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https://github.com/ZDoom/Raze.git
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e0433e66fb
The previous behavior was to translate them as global gamevars, since LunaCON currently has no support for multiplayer. However, then some errors would be missed where such gamevars are accessed in no-player context (e.g. EVENT_ENTERLEVEL). On by default, disabled with -fno-playervar. git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
3497 lines
112 KiB
Lua
3497 lines
112 KiB
Lua
-- LunaCON CON to Lunatic translator
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-- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
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local require = require
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local lpeg = require("lpeg")
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local bit
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local math = require("math")
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local string = require("string")
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local table = require("table")
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local arg = arg
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local assert = assert
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--local error = error
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local ipairs = ipairs
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local loadstring = loadstring
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local pairs = pairs
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local pcall = pcall
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local print = print
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local setmetatable = setmetatable
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local tonumber = tonumber
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local tostring = tostring
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local type = type
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local unpack = unpack
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-- non-nil if running from EDuke32
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-- (read_into_string~=nil iff string.dump==nil)
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local read_into_string = read_into_string
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local ffi, ffiC
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if (string.dump) then -- running stand-alone
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local ljp = pcall(function() require("ffi") end)
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-- "lbit" is the same module as LuaJIT's "bit" (LuaBitOp:
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-- http://bitop.luajit.org/), but under a different name for (IMO) less
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-- confusion. Useful for running with Rio Lua for cross-checking.
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bit = ljp and require("bit") or require("lbit")
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require("strict")
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else
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bit = require("bit")
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ffi = require("ffi")
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ffiC = ffi.C
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end
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module("lunacon")
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-- I think that the "too many pending calls/choices" is unavoidable in general.
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-- This limit is of course still arbitrary, but writing long if/else cascades
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-- in CON isn't pretty either (though sometimes necessary because nested switches
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-- don't work?)
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-- See also: http://lua-users.org/lists/lua-l/2010-03/msg00086.html
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lpeg.setmaxstack(1024);
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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local POS, Cc, Ctab = lpeg.Cp, lpeg.Cc, lpeg.Ct
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-- CON language definitions (among other things, all keywords pattern).
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local conl = require("con_lang")
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local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG
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-- sp: string or pattern
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return (matchsp - Pat(untilsp))^0
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end
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--[[
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local function format(fmt, ...)
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local ok, res = pcall(string.format, fmt, ...)
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if (not ok) then
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error(string.format("FAILED format(%q, ...) | message: %s", fmt, res))
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end
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return res
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end
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--]]
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local format = string.format
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local function printf(fmt, ...)
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print(format(fmt, ...))
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end
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---=== semantic action functions ===---
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local inf = 1/0
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local NaN = 0/0
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local MAXTILES = (ffiC and ffiC.MAXTILES or 30720)
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-- Last keyword position, for error diagnosis.
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local g_lastkwpos = nil
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local g_lastkw = nil
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local g_badids = {} -- maps bad id strings to 'true'
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local g_recurslevel = -1 -- 0: base CON file, >0 included
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local g_filename = "???"
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local g_directory = "" -- with trailing slash if not empty
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local g_maxerrors = 20
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local g_numerrors = 0
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-- Default directory to search for GAME.CON etc.
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-- Stand-alone LunaCON only.
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local g_defaultDir = nil
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-- Warning options. Key names are the same as cmdline options, e.g.
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-- -Wno-bad-identifier for disabling the "bad identifier" warning.
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local g_warn = { ["not-redefined"]=true, ["bad-identifier"]=false,
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["number-conversion"]=true, ["system-gamevar"]=true,
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["error-bad-getactorvar"]=false, ["chained-loadactor"]=true, }
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-- Code generation and output options.
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local g_cgopt = { ["no"]=false, ["debug-lineinfo"]=false, ["gendir"]=nil,
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["cache-sap"]=false, ["error-nostate"]=true,
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["playervar"]=true, }
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local function csapp() return g_cgopt["cache-sap"] end
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-- Stack with *true* on top if the innermost block is a "whilevar*n".
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local g_isWhile = {}
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-- Sequence number of 'while' statements, used to implement CON "break" inside
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-- whilevar*n, which really behaves like what sane languages call "continue"...
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local g_whilenum = 0
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---=== Code generation ===---
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local GVFLAG = {
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PERPLAYER=1, PERACTOR=2, PERX_MASK=3,
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SYSTEM = 0x00000800,
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READONLY = 0x00001000,
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NODEFAULT = 0x00000400, -- don't reset on actor spawn
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NORESET = 0x00020000, -- don't reset when restoring map state
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CON_PERPLAYER = 0x40000000, -- LunaCON internal
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}
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-- NOTE: This differs from enum GamevarFlags_t's GAMEVAR_USER_MASK
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GVFLAG.USER_MASK = GVFLAG.PERX_MASK + GVFLAG.NODEFAULT + GVFLAG.NORESET
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-- CON --> mangled Lua function name, also existence check:
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local g_funcname = {}
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-- while parsing a block, it is a table of "gencode" tables:
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local g_switchCode = nil
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-- Global number of switch statements:
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local g_switchCount = 0
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-- [identifier] = { name=<mangled name / code>, flags=<gamevar flags> }
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local g_gamevar = {}
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-- [identifier] = { name=<mangled name / code>, size=<initial size> }
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local g_gamearray = {}
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-- * nil if dynamic tile remapping disabled
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-- * true if enabled but no remappings made
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-- * else, a table { [name]=<g_dynTileList index> }
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local g_dyntilei = nil
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local g_have_file = {} -- [filename]=true
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local g_curcode = nil -- a table of string pieces or other "gencode" tables
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-- will be a table, see reset_codegen()
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local g_code = nil
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local function ACS(s) return (csapp() and "_a" or "actor[_aci]")..s end
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local function SPS(s) return (csapp() and "_spr" or "sprite[_aci]")..s end
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local function PLS(s) return (csapp() and "_ps" or "player[_pli]")..s end
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local function PLSX(s) return "player[_pli]"..s end
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local function getlinecol(pos) end -- fwd-decl
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local function new_initial_codetab()
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-- NOTE: Keep this one line per line to not confuse the Lua->CON line
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-- mapping system.
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return {
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-- Requires.
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"local _con, _bit, _math = require'con', require'bit', require'math'",
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"local _xmath, _geom = require'xmath', require'geom'",
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-- Cache globals into locals.
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"local sector, sprite, wall, spriteext, atsprite = sector, sprite, wall, spriteext, atsprite",
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"local actor, player, projectile, g_tile = actor, player, projectile, g_tile",
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"local gameactor, gameevent, _gv = gameactor, gameevent, gv",
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"local updatesector, updatesectorz, cansee = updatesector, updatesectorz, cansee",
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"local print, printf = print, printf",
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-- Cache a couple of often-used functions.
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"local _band, _bor, _bxor = _bit.band, _bit.bor, _bit.bxor",
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"local _lsh, _rsh, _arsh = _bit.lshift, _bit.rshift, _bit.arshift",
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-- Switch function table, indexed by global switch sequence number:
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"local _SW = {}",
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-- CON "states" (subroutines), gamevars and gamearrays (see mangle_name())
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"local _F,_V,_A={},{},{}",
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-- Static ivec3s so that no allocations need to be made.
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"local _IVEC = { _geom.ivec3(), _geom.ivec3() }",
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"local function _IV(num, x, y, z)",
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" local v=_IVEC[num]; v.x=x; v.y=y; v.z=z; return v;",
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"end",
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}
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end
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-- CON global system gamevar
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local function CSV(var) return "_gv._csv"..var end
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-- Creates the table of predefined game variables.
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-- KEEPINSYNC gamevars.c: Gv_AddSystemVars()
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local function new_initial_gvartab()
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local wmembers = conl.wdata_members
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local MAX_WEAPONS = ffiC and ffiC.MAX_WEAPONS or 12
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local function GamevarCreationFunc(addflags)
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return function(varname)
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return { name=varname, flags=GVFLAG.SYSTEM+addflags }
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end
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end
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local RW = GamevarCreationFunc(0)
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local RO = GamevarCreationFunc(GVFLAG.READONLY)
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local PRW = GamevarCreationFunc(GVFLAG.PERPLAYER)
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local PRO = GamevarCreationFunc(GVFLAG.READONLY+GVFLAG.PERPLAYER)
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local gamevar = {
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-- NOTE: THISACTOR can mean different things in some contexts.
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THISACTOR = RO "_aci",
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RETURN = RW "_gv.g_RETURN",
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HITAG = RW(CSV".HITAG"),
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LOTAG = RW(CSV".LOTAG"),
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TEXTURE = RW(CSV".TEXTURE"),
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-- This will warn when defining from CON, but it's the most
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-- straightforward implementation.
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LOGO_FLAGS = RW "_gv.g_logoFlags",
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xdim = RO "_gv.xdim",
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ydim = RO "_gv.ydim",
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windowx1 = RO "_gv.windowx1",
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windowy1 = RO "_gv.windowy1",
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windowx2 = RO "_gv.windowx2",
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windowy2 = RO "_gv.windowy2",
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yxaspect = RO "_gv._get_yxaspect()",
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viewingrange = RO "_gv._get_viewingrange()",
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numsectors = RO "_gv.numsectors",
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NUMSECTORS = RO "_gv.numsectors",
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NUMWALLS = RO "_gv.numwalls",
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-- TODO: Numsprites
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randomseed = RW "_gv.randomseed",
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totalclock = RO "_gv.totalclock",
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framerate = RO "_gv._currentFramerate()",
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current_menu = RO "_gv._currentMenu()",
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rendmode = RO "_gv.currentRenderMode()",
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screenpeek = RO "_gv.screenpeek",
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camerax = RW "_gv.cam.pos.x",
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cameray = RW "_gv.cam.pos.y",
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cameraz = RW "_gv.cam.pos.z",
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cameraang = RW "_gv.cam.ang",
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camerahoriz = RW "_gv.cam.horiz",
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camerasect = RW "_gv.cam.sect",
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cameradist = RW "_gv.cam.dist",
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cameraclock = RW "_gv.cam.clock",
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-- HUD weapon gamevars
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currentweapon = RW "_gv.hudweap.cur",
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weaponcount = RW "_gv.hudweap.count",
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weapon_xoffset = RW "_gv.hudweap.gunposx",
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looking_angSR1 = RW "_gv.hudweap.lookhalfang",
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gun_pos = RW "_gv.hudweap.gunposy",
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looking_arc = RW "_gv.hudweap.lookhoriz",
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gs = RW "_gv.hudweap.shade",
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-- Some per-player gamevars
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ZRANGE = PRW(PLSX".zrange"),
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ANGRANGE = PRW(PLSX".angrange"),
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AUTOAIMANGLE = PRW(PLSX".autoaimang"),
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PIPEBOMB_CONTROL = PRW(PLSX".pipebombControl"),
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GRENADE_LIFETIME = PRW(PLSX".pipebombLifetime"),
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GRENADE_LIFETIME_VAR = PRW(PLSX".pipebombLifetimeVar"),
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TRIPBOMB_CONTROL = PRW(PLSX".tripbombControl"),
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STICKYBOMB_LIFETIME = PRW(PLSX".tripbombLifetime"),
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STICKYBOMB_LIFETIME_VAR = PRW(PLSX".tripbombLifetimeVar"),
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-- Some *writable* system gamevars relating to multiplayer.
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-- TODO_MP.
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RESPAWN_MONSTERS = RO "0",
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RESPAWN_ITEMS = RO "0",
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RESPAWN_INVENTORY = RO "0",
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MONSTERS_OFF = RO "0",
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MARKER = RO "0",
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-- These are not 100% authentic (they're only updated in certain
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-- circumstances, see player.c: P_SetWeaponGamevars()). But IMO it's
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-- more useful like this.
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WEAPON = PRO(PLSX".curr_weapon"),
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WORKSLIKE = PRO(format(PLSX".weapon[%s].workslike", PLSX".curr_weapon")),
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VOLUME = RO "_gv.currentEpisode()",
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LEVEL = RO "_gv.currentLevel()",
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}
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-- Reserved bits
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gamevar.LOGO_FLAGS.rbits = bit.bnot(4095)
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for w=0,MAX_WEAPONS-1 do
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for i=1,#wmembers do
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local member = wmembers[i]:gsub(".*_t ","") -- strip e.g. "const int32_t "
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:gsub("^_","") -- strip potentially leading underscore
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local name = format("WEAPON%d_%s", w, member:upper())
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gamevar[name] = PRW(format(PLSX".weapon[%d].%s", w, member))
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if (member=="flags") then
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gamevar[name].rbits = bit.bnot(0x1ffff)
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end
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end
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end
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return gamevar
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end
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local function reset_codegen()
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g_funcname = {}
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g_switchCode = nil
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g_switchCount = 0
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g_gamevar = new_initial_gvartab()
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g_gamearray = {
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tilesizx = { name="g_tile.sizx", size=MAXTILES, sysp=true },
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tilesizy = { name="g_tile.sizy", size=MAXTILES, sysp=true },
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}
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g_dyntilei = nil
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g_have_file = {}
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g_curcode = new_initial_codetab()
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-- [{actor, event, actor}num]=gencode_table
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g_code = { actor={}, event={}, loadactor={} }
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g_recurslevel = -1
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g_numerrors = 0
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end
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local function addcode(x)
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assert(type(x)=="string" or type(x)=="table")
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g_curcode[#g_curcode+1] = x
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end
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local function addcodef(fmt, ...)
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addcode(format(fmt, ...))
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end
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local function paddcodef(pos, fmt, ...)
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addcodef(fmt.."--"..getlinecol(pos), ...)
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end
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local function add_code_and_end(codetab, endstr)
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assert(type(codetab)=="table")
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addcode(codetab)
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addcode(endstr)
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end
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local function get_cache_sap_code()
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return csapp() and "local _spr,_a,_ps=_con._getsap(_aci,_pli)" or ""
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end
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-- fwd-decls
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local warnprintf, errprintf, pwarnprintf, perrprintf
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local on = {}
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-- Map from CON actor usertype to SFLAGs.
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local MAP_ACTOR_FLAGS = {
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[0] = 0,
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[1] = conl.SFLAG.SFLAG_BADGUY,
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[2] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,
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[3] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,
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}
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for i=4,7 do
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MAP_ACTOR_FLAGS[i] = MAP_ACTOR_FLAGS[i-4] + conl.SFLAG.SFLAG_ROTFIXED
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end
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function on.actor_end(pos, usertype, tsamm, codetab)
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local tilenum = tsamm[1]
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local flags = 0
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if (usertype ~= nil) then -- useractor
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if (not (bit.band(usertype, bit.bnot(7)) == 0)) then
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perrprintf(pos, "invalid usertype: must be bitwise OR of 1, 2 and/or 4")
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else
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flags = MAP_ACTOR_FLAGS[usertype]
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end
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end
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-- 0x10000000: actor.FLAGS.replace_soft
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flags = bit.bor(flags, 0x10000000)
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local str = flags..","
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for i=2,math.min(#tsamm,4) do
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if ((i==3 or i==4) and tsamm[i]=="0") then
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-- HACK, gameactor() currently doesn't support literals for actions
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-- and moves.
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tsamm[i] = "'NO'"
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end
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str = str .. tostring(tsamm[i])..","
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end
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if (#tsamm >= 5) then
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local movflags = bit.bor(unpack(tsamm, 5))
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str = str .. movflags..","
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end
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paddcodef(pos, "gameactor(%d,%sfunction(_aci, _pli, _dist)", tilenum, str)
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addcode(get_cache_sap_code())
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add_code_and_end(codetab, "end)")
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if (g_code.actor[tilenum] ~= nil) then
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pwarnprintf(pos, "redefined actor %d", tilenum)
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end
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g_code.actor[tilenum] = codetab
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end
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local BAD_ID_CHARS0 = "_/\\*?" -- allowed 1st identifier chars
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local BAD_ID_CHARS1 = "_/\\*-+?" -- allowed following identifier chars
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-- Return the Lua code by which the CON object <name> is referenced in the
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-- translated code.
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local function mangle_name(name, prefix)
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if (name:match("^[A-Za-z_][A-Za-z_0-9]*$")) then
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return format("_%s.%s", prefix, name)
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else
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return format("_%s[%q]", prefix, name)
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end
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end
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function on.state_begin_Cmt(_subj, _pos, statename)
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-- We must register the state name early (Cmt) because otherwise, it won't
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-- be found in a recursive state. XXX: The real issue seems to be the use
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-- of "Cmt"s in other places, which messes up the sequence of running the
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-- semantic actions.
