raze/source/common
Christoph Oelckers 10c552fb66 - did a bit of optimization on FGameTexture.
Since all material layers except the brightmaps are relatively rare encounters these were taken out of the main texture object and offloaded to a substructure that is only allocated on demand.
2022-12-11 18:41:52 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - replace the homegrown hash chain in the sound engine with a TMap. 2022-12-11 18:41:52 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
menu - backend update from GZDoom 2022-11-25 11:14:38 +01:00
models - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
platform - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
rendering - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
scripting - pulled in the ZScript map fixes from GZDoom. 2022-12-11 16:38:20 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>. 2022-12-11 18:41:38 +01:00