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https://github.com/ZDoom/Raze.git
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- transitioned Shadow Warrior to the global mapinfo
This commit is contained in:
parent
250dd36289
commit
875678f20b
12 changed files with 43 additions and 143 deletions
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@ -5177,8 +5177,8 @@ repeatcase:
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C_SkipComments();
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mapList[j *MAXLEVELS+k].parTime =
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*REALGAMETICSPERSEC*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*REALGAMETICSPERSEC);
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0')));
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textptr += 5;
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scriptSkipSpaces();
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@ -5187,8 +5187,8 @@ repeatcase:
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if (*(textptr+2) == ':')
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{
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mapList[j *MAXLEVELS+k].designerTime =
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*REALGAMETICSPERSEC*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*REALGAMETICSPERSEC);
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0')));
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textptr += 5;
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scriptSkipSpaces();
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@ -1943,11 +1943,11 @@ static int32_t G_PrintTime_ClockPad(void)
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clockpad = max(clockpad, ij);
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if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
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{
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for (ii=currentLevel->parTime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
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for (ii=currentLevel->parTime/(60), ij=1; ii>9; ii/=10, ij++) { }
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clockpad = max(clockpad, ij);
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if (!NAM_WW2GI && currentLevel->designerTime)
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{
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for (ii= currentLevel->designerTime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
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for (ii= currentLevel->designerTime/(60), ij=1; ii>9; ii/=10, ij++) { }
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clockpad = max(clockpad, ij);
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}
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}
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@ -1976,13 +1976,13 @@ const char* G_PrintParTime(void)
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{
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if (ud.last_level < 1)
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return "<invalid>";
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return G_PrintTime2(currentLevel->parTime);
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return G_PrintTime2(currentLevel->parTime*REALGAMETICSPERSEC);
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}
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const char* G_PrintDesignerTime(void)
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{
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if (ud.last_level < 1)
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return "<invalid>";
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return G_PrintTime2(currentLevel->designerTime);
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return G_PrintTime2(currentLevel->designerTime*REALGAMETICSPERSEC);
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}
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const char* G_PrintBestTime(void)
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{
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@ -1876,8 +1876,8 @@ static int32_t C_ParseCommand(int32_t loop)
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C_SkipComments();
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mapList[j *MAXLEVELS+k].parTime =
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*REALGAMETICSPERSEC*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*REALGAMETICSPERSEC);
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0')));
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textptr += 5;
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C_SkipSpace();
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@ -1886,8 +1886,8 @@ static int32_t C_ParseCommand(int32_t loop)
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if (*(textptr+2) == ':')
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{
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mapList[j *MAXLEVELS+k].designerTime =
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*REALGAMETICSPERSEC*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*REALGAMETICSPERSEC);
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(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*60)+
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(((*(textptr+3)-'0')*10+(*(textptr+4)-'0')));
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textptr += 5;
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C_SkipSpace();
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@ -1967,11 +1967,11 @@ static int32_t G_PrintTime_ClockPad(void)
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clockpad = max(clockpad, ij);
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if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
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{
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for (ii=currentLevel->parTime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
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for (ii=currentLevel->parTime/(60), ij=1; ii>9; ii/=10, ij++) { }
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clockpad = max(clockpad, ij);
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if (currentLevel->designerTime)
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{
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for (ii=currentLevel->designerTime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
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for (ii=currentLevel->designerTime/(60), ij=1; ii>9; ii/=10, ij++) { }
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clockpad = max(clockpad, ij);