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local ourname = mangle_name(statename, "F")
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g_funcname[statename] = ourname
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return true, ourname
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end
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function on.state_end(pos, funcname, codetab)
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paddcodef(pos, "%s=function(_aci, _pli, _dist)", funcname)
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addcode(get_cache_sap_code())
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add_code_and_end(codetab, "end")
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end
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function on.event_end(pos, eventidx, codetab)
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assert(type(codetab)=="table")
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-- 0x20000000: actor.FLAGS.chain_beg
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paddcodef(pos, "gameevent(%d,0x20000000,function (_aci, _pli, _dist)", eventidx)
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|
addcode(get_cache_sap_code())
|
|
addcode(codetab)
|
|
addcode("end)")
|
|
|
|
g_code.event[eventidx] = codetab
|
|
end
|
|
|
|
function on.eventloadactor_end(pos, tilenum, codetab)
|
|
-- Translate eventloadactor into a chained EVENT_LOADACTOR block
|
|
paddcodef(pos, "gameevent('LOADACTOR', function (_aci, _pli, _dist)")
|
|
addcode(get_cache_sap_code())
|
|
addcodef("if (%s==%d) then", SPS".picnum", tilenum)
|
|
addcode(codetab)
|
|
addcode("end")
|
|
addcode("end)")
|
|
|
|
if (g_code.loadactor[tilenum] ~= nil and g_warn["chained-loadactor"]) then
|
|
-- NOTE: C-CON redefines loadactor code if encountered multiple times.
|
|
pwarnprintf(pos, "chained additional loadactor %d code", tilenum)
|
|
end
|
|
g_code.loadactor[tilenum] = codetab
|
|
end
|
|
|
|
----------
|
|
|
|
local function linecolstr(pos)
|
|
local line, col = getlinecol(pos)
|
|
return format("%d:%d", line, col)
|
|
end
|
|
|
|
local function increment_numerrors()
|
|
g_numerrors = g_numerrors+1
|
|
if (g_numerrors == g_maxerrors) then
|
|
g_numerrors = inf
|
|
printf("Too many errors (%d), aborting...", g_maxerrors)
|
|
end
|
|
end
|
|
|
|
function perrprintf(pos, fmt, ...)
|
|
printf("%s %s: error: "..fmt, g_filename, linecolstr(pos), ...)
|
|
increment_numerrors()
|
|
end
|
|
|
|
function errprintf(fmt, ...)
|
|
if (g_lastkwpos) then
|
|
perrprintf(g_lastkwpos, fmt, ...)
|
|
else
|
|
printf("%s ???: error: "..fmt, g_filename, ...)
|
|
increment_numerrors()
|
|
end
|
|
end
|
|
|
|
function pwarnprintf(pos, fmt, ...)
|
|
printf("%s %s: warning: "..fmt, g_filename, linecolstr(pos), ...)
|
|
end
|
|
|
|
function warnprintf(fmt, ...)
|
|
if (g_lastkwpos) then
|
|
pwarnprintf(g_lastkwpos, fmt, ...)
|
|
else
|
|
printf("%s ???: warning: "..fmt, g_filename, ...)
|
|
end
|
|
end
|
|
|
|
local function parse_number(pos, numstr)
|
|
-- <numstr> is a full number string, potentially prefixed with a minus sign.
|
|
local num = tonumber((numstr:gsub("h$", "")))
|
|
-- local onum = num
|
|
local hex = numstr:match("0[xX]([^h]*)h?") -- get hex digits, if any
|
|
|
|
-- num==nil for Rio Lua, which doesn't handle large hex literals.
|
|
if (num==nil or not (num >= -0x80000000 and num <= 0xffffffff)) then
|
|
-- number is <INT32_MIN or >UINT32_MAX or NaN
|
|
if (hex and #hex>8 and hex:sub(1,#hex-8):match("^[fF]$")) then
|
|
-- Too many hex digits, but they're all Fs.
|
|
pwarnprintf(pos, "number %s truncated to 32 bits", numstr)
|
|
num = bit.band(num, 0xffffffff)
|
|
else
|
|
perrprintf(pos, "number %s out of the range of a 32-bit integer", numstr)
|
|
-- Be careful not to write bound checks like
|
|
-- "if (i<LOWBOUND or i>HIGHBOUND) then error('...') end":
|
|
num = NaN
|
|
end
|
|
elseif (num >= 0x80000000) then
|
|
if (not hex and g_warn["number-conversion"]) then
|
|
pwarnprintf(pos, "number %s converted to a negative one", numstr)
|
|
end
|
|
num = bit.band(num, 0xffffffff)
|
|
end
|
|
|
|
-- printf("numstr:%s, num=%d (0x%s) '%s', resnum=%d (0x%s)",
|
|
-- numstr, onum, bit.tohex(onum), hex, num, bit.tohex(num))
|
|
return num
|
|
end
|
|
|
|
-- returns: OK?
|
|
local function check_tilenum(tilenum)
|
|
if (not (tilenum >= 0 and tilenum < MAXTILES)) then
|
|
errprintf("invalid tile number %d", tilenum)
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
-- Mapping of various "define" types to the respective number of members and
|
|
-- vice versa
|
|
local LABEL = { MOVE=2, AI=3, ACTION=5, [2]="move", [3]="ai", [5]="action",
|
|
NUMBER=1, [1]="number" }
|
|
|
|
-- Function names in the 'con' module
|
|
local LABEL_FUNCNAME = { [2]="move", [3]="ai", [5]="action" }
|
|
|
|
local g_labeldef = {} -- Lua numbers for numbers, strings for composites
|
|
local g_labeltype = {}
|
|
|
|
local function reset_labels()
|
|
g_badids = {}
|
|
|
|
-- NO is also a valid `move', `ai' or `action', but they are handled
|
|
-- separately in lookup.composite().
|
|
g_labeldef = {
|
|
NO = 0,
|
|
-- NOTE: these are read-only gamevars in C-CON
|
|
CLIPMASK0 = 65536+1, -- blocking
|
|
CLIPMASK1 = (256*65536)+64, -- hittable
|
|
-- TODO_MP
|
|
COOP = 0,
|
|
MULTIMODE = 1,
|
|
numplayers = 1,
|
|
myconnectindex = 0,
|
|
}
|
|
|
|
for varname,_ in pairs(g_labeldef) do
|
|
g_labeltype[varname] = LABEL.NUMBER
|
|
end
|
|
|
|
-- Initialize default defines.
|
|
for i=1,#conl.labels do
|
|
for label, val in pairs(conl.labels[i]) do
|
|
g_labeldef[label] = val
|
|
g_labeltype[label] = LABEL.NUMBER
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Table of functions doing various lookups (label, gamevar, ...)
|
|
local lookup = {}
|
|
|
|
function lookup.defined_label(pos, maybe_minus_str, identifier)
|
|
local num = g_labeldef[identifier]
|
|
|
|
if (num == nil) then
|
|
perrprintf(pos, "label \"%s\" is not defined", identifier)
|
|
return -inf -- return a number for type cleanness
|
|
end
|
|
|
|
if (g_labeltype[identifier] ~= LABEL.NUMBER) then
|
|
perrprintf(pos, "label \"%s\" is not a `define'd number", identifier)
|
|
return -inf
|
|
end
|
|
|
|
assert(type(num)=="number")
|
|
|
|
return (maybe_minus_str=="" and 1 or -1) * num
|
|
end
|
|
|
|
local function check_sysvar_def_attempt(identifier)
|
|
if (identifier=="actorvar") then
|
|
errprintf("cannot define reserved symbol `actorvar'")
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function do_define_label(identifier, num)
|
|
if (check_sysvar_def_attempt(identifier)) then
|
|
return
|
|
end
|
|
|
|
local oldtype = g_labeltype[identifier]
|
|
local oldval = g_labeldef[identifier]
|
|
|
|
if (oldval) then
|
|
if (oldtype ~= LABEL.NUMBER) then
|
|
errprintf("refusing to overwrite `%s' label \"%s\" with a `define'd number",
|
|
LABEL[oldtype], identifier)
|
|
else
|
|
-- conl.labels[...]: don't warn for wrong PROJ_ redefinitions
|
|
if (g_warn["not-redefined"]) then
|
|
if (oldval ~= num and conl.PROJ[identifier]==nil) then
|
|
warnprintf("label \"%s\" not redefined with new value %d (old: %d)",
|
|
identifier, num, oldval)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if (g_gamevar[identifier]) then
|
|
warnprintf("symbol `%s' already used for game variable", identifier)
|
|
end
|
|
|
|
if (ffi and g_dyntilei and (num>=0 and num<MAXTILES)) then
|
|
if (g_dyntilei==true) then
|
|
-- Init name -> g_dynTileList index mapping
|
|
g_dyntilei = {}
|
|
|
|
for i=0,math.huge do
|
|
local str = ffiC.g_dynTileList[i].str
|
|
if (str==nil) then
|
|
break
|
|
end
|
|
|
|
g_dyntilei[ffi.string(str)] = i
|
|
end
|
|
end
|
|
|
|
-- Potentially process one dynamic tile remapping
|
|
if (g_dyntilei[identifier]) then
|
|
local di = ffiC.g_dynTileList[g_dyntilei[identifier]]
|
|
|
|
if (ffiC._DEBUG_LUNATIC~=0 and di.staticval~=num) then
|
|
printf("REMAP %s (%d) --> %d", ffi.string(di.str), di.staticval, num)
|
|
end
|
|
di.dynvalptr[0] = num
|
|
end
|
|
end
|
|
|
|
-- New definition of a label
|
|
g_labeldef[identifier] = num
|
|
g_labeltype[identifier] = LABEL.NUMBER
|
|
end
|
|
end
|
|
|
|
local function check_composite_literal(labeltype, pos, num)
|
|
if (num==0 or num==1) then
|
|
return (num==0) and "0" or "1"
|
|
else
|
|
perrprintf(pos, "literal `%s' number must be either 0 or 1", LABEL[labeltype])
|
|
return "_INVALIT"
|
|
end
|
|
end
|
|
|
|
function lookup.composite(labeltype, pos, identifier)
|
|
if (identifier=="NO") then
|
|
-- NO is a special case and is valid for move, action and ai,
|
|
-- being the same as passing a literal 0.
|
|
return "0"
|
|
end
|
|
|
|
local val = g_labeldef[identifier]
|
|
|
|
if (val == nil) then
|
|
perrprintf(pos, "label \"%s\" is not defined", identifier)
|
|
return "_NOTDEF"
|
|
elseif (g_labeltype[identifier] ~= labeltype) then
|
|
if (identifier=="randomangle" and labeltype==LABEL.MOVE) then
|
|
pwarnprintf(pos, "label \"randomangle\" is not a `move' value, assuming 0")
|
|
return "0"
|
|
else
|
|
perrprintf(pos, "label \"%s\" is not a%s `%s' value", identifier,
|
|
labeltype==LABEL.MOVE and "" or "n", LABEL[labeltype])
|
|
return "_WRONGTYPE"
|
|
end
|
|
end
|
|
|
|
-- Generate a quoted identifier name.
|
|
val = format("%q", identifier)
|
|
|
|
return val
|
|
end
|
|
|
|
local function do_define_composite(labeltype, identifier, ...)
|
|
local oldtype = g_labeltype[identifier]
|
|
local oldval = g_labeldef[identifier]
|
|
|
|
if (oldval) then
|
|
if (oldtype ~= labeltype) then
|
|
errprintf("refusing to overwrite `%s' label \"%s\" with a `%s' value",
|
|
LABEL[oldtype], identifier, LABEL[labeltype])
|
|
else
|
|
warnprintf("duplicate `%s' definition of \"%s\" ignored",
|
|
LABEL[labeltype], identifier)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Fill up omitted arguments denoting composites with zeros.
|
|
local isai = (labeltype == LABEL.AI)
|
|
local args = {...}
|
|
for i=#args+1,labeltype do
|
|
-- Passing nil/nothing as remaining args to con.ai will make the
|
|
-- action/move the null one.
|
|
args[i] = (isai and i<=2) and "nil" or 0
|
|
end
|
|
|
|
if (isai) then
|
|
assert(type(args[1])=="string")
|
|
assert(type(args[2])=="string")
|
|
|
|
-- OR together the flags
|
|
for i=#args,LABEL.AI+1, -1 do
|
|
-- TODO: check?
|
|
args[LABEL.AI] = bit.bor(args[LABEL.AI], args[i])
|
|
args[i] = nil
|
|
end
|
|
end
|
|
|
|
-- Make a string out of that.
|
|
for i=1+(isai and 2 or 0),#args do
|
|
args[i] = format("%d", args[i])
|
|
end
|
|
|
|
addcodef("_con.%s(%q,%s)", LABEL_FUNCNAME[labeltype], identifier, table.concat(args, ","))
|
|
|
|
g_labeldef[identifier] = ""
|
|
g_labeltype[identifier] = labeltype
|
|
end
|
|
|
|
|
|
local function parse(contents) end -- fwd-decl
|
|
|
|
local function do_include_file(dirname, filename, isroot)
|
|
assert(type(filename)=="string")
|
|
|
|
if (g_have_file[filename] ~= nil) then
|
|
printf("[%d] Fatal error: infinite loop including \"%s\"", filename)
|
|
g_numerrors = inf
|
|
return
|
|
end
|
|
|
|
local contents
|
|
|
|
if (read_into_string) then
|
|
-- running from EDuke32
|
|
contents = read_into_string(filename)
|
|
else
|
|
-- running stand-alone
|
|
local io = require("io")
|
|
|
|
local fd, msg = io.open(dirname..filename)
|
|
if (fd == nil and not isroot) then
|
|
-- strip up to and including first slash:
|
|
filename = filename:gsub("^.-/", "")
|
|
fd, msg = io.open(dirname..filename)
|
|
|
|
-- As a last resort, try the "default directory"
|
|
if (fd==nil and g_defaultDir) then
|
|
-- strip up to and including last slash (if any):
|
|
filename = filename:gsub("^.*/", "")
|
|
dirname = g_defaultDir.."/"
|
|
fd, msg = io.open(dirname..filename)
|
|
end
|
|
end
|
|
|
|
if (fd == nil) then
|
|
printf("[%d] Fatal error: couldn't open %s", g_recurslevel, msg)
|
|
g_numerrors = inf
|
|
return
|
|
end
|
|
|
|
contents = fd:read("*all")
|
|
fd:close()
|
|
end
|
|
|
|
if (contents == nil) then
|
|
-- maybe that file name turned out to be a directory or other
|
|
-- special file accidentally
|
|
printf("[%d] Fatal error: couldn't read from \"%s\"",
|
|
g_recurslevel, dirname..filename)
|
|
g_numerrors = inf
|
|
return
|
|
end
|
|
|
|
printf("%s[%d] Translating file \"%s\"", (g_recurslevel==-1 and "\n---- ") or "",
|
|
g_recurslevel+1, dirname..filename);
|
|
|
|
local oldfilename = g_filename
|
|
g_filename = filename
|
|
parse(contents)
|
|
g_filename = oldfilename
|
|
end
|
|
|
|
-- Table of various outer command handling functions.
|
|
local Cmd = {}
|
|
|
|
function Cmd.NYI(msg)
|
|
return function()
|
|
errprintf(msg.." not yet implemented")
|
|
end
|
|
end
|
|
|
|
function Cmd.nyi(msg)
|
|
return function()
|
|
warnprintf(msg.." not yet implemented")
|
|
end
|
|
end
|
|
|
|
function Cmd.include(filename)
|
|
do_include_file(g_directory, filename, false)
|
|
end
|
|
|
|
--- Per-module game data
|
|
local g_data = {}
|
|
local EPMUL = conl.MAXLEVELS
|
|
|
|
local function reset_gamedata()
|
|
g_data = {}
|
|
|
|
-- [EPMUL*ep + lev] = { ptime=<num>, dtime=<num>, fn=<str>, name=<str> }
|
|
g_data.level = {}
|
|
-- [ep] = <str>
|
|
g_data.volname = {}
|
|
-- [skillnum] = <str>
|
|
g_data.skillname = {}
|
|
-- [quotenum] = <str>
|
|
g_data.quote = {}
|
|
-- table of length 26 or 30 containg numbers
|
|
g_data.startup = {}
|
|
-- [soundnum] = { fn=<str>, params=<table of length 5> }
|
|
g_data.sound = {}
|
|
-- [volnum] = <table of length numlevels (<= MAXLEVELS) of <str>>
|
|
g_data.music = {}
|
|
end
|
|
|
|
-- TODO: PRE13 has no <dtstr> (3D Realms time).
|
|
function Cmd.definelevelname(vol, lev, fn, ptstr, dtstr, levname)
|
|
if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then
|
|
errprintf("volume number exceeds maximum volume count.")
|
|
return
|
|
end
|
|
|
|
if (not (lev >= 0 and lev < conl.MAXLEVELS)) then
|
|
errprintf("level number exceeds maximum number of levels per episode.")
|
|
return
|
|
end
|
|
|
|
-- TODO: Bcorrectfilename(fn)
|
|
|
|
local function secs(tstr)
|
|
local m, s = string.match(tstr, ".+:.+")
|
|
m, s = tonumber(m), tonumber(s)
|
|
return (m and s) and m*60+s or 0
|
|
end
|
|
|
|
local map = {
|
|
ptime=secs(ptstr), dtime=secs(dtstr), fn="/"..fn, name=levname
|
|
}
|
|
|
|
if (ffi) then
|
|
ffiC.C_DefineLevelName(vol, lev, map.fn, map.ptime, map.dtime, map.name)
|
|
end
|
|
|
|
g_data.level[EPMUL*vol+lev] = map
|
|
end
|
|
|
|
local function defineXname(what, ffiCfuncname, X, name)
|
|
name = name:upper()
|
|
if (ffi) then
|
|
ffiC[ffiCfuncname](X, name)
|
|
if (#name > 32) then
|
|
warnprintf("%s %d name truncated to 32 characters.", what, X)
|
|
end
|
|
end
|
|
return name
|
|
end
|
|
|
|
function Cmd.defineskillname(skillnum, name)
|
|
if (not (skillnum >= 0 and skillnum < conl.MAXSKILLS)) then
|
|
errprintf("skill number is negative or exceeds maximum skill count.")
|
|
return
|
|
end
|
|
|
|
name = defineXname("skill", "C_DefineSkillName", skillnum, name)
|
|
g_data.skillname[skillnum] = name
|
|
end
|
|
|
|
function Cmd.definevolumename(vol, name)
|
|
if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then
|
|
errprintf("volume number is negative or exceeds maximum volume count.")
|
|
return
|
|
end
|
|
|
|
name = defineXname("volume", "C_DefineVolumeName", vol, name)
|
|
g_data.volname[vol] = name
|
|
end
|
|
|
|
function Cmd.definegamefuncname(idx, name)
|
|
local NUMGAMEFUNCTIONS = (ffi and ffiC.NUMGAMEFUNCTIONS or 56)
|
|
if (not (idx >= 0 and idx < NUMGAMEFUNCTIONS)) then
|
|
errprintf("function number exceeds number of game functions.")
