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@ -979,7 +979,7 @@ JAnalyzeSprites(tspriteptr_t tspr)
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//if (bVoxelsOn)
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if (r_voxels)
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{
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if (aVoxelArray[tspr->picnum].Voxel >= 0)
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if (aVoxelArray[tspr->picnum].Voxel >= 0 && !(spriteext[tspr->owner].flags & SPREXT_NOTMD))
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{
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// Turn on voxels
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tspr->picnum = aVoxelArray[tspr->picnum].Voxel; // Get the voxel number
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@ -992,6 +992,12 @@ JAnalyzeSprites(tspriteptr_t tspr)
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{
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case 764: // Gun barrel
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if (!r_voxels || (spriteext[tspr->owner].flags & SPREXT_NOTMD))
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{
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tspr->cstat |= 16;
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break;
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}
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if (aVoxelArray[tspr->picnum].Voxel >= 0)
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{
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// Turn on voxels
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