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}
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}
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@ -2000,13 +2000,13 @@ const char* G_PrintParTime(void)
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{
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if (ud.last_level < 1)
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return "<invalid>";
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return G_PrintTime2(currentLevel->parTime);
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return G_PrintTime2(currentLevel->parTime * REALGAMETICSPERSEC);
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}
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const char* G_PrintDesignerTime(void)
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{
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if (ud.last_level < 1)
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return "<invalid>";
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return G_PrintTime2(currentLevel->designerTime);
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return G_PrintTime2(currentLevel->designerTime*REALGAMETICSPERSEC);
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}
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const char* G_PrintBestTime(void)
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{
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@ -99,6 +99,7 @@ Things required to make savegames work:
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#include "z_music.h"
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#include "statistics.h"
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#include "gstrings.h"
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#include "mapinfo.h"
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//#include "crc32.h"
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@ -177,7 +178,6 @@ extern SWBOOL GamePaused;
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short screenpeek = 0;
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SWBOOL NoDemoStartup = FALSE;
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SWBOOL FirstTimeIntoGame;
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extern uint8_t RedBookSong[40];
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SWBOOL BorderAdjust = FALSE;
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SWBOOL LocationInfo = 0;
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@ -982,51 +982,6 @@ YOKOHA03 MID
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*/
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short SongLevelNum;
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//#ifndef SW_SHAREWARE
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LEVEL_INFO LevelInfo[MAX_LEVELS_REG+2] =
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{
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{"title.map", "theme.mid", " ", " ", " " },
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{"$bullet.map", "e1l01.mid", "Seppuku Station", "0 : 55", "5 : 00" },
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{"$dozer.map", "e1l03.mid", "Zilla Construction", "4 : 59", "8 : 00" },
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{"$shrine.map", "e1l02.mid", "Master Leep's Temple", "3 : 16", "10 : 00" },
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{"$woods.map", "e1l04.mid", "Dark Woods of the Serpent", "7 : 06", "16 : 00" },
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{"$whirl.map", "yokoha03.mid", "Rising Son", "5 : 30", "10 : 00" },
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{"$tank.map", "nippon34.mid", "Killing Fields", "1 : 46", "4 : 00" },
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{"$boat.map", "execut11.mid", "Hara-Kiri Harbor", "1 : 56", "4 : 00" },
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{"$garden.map", "execut11.mid", "Zilla's Villa", "1 : 06", "2 : 00" },
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{"$outpost.map", "sanai.mid", "Monastery", "1 : 23", "3 : 00" },
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{"$hidtemp.map", "kotec2.mid", "Raider of the Lost Wang", "2 : 05", "4 : 10" },
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{"$plax1.map", "kotec2.mid", "Sumo Sky Palace", "6 : 32", "12 : 00" },
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{"$bath.map", "yokoha03.mid", "Bath House", "10 : 00", "10 : 00" },
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{"$airport.map", "nippon34.mid", "Unfriendly Skies", "2 : 59", "6 : 00" },
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{"$refiner.map", "kotoki12.mid", "Crude Oil", "2 : 40", "5 : 00" },
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{"$newmine.map", "hoshia02.mid", "Coolie Mines", "2 : 48", "6 : 00" },
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{"$subbase.map", "hoshia02.mid", "Subpen 7", "2 : 02", "4 : 00" },
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{"$rock.map", "kotoki12.mid", "The Great Escape", "3 : 18", "6 : 00" },
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{"$yamato.map", "sanai.mid", "Floating Fortress", "11 : 38", "20 : 00" },
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{"$seabase.map", "kotec2.mid", "Water Torture", "5 : 07", "10 : 00" },
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{"$volcano.map", "kotec2.mid", "Stone Rain", "9 : 15", "20 : 00" },
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{"$shore.map", "kotec2.mid", "Shanghai Shipwreck", "3 : 58", "8 : 00" },
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{"$auto.map", "kotec2.mid", "Auto Maul", "4 : 07", "8 : 00" },
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{"tank.map", "kotec2.mid", "Heavy Metal (DM only)", "10 : 00", "10 : 00" },
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{"$dmwoods.map", "kotec2.mid", "Ripper Valley (DM only)", "10 : 00", "10 : 00" },
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{"$dmshrin.map", "kotec2.mid", "House of Wang (DM only)", "10 : 00", "10 : 00" },
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{"$rush.map", "kotec2.mid", "Lo Wang Rally (DM only)", "10 : 00", "10 : 00" },
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{"shotgun.map", "kotec2.mid", "Ruins of the Ronin (CTF)", "10 : 00", "10 : 00" },
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{"$dmdrop.map", "kotec2.mid", "Killing Fields (CTF)", "10 : 00", "10 : 00" },
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{NULL, NULL, NULL, NULL, NULL}
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};
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/*#else