|
|
return
|
|
end
|
|
|
|
assert(type(name)=="string")
|
|
-- XXX: in place of C-CON's "invalid character in function name" report:
|
|
name = name:gsub("[^A-Za-z0-9]", "_")
|
|
|
|
if (ffi) then
|
|
ffiC.C_DefineGameFuncName(idx, name)
|
|
end
|
|
end
|
|
|
|
function Cmd.definegametype(idx, flags, name)
|
|
if (not (idx >= 0 and idx < conl.MAXGAMETYPES)) then
|
|
errprintf("gametype number exceeds maximum gametype count.")
|
|
return
|
|
end
|
|
|
|
if (ffi) then
|
|
ffiC.C_DefineGameType(idx, flags, name)
|
|
end
|
|
end
|
|
|
|
-- strip whitespace from front and back
|
|
local function stripws(str)
|
|
return str:match("^%s*(.*)%s*$")
|
|
end
|
|
|
|
function Cmd.definequote(qnum, quotestr)
|
|
if (not (qnum >= 0 and qnum < conl.MAXQUOTES)) then
|
|
errprintf("quote number is negative or exceeds limit of %d.", conl.MAXQUOTES-1)
|
|
return ""
|
|
end
|
|
|
|
quotestr = stripws(quotestr)
|
|
|
|
if (#quotestr >= conl.MAXQUOTELEN) then
|
|
-- NOTE: Actually, C_DefineQuote takes care of this! That is,
|
|
-- standalone, the string isn't truncated.
|
|
warnprintf("quote %d truncated to %d characters.", qnum, conl.MAXQUOTELEN-1)
|
|
end
|
|
|
|
if (ffi) then
|
|
ffiC.C_DefineQuote(qnum, quotestr)
|
|
end
|
|
|
|
g_data.quote[qnum] = quotestr
|
|
return ""
|
|
end
|
|
|
|
function Cmd.defineprojectile(tilenum, what, val)
|
|
local ok = check_tilenum(tilenum)
|
|
|
|
if (ffi and ok) then
|
|
-- TODO: potentially bound-check some members?
|
|
ffiC.C_DefineProjectile(tilenum, what, val)
|
|
end
|
|
end
|
|
|
|
-- flags: if string, look up in ffiC and OR, else set number directly.
|
|
function Cmd.xspriteflags(tilenum, flags)
|
|
local ok = check_tilenum(tilenum)
|
|
|
|
if (ffi and ok) then
|
|
if (type(flags)=="number") then
|
|
ffiC.g_tile[tilenum].flags = flags
|
|
else
|
|
assert(type(flags)=="string")
|
|
ffiC.g_tile[tilenum].flags = bit.bor(ffiC.g_tile[tilenum].flags, ffiC[flags])
|
|
end
|
|
end
|
|
end
|
|
|
|
function Cmd.cheatkeys(sc1, sc2)
|
|
if (ffi) then
|
|
ffiC.CheatKeys[0] = sc1
|
|
ffiC.CheatKeys[1] = sc2
|
|
end
|
|
end
|
|
|
|
function Cmd.setdefname(filename)
|
|
assert(type(filename)=="string")
|
|
if (ffi) then
|
|
if (ffiC.C_SetDefName(filename) ~= 0) then
|
|
error("OUT OF MEMORY", 0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Cmd.gamestartup(...)
|
|
local args = {...}
|
|
|
|
-- TODO: PRE13: detection of other g_scriptVersion.
|
|
if (#args ~= 26 and #args ~= 30) then
|
|
errprintf("must pass either 26 (1.3D) or 30 (1.5) values")
|
|
return
|
|
end
|
|
|
|
if (ffi) then
|
|
-- running from EDuke32
|
|
if (#args == 30) then
|
|
ffiC.g_scriptVersion = 14
|
|
end
|
|
local params = ffi.new("int32_t [30]", args)
|
|
ffiC.G_DoGameStartup(params)
|
|
end
|
|
|
|
g_data.startup = args -- TODO: sanity-check them
|
|
end
|
|
|
|
function Cmd.definesound(sndnum, fn, ...)
|
|
if (not (sndnum >= 0 and sndnum < conl.MAXSOUNDS)) then
|
|
errprintf("sound number is negative or exceeds sound limit of %d", conl.MAXSOUNDS-1)
|
|
return
|
|
end
|
|
|
|
local params = {...} -- TODO: sanity-check them
|
|
if (ffi) then
|
|
local cparams = ffi.new("int32_t [5]", params)
|
|
assert(type(fn)=="string")
|
|
ffiC.C_DefineSound(sndnum, fn, cparams)
|
|
end
|
|
|
|
g_data.sound[sndnum] = { fn=fn, params=params }
|
|
end
|
|
|
|
function Cmd.music(volnum, ...)
|
|
local envmusicp = (volnum==0)
|
|
|
|
if (not (volnum >= 0 and volnum <= conl.MAXVOLUMES+1)) then
|
|
-- NOTE: Also allow MAXVOLUMES+1.
|
|
errprintf("volume number must be between 0 and MAXVOLUMES=%d", conl.MAXVOLUMES)
|
|
return
|
|
end
|
|
|
|
local filenames = {...}
|
|
local MAXFNS = envmusicp and conl.MAXVOLUMES or conl.MAXLEVELS
|
|
|
|
if (#filenames > MAXFNS) then
|
|
warnprintf("ignoring extraneous %d music file names", #filenames-MAXFNS)
|
|
for i=MAXFNS+1,#filenames do
|
|
filenames[i] = nil
|
|
end
|
|
end
|
|
|
|
if (ffi) then
|
|
for i=1,#filenames do
|
|
assert(type(filenames[i])=="string")
|
|
ffiC.C_DefineMusic(volnum-1, i-1, "/"..filenames[i])
|
|
end
|
|
end
|
|
|
|
g_data.music[volnum] = filenames
|
|
end
|
|
|
|
|
|
--- GAMEVARS / GAMEARRAYS
|
|
|
|
function Cmd.gamearray(identifier, initsize)
|
|
if (check_sysvar_def_attempt(identifier)) then
|
|
return
|
|
end
|
|
|
|
if (not (initsize >= 0 and initsize < 0x7fffffff)) then
|
|
errprintf("invalid initial size %d for gamearray `%s'", initsize, identifier)
|
|
return
|
|
end
|
|
|
|
local oga = g_gamearray[identifier]
|
|
if (oga) then
|
|
if (oga.sysp) then
|
|
errprintf("attempt to define system gamearray `%s'", identifier)
|
|
return
|
|
elseif (initsize ~= oga.size) then
|
|
errprintf("duplicate gamearray definition `%s' has different size", identifier)
|
|
return
|
|
else
|
|
warnprintf("duplicate gamearray definition `%s' ignored", identifier)
|
|
return
|
|
end
|
|
end
|
|
|
|
if (g_gamevar[identifier]) then
|
|
warnprintf("symbol `%s' already used for game variable", identifier)
|
|
end
|
|
|
|
local ga = { name=mangle_name(identifier, "A"), size=initsize }
|
|
g_gamearray[identifier] = ga
|
|
|
|
addcodef("%s=_con._gamearray(%d)", ga.name, initsize)
|
|
end
|
|
|
|
function Cmd.gamevar(identifier, initval, flags)
|
|
if (check_sysvar_def_attempt(identifier)) then
|
|
return
|
|
end
|
|
|
|
-- TODO: handle user bits like NORESET or NODEFAULT
|
|
if (bit.band(flags, bit.bnot(GVFLAG.USER_MASK)) ~= 0) then
|
|
-- TODO: a couple of the presumably safe ones
|
|
errprintf("gamevar flags other than 1, 2, 1024 or 131072: NYI or forbidden")
|
|
return
|
|
end
|
|
|
|
local GVFLAG_NYI = GVFLAG.NODEFAULT + GVFLAG.NORESET
|
|
if (bit.band(flags, GVFLAG_NYI) ~= 0) then
|
|
warnprintf("gamevar \"%s\" flag(s) %d: not yet implemented",
|
|
identifier, bit.band(flags, GVFLAG_NYI))
|
|
end
|
|
|
|
if (flags==GVFLAG.PERPLAYER+GVFLAG.PERACTOR) then
|
|
errprintf("invalid gamevar flags: must be either PERPLAYER or PERACTOR, not both")
|
|
return
|
|
end
|
|
|
|
local ogv = g_gamevar[identifier]
|
|
|
|
if (ogv ~= nil) then
|
|
local oflags = ogv.flags
|
|
if (oflags ~= flags) then
|
|
if (bit.band(oflags, GVFLAG.SYSTEM) ~= 0) then
|
|
-- Attempt to override a system gamevar. See if it's read-only...
|
|
if (bit.band(oflags, GVFLAG.READONLY) ~= 0) then
|
|
errprintf("attempt to override read-only system gamevar `%s'", identifier)
|
|
return
|
|
end
|
|
|
|
local flagsnosys = bit.band(oflags, bit.bnot(GVFLAG.SYSTEM))
|
|
if (flagsnosys ~= flags and g_warn["system-gamevar"]) then
|
|
warnprintf("overrode initial value of `%s', but kept "..
|
|
"flags (%d)", identifier, flagsnosys)
|
|
end
|
|
|
|
if (ogv.rbits and bit.band(ogv.rbits, initval)~=0) then
|
|
warnprintf("set one or more reserved bits (0x%s) in overriding `%s'",
|
|
bit.tohex(bit.band(ogv.rbits, initval)), identifier)
|
|
end
|
|
|
|
local linestr = "--"..getlinecol(g_lastkwpos)
|
|
|
|
-- Emit code to set the variable at Lua parse time.
|
|
if (bit.band(oflags, GVFLAG.PERPLAYER) ~= 0) then
|
|
-- Replace player index by 0.
|
|
-- TODO_MP: init for all players.
|
|
local pvar, numrepls = ogv.name:gsub("_pli", "0")
|
|
assert(numrepls>=1)
|
|
addcodef("%s=%d%s", pvar, initval, linestr)
|
|
else
|
|
addcodef("%s=%d%s", ogv.name, initval, linestr)
|
|
end
|
|
return
|
|
end
|
|
|
|
errprintf("duplicate gamevar definition `%s' has different flags", identifier)
|
|
return
|
|
else
|
|
warnprintf("duplicate gamevar definition `%s' ignored", identifier)
|
|
return
|
|
end
|
|
end
|
|
|
|
local ltype = g_labeltype[identifier]
|
|
if (ltype ~= nil) then
|
|
warnprintf("symbol `%s' already used for a defined %s", identifier, LABEL[ltype])
|
|
end
|
|
|
|
local gv = { name=mangle_name(identifier, "V"), flags=flags }
|
|
g_gamevar[identifier] = gv
|
|
|
|
-- TODO: Write gamevar system on the Lunatic side and hook it up.
|
|
if (bit.band(flags, GVFLAG.PERX_MASK)==GVFLAG.PERACTOR) then
|
|
addcodef("%s=_con.actorvar(%d)", gv.name, initval)
|
|
elseif (bit.band(flags, GVFLAG.PERX_MASK)==GVFLAG.PERPLAYER and g_cgopt["playervar"]) then
|
|
gv.flags = bit.bor(gv.flags, GVFLAG.CON_PERPLAYER)
|
|
addcodef("%s=_con.playervar(%d)", gv.name, initval)
|
|
else
|
|
addcodef("%s=%d", gv.name, initval)
|
|
end
|
|
end
|
|
|
|
function Cmd.dynamicremap()
|
|
if (g_dyntilei==nil) then
|
|
print("Using dynamic tile remapping");
|
|
g_dyntilei=true;
|
|
end
|
|
end
|
|
|
|
function lookup.gamearray(identifier)
|
|
local ga = g_gamearray[identifier]
|
|
if (ga == nil) then
|
|
errprintf("symbol `%s' is not a game array", identifier)
|
|
return "_INVALIDGA"
|
|
end
|
|
return ga.name
|
|
end
|
|
|
|
local function thisactor_to_pli(var)
|
|
return (var=="_aci") and "_pli" or var
|
|
end
|
|
|
|
-- <aorpvar>: code for actor or player index
|
|
function lookup.gamevar(identifier, aorpvar, writable)
|
|
local gv = g_gamevar[identifier]
|
|
|
|
if (gv == nil) then
|
|
errprintf("symbol `%s' is not a game variable", identifier)
|
|
return "_INVALIDGV"
|
|
end
|
|
|
|
if (writable and bit.band(gv.flags, GVFLAG.READONLY) ~= 0) then
|
|
errprintf("gamevar `%s' is read-only", identifier)
|
|
return "_READONLYGV"
|
|
end
|
|
|
|
if (bit.band(gv.flags, GVFLAG.PERACTOR)~=0) then
|
|
return format("%s[%s]", gv.name, aorpvar)
|
|
elseif (bit.band(gv.flags, GVFLAG.CON_PERPLAYER)~=0 and g_cgopt["playervar"]) then
|
|
return format("%s[%s]", gv.name, thisactor_to_pli(aorpvar))
|
|
else
|
|
return gv.name
|
|
end
|
|
end
|
|
|
|
local function maybe_gamevar_Cmt(subj, pos, identifier)
|
|
if (g_gamevar[identifier]) then
|
|
return true, lookup.gamevar(identifier, "_aci", false)
|
|
end
|
|
end
|
|
|
|
|
|
----==== patterns ====----
|
|
|
|
---- basic ones
|
|
-- Windows, *nix and Mac newlines all exist in the wild!
|
|
local newline = "\r"*Pat("\n")^-1 + "\n"
|
|
local EOF = Pat(-1)
|
|
local anychar = Pat(1)
|
|
-- comments
|
|
local comment = "/*" * match_until(anychar, "*/") * "*/"
|
|
local linecomment = "//" * match_until(anychar, newline)
|
|
local whitespace = Var("whitespace")
|
|
local sp0 = whitespace^0
|
|
-- This "WS+" pattern matches EOF too, so that a forgotten newline at EOF is
|
|
-- properly handled
|
|
local sp1 = whitespace^1 + EOF
|
|
local alpha = Range("AZ", "az") -- locale?
|
|
local alphanum = alpha + Range("09")
|
|
--local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c
|
|
|
|
--- Basic lexical elements ("tokens"). See the final grammar ("Grammar") for
|
|
--- their definitions.
|
|
local tok =
|
|
{
|
|
maybe_minus = (Pat("-") * sp0)^-1,
|
|
number = Var("t_number"),
|
|
|
|
-- Valid identifier names are disjunct from keywords!
|
|
-- XXX: CON is more permissive with identifier name characters:
|
|
identifier = Var("t_identifier"),
|
|
-- This one matches keywords, too:
|
|
identifier_all = Var("t_identifier_all"),
|
|
define = Var("t_define"),
|
|
move = Var("t_move"),
|
|
ai = Var("t_ai"),
|
|
action = Var("t_action"),
|
|
|
|
-- NOTE: no chance to whitespace and double quotes in filenames:
|
|
filename = lpeg.C((anychar-Set(" \t\r\n\""))^1),
|
|
newline_term_str = match_until(anychar, newline),
|
|
|
|
rvar = Var("t_rvar"),
|
|
wvar = Var("t_wvar"),
|
|
gamearray = Var("t_gamearray"),
|
|
|
|
-- for definelevelname
|
|
time = lpeg.C(alphanum*alphanum^-1*":"*alphanum*alphanum^-1),
|
|
|
|
state_ends = Pat("ends")
|
|
+ POS() * "else" * sp1 * "ends"
|
|
/ function(pos) pwarnprintf(pos, "stray `else' at end of state") end,
|
|
}
|
|
|
|
|
|
---- helper patterns / pattern constructing functions
|
|
local maybe_quoted_filename = ('"' * tok.filename * '"' + tok.filename)
|
|
-- empty string is handled too; we must not eat the newline then!
|
|
local newline_term_string = (#newline + EOF)*lpeg.Cc("")
|
|
+ (whitespace-newline)^1 * lpeg.C(tok.newline_term_str)
|
|
|
|
|
|
-- (sp1 * tok.define) repeated exactly n times
|
|
local function n_defines(n) -- works well only for small n
|
|
local pat = Pat(true)
|
|
for i=1,n do
|
|
pat = sp1 * tok.define * pat
|
|
end
|
|
return pat
|
|
end
|
|
|
|
|
|
local D, R, W, I, GARI, AC, MV, AI = -1, -2, -3, -4, -5, -6, -7, -8
|
|
local TOKEN_PATTERN = { [D]=tok.define, [R]=tok.rvar, [W]=tok.wvar,
|
|
[I]=tok.identifier, [GARI]=tok.gamearray,
|
|
[AC]=tok.action, [MV]=tok.move, [AI]=tok.ai }
|
|
|
|
-- Generic command pattern, types given by varargs.
|
|
-- The command name to be matched is attached later.
|
|
-- Example:
|
|
-- "command" writtenvar readvar def def: gencmd(W,R,D,D)
|
|
-- --> sp1 * tok.wvar * sp1 * tok.rvar * sp1 * tok.define * sp1 * tok.define
|
|
-- "command_with_no_args": gencmd()
|
|
-- --> Pat(true)
|
|
local function cmd(...)
|
|
local pat = Pat(true)
|
|
local vartypes = {...}
|
|
|
|
for i=1,#vartypes do
|
|
pat = pat * sp1 * assert(TOKEN_PATTERN[vartypes[i]])
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
|
|
-- The command names will be attached to the front of the patterns later!
|
|
|
|
--== Top level CON commands ==--
|
|
-- XXX: many of these are also allowed inside actors/states/events in CON.
