.. |
_polymost.cpp
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
actor.cpp
|
- Blood: cleaned up GetClosestSpriteSectors
|
2021-11-29 00:55:44 +01:00 |
actor.h
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
ai.cpp
|
- Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
|
2021-11-29 00:55:43 +01:00 |
ai.h
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
aibat.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aibeast.cpp
|
- Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
|
2021-11-29 00:55:43 +01:00 |
aiboneel.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aiburn.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aicaleb.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aicerber.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aicult.cpp
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
aigarg.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aighost.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aigilbst.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aihand.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aihound.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aiinnoc.cpp
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
aipod.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
airat.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aispid.cpp
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
aistate.h
|
Renamed untitled spider functions
|
2021-08-21 19:52:24 +10:00 |
aitchern.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aiunicult.cpp
|
- Blood: use wider integer types for a few more things
|
2021-11-29 00:55:41 +01:00 |
aiunicult.h
|
- Blood: use wider integer types for a few more things
|
2021-11-29 00:55:41 +01:00 |
aizomba.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
aizombf.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
animatesprite.cpp
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
asound.cpp
|
- use GetIndex for error messages and deleted several unused index variables.
|
2021-11-29 00:54:59 +01:00 |
barf.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
blood.cpp
|
- Blood: extend all 16 bit fields holding sector or wall indices to 32 bit.
|
2021-11-29 00:55:41 +01:00 |
blood.h
|
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
|
2021-11-29 00:55:31 +01:00 |
bloodactor.h
|
- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
|
2021-11-29 00:55:00 +01:00 |
callback.cpp
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
callback.h
|
- some ?vel replacements.
|
2021-11-06 18:16:18 +01:00 |
choke.cpp
|
- deal with QAV::nIndex.
|
2021-11-29 00:53:56 +01:00 |
choke.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
common_game.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
controls.cpp
|
- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
|
2021-11-29 00:55:01 +01:00 |
d_menu.cpp
|
- deal with QAV::nIndex.
|
2021-11-29 00:53:56 +01:00 |
db.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
db.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
dude.cpp
|
- Fixed getPlayeById() function in multiplayer.
|
2021-06-02 20:51:47 +02:00 |
dude.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
endgame.cpp
|
- useObjResizer
|
2021-11-29 00:53:34 +01:00 |
endgame.h
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
eventq.cpp
|
- Blood: extend all 16 bit fields holding sector or wall indices to 32 bit.
|
2021-11-29 00:55:41 +01:00 |
eventq.h
|
- migrated EVENT to use its actor pointer.
|
2021-10-14 21:59:49 +02:00 |
fire.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
fx.cpp
|
- reduction of 'short' noise in Blood.
|
2021-11-29 00:55:41 +01:00 |
fx.h
|
- use actors in the CFX interface.
|
2021-10-14 19:41:01 +02:00 |
gameutil.cpp
|
- GetClosestSpriteSectors: replace distance calculation with proper math.
|
2021-11-29 00:55:44 +01:00 |
gameutil.h
|
- Blood: cleaned up GetClosestSpriteSectors
|
2021-11-29 00:55:44 +01:00 |
gib.cpp
|
- moved velocity data into DBloodActor.
|
2021-11-29 00:53:52 +01:00 |
gib.h
|
- gib stuff.
|
2021-11-29 00:53:51 +01:00 |
globals.cpp
|
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
|
2021-08-03 00:47:05 +10:00 |
globals.h
|
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
|
2021-08-03 00:47:05 +10:00 |
hudsprites.cpp
|
- reduction of 'short' noise in Blood.
|
2021-11-29 00:55:41 +01:00 |
inifile.cpp
|
- zero-terminate the buffer for reading Blood's INI files.
|
2021-06-26 12:04:21 +02:00 |
inifile.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
levels.cpp
|
- properly macro-fy parsed strings from Blood's INI.
|
2021-10-19 21:49:03 +02:00 |
levels.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
loadsave.cpp
|
‚char‘ review in Blood - part 1
|
2021-11-29 00:55:42 +01:00 |
messages.cpp
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
messages.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
mirrors.cpp
|
- removed all access to sprite[] from mirrors.cpp.
|
2021-11-29 00:53:54 +01:00 |
misc.cpp
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
misc.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
namelist.h
|
- Blood: handle title screens so that mods changing the original one still display it.
|
2021-05-19 00:07:50 +02:00 |
nnexts.cpp
|
- Blood: use wider integer types for a few more things
|
2021-11-29 00:55:41 +01:00 |
nnexts.h
|
- Blood: use wider integer types for a few more things
|
2021-11-29 00:55:41 +01:00 |
osdcmd.cpp
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
player.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
player.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
prediction.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
preload.cpp
|
- minor sprite[] stuff.
|
2021-11-29 00:53:55 +01:00 |
qav.cpp
|
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
|
2021-11-29 00:55:31 +01:00 |
qav.h
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
replace.cpp
|
- Blood: remove unneeded replacement functions.
|
2021-11-29 00:55:42 +01:00 |
sbar.cpp
|
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
|
2021-05-15 10:25:37 +02:00 |
sectorfx.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
sectorfx.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
seq.cpp
|
- handle all of gUpper/gLowerLink.
|
2021-11-29 00:54:58 +01:00 |
seq.h
|
- reduction of 'short' noise in Blood.
|
2021-11-29 00:55:41 +01:00 |
seqcb.h
|
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
|
2021-09-17 20:49:25 +02:00 |
sfx.cpp
|
- moved velocity data into DBloodActor.
|
2021-11-29 00:53:52 +01:00 |
sound.cpp
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
sound.h
|
- MoveMissile + actExplodeSprite.
|
2021-08-23 19:15:08 +02:00 |
tile.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
trig.cpp
|
- Blood: Remove costable[] .
|
2021-10-30 10:24:16 +02:00 |
triggers.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
triggers.h
|
- the rest of triggers.cpp.
|
2021-11-29 00:54:57 +01:00 |
view.cpp
|
‚char‘ review in Blood - part 2
|
2021-11-29 00:55:42 +01:00 |
view.h
|
- reduction of 'short' noise in Blood.
|
2021-11-29 00:55:41 +01:00 |
warp.cpp
|
- moved gInterpolateSprite into DBloodActor
|
2021-11-29 00:55:00 +01:00 |
weapon.cpp
|
- Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
|
2021-11-29 00:55:43 +01:00 |