raze/source/games/exhumed/src
2021-11-09 00:12:18 +01:00
..
2d.cpp - Exhumed: try to improve timing of the menu plasma. 2021-11-07 22:14:58 +01:00
aistuff.h - use proper clipmove variant in Blood and Exhumed 2021-11-08 23:11:30 +01:00
anims.cpp - reworked non-functional anim detection when picking up an item. 2021-11-08 01:13:54 +01:00
anubis.cpp - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
bubbles.cpp - use proper clipmove variant in Blood and Exhumed 2021-11-08 23:11:30 +01:00
bullet.cpp - Exhumed: fixed uninitialized variable in bullet code. 2021-11-07 23:33:39 +01:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - widen sector index in engineLoadBoard to 32 bit 2021-11-09 00:07:00 +01:00
enginesubs.cpp - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
exhumed.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
exhumed.h - reworked non-functional anim detection when picking up an item. 2021-11-08 01:13:54 +01:00
exhumedactor.h - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
fish.cpp - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
grenade.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
gun.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
init.cpp - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
input.cpp - Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed. 2021-11-06 19:54:12 +11:00
input.h - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
items.cpp - reworked non-functional anim detection when picking up an item. 2021-11-08 01:13:54 +01:00
lavadude.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
lion.cpp - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
map.cpp - Exhumed: Replace use of getzrange_old() inline wrapper with getzrange(). 2021-10-30 17:30:02 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
osdcmds.cpp - widen sector index in engineLoadBoard to 32 bit 2021-11-09 00:07:00 +01:00
player.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
player.h - sound API 2021-10-28 14:23:31 +02:00
queen.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
ra.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
ramses.cpp - some smaller changes. 2021-10-28 14:06:36 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
rex.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
roach.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
runlist.cpp - nextSector in runlist 2021-11-08 18:37:21 +01:00
save.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
scorp.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
sequence.cpp - sound API 2021-10-28 14:23:31 +02:00
sequence.h - sound API 2021-10-28 14:23:31 +02:00
set.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
snake.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
sound.cpp - sound API 2021-10-28 14:23:31 +02:00
sound.h - sound API 2021-10-28 14:23:31 +02:00
spider.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
status.cpp - sound API 2021-10-28 14:23:31 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
view.h - besttarget and Player::nTarget. 2021-10-28 13:51:32 +02:00
wasp.cpp - moved AI wrappers out of the main sources. 2021-10-28 18:39:49 +02:00