|
|
local Couter = {
|
|
--- 1. Preprocessor
|
|
include = sp1 * maybe_quoted_filename
|
|
/ Cmd.include,
|
|
includedefault = cmd()
|
|
/ Cmd.NYI("`includedefault'"),
|
|
define = cmd(I,D)
|
|
/ do_define_label,
|
|
|
|
--- 2. Defines and Meta-Settings
|
|
dynamicremap = cmd()
|
|
/ Cmd.dynamicremap,
|
|
setcfgname = sp1 * tok.filename
|
|
/ Cmd.nyi("`setcfgname'"),
|
|
setdefname = sp1 * tok.filename
|
|
/ Cmd.setdefname,
|
|
setgamename = newline_term_string
|
|
/ Cmd.nyi("`setgamename'"),
|
|
|
|
precache = cmd(D,D,D)
|
|
, -- / Cmd.nyi("`precache'"),
|
|
scriptsize = cmd(D)
|
|
/ "", -- no-op
|
|
cheatkeys = cmd(D,D)
|
|
/ Cmd.cheatkeys,
|
|
|
|
definecheat = newline_term_string -- XXX: actually tricker syntax (TS)
|
|
, -- / Cmd.nyi("`definecheat'"),
|
|
definegamefuncname = sp1 * tok.define * newline_term_string -- XXX: TS?
|
|
/ Cmd.definegamefuncname,
|
|
definegametype = n_defines(2) * newline_term_string
|
|
/ Cmd.definegametype,
|
|
definelevelname = n_defines(2) * sp1 * tok.filename * sp1 * tok.time * sp1 * tok.time *
|
|
newline_term_string
|
|
/ Cmd.definelevelname,
|
|
defineskillname = sp1 * tok.define * newline_term_string
|
|
/ Cmd.defineskillname,
|
|
definevolumename = sp1 * tok.define * newline_term_string
|
|
/ Cmd.definevolumename,
|
|
|
|
definequote = sp1 * tok.define * newline_term_string
|
|
/ Cmd.definequote,
|
|
defineprojectile = cmd(D,D,D)
|
|
/ Cmd.defineprojectile,
|
|
definesound = sp1 * tok.define * sp1 * maybe_quoted_filename * n_defines(5)
|
|
/ Cmd.definesound,
|
|
|
|
-- NOTE: gamevar.ogg and the like is OK, too
|
|
music = sp1 * tok.define * match_until(sp1 * tok.filename, sp1 * conl.keyword * sp1)
|
|
/ Cmd.music,
|
|
|
|
--- 3. Game Settings
|
|
-- gamestartup has 26/30 fixed defines, depending on 1.3D/1.5 version:
|
|
gamestartup = (sp1 * tok.define)^26
|
|
/ Cmd.gamestartup,
|
|
spritenopal = cmd(D)
|
|
/ function(tilenum, flags) Cmd.xspriteflags(tilenum, "SFLAG_NOPAL") end,
|
|
spritenoshade = cmd(D)
|
|
/ function(tilenum, flags) Cmd.xspriteflags(tilenum, "SFLAG_NOSHADE") end,
|
|
spritenvg = cmd(D)
|
|
/ function(tilenum, flags) Cmd.xspriteflags(tilenum, "SFLAG_NVG") end,
|
|
spriteshadow = cmd(D)
|
|
/ function(tilenum, flags) Cmd.xspriteflags(tilenum, "SFLAG_SHADOW") end,
|
|
|
|
spriteflags = cmd(D,D) -- also see inner
|
|
/ function(tilenum, flags) Cmd.xspriteflags(tilenum, flags) end,
|
|
|
|
--- 4. Game Variables / Arrays
|
|
gamevar = cmd(I,D,D)
|
|
/ Cmd.gamevar,
|
|
gamearray = cmd(I,D)
|
|
/ Cmd.gamearray,
|
|
|
|
--- 5. Top level commands that are also run-time commands
|
|
move = sp1 * tok.identifier * (sp1 * tok.define)^-2 -- hvel, vvel
|
|
/ function(...) do_define_composite(LABEL.MOVE, ...) end,
|
|
|
|
-- startframe, numframes, viewtype, incval, delay:
|
|
action = sp1 * tok.identifier * (sp1 * tok.define)^-5
|
|
/ function(...) do_define_composite(LABEL.ACTION, ...) end,
|
|
|
|
-- action, move, flags...:
|
|
ai = sp1 * tok.identifier * (sp1 * tok.action *
|
|
(sp1 * tok.move * (sp1 * tok.define)^0)^-1
|
|
)^-1
|
|
/ function(...) do_define_composite(LABEL.AI, ...) end,
|
|
|
|
--- 6. Deprecated TLCs
|
|
betaname = newline_term_string,
|
|
enhanced = cmd(D),
|
|
}
|
|
|
|
|
|
--== Run time CON commands ==--
|
|
--- 1. Gamevar Operators
|
|
local varop = cmd(W,D)
|
|
local varvarop = cmd(W,R)
|
|
|
|
local function varopf(op)
|
|
if (#op <= 2) then
|
|
return varop / ("%1=%1"..op.."%2")
|
|
else
|
|
return varop / ("%1="..op.."(%1,%2)")
|
|
end
|
|
end
|
|
|
|
local function varvaropf(op)
|
|
if (#op <= 2) then
|
|
return varvarop / ("%1=%1"..op.."%2")
|
|
else
|
|
return varvarop / ("%1="..op.."(%1,%2)")
|
|
end
|
|
end
|
|
|
|
-- Allow nesting... stuff like
|
|
-- ifvarl actorvar[sprite[THISACTOR].owner].burning 0
|
|
-- is kinda breaking the classic "no array nesting" rules
|
|
-- (if there ever were any) but making our life harder else.
|
|
local arraypat = sp0 * "[" * sp0 * tok.rvar * sp0 * "]"
|
|
|
|
-- Have to bite the bullet here and list actor/player members with second
|
|
-- parameters, even though it's ugly to make it part of the syntax. Also,
|
|
-- stuff like
|
|
-- actor[xxx].loogiex parm2 x
|
|
-- will be wrongly accepted at the parsing stage (loogiex is player's member)
|
|
-- because we don't discriminate between actor and player here.
|
|
local parm2memberpat = lpeg.C(Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
|
|
"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * tok.rvar
|
|
-- The member name must match keywords, too (_all), because e.g. cstat is a member
|
|
-- of sprite[].
|
|
local bothmemberpat = sp0 * "." * sp0 * lpeg.Ct(parm2memberpat + tok.identifier_all)
|
|
local singlememberpat = sp0 * "." * sp0 * tok.identifier_all
|
|
|
|
local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
|
|
arraypat * bothmemberpat * sp1 * tok.wvar
|
|
|
|
local setstructcmd = -- set<structname>[<idx>].<<member>> (<parm2>)? <var>
|
|
arraypat * bothmemberpat * sp1 * tok.rvar
|
|
|
|
local getperxvarcmd = -- get<actor/player>var[<idx>].<varname> <<var>>
|
|
arraypat * singlememberpat * sp1 * tok.wvar
|
|
|
|
local setperxvarcmd = -- set<actor/player>var[<idx>].<<varname>> <var>
|
|
arraypat * singlememberpat * sp1 * tok.rvar
|
|
|
|
-- Function generating code for a struct read/write access.
|
|
local function StructAccess(Structname, writep, index, membertab)
|
|
assert(type(membertab)=="table")
|
|
-- Lowercase the member name for CON compatibility
|
|
local member, parm2 = membertab[1]:lower(), membertab[2]
|
|
|
|
local MemberCode = conl.StructAccessCode[Structname] or conl.StructAccessCode2[Structname]
|
|
-- Look up array+member name first, e.g. "spriteext[%s].angoff".
|
|
local armembcode = MemberCode[member]
|
|
if (armembcode == nil) then
|
|
errprintf("%s: invalid %s member `.%s'", g_lastkw, Structname, member)
|
|
return "_MEMBINVALID"
|
|
end
|
|
|
|
if (type(armembcode)=="table") then
|
|
-- Read and write accesses differ.
|
|
armembcode = armembcode[writep and 2 or 1]
|
|
if (armembcode==nil) then
|
|
errprintf("%s access to %s[].%s is not available",
|
|
writep and "write" or "read", Structname, member)
|
|
return "_MEMBNOACCESS"
|
|
end
|
|
end
|
|
|
|
if (Structname~="userdef") then
|
|
-- Count number of parameters ("%s"), don't count "%%s".
|
|
local _, numparms = armembcode:gsub("[^%%]%%s", "", 2)
|
|
if (#membertab ~= numparms) then
|
|
local nums = { "one", "two" }
|
|
errprintf("%s[].%s has %s parameter%s, but %s given", Structname,
|
|
member, nums[numparms], numparms==1 and "" or "s",
|
|
nums[#membertab])
|
|
return "_MEMBINVPARM"
|
|
end
|
|
end
|
|
|
|
-- THISACTOR special meanings
|
|
if (Structname=="player" or Structname=="input") then
|
|
index = thisactor_to_pli(index)
|
|
elseif (Structname=="sector") then
|
|
if (index=="_aci") then
|
|
index = SPS".sectnum"
|
|
end
|
|
end
|
|
|
|
-- METHOD_MEMBER
|
|
local ismethod = (armembcode:find("%%s",1,true)~=nil)
|
|
-- If ismethod is true, then the formatted string will now have an "%s"
|
|
local code
|
|
|
|
if (Structname=="userdef") then
|
|
-- assert(index==nil)
|
|
assert(parm2==nil)
|
|
code = format(armembcode, parm2)
|
|
else
|
|
code = format(armembcode, index, parm2)
|
|
end
|
|
|
|
if (csapp()) then
|
|
if (Structname=="player") then
|
|
code = code:gsub("^player%[_pli%]", "_ps")
|
|
elseif (Structname=="sprite") then
|
|
code = code:gsub("^actor%[_aci%]", "_a")
|
|
code = code:gsub("^sprite%[_aci%]", "_spr")
|
|
end
|
|
end
|
|
|
|
return code, ismethod
|
|
end
|
|
|
|
function lookup.array_expr(writep, structname, index, membertab)
|
|
if (conl.StructAccessCode[structname] == nil) then
|
|
-- Try a gamearray
|
|
local ganame = g_gamearray[structname] and lookup.gamearray(structname)
|
|
if (ganame == nil) then
|
|
if (structname=="actorvar") then
|
|
-- actorvar[] inline array expr
|
|
-- XXX: kind of CODEDUP with GetOrSetPerxvarCmd() factory
|
|
local gv = g_gamevar[structname]
|
|
if (gv and bit.band(gv.flags, GVFLAG.PERX_MASK)~=GVFLAG.PERACTOR) then
|
|
errprintf("gamevar `%s' is not per-actor", structname, "actor")
|
|
end
|
|
|
|
if (membertab == nil) then
|
|
errprintf("actorvar[] requires a pseudo member (gamevar) name")
|
|
return "_INVALIDAV"
|
|
end
|
|
|
|
if (#membertab > 1) then
|
|
errprintf("actorvar[] cannot be used with a second parameter")
|
|
return "_INVALIDAV"
|
|
end
|
|
|
|
assert(#membertab == 1)
|
|
return lookup.gamevar(membertab[1], index, writep)
|
|
end
|
|
|
|
errprintf("symbol `%s' is neither a struct nor a gamearray", structname)
|
|
return "_INVALIDAR"
|
|
end
|
|
|
|
if (membertab ~= nil) then
|
|
errprintf("gamearrays cannot be indexed with member names")
|
|
return "_INVALIDAR"
|
|
end
|
|
|
|
assert(type(ganame)=="string")
|
|
return format("%s[%s]", ganame, index)
|
|
end
|
|
|
|
local membercode, ismethod = StructAccess(structname, writep, index, membertab)
|
|
-- Written METHOD_MEMBER syntax not supported as "qwe:method(asd) = val"
|
|
-- isn't valid Lua syntax.
|
|
assert(not (writep and ismethod))
|
|
return membercode
|
|
end
|
|
|
|
local Access =
|
|
{
|
|
sector = function(...) return StructAccess("sector", ...) end,
|
|
wall = function(...) return StructAccess("wall", ...) end,
|
|
xsprite = function(...) return StructAccess("sprite", ...) end,
|
|
player = function(...) return StructAccess("player", ...) end,
|
|
|
|
tspr = function(...) return StructAccess("tspr", ...) end,
|
|
projectile = function(...) return StructAccess("projectile", ...) end,
|
|
thisprojectile = function(...) return StructAccess("thisprojectile", ...) end,
|
|
userdef = function(...) return StructAccess("userdef", ...) end,
|
|
input = function(...) return StructAccess("input", ...) end,
|
|
}
|
|
|
|
local function GetStructCmd(accessfunc, pattern)
|
|
return (pattern or getstructcmd) /
|
|
function(idx, memb, var)
|
|
return format("%s=%s", var, accessfunc(false, idx, memb))
|
|
end
|
|
end
|
|
|
|
local function SetStructCmd(accessfunc, pattern)
|
|
local function capfunc(idx, memb, var)
|
|
local membercode, ismethod = accessfunc(true, idx, memb)
|
|
--[[
|
|
local member = memb[1]:lower()
|
|
if (type(var)=="number" and var<0 and member:match("picnum")) then
|
|
warnprintf("member '.%s' is set to a negative value", member)
|
|
end
|
|
--]]
|
|
if (ismethod) then
|
|
-- METHOD_MEMBER syntax
|
|
|
|
-- BE EXTRA CAREFUL! We must be sure that percent characters have
|
|
-- not been smuggled into the member code string via variable names
|
|
-- etc.
|
|
local _, numpercents = membercode:gsub("%%", "", 2)
|
|
assert(numpercents==1)
|
|
|
|
return format(membercode, var)
|
|
else
|
|
return format("%s=%s", membercode, var)
|
|
end
|
|
end
|
|
|
|
return (pattern or setstructcmd) / capfunc
|
|
end
|
|
|
|
-- <Setp>: whether the perxvar is set
|
|
local function GetOrSetPerxvarCmd(Setp, Actorp)
|
|
local EXPECTED_PERX_BIT = Actorp and GVFLAG.PERACTOR or GVFLAG.PERPLAYER
|
|
local pattern = (Setp and setperxvarcmd or getperxvarcmd)
|
|
|
|
local function capfunc(idx, perxvarname, var)
|
|
local gv = g_gamevar[perxvarname]
|
|
if (gv and bit.band(gv.flags, GVFLAG.PERX_MASK)~=EXPECTED_PERX_BIT) then
|
|
-- [gs]set*var for wrong gamevar type. See if it's a getactorvar,
|
|
-- in which case we may only warn and get the global gamevar
|
|
-- (TODO_MP) instead.
|
|
local warnp = not Setp and Actorp and not g_warn["error-bad-getactorvar"]
|
|
local xprintf = warnp and warnprintf or errprintf
|
|
|
|
xprintf("gamevar `%s' is not per-%s", perxvarname, Actorp and "actor" or "player")
|
|
end
|
|
|
|
if (not Actorp) then
|
|
-- THISACTOR -> player index for {g,s}etplayervar
|
|
idx = thisactor_to_pli(idx)
|
|
end
|
|
|
|
if (Setp) then
|
|
return format("%s=%s", lookup.gamevar(perxvarname, idx, true), var)
|
|
else
|
|
return format("%s=%s", var, lookup.gamevar(perxvarname, idx, false))
|
|
end
|
|
end
|
|
|
|
return pattern / capfunc
|
|
end
|
|
|
|
|
|
local function n_s_fmt(n)
|
|
return string.rep("%s,", n-1).."%s"
|
|
end
|
|
|
|
-- Various inner command handling functions / string capture strings.
|
|
local handle =
|
|
{
|
|
NYI = function()
|
|
errprintf("command `%s' not yet implemented", g_lastkw)
|
|
return ""
|
|
end,
|
|
|
|
dynNYI = function()
|
|
-- XXX: what if file name contains a double quote? (Similarly commands below.)
|
|
return format([[print("%s:%d: `%s' not yet implemented")]],
|
|
g_filename, getlinecol(g_lastkwpos), g_lastkw)
|
|
end,
|
|
|
|
addlog = function()
|
|
return format("print('%s:%d: addlog')", g_filename, getlinecol(g_lastkwpos))
|
|
end,
|
|
|
|
addlogvar = function(val)
|
|
return format("printf('%s:%d: addlogvar %%s', %s)", g_filename, getlinecol(g_lastkwpos), val)
|
|
end,
|
|
|
|
debug = function(val)
|
|
return format("print('%s:%d: debug %d')", g_filename, getlinecol(g_lastkwpos), val)
|
|
end,
|
|
|
|
getzrange = function(...)
|
|
local v = {...}
|
|
assert(#v == 10) -- 4R 4W 2R
|
|
return format("%s,%s,%s,%s=_con._getzrange(%s,%s,%s,%s,%s,%s)",
|
|
v[5], v[6], v[7], v[8], -- outargs
|
|
v[1], v[2], v[3], v[4], v[9], v[10]) -- inargs
|
|
end,
|
|
|
|
hitscan = function(...)
|
|
local v = {...}
|
|
assert(#v == 14) -- 7R 6W 1R
|
|
local vals = {
|
|
v[8], v[9], v[10], v[11], v[12], v[13], -- outargs
|
|
v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[14] -- inargs
|
|
}
|
|
return format("%s,%s,%s,%s,%s,%s=_con._hitscan(%s,%s,%s,%s,%s,%s,%s,%s)",
|
|
unpack(vals))
|
|
end,
|
|
|
|
neartag = function(...)
|
|
local v = {...}
|
|
assert(#v == 11) -- 5R 4W 2R
|
|
local vals = {
|
|
v[6], v[7], v[8], v[9], -- outargs
|
|
v[1], v[2], v[3], v[4], v[5], v[10], v[11] -- inargs
|
|
}
|
|
return format("%s,%s,%s,%s=_con._neartag(%s,%s,%s,%s,%s,%s,%s)",
|
|
unpack(vals))
|
|
end,
|
|
|
|
clipmove = function(noslidep, ...)
