raze/polymer/eduke32/source/lunatic
helixhorned e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
..
m32
test LunaCON: fix mistranslation of CON "else { if" to Lua "elseif". 2013-06-01 20:09:37 +00:00
util
bcarray.lua
bcheck.lua
bitar.lua
con_lang.lua Lunatic: split 'replace' option for actor chaining flags into soft/hard. 2013-05-30 18:10:54 +00:00
control.lua LunaCON: real user per-player vars. 2013-06-01 20:09:41 +00:00
defs.ilua Lunatic: also reset per-actor gamevars from spawns originating from C. 2013-05-30 18:10:59 +00:00
defs_common.lua
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist Lunatic: also reset per-actor gamevars from spawns originating from C. 2013-05-30 18:10:59 +00:00
dynsymlist_m32
engine_maptext.lua
geom.lua Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
listglobals.sh
lunacon.lua LunaCON: real user per-player vars. 2013-06-01 20:09:41 +00:00
lunatic_game.c Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.elua
v.lua
xmath.lua