.. |
2d_d.cpp
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- moved 'frags' into player_struct.
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2020-11-29 14:10:03 +01:00 |
2d_r.cpp
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- moved 'frags' into player_struct.
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2020-11-29 14:10:03 +01:00 |
actors.cpp
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- Duke: Back up sprite's angle in ticker and interpolate in gi->GetInput() if !SyncInput() . Sprite angle now works properly with cl_syncinput 1 .
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2021-01-04 13:27:31 +11:00 |
actors_d.cpp
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- use the same camera sprite selection logic as EDuke32 and RedNukem.
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2020-12-13 14:13:51 +01:00 |
actors_lava.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
actors_r.cpp
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- Duke: fixed: SE31's handler overwrote the interpolation coordinates, which rendered interpolation ineffective.
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2020-12-11 19:17:41 +01:00 |
animatesprites_d.cpp
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- use the same camera sprite selection logic as EDuke32 and RedNukem.
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2020-12-13 14:13:51 +01:00 |
animatesprites_r.cpp
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- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
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2020-12-01 23:57:39 +01:00 |
bowling.cpp
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
ccmds.cpp
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
cheats.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
d_menu.cpp
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- findplayer
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2020-11-01 17:07:47 +01:00 |
dispatch.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
duke3d.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
dukeactor.h
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- almost the last owners
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2020-11-04 20:40:08 +01:00 |
flags_d.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
flags_r.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
funct.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
game.cpp
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- cleanup on player CVAR use.
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2020-11-29 13:22:04 +01:00 |
game_misc.cpp
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- Duke: Back up sprite's angle in ticker and interpolate in gi->GetInput() if !SyncInput() . Sprite angle now works properly with cl_syncinput 1 .
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2021-01-04 13:27:31 +11:00 |
gamedef.cpp
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- do not statically initialize DukeGameInfo.
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2020-11-29 22:31:02 +01:00 |
gameexec.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
gameloop.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- fixed sky panning in Duke.
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2020-12-06 20:49:32 +01:00 |
global.h
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- fixed sky panning in Duke.
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2020-12-06 20:49:32 +01:00 |
hudweapon_d.cpp
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- wrap all checks of cl_syncinput in an inline function.
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2020-11-30 23:40:16 +01:00 |
hudweapon_r.cpp
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- Duke: Fix flashing vehicle HUD when cl_syncinput 1 is set.
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2021-01-03 09:55:25 +11:00 |
inlines.h
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- calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp.
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2021-01-02 09:32:19 +11:00 |
input.cpp
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- Duke: Revert backing up of sprite's ang to tempang from be12da6bfb and subsequent interpolation of sprite's ang in 21da658617 and directly update the sprite's angle in gi->GetInput() like the other games.
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2021-01-04 08:49:57 +11:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
player.cpp
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- Duke: Remove newOwner check from cef1f8275b & cb93560a4a that were just cancelling out each other, and clean up 2x if (p->newOwner != nullptr) checks into one.
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2021-01-03 18:51:43 +11:00 |
player_d.cpp
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- Duke: Pass the player_struct through to FinalizeInput() in line with other functions.
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2021-01-02 11:04:03 +11:00 |
player_r.cpp
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- Duke (RR): Also fix location of p->apply_seasick() in the ticker as well.
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2021-01-03 20:06:28 +11:00 |
player_w.cpp
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- buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
prediction.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- moved 'frags' into player_struct.
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2020-11-29 14:10:03 +01:00 |
premap_d.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
premap_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
render.cpp
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- Build/Duke: Remove the only use case for drawrooms() inline wrapper and change getcamspriteang() to return binangle instead of a build angle.
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2021-01-03 17:35:19 +11:00 |
savegame.cpp
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- Duke: documented global variables for eventual scriptification.
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2020-11-29 15:09:23 +01:00 |
sbar.cpp
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
sbar_r.cpp
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- RR: fixed inventory display overlapping the weapon bar in status bar mode.
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2020-12-10 19:07:15 +01:00 |
sectors.cpp
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- Duke: Backport EDuke32 commits b1e3f3bcf9c5214ae835d09e12cc41bac4f057ce & 4c4fdd1f4ab9381b60db06f37ec270850599e1ae in relation to swinging doors.
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2021-01-03 15:45:38 +11:00 |
sectors_d.cpp
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- add back the missing secret hint notification calls for Duke/RR.
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2020-12-01 12:52:49 +01:00 |
sectors_r.cpp
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- add back the missing secret hint notification calls for Duke/RR.
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2020-12-01 12:52:49 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Remove calcSinTableValue() inline function and clean up use of PI /fPI and BANG2RAD #defines.
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2020-11-22 21:18:10 +01:00 |
sounds.h
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
spawn.cpp
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- Interpolate Duke's wave floor effect.
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2020-11-29 17:40:41 +01:00 |
spawn_d.cpp
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- Duke: documented global variables for eventual scriptification.
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2020-11-29 15:09:23 +01:00 |
spawn_r.cpp
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- Duke: documented global variables for eventual scriptification.
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2020-11-29 15:09:23 +01:00 |
types.h
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- Duke (RR): Fix braking on vehicles which never got picked up.
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2021-01-03 19:25:49 +11:00 |