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raze/source/common/textures
Christoph Oelckers 10c552fb66 - did a bit of optimization on FGameTexture.
Since all material layers except the brightmaps are relatively rare encounters these were taken out of the main texture object and offloaded to a substructure that is only allocated on demand.
2022-12-11 18:41:52 +01:00
..
formats - Backend update from GZDoom. 2022-10-25 07:03:25 +02:00
hires - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
animlib.cpp
animlib.h
animtexture.cpp
animtexture.h
bitmap.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
bitmap.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gametexture.cpp - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
gametexture.h - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
hw_material.h
hw_texcontainer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
image.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
image.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
imagehelpers.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
imagetexture.cpp
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
textureid.h - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
texturemanager.cpp - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
texturemanager.h - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
textures.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
v_collection.cpp
v_collection.h