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LEVEL_INFO LevelInfo[MAX_LEVELS+2] = // Shareware
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{
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{"title.map", "theme.mid", " ", " ", " " },
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{"$bullet.map", "e1l01.mid", "Seppuku Station", "0 : 55", "5 : 00" },
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{"$dozer.map", "e1l03.mid", "Zilla Construction", "4 : 59", "8 : 00" },
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{"$shrine.map", "e1l02.mid", "Master Leep's Temple", "3 : 16", "10 : 00" },
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{"$woods.map", "e1l04.mid", "Dark Woods of the Serpent", "7 : 06", "16 : 00" },
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{NULL, NULL, NULL, NULL, NULL}
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};
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#endif*/
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FString ThemeSongs[6];
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int ThemeTrack[6];
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@ -1060,13 +1015,10 @@ void FindLevelInfo(char *map_name, short *level)
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for (j = 1; j <= MAX_LEVELS; j++)
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{
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if (LevelInfo[j].LevelName)
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if (Bstrcasecmp(map_name, mapList[j].fileName.GetChars()) == 0)
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{
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if (Bstrcasecmp(map_name, LevelInfo[j].LevelName) == 0)
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{
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*level = j;
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return;
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}
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*level = j;
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return;
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}
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}
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@ -1156,7 +1108,7 @@ InitLevel(void)
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FindLevelInfo(LevelName, &Level);
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if (Level > 0)
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{
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strcpy(LevelName, LevelInfo[Level].LevelName);
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strcpy(LevelName, mapList[Level].fileName);
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UserMapName[0] = '\0';
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}
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else
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@ -1194,13 +1146,13 @@ InitLevel(void)
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if (Level > 0)
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{
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// user map is part of game - treat it as such
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strcpy(LevelName, LevelInfo[Level].LevelName);
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strcpy(LevelName, mapList[Level].fileName);
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UserMapName[0] = '\0';
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}
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}
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else
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{
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strcpy(LevelName, LevelInfo[Level].LevelName);
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strcpy(LevelName, mapList[Level].fileName);
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}
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}
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@ -2021,11 +1973,7 @@ void LoadingLevelScreen(char *level_name)
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MNU_MeasureString(ds, &w, &h);
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MNU_DrawString(TEXT_TEST_COL(w), 170, ds,1,16);
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if (UserMapName[0])
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sprintf(ds,"%s",UserMapName);
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else
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sprintf(ds,"%s",LevelInfo[Level].Description);
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auto ds = currentLevel->DisplayName();
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MNU_MeasureString(ds, &w, &h);
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MNU_DrawString(TEXT_TEST_COL(w), 180, ds,1,16);
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@ -2259,7 +2207,7 @@ void BonusScreen(PLAYERp pp)
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{
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if (PlayingLevel <= 1)
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PlayingLevel = 1;
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sprintf(ds,"%s",LevelInfo[PlayingLevel].Description);
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auto ds = currentLevel->DisplayName();
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MNU_MeasureString(ds, &w, &h);
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MNU_DrawString(TEXT_TEST_COL(w), 20, ds,1,19);
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}
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@ -2283,12 +2231,12 @@ void BonusScreen(PLAYERp pp)
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if (!UserMapName[0])
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{
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line++;
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sprintf(ds,"3D Realms Best Time: %s", LevelInfo[PlayingLevel].BestTime);
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sprintf(ds,"3D Realms Best Time: %d:%02d", currentLevel->designerTime/60, currentLevel->designerTime%60);
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MNU_MeasureString(ds, &w, &h);
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MNU_DrawString(40, BONUS_LINE(line), ds,1,16);
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line++;
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sprintf(ds,"Par Time: %s", LevelInfo[PlayingLevel].ParTime);
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sprintf(ds,"Par Time: %d:%02d", currentLevel->parTime/ 60, currentLevel->parTime%60);
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MNU_MeasureString(ds, &w, &h);