|
|
local v = {...}
|
|
assert(#v == 11) -- 3W 1R 1W 6R
|
|
local vals = {
|
|
v[1], v[2], v[3], v[5], -- outargs
|
|
v[2], v[3], v[4], v[5], v[6], v[7], v[8], v[9], v[10], v[11], -- inargs
|
|
noslidep
|
|
}
|
|
return format("%s,%s,%s,%s=_con._clipmovex("..n_s_fmt(11)..")",
|
|
unpack(vals))
|
|
end,
|
|
|
|
palfrom = function(...)
|
|
local v = {...}
|
|
return format(PLS":_palfrom(%d,%d,%d,%d)",
|
|
v[1] or 0, v[2] or 0, v[3] or 0, v[4] or 0)
|
|
end,
|
|
|
|
qsprintf = function(qdst, qsrc, ...)
|
|
local codes = {...}
|
|
return format("_con._qsprintf(%s,%s%s%s)", qdst, qsrc,
|
|
#codes>0 and "," or "", table.concat(codes, ','))
|
|
end,
|
|
|
|
move = function(mv, ...)
|
|
local flags = {...}
|
|
return format(ACS":set_move(%s,%d)", mv, (flags[1] and bit.bor(...)) or 0)
|
|
end,
|
|
|
|
rotatesprite = function(...)
|
|
return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,%s,0,%s,%s,%s,%s)", ...)
|
|
end,
|
|
|
|
rotatesprite16 = function(...) -- (orientation|ROTATESPRITE_FULL16)
|
|
return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,_bor(%s,2048),0,%s,%s,%s,%s)", ...)
|
|
end,
|
|
|
|
rotatespritea = function(...)
|
|
return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s)", ...)
|
|
end,
|
|
|
|
-- readgamevar or savegamevar
|
|
RSgamevar = function(identifier, dosave)
|
|
-- check identifier for sanity
|
|
if (not identifier:match("^[A-Za-z][A-Za-z0-9_%-]*$")) then
|
|
errprintf("%s: bad identifier `%s' for config file persistence",
|
|
g_lastkw, identifier)
|
|
return "_BADRSGV()"
|
|
end
|
|
|
|
local gv = g_gamevar[identifier]
|
|
|
|
-- For per-actor or per-player gamevars, the value at the current actor or
|
|
-- player index gets saved / loaded.
|
|
local gvkind = bit.band(gv.flags, GVFLAG.PERX_MASK)
|
|
local index = (gvkind==GVFLAG.PERACTOR) and "_aci" or
|
|
(gvkind==GVFLAG.PERPLAYER) and "_pli" or nil
|
|
|
|
-- NOTE: more strict than C-CON: we require the gamevar being writable
|
|
-- even if we're saving it.
|
|
local code = lookup.gamevar(identifier, index, true)
|
|
|
|
if (dosave) then
|
|
return format("_con._savegamevar(%q,%s)", identifier, code)
|
|
else
|
|
return format("%s=_con._readgamevar(%q)", code, identifier)
|
|
end
|
|
end,
|
|
|
|
state = function(statename)
|
|
if (g_funcname[statename]==nil) then
|
|
local warn = not g_cgopt["error-nostate"]
|
|
local xprintf = warn and warnprintf or errprintf
|
|
|
|
xprintf("state `%s' not found.", statename)
|
|
return warn and "" or "_NULLSTATE()"
|
|
end
|
|
return format("%s(_aci,_pli,_dist)", g_funcname[statename])
|
|
end,
|
|
|
|
addweapon = format("if (%s) then _con.longjmp() end", PLS":addweapon(%1,%2)"),
|
|
|
|
-- Sound commands
|
|
sound = "_con._sound(_aci,%1)",
|
|
globalsound = "_con._globalsound(_pli,%1)",
|
|
stopsound = "_con._stopsound(_aci,%1)",
|
|
soundonce = "_con._soundonce(_aci,%1)",
|
|
}
|
|
|
|
local userdef_common_pat = (arraypat + sp1)/{} * lpeg.Cc(0) * lpeg.Ct(singlememberpat) * sp1
|
|
|
|
-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
|
|
-- that have no arguments and that are prefixes of other commands MUST be
|
|
-- suffixed with a "* #sp1" pattern.
|
|
|
|
local Cinner = {
|
|
-- these can appear anywhere in the script
|
|
["break"] = cmd()
|
|
/ function()
|
|
return g_isWhile[#g_isWhile]
|
|
and format("goto l%d", #g_isWhile)
|
|
or "do return end"
|
|
end,
|
|
["return"] = cmd() -- NLCF
|
|
/ "_con.longjmp()",
|
|
|
|
state = cmd(I)
|
|
/ handle.state,
|
|
|
|
--- 1. get*, set*
|
|
getsector = GetStructCmd(Access.sector),
|
|
getwall = GetStructCmd(Access.wall),
|
|
getactor = GetStructCmd(Access.xsprite),
|
|
getplayer = GetStructCmd(Access.player),
|
|
|
|
getinput = GetStructCmd(Access.input),
|
|
getprojectile = GetStructCmd(Access.projectile),
|
|
getthisprojectile = GetStructCmd(Access.thisprojectile),
|
|
gettspr = GetStructCmd(Access.tspr),
|
|
-- NOTE: {get,set}userdef is the only struct that can be accessed without
|
|
-- an "array part", e.g. H266MOD has "setuserdef .weaponswitch 0" (space
|
|
-- between keyword and "." is mandatory).
|
|
-- NOTE2: userdef has at least three members with a second parameter:
|
|
-- user_name, ridecule, savegame. Then there's wchoice. Given that they're
|
|
-- arrays, I highly doubt that they worked (much less were safe) in CON.
|
|
-- We disallow them, recent EDuke32 versions didn't expose them either.
|
|
getuserdef = GetStructCmd(Access.userdef, userdef_common_pat * tok.wvar),
|
|
|
|
getplayervar = GetOrSetPerxvarCmd(false, false), -- THISACTOR
|
|
getactorvar = GetOrSetPerxvarCmd(false, true),
|
|
|
|
setsector = SetStructCmd(Access.sector),
|
|
setwall = SetStructCmd(Access.wall),
|
|
setactor = SetStructCmd(Access.xsprite),
|
|
setplayer = SetStructCmd(Access.player),
|
|
|
|
setinput = SetStructCmd(Access.input),
|
|
setprojectile = SetStructCmd(Access.projectile),
|
|
setthisprojectile = SetStructCmd(Access.thisprojectile),
|
|
settspr = SetStructCmd(Access.tspr),
|
|
setuserdef = SetStructCmd(Access.userdef, userdef_common_pat * tok.rvar),
|
|
|
|
setplayervar = GetOrSetPerxvarCmd(true, false), -- THISACTOR
|
|
setactorvar = GetOrSetPerxvarCmd(true, true),
|
|
|
|
setvarvar = varvarop / "%1=%2",
|
|
addvarvar = varvaropf "+",
|
|
-- NOTE the space after the minus sign so that e.g. "subvar x -1" won't get
|
|
-- translated to "x=x--1" (-- being the Lua line comment start).
|
|
subvarvar = varvaropf "- ",
|
|
mulvarvar = varvaropf "*",
|
|
divvarvar = varvaropf "_con._div",
|
|
modvarvar = varvaropf "_con._mod",
|
|
andvarvar = varvaropf "_band",
|
|
orvarvar = varvaropf "_bor",
|
|
xorvarvar = varvaropf "_bxor",
|
|
randvarvar = varvarop / "%1=_con._rand(%2)",
|
|
|
|
setvar = varop / "%1=%2",
|
|
addvar = varopf "+",
|
|
subvar = varopf "- ",
|
|
mulvar = varopf "*",
|
|
divvar = varopf "_con._div",
|
|
modvar = varopf "_con._mod",
|
|
andvar = varopf "_band",
|
|
orvar = varopf "_bor",
|
|
xorvar = varopf "_bxor",
|
|
randvar = varop / "%1=_con._rand(%2)",
|
|
shiftvarl = varopf "_lsh",
|
|
shiftvarr = varopf "_arsh",
|
|
|
|
--- 2. Math operations
|
|
sqrt = cmd(R,W)
|
|
/ "%2=_gv.ksqrt(%1)",
|
|
calchypotenuse = cmd(W,R,R)
|
|
/ "%1=_con._hypot(%2,%3)",
|
|
sin = cmd(W,R)
|
|
/ "%1=_xmath.ksin(%2)",
|
|
cos = cmd(W,R)
|
|
/ "%1=_xmath.kcos(%2)",
|
|
mulscale = cmd(W,R,R,R)
|
|
/ "%1=_gv.Mulscale(%2,%3,%4)",
|
|
getangle = cmd(W,R,R)
|
|
/ "%1=_gv.getangle(%2,%3)",
|
|
getincangle = cmd(W,R,R)
|
|
/ "%1=_con._angdiff(%2,%3)",
|
|
|
|
--- 3. Actors
|
|
action = cmd(AC)
|
|
/ ACS":set_action(%1)",
|
|
ai = cmd(AI)
|
|
/ ACS":set_ai(%1)",
|
|
move = sp1 * tok.move * (sp1 * tok.define)^0
|
|
/ handle.move,
|
|
|
|
cactor = cmd(D)
|
|
/ SPS":set_picnum(%1)",
|
|
count = cmd(D)
|
|
/ ACS":set_count(%1)",
|
|
cstator = cmd(D)
|
|
/ (SPS".cstat=_bor(%1,"..SPS".cstat)"),
|
|
cstat = cmd(D)
|
|
/ SPS".cstat=%1",
|
|
clipdist = cmd(D)
|
|
/ SPS".clipdist=%1",
|
|
shadeto = cmd(D) / -- PRE13
|
|
"",
|
|
sizeto = cmd(D,D)
|
|
/ "_con._sizeto(_aci,%1,%2)", -- TODO: see control.lua:_sizeto
|
|
sizeat = cmd(D,D)
|
|
/ (SPS".xrepeat,"..SPS".yrepeat=%1,%2"),
|
|
strength = cmd(D)
|
|
/ SPS".extra=%1",
|
|
addstrength = cmd(D)
|
|
/ (SPS".extra="..SPS".extra+%1"),
|
|
spritepal = cmd(D)
|
|
/ SPS".pal=%1",
|
|
|
|
hitradius = cmd(D,D,D,D,D)
|
|
/ "_con._A_RadiusDamage(_aci,%1,%2,%3,%4,%5)",
|
|
hitradiusvar = cmd(R,R,R,R,R)
|
|
/ "_con._A_RadiusDamage(_aci,%1,%2,%3,%4,%5)",
|
|
|
|
-- some commands taking read vars
|
|
operaterespawns = cmd(R)
|
|
/ "_con._G_OperateRespawns(%1)",
|
|
operatemasterswitches = cmd(R)
|
|
/ "_con._G_OperateMasterSwitches(%1)",
|
|
checkactivatormotion = cmd(R)
|
|
/ "_gv.g_RETURN=_con._checkactivatormotion(%1)",
|
|
time = cmd(R) -- no-op
|
|
/ "",
|
|
inittimer = cmd(R)
|
|
/ "_con._inittimer(%1)",
|
|
lockplayer = cmd(R)
|
|
/ PLS".transporter_hold=%1",
|
|
quake = cmd(R)
|
|
/ "_gv.doQuake(%1,81)", -- EARTHQUAKE
|
|
jump = cmd(R)
|
|
/ handle.NYI, -- will never be
|
|
cmenu = cmd(R)
|
|
/ "_gv._changeMenu(%1)",
|
|
checkavailweapon = cmd(R) -- THISACTOR
|
|
/ function(pli)
|
|
return format("_con._checkavailweapon(%s)", thisactor_to_pli(pli))
|
|
end,
|
|
checkavailinven = cmd(R) -- THISACTOR
|
|
/ function(pli)
|
|
return format("_con._selectnextinv(player[%s])", thisactor_to_pli(pli))
|
|
end,
|
|
guniqhudid = cmd(R)
|
|
/ "_gv._set_guniqhudid(%1)",
|
|
echo = cmd(R)
|
|
/ "_con._echo(%1)",
|
|
activatecheat = cmd(R)
|
|
/ handle.NYI,
|
|
setgamepalette = cmd(R)
|
|
/ "_con._setgamepalette(_pli,%1)",
|
|
|
|
-- Sound commands
|
|
sound = cmd(D)
|
|
/ handle.sound,
|
|
soundvar = cmd(R)
|
|
/ handle.sound,
|
|
globalsound = cmd(D)
|
|
/ handle.globalsound,
|
|
globalsoundvar = cmd(R)
|
|
/ handle.globalsound,
|
|
stopsound = cmd(D)
|
|
/ handle.stopsound,
|
|
stopsoundvar = cmd(R)
|
|
/ handle.stopsound,
|
|
soundonce = cmd(D)
|
|
/ handle.soundonce,
|
|
soundoncevar = cmd(R)
|
|
/ handle.soundonce,
|
|
stopactorsound = cmd(R,R)
|
|
/ "_con._stopactorsound(%1,%2)",
|
|
stopallsounds = cmd()
|
|
/ "_con._stopallsounds()",
|
|
mikesnd = cmd()
|
|
/ format("_con._soundonce(_aci,%s)", SPS".yvel"),
|
|
setactorsoundpitch = cmd(R,R,R)
|
|
/ "_con._setactorsoundpitch(%1,%2,%3)",
|
|
|
|
-- some commands taking defines
|
|
addammo = cmd(D,D) -- NLCF
|
|
/ format("if (%s) then _con.longjmp() end", PLS":addammo(%1,%2)"),
|
|
addweapon = cmd(D,D) -- NLCF
|
|
/ handle.addweapon,
|
|
debris = cmd(D,D)
|
|
/ "_con._debris(_aci, %1, %2)",
|
|
addinventory = cmd(D,D)
|
|
/ format("_con._addinventory(%s,%%1,%%2,_aci)", PLS""),
|
|
guts = cmd(D,D)
|
|
/ "_con._A_DoGuts(_aci,%1,%2)",
|
|
|
|
spawn = cmd(D)
|
|
/ "_con.spawn(_aci,%1)",
|
|
espawn = cmd(D)
|
|
/ "_gv.g_RETURN=_con.spawn(_aci,%1)",
|
|
espawnvar = cmd(R)
|
|
/ "_gv.g_RETURN=_con.spawn(_aci,%1)",
|
|
qspawn = cmd(D)
|
|
/ "_con.spawn(_aci,%1,true)",
|
|
qspawnvar = cmd(R)
|
|
/ "_con.spawn(_aci,%1,true)",
|
|
eqspawn = cmd(D)
|
|
/ "_gv.g_RETURN=_con.spawn(_aci,%1,true)",
|
|
eqspawnvar = cmd(R)
|
|
/ "_gv.g_RETURN=_con.spawn(_aci,%1,true)",
|
|
|
|
angoff = cmd(D)
|
|
/ "spriteext[_aci].angoff=%1",
|
|
angoffvar = cmd(R)
|
|
/ "spriteext[_aci].angoff=%1",
|
|
|
|
-- cont'd
|
|
addkills = cmd(D)
|
|
/ (PLS".actors_killed="..PLS".actors_killed+%1;"..ACS".actorstayput=-1"),
|
|
addphealth = cmd(D)
|
|
/ format("_con._addphealth(%s,_aci,%%1)", PLS""),
|
|
debug = cmd(D)
|
|
/ handle.debug,
|
|
endofgame = cmd(D)
|
|
/ "_con._endofgame(_pli,%1)",
|
|
endoflevel = cmd(D) -- PRE13
|
|
/ "_con._endofgame(_pli,%1)",
|
|
lotsofglass = cmd(D)
|
|
/ "_con._A_SpawnGlass(_aci,%1)",
|
|
mail = cmd(D)
|
|
/ "_con._spawnmany(_aci,4410,%1)", -- TODO: dyntile
|
|
money = cmd(D)
|
|
/ "_con._spawnmany(_aci,1233,%1)", -- TODO: dyntile
|
|
paper = cmd(D)
|
|
/ "_con._spawnmany(_aci,4460,%1)", -- TODO: dyntile
|
|
sleeptime = cmd(D)
|
|
/ ACS".timetosleep=%1",
|
|
|
|
eshoot = cmd(D)
|
|
/ "_gv.g_RETURN=_con._shoot(_aci,%1)",
|
|
eshootvar = cmd(R)
|
|
/ "_gv.g_RETURN=_con._shoot(_aci,%1)",
|
|
ezshoot = cmd(R,D)
|
|
/ "_gv.g_RETURN=_con._shoot(_aci,%2,%1)",
|
|
ezshootvar = cmd(R,R)
|
|
/ "_gv.g_RETURN=_con._shoot(_aci,%2,%1)",
|
|
shoot = cmd(D)
|
|
/ "_con._shoot(_aci,%1)",
|
|
shootvar = cmd(R)
|
|
/ "_con._shoot(_aci,%1)",
|
|
zshoot = cmd(R,D)
|
|
/ "_con._shoot(_aci,%2,%1)",
|
|
zshootvar = cmd(R,R)
|
|
/ "_con._shoot(_aci,%2,%1)",
|
|
|
|
fall = cmd()
|
|
/ "_con._VM_FallSprite(_aci)",
|
|
flash = cmd()
|
|
/ format("_con._flash(%s,%s)", SPS"", PLS""),
|
|
getlastpal = cmd()
|
|
/ "_con._getlastpal(_aci)",
|
|
insertspriteq = cmd()
|
|
/ "_con._addtodelqueue(_aci)",
|
|
killit = cmd() -- NLCF
|
|
/ "_con.killit()",
|
|
nullop = cmd()
|
|
/ "", -- NOTE: really generate no code
|
|
pkick = cmd()
|
|
/ format("_con._pkick(%s,%s)", PLS"", ACS""),
|
|
pstomp = cmd()
|
|
/ PLS":stomp(_aci)",
|
|
resetactioncount = cmd()
|
|
/ ACS":reset_acount()",
|
|
resetcount = cmd()
|
|
/ ACS":set_count(0)",
|
|
resetplayer = cmd() -- NLCF
|
|
/ "if (_con._VM_ResetPlayer2(_pli,_aci)) then _con.longjmp() end",
|
|
respawnhitag = cmd()
|
|
/ format("_con._respawnhitag(%s)", SPS""),
|
|
tip = cmd()
|
|
/ PLS".tipincs=26",
|
|
tossweapon = cmd()
|
|
/ "", -- TODO_MP
|
|
wackplayer = cmd()
|
|
/ PLS":wack()",
|
|
|
|
-- player/sprite searching
|
|
findplayer = cmd(W)
|
|
/ "_gv.g_RETURN,%1=_con._findplayer(_pli,_aci)", -- player index, distance
|
|
findotherplayer = cmd(W)
|
|
/ "_gv.g_RETURN,%1=0,0x7fffffff", -- TODO_MP
|
|
findnearspritezvar = cmd(D,R,R,W)
|
|
/ "%4=_con._findnear(_aci,true,'z',%1,%2,%3)",
|
|
findnearspritez = cmd(D,D,D,W)
|
|
/ "%4=_con._findnear(_aci,true,'z',%1,%2,%3)",
|
|
findnearsprite3dvar = cmd(D,R,W)
|
|
/ "%3=_con._findnear(_aci,true,'d3',%1,%2)",
|
|
findnearsprite3d = cmd(D,D,W)
|
|
/ "%3=_con._findnear(_aci,true,'d3',%1,%2)",
|
|
findnearspritevar = cmd(D,R,W)
|
|
/ "%3=_con._findnear(_aci,true,'d2',%1,%2)",
|
|
findnearsprite = cmd(D,D,W)
|
|
/ "%3=_con._findnear(_aci,true,'d2',%1,%2)",
|
|
findnearactorzvar = cmd(D,R,R,W)
|
|
/ "%4=_con._findnear(_aci,false,'z',%1,%2,%3)",
|
|
findnearactorz = cmd(D,D,D,W)
|
|
/ "%4=_con._findnear(_aci,false,'z',%1,%2,%3)",
|
|
findnearactor3dvar = cmd(D,R,W)
|
|
/ "%3=_con._findnear(_aci,false,'d3',%1,%2)",
|
|
findnearactor3d = cmd(D,D,W)
|
|
/ "%3=_con._findnear(_aci,false,'d3',%1,%2)",
|
|
findnearactorvar = cmd(D,R,W)
|
|
/ "%3=_con._findnear(_aci,false,'d2',%1,%2)",
|
|
findnearactor = cmd(D,D,W)
|
|
/ "%3=_con._findnear(_aci,false,'d2',%1,%2)",
|
|
|
|
-- quotes
|
|
qsprintf = sp1 * tok.rvar * sp1 * tok.rvar * (sp1 * tok.rvar)^-32
|
|
/ handle.qsprintf,
|
|
qgetsysstr = cmd(R,R)
|
|
/ "_con._qgetsysstr(%1,%2,_pli)",
|
|
qstrcat = cmd(R,R)
|
|
/ "_con._qstrcat(%1,%2)",
|
|
qstrcpy = cmd(R,R)
|
|
/ "_con._qstrcpy(%1,%2)",
|
|
qstrlen = cmd(W,R)
|
|
/ "%1=_con._qstrlen(%2)",
|
|
qstrncat = cmd(R,R)
|
|
/ handle.NYI,
|
|
qsubstr = cmd(R,R)
|
|
/ handle.NYI,
|
|
quote = cmd(D)
|
|
/ "_con._quote(_pli,%1)",
|
|
userquote = cmd(R)
|
|
/ "_con._userquote(%1)",
|
|
getkeyname = cmd(R,R,R)
|
|
/ "_con._getkeyname(%1,%2,%3)",
|
|
getpname = cmd(R,R) -- THISACTOR
|
|
/ handle.NYI,
|
|
|
|
-- array stuff
|
|
-- TODO: handle system gamearrays. Right now, the generated code will be wrong.
