raze/source/games/duke/src
2021-01-04 10:37:14 +01:00
..
2d_d.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
2d_r.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
actors.cpp - Duke: Back up sprite's angle in ticker and interpolate in gi->GetInput() if !SyncInput(). Sprite angle now works properly with cl_syncinput 1. 2021-01-04 13:27:31 +11:00
actors_d.cpp - use the same camera sprite selection logic as EDuke32 and RedNukem. 2020-12-13 14:13:51 +01:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - Duke: fixed: SE31's handler overwrote the interpolation coordinates, which rendered interpolation ineffective. 2020-12-11 19:17:41 +01:00
animatesprites_d.cpp - use the same camera sprite selection logic as EDuke32 and RedNukem. 2020-12-13 14:13:51 +01:00
animatesprites_r.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
bowling.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
ccmds.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
cheats.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
flags_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
funct.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
game.cpp - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
game_misc.cpp - Duke: Back up sprite's angle in ticker and interpolate in gi->GetInput() if !SyncInput(). Sprite angle now works properly with cl_syncinput 1. 2021-01-04 13:27:31 +11:00
gamedef.cpp - do not statically initialize DukeGameInfo. 2020-11-29 22:31:02 +01:00
gameexec.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
gameloop.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
global.h - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
hudweapon_d.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
hudweapon_r.cpp - Duke: Fix flashing vehicle HUD when cl_syncinput 1 is set. 2021-01-03 09:55:25 +11:00
inlines.h - calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp. 2021-01-02 09:32:19 +11:00
input.cpp - Duke: Revert backing up of sprite's ang to tempang from be12da6bfb and subsequent interpolation of sprite's ang in 21da658617 and directly update the sprite's angle in gi->GetInput() like the other games. 2021-01-04 08:49:57 +11:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - Duke: Remove newOwner check from cef1f8275b & cb93560a4a that were just cancelling out each other, and clean up 2x if (p->newOwner != nullptr) checks into one. 2021-01-03 18:51:43 +11:00
player_d.cpp - Duke: Pass the player_struct through to FinalizeInput() in line with other functions. 2021-01-02 11:04:03 +11:00
player_r.cpp - Duke (RR): Also fix location of p->apply_seasick() in the ticker as well. 2021-01-03 20:06:28 +11:00
player_w.cpp - buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
prediction.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - Build/Duke: Remove the only use case for drawrooms() inline wrapper and change getcamspriteang() to return binangle instead of a build angle. 2021-01-03 17:35:19 +11:00
savegame.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
sbar.cpp - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
sbar_r.cpp - RR: fixed inventory display overlapping the weapon bar in status bar mode. 2020-12-10 19:07:15 +01:00
sectors.cpp - Duke: Backport EDuke32 commits b1e3f3bcf9c5214ae835d09e12cc41bac4f057ce & 4c4fdd1f4ab9381b60db06f37ec270850599e1ae in relation to swinging doors. 2021-01-03 15:45:38 +11:00
sectors_d.cpp - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
sectors_r.cpp - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Remove calcSinTableValue() inline function and clean up use of PI/fPI and BANG2RAD #defines. 2020-11-22 21:18:10 +01:00
sounds.h - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
spawn.cpp - Interpolate Duke's wave floor effect. 2020-11-29 17:40:41 +01:00
spawn_d.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
spawn_r.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
types.h - Duke (RR): Fix braking on vehicles which never got picked up. 2021-01-03 19:25:49 +11:00