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MNU_DrawString(40, BONUS_LINE(line), ds,1,16);
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}
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@ -2774,16 +2722,14 @@ void InitRunLevel(void)
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InitNetVars();
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{
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int track;
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if (Level == 0)
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{
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track = RedBookSong[4+RANDOM_RANGE(10)];
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PlaySong(nullptr, currentLevel->music, 1 + RANDOM_RANGE(10));
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}
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else
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{
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track = RedBookSong[Level];
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PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
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}
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PlaySong(LevelInfo[Level].LevelName, LevelInfo[Level].SongName, track);
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}
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InitPrediction(&Player[myconnectindex]);
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@ -2980,13 +2926,6 @@ int32_t GameInterface::app_main()
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else buildputs("Detected registered GRP\n");
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}
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if (SW_SHAREWARE)
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{
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// Zero out the maps that aren't in shareware version
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memset(&LevelInfo[MAX_LEVELS_SW+1], 0, sizeof(LEVEL_INFO)*(MAX_LEVELS_REG-MAX_LEVELS_SW));
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GameVersion++;
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}
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for (i = 0; i < MAX_SW_PLAYERS; i++)
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INITLIST(&Player[i].PanelSpriteList);
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@ -3894,10 +3833,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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minigametext(txt_x,txt_y-7,"Follow Mode",0,2+8);
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}
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if (UserMapName[0])
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sprintf(ds,"%s",UserMapName);
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else
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sprintf(ds,"%s",LevelInfo[Level].Description);
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sprintf(ds,"%s",currentLevel->DisplayName());
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minigametext(txt_x,txt_y,ds,0,2+8);
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@ -942,16 +942,6 @@ typedef struct
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#define MAX_LEVELS_SW 4
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#define MAX_LEVELS (isShareware ? MAX_LEVELS_SW : MAX_LEVELS_REG)
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typedef struct
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{
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const char *LevelName;
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const char *SongName;
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const char *Description;
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const char *BestTime;
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const char *ParTime;
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} LEVEL_INFO, *LEVEL_INFOp, * *LEVEL_INFOpp;
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extern LEVEL_INFO LevelInfo[MAX_LEVELS_REG+2];
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extern int ThemeTrack[6]; // w
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extern FString ThemeSongs[6]; //
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@ -75,7 +75,6 @@ TO DO
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*/
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extern int lastUpdate;
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extern uint8_t RedBookSong[40];
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extern char UserMapName[80];
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extern char SaveGameDescr[10][80];
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extern int PlayClock;
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@ -252,10 +251,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
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auto game_name = G_BuildSaveName(sv->Filename);
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OpenSaveGameForWrite(game_name);
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// workaround until the level info here has been transitioned.
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MapRecord mr;
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mr.SetFileName(LevelInfo[Level].Description);
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mr.labelName = LevelInfo[Level].Description;
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currentLevel = &mr;
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G_WriteSaveHeader(sv->SaveTitle);
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fil = WriteSavegameChunk("snapshot.sw");
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@ -41,6 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "scriptfile.h"
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#include "menu/menu.h"
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#include "quotemgr.h"
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#include "mapinfo.h"
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BEGIN_SW_NS
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@ -506,7 +507,6 @@ static int cm_transtok(const char *tok, const struct _tokset *set, const unsigne
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return -1;
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}
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static LEVEL_INFO custommaps[MAX_LEVELS_REG];
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#define WM_DAMAGE 1
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#define WM_WEAP 2