|
|
copy = sp1 * tok.gamearray * arraypat * sp1 * tok.gamearray * arraypat * sp1 * tok.rvar
|
|
/ "%1:copyto(%2,%3,%4,%5)",
|
|
setarray = sp1 * tok.gamearray * arraypat * sp1 * tok.rvar
|
|
/ "%1[%2]=%3",
|
|
resizearray = cmd(GARI,R)
|
|
/ "%1:resize(%2)",
|
|
getarraysize = cmd(GARI,W)
|
|
/ "%2=%1._size",
|
|
readarrayfromfile = cmd(GARI,D)
|
|
/ "%1:read(%2,nil)", -- false: error on no file, nil: don't.
|
|
writearraytofile = cmd(GARI,D)
|
|
/ "%1:write(%2)",
|
|
|
|
-- Persistence
|
|
clearmapstate = cmd(R)
|
|
/ handle.NYI,
|
|
loadmapstate = cmd()
|
|
/ "_con._loadmapstate()",
|
|
savemapstate = cmd()
|
|
/ "_con._savemapstate()",
|
|
savegamevar = cmd(I)
|
|
/ function(id) return handle.RSgamevar(id, true) end,
|
|
readgamevar = cmd(I)
|
|
/ function(id) return handle.RSgamevar(id, false) end,
|
|
savenn = cmd(D)
|
|
/ handle.dynNYI,
|
|
save = cmd(D)
|
|
/ handle.dynNYI,
|
|
|
|
addlogvar = cmd(R)
|
|
/ handle.addlogvar,
|
|
addlog = cmd() * #sp1
|
|
/ handle.addlog,
|
|
addweaponvar = cmd(R,R) -- NLCF
|
|
/ handle.addweapon,
|
|
cansee = cmd(R,R,R,R,R,R,R,R,W)
|
|
/ "%9=cansee(_IV(1,%1,%2,%3),%4, _IV(2,%5,%6,%7),%8) and 1 or 0",
|
|
canseespr = cmd(R,R,W)
|
|
/ "%3=_con._canseespr(%1,%2)",
|
|
changespritesect = cmd(R,R)
|
|
/ "sprite.changesect(%1,%2,true)",
|
|
changespritestat = cmd(R,R)
|
|
/ "sprite.changestat(%1,%2,true)",
|
|
displayrand = cmd(W)
|
|
/ "%1=_con._displayrand(32767)",
|
|
displayrandvar = cmd(W,D)
|
|
/ "%1=_con._displayrand(%2)",
|
|
displayrandvarvar = cmd(W,R)
|
|
/ "%1=_con._displayrand(%2)",
|
|
dist = cmd(W,R,R)
|
|
/ "%1=_xmath.dist(sprite[%2],sprite[%3])",
|
|
ldist = cmd(W,R,R)
|
|
/ "%1=_xmath.ldist(sprite[%2],sprite[%3])",
|
|
dragpoint = cmd(R,R,R)
|
|
/ "wall.dragto(%1,_IV(1,%2,%3,0))",
|
|
rotatepoint = cmd(R,R,R,R,R,W,W)
|
|
/ "%6,%7=_con._rotatepoint(%1,%2,%3,%4,%5)",
|
|
|
|
-- collision detection etc.
|
|
hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R) -- 7R 6W 1R
|
|
/ handle.hitscan,
|
|
clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R) -- 3W 1R 1W 6R
|
|
/ function(...) return handle.clipmove(0, ...) end,
|
|
clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R) -- 3W 1R 1W 6R
|
|
/ function(...) return handle.clipmove(1, ...) end,
|
|
lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W) -- 10R 4W
|
|
/ handle.NYI,
|
|
rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W) -- 10R 4W
|
|
/ handle.NYI,
|
|
movesprite = cmd(R,R,R,R,R,W)
|
|
/ "%6=_con._movesprite(%1,%2,%3,%4,%5)",
|
|
neartag = cmd(R,R,R,R,R,W,W,W,W,R,R) -- 5R 4W 2R
|
|
/ handle.neartag,
|
|
getzrange = cmd(R,R,R,R,W,W,W,W,R,R)
|
|
/ handle.getzrange,
|
|
|
|
-- screen text and numbers display
|
|
gametext = cmd(R,R,R,R,R,R,R,R,R,R,R) -- 11 R
|
|
/ function(...)
|
|
return format("_con._gametext("..n_s_fmt(11)..",65536)", ...)
|
|
end,
|
|
gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12 R
|
|
/ function(...)
|
|
return format("_con._gametext("..n_s_fmt(12)..")", ...)
|
|
end,
|
|
digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R) -- 11R
|
|
/ function(...)
|
|
return format("_con._digitalnumber("..n_s_fmt(11)..",65536)", ...)
|
|
end,
|
|
digitalnumberz = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12R
|
|
/ function(...)
|
|
return format("_con._digitalnumber("..n_s_fmt(12)..")", ...)
|
|
end,
|
|
minitext = cmd(R,R,R,R,R)
|
|
/ "_con._minitext(%1,%2,%3,%4,%5)",
|
|
|
|
palfrom = (sp1 * tok.define)^-4
|
|
/ handle.palfrom,
|
|
|
|
activatebysector = cmd(R,R)
|
|
/ "_con._activatebysector(%1,%2)",
|
|
activate = cmd(D) -- PRE13, THISACTOR already translated to cur. player
|
|
/ "_con._operateactivators(%d,_pli)",
|
|
operateactivators = cmd(R,R) -- THISACTOR
|
|
/ function(tag, pli)
|
|
return format("_con._operateactivators(%s,%s)", tag, thisactor_to_pli(pli))
|
|
end,
|
|
operatesectors = cmd(R,R)
|
|
/ "_con._operatesectors(%1,%2)",
|
|
operate = cmd() * #sp1
|
|
/ "_con._operate(_aci)",
|
|
|
|
myos = cmd(R,R,R,R,R)
|
|
/ "_con._myos(%1,%2,65536,%3,%4,%5)",
|
|
myosx = cmd(R,R,R,R,R)
|
|
/ "_con._myos(%1,%2,32768,%3,%4,%5)",
|
|
myospal = cmd(R,R,R,R,R,R)
|
|
/ "_con._myos(%1,%2,65536,%3,%4,%5,%6)",
|
|
myospalx = cmd(R,R,R,R,R,R)
|
|
/ "_con._myos(%1,%2,32768,%3,%4,%5,%6)",
|
|
|
|
headspritesect = cmd(W,R)
|
|
/ "%1=sprite._headspritesect[%2]",
|
|
headspritestat = cmd(W,R)
|
|
/ "%1=sprite._headspritestat[%2]",
|
|
nextspritesect = cmd(W,R)
|
|
/ "%1=sprite._nextspritesect[%2]",
|
|
nextspritestat = cmd(W,R)
|
|
/ "%1=sprite._nextspritestat[%2]",
|
|
prevspritesect = cmd(W,R)
|
|
/ "%1=sprite._prevspritesect[%2]",
|
|
prevspritestat = cmd(W,R)
|
|
/ "%1=sprite._prevspritestat[%2]",
|
|
|
|
-- NOTE: Yup, it's also an inner command. Do this one concession to
|
|
-- cleanness for backward compatibility (e.g. Sonic3D v0.3).
|
|
definequote = sp1 * tok.define * newline_term_string
|
|
/ Cmd.definequote,
|
|
|
|
redefinequote = sp1 * tok.define * newline_term_string
|
|
/ function(qnum, qstr) return format("_con._definequote(%d,%q)", qnum, stripws(qstr)) end,
|
|
rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12R
|
|
/ handle.rotatesprite,
|
|
rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12R
|
|
/ handle.rotatesprite16,
|
|
rotatespritea = cmd(R,R,R,R,R,R,R,R,R,R,R,R,R) -- 13R
|
|
/ handle.rotatespritea,
|
|
sectorofwall = cmd(W,R,R)
|
|
/ handle.NYI,
|
|
sectclearinterpolation = cmd(R)
|
|
/ "_con._togglesectinterp(%1,0)",
|
|
sectsetinterpolation = cmd(R)
|
|
/ "_con._togglesectinterp(%1,1)",
|
|
|
|
sectgethitag = cmd()
|
|
/ (CSV".HITAG=sector["..SPS".sectnum].hitag"),
|
|
sectgetlotag = cmd()
|
|
/ (CSV".LOTAG=sector["..SPS".sectnum].lotag"),
|
|
spgethitag = cmd()
|
|
/ (CSV".HITAG="..SPS".hitag"),
|
|
spgetlotag = cmd()
|
|
/ (CSV".LOTAG="..SPS".lotag"),
|
|
gettextureceiling = cmd()
|
|
/ (CSV".TEXTURE=sector["..SPS".sectnum].ceilingpicnum"),
|
|
gettexturefloor = cmd()
|
|
/ (CSV".TEXTURE=sector["..SPS".sectnum].floorpicnum"),
|
|
|
|
startlevel = cmd(R,R)
|
|
/ "_con._startlevel(%1,%2)",
|
|
starttrack = cmd(D)
|
|
/ "_con._starttrack(%1)",
|
|
starttrackvar = cmd(R)
|
|
/ "_con._starttrack(%1)",
|
|
|
|
setaspect = cmd(R,R)
|
|
/ "_con._setaspect(%1,%2)",
|
|
showview = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
|
|
/ "", -- TODO
|
|
showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
|
|
/ "", -- TODO
|
|
smaxammo = cmd(R,R)
|
|
/ PLS".max_ammo_amount[%1]=%2",
|
|
gmaxammo = cmd(R,W)
|
|
/ ("%2="..PLS".max_ammo_amount[%1]"),
|
|
spriteflags = cmd(R) -- also see outer
|
|
/ ACS".flags=%1",
|
|
ssp = cmd(R,R)
|
|
/ handle.NYI,
|
|
setsprite = cmd(R,R,R,R)
|
|
/ "sprite[%1]:setpos(_IV(1,%2,%3,%4))",
|
|
updatesector = cmd(R,R,W)
|
|
/ format("%%3=updatesector(_IV(1,%%1,%%2,0),%s)", SPS".sectnum"),
|
|
updatesectorz = cmd(R,R,R,W)
|
|
/ format("%%4=updatesectorz(_IV(1,%%1,%%2,%%3),%s)", SPS".sectnum"),
|
|
|
|
getactorangle = cmd(W)
|
|
/ ("%1="..SPS".ang"),
|
|
setactorangle = cmd(R)
|
|
/ SPS".ang=_band(%1,2047)",
|
|
getplayerangle = cmd(W)
|
|
/ ("%1="..PLS".ang"),
|
|
setplayerangle = cmd(R)
|
|
/ PLS".ang=_band(%1,2047)",
|
|
getangletotarget = cmd(W)
|
|
/ "%1=_con._angtotarget(_aci)",
|
|
|
|
getceilzofslope = cmd(R,R,R,W)
|
|
/ "%4=sector[%1]:ceilingzat(_IV(1,%2,%3,0))",
|
|
getflorzofslope = cmd(R,R,R,W)
|
|
/ "%4=sector[%1]:floorzat(_IV(1,%2,%3,0))",
|
|
getcurraddress = cmd(W)
|
|
/ handle.NYI, -- will never be
|
|
getticks = cmd(W)
|
|
/ "%1=_gv.getticks()",
|
|
gettimedate = cmd(W,W,W,W,W,W,W,W)
|
|
/ "%1,%2,%3,%4,%5,%6,%7,%8=_con._gettimedate()",
|
|
}
|
|
|
|
local Cif = {
|
|
ifai = cmd(AI)
|
|
/ ACS":has_ai(%1)",
|
|
ifaction = cmd(AC)
|
|
/ ACS":has_action(%1)",
|
|
ifmove = cmd(MV)
|
|
/ ACS":has_move(%1)",
|
|
|
|
ifrnd = cmd(D)
|
|
/ "_con.rnd(%1)",
|
|
ifpdistl = cmd(D) -- DEFER
|
|
/ function(val) return { "_dist<"..val, nil, "_con._sleepcheck(_aci,_dist)" } end,
|
|
ifpdistg = cmd(D) -- DEFER
|
|
/ function(val) return { "_dist>"..val, nil, "_con._sleepcheck(_aci,_dist)" } end,
|
|
ifactioncount = cmd(D)
|
|
/ ACS":get_acount()>=%1",
|
|
ifcount = cmd(D)
|
|
/ ACS":get_count()>=%1",
|
|
ifactor = cmd(D)
|
|
/ SPS".picnum==%1",
|
|
ifstrength = cmd(D)
|
|
/ SPS".extra<=%1",
|
|
ifspawnedby = cmd(D)
|
|
/ ACS".picnum==%1",
|
|
ifwasweapon = cmd(D)
|
|
/ ACS".picnum==%1",
|
|
ifgapzl = cmd(D) -- factor into a con.* function?