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@ -575,7 +575,7 @@ void LoadCustomInfoFromScript(const char *filename)
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mapnumptr = script->ltextptr;
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if (scriptfile_getbraces(script, &braceend)) break;
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// first map file in LevelInfo[] is bogus, last map file is NULL
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// first map entry may not be used, max. amount needs investigation
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if (curmap < 1 || curmap > MAX_LEVELS_REG)
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{
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initprintf("Error: map number %d not in range 1-%d on line %s:%d\n",
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@ -596,9 +596,7 @@ void LoadCustomInfoFromScript(const char *filename)
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char *t;
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if (scriptfile_getstring(script, &t)) break;
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//Bfree(custommaps[curmap].LevelName);
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custommaps[curmap].LevelName = strdup(t);
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LevelInfo[curmap].LevelName = custommaps[curmap].LevelName;
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mapList[curmap].SetFileName(t);
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break;
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}
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case CM_SONG:
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@ -606,9 +604,7 @@ void LoadCustomInfoFromScript(const char *filename)
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char *t;
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if (scriptfile_getstring(script, &t)) break;
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//Bfree(custommaps[curmap].SongName);
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custommaps[curmap].SongName = strdup(t);
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LevelInfo[curmap].SongName = custommaps[curmap].SongName;
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||||
mapList[curmap].music = t;
|
||||
break;
|
||||
}
|
||||
case CM_TITLE:
|
||||
|
@ -616,9 +612,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
|
||||
//Bfree(custommaps[curmap].Description);
|
||||
custommaps[curmap].Description = strdup(t);
|
||||
LevelInfo[curmap].Description = custommaps[curmap].Description;
|
||||
mapList[curmap].SetName(t);
|
||||
break;
|
||||
}
|
||||
case CM_BESTTIME:
|
||||
|
@ -627,10 +621,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char s[10];
|
||||
if (scriptfile_getnumber(script, &n)) break;
|
||||
|
||||
Bsnprintf(s, 10, "%d : %02d", n/60, n%60);
|
||||
//Bfree(custommaps[curmap].BestTime);
|
||||
custommaps[curmap].BestTime = strdup(s);
|
||||
LevelInfo[curmap].BestTime = custommaps[curmap].BestTime;
|
||||
mapList[curmap].designerTime = (int)strtoll(s, nullptr, 0);
|
||||
break;
|
||||
}
|
||||
case CM_PARTIME:
|
||||
|
@ -639,10 +630,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char s[10];
|
||||
if (scriptfile_getnumber(script, &n)) break;
|
||||
|
||||
Bsnprintf(s, 10, "%d : %02d", n/60, n%60);
|
||||
//Bfree(custommaps[curmap].ParTime);
|
||||
custommaps[curmap].ParTime = strdup(s);
|
||||
LevelInfo[curmap].ParTime = custommaps[curmap].ParTime;
|
||||
mapList[curmap].parTime = (int)strtoll(s, nullptr, 0);
|
||||
break;
|
||||
}
|
||||
case CM_CDATRACK:
|
||||
|
@ -668,7 +656,6 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
epnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
|
||||
// first map file in LevelInfo[] is bogus, last map file is NULL
|
||||
if ((unsigned)--curmap >= 2u)
|
||||
{
|
||||
initprintf("Error: episode number %d not in range 1-2 on line %s:%d\n",
|
||||
|
@ -715,7 +702,6 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
epnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
|
||||
// first map file in LevelInfo[] is bogus, last map file is NULL
|
||||
if ((unsigned)--curmap >= 4u)
|
||||
{
|
||||
initprintf("Error: skill number %d not in range 1-4 on line %s:%d\n",
|
||||
|
|
|
@ -35,10 +35,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "sector.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern uint8_t RedBookSong[40];
|
||||
extern short BossSpriteNum[3];
|
||||
|
||||
DECISION SerpBattle[] =
|
||||
|
@ -821,7 +821,7 @@ int DoDeathSpecial(short SpriteNum)
|
|||
if (!SW_SHAREWARE)
|
||||
{
|
||||
// Resume the regular music - in a hack-free fashion.
|
||||
PlaySong(LevelInfo[Level].LevelName, LevelInfo[Level].SongName, RedBookSong[Level]);
|
||||
PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
|
||||
}
|
||||
|
||||
BossSpriteNum[0] = -2;
|
||||
|
|
|
@ -72,13 +72,6 @@ int PLocked_Sounds[] =
|
|||
558,557
|
||||
};
|
||||
|
||||
uint8_t RedBookSong[40] =
|
||||
{
|
||||
2,4,9,12,10, // Title and ShareWare levels
|
||||
5,6,8,11,12,5,10,4,6,9,7,10,8,7,9,10,11,5, // Registered levels
|
||||
11,8,7,13,5,6, // Deathmatch levels
|
||||
13 // Fight boss
|
||||
};
|
||||
|
||||
// Global vars used by ambient sounds to set spritenum of ambient sounds for later lookups in
|
||||
// the sprite array so FAFcansee can know the sound sprite's current sector location
|
||||
|
|
|
@ -38,10 +38,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "sector.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern uint8_t RedBookSong[40];
|
||||
extern uint8_t playTrack;
|
||||
SWBOOL serpwasseen = FALSE;
|
||||
SWBOOL sumowasseen = FALSE;
|
||||
|
@ -805,7 +805,7 @@ int DoSumoDeathMelt(short SpriteNum)
|
|||
if (!SW_SHAREWARE)
|
||||
{
|
||||
// Resume the regular music - in a hack-free fashion.
|
||||
PlaySong(LevelInfo[Level].LevelName, LevelInfo[Level].SongName, RedBookSong[Level]);
|
||||
PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
|
||||
}
|
||||
|
||||
BossSpriteNum[1] = -2; // Sprite is gone, set it back to keep it valid!
|
||||
|
|
|
@ -37,10 +37,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "fx_man.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern uint8_t RedBookSong[40];
|
||||
extern short BossSpriteNum[3];
|
||||
|
||||
ANIMATOR InitZillaCharge;
|
||||
|
@ -780,7 +780,7 @@ int DoZillaDeathMelt(short SpriteNum)
|
|||
if (!SW_SHAREWARE)
|
||||
{
|
||||
// Resume the regular music - in a hack-free fashion.
|
||||
PlaySong(LevelInfo[Level].LevelName, LevelInfo[Level].SongName, RedBookSong[Level]);
|
||||
PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
|
||||
}
|
||||
|
||||
//KeepActorOnFloor(SpriteNum);
|
||||
|
|
Loading…
Reference in a new issue