|
|
/ format("_arsh(%s-%s,8)<%%1", ACS".floorz", ACS".ceilingz"),
|
|
iffloordistl = cmd(D)
|
|
/ format("(%s-%s)<=256*%%1", ACS".floorz", SPS".z"),
|
|
ifceilingdistl = cmd(D)
|
|
/ format("(%s-%s)<=256*%%1", SPS".z", ACS".ceilingz"),
|
|
ifphealthl = cmd(D)
|
|
/ format("sprite[%s].extra<%%1", PLS".i"),
|
|
ifplayersl = cmd(D) -- PRE13
|
|
/ "1<%1", -- TODO_MP
|
|
ifspritepal = cmd(D)
|
|
/ SPS".pal==%1",
|
|
ifgotweaponce = cmd(D)
|
|
/ "false", -- TODO_MP
|
|
ifangdiffl = cmd(D)
|
|
/ format("_con._angdiffabs(%s,%s)<=%%1", PLS".ang", SPS".ang"),
|
|
ifsound = cmd(D)
|
|
/ "_con._soundplaying(_aci,%1)",
|
|
ifpinventory = cmd(D,D)
|
|
/ format("_con._checkpinventory(%s,%%1,%%2,_aci)", PLS""),
|
|
|
|
ifvarl = cmd(R,D)
|
|
/ "%1<%2",
|
|
ifvarg = cmd(R,D)
|
|
/ "%1>%2",
|
|
ifvare = cmd(R,D)
|
|
/ "%1==%2",
|
|
ifvarn = cmd(R,D)
|
|
/ "%1~=%2",
|
|
ifvarand = cmd(R,D)
|
|
/ "_band(%1,%2)~=0",
|
|
ifvaror = cmd(R,D)
|
|
/ "_bor(%1,%2)~=0",
|
|
ifvarxor = cmd(R,D)
|
|
/ "_bxor(%1,%2)~=0",
|
|
ifvareither = cmd(R,D)
|
|
/ "%1~=0 or %2~=0",
|
|
|
|
ifvarvarl = cmd(R,R)
|
|
/ "%1<%2",
|
|
ifvarvarg = cmd(R,R)
|
|
/ "%1>%2",
|
|
ifvarvare = cmd(R,R)
|
|
/ "%1==%2",
|
|
ifvarvarn = cmd(R,R)
|
|
/ "%1~=%2",
|
|
ifvarvarand = cmd(R,R)
|
|
/ "_band(%1,%2)~=0",
|
|
ifvarvaror = cmd(R,R)
|
|
/ "_bor(%1,%2)~=0",
|
|
ifvarvarxor = cmd(R,R)
|
|
/ "_bxor(%1,%2)~=0",
|
|
ifvarvareither = cmd(R,R)
|
|
/ "%1~=0 or %2~=0",
|
|
|
|
ifactorsound = cmd(R,R)
|
|
/ "_con._soundplaying(%1,%2)",
|
|
|
|
ifp = (sp1 * tok.define)^1
|
|
/ function (...) return format("_con._ifp(%d,_pli,_aci)", bit.bor(...)) end,
|
|
ifsquished = cmd()
|
|
/ "_con._squished(_aci,_pli)",
|
|
ifserver = cmd()
|
|
/ "false", -- TODO_MP
|
|
ifrespawn = cmd()
|
|
/ format("_con._checkrespawn(%s)", SPS""),
|
|
ifoutside = cmd()
|
|
/ format("_band(sector[%s].ceilingstat,1)~=0", SPS".sectnum"),
|
|
ifonwater = cmd()
|
|
/ format("sector[%s].lotag==1 and _math.abs(%s-sector[%s].floorz)<32*256",
|
|
SPS".sectnum", SPS".z", SPS".sectnum"),
|
|
ifnotmoving = cmd()
|
|
/ "_band(actor[_aci]._movflag,49152)>16384",
|
|
ifnosounds = cmd()
|
|
/ "not _con._ianysound(_aci)",
|
|
ifmultiplayer = cmd()
|
|
/ "false", -- TODO_MP
|
|
ifinwater = cmd()
|
|
/ format("sector[%s].lotag==2", SPS".sectnum"),
|
|
ifinspace = cmd()
|
|
/ format("_con._checkspace(%s,false)", SPS".sectnum"),
|
|
ifinouterspace = cmd()
|
|
/ format("_con._checkspace(%s,true)", SPS".sectnum"),
|
|
ifhitweapon = cmd()
|
|
/ "_con._A_IncurDamage(_aci)>=0",
|
|
ifhitspace = cmd()
|
|
/ "_con._testkey(_pli,29)", -- XXX
|
|
ifdead = cmd()
|
|
/ SPS".extra<=0",
|
|
ifclient = cmd()
|
|
/ "false", -- TODO_MP
|
|
ifcanshoottarget = cmd()
|
|
/ "_con._canshoottarget(_dist,_aci)",
|
|
ifcanseetarget = cmd() -- DEFER -- XXX: 1536 is SLEEPTIME
|
|
/ function()
|
|
return { format("_con._canseetarget(%s,%s)", SPS"", PLS""), ACS".timetosleep=1536" }
|
|
end,
|
|
ifcansee = cmd() * #sp1
|
|
/ format("_con._cansee(_aci,%s)", PLS""),
|
|
ifbulletnear = cmd()
|
|
/ "_con._bulletnear(_aci)",
|
|
ifawayfromwall = cmd()
|
|
/ format("_con._awayfromwall(%s,108)", SPS""),
|
|
ifactornotstayput = cmd()
|
|
/ ACS".actorstayput==-1",
|
|
}
|
|
|
|
|
|
----==== Tracing and reporting ====----
|
|
|
|
-- g_newlineidxs will contain the 1-based file offsets to "\n" characters
|
|
local g_newlineidxs = {}
|
|
|
|
-- Returns index into the sorted table tab such that
|
|
-- tab[index] <= searchelt < tab[index+1].
|
|
-- Preconditions:
|
|
-- tab[i] < tab[i+1] for 0 <= i < #tab
|
|
-- tab[0] <= searchelt < tab[#tab]
|
|
-- If #tab is less than 2, returns 0. This plays nicely with newline index
|
|
-- tables like { [0]=0, [1]=len+1 }, e.g. if the file doesn't contain any.
|
|
local function bsearch(tab, searchelt)
|
|
-- printf("bsearch(tab, %d)", searchelt)
|
|
local l, r = 0, #tab
|
|
local i
|
|
|
|
if (r < 2) then
|
|
return 0
|
|
end
|
|
|
|
while (l ~= r) do
|
|
i = l + math.ceil((r-l)/2) -- l < i <= r
|
|
assert(l < i and i <= r)
|
|
local elt = tab[i]
|
|
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
|
|
|
if (searchelt == elt) then
|
|
return i
|
|
end
|
|
|
|
if (searchelt < elt) then
|
|
r = i-1
|
|
else -- (searchelt > elt)
|
|
l = i
|
|
end
|
|
end
|
|
|
|
-- printf("return tab[%d]=%d", l, tab[l])
|
|
return l
|
|
end
|
|
|
|
function getlinecol(pos) -- local
|
|
assert(type(pos)=="number")
|
|
local line = bsearch(g_newlineidxs, pos)
|
|
assert(line and g_newlineidxs[line]<=pos and pos<g_newlineidxs[line+1])
|
|
local col = pos-g_newlineidxs[line]
|
|
return line+1, col-1
|
|
end
|
|
|
|
-- A generic trace function, prints a position together with the match content.
|
|
-- The 'doit' parameter can be used to temporarily enable/disable a particular
|
|
-- tracing function.
|
|
local function TraceFunc(pat, label, doit)
|
|
assert(doit ~= nil)
|
|
pat = Pat(pat)
|
|
|
|
if (doit) then
|
|
local function tfunc(subj, pos, a)
|
|
printf("%s:%s: %s", linecolstr(pos), label, a)
|
|
return true
|
|
end
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
elseif (label=="kw") then -- HACK
|
|
local function tfunc(subj, pos, a)
|
|
g_lastkwpos = pos
|
|
g_lastkw = a
|
|
return true
|
|
end
|
|
-- XXX: is there a better way?
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
local function BadIdent(pat)
|
|
local function tfunc(subj, pos, a)
|
|
if (g_warn["bad-identifier"] and not g_badids[a]) then
|
|
warnprintf("bad identifier: %s", a)
|
|
g_badids[a] = true
|
|
end
|
|
return true
|
|
end
|
|
return lpeg.Cmt(Pat(pat), tfunc)
|
|
end
|
|
|
|
-- These are tracers for specific patterns which can be disabled
|
|
-- if desired.
|
|
local function Keyw(kwname) return TraceFunc(kwname, "kw", false) end
|
|
--local function NotKeyw(text) return TraceFunc(text, "!kw", false) end
|
|
--local function Ident(idname) return TraceFunc(idname, "id", false) end
|
|
local function Stmt(cmdpat) return TraceFunc(cmdpat, "st", false) end
|
|
|
|
--local function Temp(kwname) return TraceFunc(kwname, "temp", true) end
|
|
--Cinner["myosx"] = Temp(Cinner["myosx"])
|
|
|
|
----==== Translator continued ====----
|
|
local function attachlinenum(capts, pos)
|
|
capts[1] = capts[1].."--"..getlinecol(pos)
|
|
return capts[1]
|
|
end
|
|
|
|
local function after_inner_cmd_Cmt(subj, pos, ...)
|
|
if (g_numerrors == inf) then
|
|
return nil
|
|
end
|
|
|
|
local capts = {...}
|
|
assert(type(capts[1])=="string" and capts[2]==nil)
|
|
return true, attachlinenum(capts, pos)
|
|
end
|
|
|
|
local function after_if_cmd_Cmt(subj, pos, ...)
|
|
if (g_numerrors == inf) then
|
|
return nil
|
|
end
|
|
|
|
local capts = {...}
|
|
assert(capts[1] ~= nil)
|
|
assert(#capts <= 3)
|
|
|
|
for i=#capts,1, -1 do
|
|
assert(type(capts[i])=="string" or type(capts[i])=="table")
|
|
end
|
|
|
|
-- IF_LINE_NUMBERING
|
|
local firstistab = (type(capts[1])=="table")
|
|
attachlinenum(firstistab and capts[1] or capts, pos)
|
|
|
|
return true, unpack(capts)
|
|
end
|
|
|
|
local function after_cmd_Cmt(subj, pos, ...)
|
|
if (g_numerrors == inf) then
|
|
-- print("Aborting parsing...")
|
|
return nil -- make the match fail, bail out of parsing
|
|
end
|
|
|
|
return true -- don't return any captures
|
|
end
|
|
|
|
-- Attach the command names at the front!
|
|
local function attachnames(kwtab, matchtimefunc)
|
|
for cmdname,cmdpat in pairs(kwtab) do
|
|
-- The match-time function capture at the end is so that every command
|
|
-- acts as a barrier to captures to delay (but not fully prevent) stack
|
|
-- overflow (and to make lpeg.match return a subject position at the
|
|
-- end)
|
|
local newpat = Keyw(cmdname) * cmdpat
|
|
if (cmdname~="break") then
|
|
kwtab[cmdname] = lpeg.Cmt(newpat, matchtimefunc)
|
|
else
|
|
-- Must not attack a Cmt to "break" because it would break the
|
|
-- while/switch sequencing.
|
|
kwtab[cmdname] = newpat
|
|
end
|
|
end
|
|
end
|
|
|
|
attachnames(Couter, after_cmd_Cmt)
|
|
attachnames(Cinner, after_inner_cmd_Cmt)
|
|
attachnames(Cif, after_if_cmd_Cmt)
|
|
|
|
|
|
-- Takes one or more tables and +'s all its patterns together in reverse
|
|
-- lexicographical order.
|
|
-- Each such PATTAB must be a table that maps command names to their patterns.
|
|
local function all_alt_pattern(...)
|
|
local cmds = {}
|
|
|
|
local args = {...}
|
|
assert(#args <= 2)
|
|
|
|
for argi=1,#args do
|
|
local pattab = args[argi]
|
|
|
|
-- pairs() iterates in undefined order, so we first fill in the names...
|
|
for cmdname,_ in pairs(pattab) do
|
|
cmds[#cmds+1] = cmdname
|
|
end
|
|
end
|
|
|
|
-- ...and then sort them in ascending lexicographical order
|
|
table.sort(cmds)
|
|
|
|
local pat = Pat(false)
|
|
|
|
for i=1,#cmds do
|
|
local ourpat = args[1][cmds[i]] or args[2][cmds[i]]
|
|
-- shorter commands go at the end!
|
|
pat = pat + ourpat
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
-- actor ORGANTIC is greeting!
|
|
function on.lonely_else(pos)
|
|
pwarnprintf(pos, "found `else' with no `if'")
|
|
end
|
|
|
|
local con_inner_command = all_alt_pattern(Cinner)
|
|
local con_if_begs = all_alt_pattern(Cif)
|
|
|
|
local lone_else = (POS() * "else" * sp1)/on.lonely_else
|
|
|
|
local stmt_list = Var("stmt_list")
|
|
-- possibly empty statement list:
|
|
local stmt_list_or_eps = lpeg.Ct((stmt_list * sp1)^-1)
|
|
local stmt_list_nosp_or_eps = lpeg.Ct((stmt_list * (sp1 * stmt_list)^0)^-1)
|
|
|
|
-- Reused LPeg patterns
|
|
local common = {}
|
|
|
|
-- common to actor and useractor: <name/tilenum> [<strength> [<action> [<move> [<flags>... ]]]]
|
|
common.actor_end = sp1 * lpeg.Ct(tok.define *
|
|
(sp1 * tok.define *
|
|
(sp1 * tok.action *
|
|
(sp1 * tok.move *
|
|
(sp1 * tok.define)^0
|
|
)^-1
|
|
)^-1
|
|
)^-1)
|
|
* sp1 * stmt_list_or_eps * "enda"
|
|
|
|
common.block_begin = lpeg.Cc(nil) / function()
|
|
g_switchCode = {}
|
|
end
|
|
|
|
common.block_end = lpeg.Cc(nil) / function()
|
|
if (#g_switchCode > 0) then
|
|
addcode(g_switchCode)
|
|
end
|
|
g_switchCode = nil
|
|
end
|
|
|
|
--== block delimiters (no syntactic recursion) ==--
|
|
local Cblock = {
|
|
-- actor (...)
|
|
actor = POS() * lpeg.Cc(nil) * common.actor_end / on.actor_end,
|
|
-- useractor <actortype> (...)
|
|
useractor = POS() * sp1 * tok.define * common.actor_end / on.actor_end,
|
|
-- eventloadactor <name/tilenum>
|
|
eventloadactor = POS() * sp1 * tok.define * sp1 * stmt_list_or_eps * "enda"
|
|
/ on.eventloadactor_end,
|
|
|
|
onevent = POS() * sp1 * tok.define * sp1 * stmt_list_or_eps * "endevent"
|
|
/ on.event_end,
|
|
|
|
state = POS() * sp1 * (lpeg.Cmt(tok.identifier, on.state_begin_Cmt))
|
|
* sp1 * stmt_list_or_eps * tok.state_ends
|
|
/ on.state_end,
|
|
}
|
|
|
|
for cmdname, cmdpat in pairs(Cblock) do
|
|
Cblock[cmdname] = common.block_begin * cmdpat * common.block_end
|
|
end
|
|
|
|
attachnames(Cblock, after_cmd_Cmt)
|
|
|
|
|
|
local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0
|
|
|
|
-- CON isaltok also has chars in "{}.", but these could potentially
|
|
-- interfere with *CON* syntax. The "]" is so that the number in e.g. array[80]
|
|
-- isn't considered a broken identifier.
|
|
-- "-" is somewhat problematic, but we allow it only as 2nd and up character, so
|
|
-- there's no ambiguity with unary minus. (Commands must be separated by spaces
|
|
-- in CON, so a trailing "-" is "OK", too.)
|
|
-- This is broken in itself, so we ought to make a compatibility/modern CON switch.
|
|
local t_broken_identifier = BadIdent(-((tok.number + t_good_identifier) * (sp1 + Set("[]:"))) *
|
|
(alphanum + Set(BAD_ID_CHARS0)) * (alphanum + Set(BAD_ID_CHARS1))^0)
|
|
|
|
---
|
|
local function do_flatten_codetab(code, intotab)
|
|
for i=1,math.huge do
|
|
local elt = code[i]
|
|
|
|
if (type(elt)=="string") then
|
|
intotab[#intotab+1] = elt
|
|
elseif (type(elt)=="table") then
|
|
do_flatten_codetab(elt, intotab)
|
|
else
|
|
assert(elt==nil)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Return a "string buffer" table that can be table.concat'ed
|
|
-- to get the code string.
|
|
local function flatten_codetab(codetab)
|
|
local tmpcode = {}
|
|
do_flatten_codetab(codetab, tmpcode)
|
|
return tmpcode
|
|
end
|
|
|
|
function on.if_else_end(ifconds, ifstmt, elsestmt, ...)
|
|
assert(#{...}==0)
|
|
assert(type(ifconds)=="table" and #ifconds>=1)
|
|
|
|
-- A condition may be a table carrying "deferred" code to add either
|
|
-- [1] after the 'if' or
|
|
-- [2] after the whole if/else block.
|
|
-- In CON, it's always the same code for the same kind of "deferedness",
|
|
-- and it's always idempotent (executing it multiple times has the same
|
|
-- effect as executing it once), so generate code for it only once, too.
|
|
local deferred = { nil, nil }
|
|
local linenum = ""
|
|
|
|
local ifcondstr = {}
|
|
for i=1,#ifconds do
|
|
local cond = ifconds[i]
|
|
local hasmore = type(cond=="table")
|
|
|
|
ifcondstr[i] = hasmore and cond[1] or cond
|
|
assert(type(ifcondstr[i])=="string")
|
|
|
|
-- IF_LINE_NUMBERING
|
|
local tlinum = assert(ifcondstr[i]:match("^.*(%-%-[0-9]+)$"))
|
|
ifcondstr[i] = assert(ifcondstr[i]:match("^(.*)%-%-[0-9]+$"))
|
|
if (linenum == "") then
|
|
linenum = tlinum
|
|
end
|
|
|
|
if (hasmore) then
|
|
for i=1,2 do
|
|
if (deferred[i]==nil) then
|
|
deferred[i] = cond[i+1]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Construct a string of ANDed conditions
|
|
local conds = "(" .. table.concat(ifcondstr, ")and(") .. ")"
|
|
|
|
local code = {
|
|
format("if %s then%s", conds, linenum),
|
|
assert(ifstmt),
|
|
}
|
|
|
|
code[#code+1] = deferred[1]
|
|
|
|
if (elsestmt~=nil) then
|
|
local elseifp = false
|
|
|
|
if (type(elsestmt)=="table") then
|
|
elsestmt = flatten_codetab(elsestmt)
|
|
|
|
if (#elsestmt>=2 and elsestmt[1]:match("^if ") and elsestmt[#elsestmt]=="end") then
|
|
elsestmt[1] = elsestmt[1]:sub(4)
|
|
elsestmt[#elsestmt] = nil
|
|
elseifp = true
|
|
end
|
|
end
|
|
|
|
code[#code+1] = elseifp and "elseif" or "else"
|
|
code[#code+1] = elsestmt
|
|
end
|
|
|
|
code[#code+1] = "end"
|
|
code[#code+1] = deferred[2]
|
|
|
|
return code
|
|
end
|
|
|
|
function on.while_begin(v1, v2)
|
|
table.insert(g_isWhile, true)
|
|
return format("while (%s~=%s) do", v1, v2)
|
|
end
|
|
|
|
function on.while_end()
|
|
local whilenum = #g_isWhile
|
|
table.remove(g_isWhile)
|
|
return format("::l%d:: end", whilenum)
|
|
end
|
|
|
|
function on.switch_begin()
|
|
table.insert(g_isWhile, false)
|
|
end
|
|
|
|
function on.switch_end(testvar, blocks)
|
|
local SW = format("_SW[%d]", g_switchCount)
|
|
local swcode = { format("%s={", SW) }
|
|
local have = {}
|
|
local havedefault = false
|
|
|
|
table.remove(g_isWhile)
|
|
|
|
for i=1,#blocks do
|
|
local block = blocks[i]
|
|
assert(#block >= 1)
|
|
local isdefault = (#block==1)
|
|
local index = isdefault and "'default'" or tostring(block[1])
|
|
|
|
if (have[index]) then
|
|
if (isdefault) then
|
|
errprintf("duplicate 'default' block in switch statement")
|
|
return "_INVALIDSW()"
|
|
else
|
|
warnprintf("duplicate case %s in switch statement", index)
|
|
end
|
|
end
|
|
have[index] = true
|
|
|
|
swcode[#swcode+1] = format("[%s]=function(_aci,_pli,_dist)", index)
|
|
swcode[#swcode+1] = get_cache_sap_code()
|
|
-- insert the case/default code:
|
|
swcode[#swcode+1] = block[#block]
|
|
swcode[#swcode+1] = "end,"
|
|
end
|
|
|
|
swcode[#swcode+1] = "}"
|
|
|
|
-- insert additional case test numbers (e.g. case 0: >>> case 1 <<<: <code...>)
|
|
for i=1,#blocks do
|
|
local block = blocks[i]
|
|
for j=2,#block-1 do
|
|
local index = tostring(block[j])
|
|
swcode[#swcode+1] = format("%s[%d]=%s[%d]", SW, index, SW, tostring(block[1]))
|
|
end
|
|
end
|
|
|
|
assert(g_switchCode ~= nil)
|
|
g_switchCode[#g_switchCode+1] = swcode
|
|
|
|
-- The code for the switch statement itself:
|
|
local code = format("_con._switch(_SW[%d], %s, _aci,_pli,_dist)", g_switchCount, testvar)
|
|
g_switchCount = g_switchCount+1
|
|
return code
|
|
end
|
|
|
|
|
|
--- The final grammar!
|
|
local Grammar = Pat{
|
|
-- The starting symbol.
|
|
-- A translation unit is a (possibly empty) sequence of outer CON
|
|
-- commands, separated by at least one whitespace which may be
|
|
-- omitted at the EOF.
|
|
sp0 * (all_alt_pattern(Couter, Cblock) * sp1)^0,
|
|
|
|
-- Some often-used terminals follow. These appear here because we're
|
|
-- hitting a limit with LPeg else.
|
|
-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
|
|
|
-- NOTE: NW demo (NWSNOW.CON) contains a Ctrl-Z char (decimal 26)
|
|
whitespace = Set(" \t\r\26") + newline + Set("(),;") + comment + linecomment,
|
|
|
|
t_number = POS() * lpeg.C(
|
|
tok.maybe_minus * ((Pat("0x") + "0X") * Range("09", "af", "AF")^1 * Pat("h")^-1
|
|
+ Range("09")^1)
|
|
) / parse_number,
|
|
|
|
t_identifier_all = lpeg.C(t_broken_identifier + t_good_identifier),
|
|
-- NOTE: -conl.keyword alone would be wrong, e.g. "state breakobject":
|
|
-- NOTE 2: The + "[" is so that stuff like
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor[THISACTOR].y y
|
|
-- is parsed correctly. (Compared with this:)
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor [THISACTOR].y y
|
|
-- This is in need of cleanup!
|
|
t_identifier = -(conl.keyword * (sp1 + "[")) * tok.identifier_all,
|
|
-- TODO?: SST TC has e.g. "1267AT", relying on it to be parsed as a number "1267".
|
|
-- However, this conflicts with bad-identifiers, so it should be checked last.
|
|
-- This would also handle LNGA2's "00000000h", though would give problems with
|
|
-- e.g. "800h" (hex 0x800 or decimal 800?).
|
|
t_define = (POS() * lpeg.C(tok.maybe_minus) * tok.identifier / lookup.defined_label) + tok.number,
|
|
|
|
-- Defines and constants can take the place of vars that are only read.
|
|
-- XXX: now, when tok.rvar fails, the tok.define failure message is printed.
|
|
t_rvar = Var("t_botharrayexp") + lpeg.Cmt(tok.identifier, maybe_gamevar_Cmt) + tok.define,
|
|
-- For written-to vars, only (non-parm2) array exprs and writable gamevars
|
|
-- are permitted. NOTE: C-CON doesn't support inline array exprs here.
|
|
t_wvar = Var("t_singlearrayexp") / function() errprintf("t_wvar: array exprs NYI") return "_NYIVAR" end
|
|
+ (tok.identifier / function(id) return lookup.gamevar(id, "_aci", true) end),
|
|
|
|
t_gamearray = Var("t_identifier") / lookup.gamearray,
|
|
|
|
t_move =
|
|
POS()*tok.identifier / function(...) return lookup.composite(LABEL.MOVE, ...) end +
|
|
POS()*tok.number / function(...) return check_composite_literal(LABEL.MOVE, ...) end,
|
|
|
|
t_ai =
|
|
POS()*tok.identifier / function(...) return lookup.composite(LABEL.AI, ...) end +
|
|
POS()*tok.number / function(...) return check_composite_literal(LABEL.AI, ...) end,
|
|
|
|
t_action =
|
|
POS()*tok.identifier / function(...) return lookup.composite(LABEL.ACTION, ...) end +
|
|
POS()*tok.number / function(...) return check_composite_literal(LABEL.ACTION, ...) end,
|
|
|
|
-- New-style inline arrays and structures.
|
|
t_botharrayexp = tok.identifier * arraypat * bothmemberpat^-1
|
|
/ function(...) return lookup.array_expr(false, ...) end,
|
|
t_singlearrayexp = tok.identifier * arraypat * singlememberpat^-1,
|
|
|
|
-- SWITCH
|
|
switch_stmt = Keyw("switch") * sp1 * tok.rvar * (lpeg.Cc(nil)/on.switch_begin) *
|
|
lpeg.Ct((Var("case_block") + Var("default_block"))^0) * sp1 * "endswitch"
|
|
/ on.switch_end,
|
|
|
|
-- NOTE: some old DNWMD has "case: PIGCOP". I don't think I'll allow that.
|
|
case_block = lpeg.Ct((sp1 * Keyw("case") * sp1 * tok.define * (sp0*":")^-1)^1 * sp1 *
|
|
stmt_list_nosp_or_eps), -- * "break",
|
|
|
|
default_block = lpeg.Ct(sp1 * Keyw("default") * (sp0*":"*sp0 + sp1) *
|
|
stmt_list_nosp_or_eps), -- * "break",
|
|
|
|
if_stmt = lpeg.Ct((con_if_begs * sp1)^1) * Var("single_stmt")
|
|
* (sp1 * Keyw("else") * sp1 * Var("single_stmt"))^-1 / on.if_else_end,
|
|
|
|
while_stmt = Keyw("whilevarvarn") * sp1 * tok.rvar * sp1 * tok.rvar / on.while_begin
|
|
* sp1 * Var("single_stmt") * (lpeg.Cc(nil) / on.while_end)
|
|
+ Keyw("whilevarn") * sp1 * tok.rvar * sp1 * tok.define / on.while_begin
|
|
* sp1 * Var("single_stmt") * (lpeg.Cc(nil) / on.while_end),
|
|
|
|
stmt_common = Keyw("{") * sp1 * "}" / "" -- space separation of commands in CON is for a reason!
|
|
+ lpeg.Ct(Keyw("{")/"do" * sp1 * stmt_list * sp1 * (Keyw("}")/"end"))
|
|
+ con_inner_command + Var("switch_stmt") + lpeg.Ct(Var("while_stmt")),
|
|
|
|
single_stmt = Stmt( lone_else^-1 * (Var("stmt_common") + Var("if_stmt")) ),
|
|
|
|
-- a non-empty statement/command list
|
|
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
|
}
|
|
|
|
|
|
local function setup_newlineidxs(contents)
|
|
local newlineidxs = {}
|
|
for i in string.gmatch(contents, "()\n") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
if (#newlineidxs == 0) then
|
|
-- try CR only (old Mac)
|
|
for i in string.gmatch(contents, "()\r") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
-- if (#newlineidxs > 0) then print('CR-only lineends detected.') end
|
|
end
|
|
-- dummy newlines at beginning and end
|
|
newlineidxs[#newlineidxs+1] = #contents+1
|
|
newlineidxs[0] = 0
|
|
|
|
return newlineidxs
|
|
end
|
|
|
|
|
|
--== Lua -> CON line number mapping for error messages ==--
|
|
|
|
local lineinfo_mt = {
|
|
__index = {
|
|
-- Get CON file name and CON line number from Lua line number.
|
|
getfline = function(self, lualine)
|
|
local llines, lfiles = self.llines, self.lfiles
|
|
assert(lualine >= 1 and lualine <= #llines)
|
|
|
|
-- Get the CON line number: a simple lookup.
|
|
local conline = llines[lualine]
|
|
|
|
-- Find the CON file name next.
|
|
local confile = nil
|
|
for i=1,#lfiles do
|
|
if (lfiles[i].line > lualine) then
|
|
break
|
|
end
|
|
-- Shorten the file name by stripping the directory parts.
|
|
confile = lfiles[i].name:match("[^/]+$")
|
|
end
|
|
|
|
return confile or "???", conline
|
|
end,
|
|
},
|
|
|
|
__metatable = true,
|
|
}
|
|
|
|
-- Handle a line of translated CON->Lua code. Return its CON line number.
|
|
local function lineinfo_handle_line(i, code, curline, curfile, lfiles)
|
|
local lnumstr = code:match("%-%-([0-9]+)$")
|
|
local begfn = lnumstr and nil or code:match("^%-%- BEGIN (.+)$")
|
|
local endfn = lnumstr and nil or code:match("^%-%- END (.+)$")
|
|
|
|
if (lnumstr) then
|
|
curline[#curline] = assert(tonumber(lnumstr))
|
|
elseif (begfn) then
|
|
curfile[#curfile+1] = begfn
|
|
curline[#curline+1] = 1
|
|
-- Begin an included file.
|
|
lfiles[#lfiles+1] = { line=i, name=begfn }
|
|
elseif (endfn) then
|
|
assert(endfn==curfile[#curfile]) -- assert proper nesting
|
|
curfile[#curfile] = nil
|
|
curline[#curline] = nil
|
|
-- End an included file, so reset the name to the includer's one.
|
|
lfiles[#lfiles+1] = { line=i, name=curfile[#curfile] }
|
|
end
|
|
|
|
return assert(curline[#curline])
|
|
end
|
|
|
|
-- Construct Lua->CON line mapping info. This walks the generated code and
|
|
-- looks for our inserted comment strings, so it's kind of hackish.
|
|
function get_lineinfo(flatcode)
|
|
local curline, curfile = { 0 }, { "<none>" } -- stacks
|
|
-- llines: [<Lua code line number>] = <CON code line number>
|
|
-- lfiles: [<sequence number>] = { line=<Lua line number>, name=<filename> }
|
|
local llines, lfiles = {}, {}
|
|
|
|
if (type(flatcode)=="table") then
|
|
for i=1,#flatcode do
|
|
llines[i] = lineinfo_handle_line(i, flatcode[i], curline, curfile, lfiles)
|
|
end
|
|
else
|
|
-- Already concat'ed code given.
|
|
assert(type(flatcode)=="string")
|
|
local olinestart = 1
|
|
|
|
for i=1,math.huge do
|
|
local curnli = flatcode:find("\n", olinestart, true)
|
|
local line
|
|
|
|
if (curnli ~= nil) then
|
|
line = flatcode:sub(olinestart, curnli-1)
|
|
olinestart = curnli+1
|
|
else
|
|
-- Last line
|
|
line = flatcode:sub(olinestart, -1)
|
|
break
|
|
end
|
|
|
|
llines[i] = lineinfo_handle_line(i, line, curline, curfile, lfiles)
|
|
end
|
|
end
|
|
|
|
return setmetatable({ llines=llines, lfiles=lfiles }, lineinfo_mt)
|
|
end
|
|
|
|
-- <lineinfop>: Get line info?
|
|
local function get_code_string(codetab, lineinfop)
|
|
-- Finalize translated code: return table containing gamevar and gamearray
|
|
-- tables. CON_GAMEVARS.
|
|
codetab[#codetab+1] = "return { V=_V, A=_A }"
|
|
local flatcode = flatten_codetab(codetab)
|
|
local lineinfo = lineinfop and get_lineinfo(flatcode)
|
|
return table.concat(flatcode, "\n"), lineinfo
|
|
end
|
|
|
|
function on.parse_begin()
|
|
g_isWhile = {}
|
|
g_have_file[g_filename] = true
|
|
|
|
-- set up new state
|
|
-- TODO: pack into one "parser state" table?
|
|
g_lastkw, g_lastkwpos, g_numerrors = nil, nil, 0
|
|
g_recurslevel = g_recurslevel+1
|
|
end
|
|
|
|
|
|
---=== EXPORTED FUNCTIONS ===---
|
|
|
|
function parse(contents) -- local
|
|
-- save outer state
|
|
local lastkw, lastkwpos, numerrors = g_lastkw, g_lastkwpos, g_numerrors
|
|
local newlineidxs = g_newlineidxs
|
|
|
|
on.parse_begin()
|
|
|
|
g_newlineidxs = setup_newlineidxs(contents)
|
|
|
|
addcodef("-- BEGIN %s", g_filename)
|
|
|
|
local idx = lpeg.match(Grammar, contents)
|
|
|
|
if (not idx) then
|
|
printf("[%d] Match failed.", g_recurslevel)
|
|
g_numerrors = inf
|
|
elseif (idx == #contents+1) then
|
|
if (g_numerrors ~= 0) then
|
|
printf("[%d] Matched whole contents (%d errors).",
|
|
g_recurslevel, g_numerrors)
|
|
elseif (g_recurslevel==0) then
|
|
printf("[0] Matched whole contents.")
|
|
end
|
|
else
|
|
local i, col = getlinecol(idx)
|
|
local bi, ei = g_newlineidxs[i-1]+1, g_newlineidxs[i]-1
|
|
|
|
printf("[%d] Match succeeded up to line %d, col %d (pos=%d, len=%d)",
|
|
g_recurslevel, i, col, idx, #contents)
|
|
g_numerrors = inf
|
|
|
|
-- printf("Line goes from %d to %d", bi, ei)
|
|
local suffix = ""
|
|
if (ei-bi > 76) then
|
|
ei = bi+76
|
|
suffix = " (...)"
|
|
end
|
|
printf("%s%s", string.sub(contents, bi, ei), suffix)
|
|
|
|
if (g_lastkwpos) then
|
|
i, col = getlinecol(g_lastkwpos)
|
|
printf("Last keyword was at line %d, col %d: %s", i, col, g_lastkw)
|
|
end
|
|
end
|
|
|
|
addcodef("-- END %s", g_filename)
|
|
g_recurslevel = g_recurslevel-1
|
|
|
|
-- restore outer state
|
|
g_lastkw, g_lastkwpos = lastkw, lastkwpos
|
|
g_numerrors = math.max(g_numerrors, numerrors)
|
|
g_newlineidxs = newlineidxs
|
|
end
|
|
|
|
local function handle_cmdline_arg(str)
|
|
if (str:sub(1,1)=="-") then
|
|
if (#str == 1) then
|
|
printf("Warning: input from stdin not supported")
|
|
else
|
|
local ok = false
|
|
local kind = str:sub(2,2)
|
|
|
|
-- -W(no-)*: warnings
|
|
if (kind=="W" and #str >= 3) then
|
|
local val = true
|
|
local warnstr = str:sub(3)
|
|
|
|
if (warnstr == "all") then
|
|
-- Enable all warnings.
|
|
for wopt in pairs(g_warn) do
|
|
g_warn[wopt] = true
|
|
end
|
|
ok = true
|
|
else
|
|
-- Enable or disable a particular warning.
|
|
if (warnstr:sub(1,3)=="no-") then
|
|
val = false
|
|
warnstr = warnstr:sub(4)
|
|
end
|
|
|
|
if (type(g_warn[warnstr])=="boolean") then
|
|
g_warn[warnstr] = val
|
|
ok = true
|
|
end
|
|
end
|
|
|
|
-- -fno* special handling
|
|
elseif (str:sub(2)=="fno") then
|
|
-- Disable printing code entirely.
|
|
g_cgopt["no"] = true
|
|
ok = true
|
|
elseif (str:sub(2)=="fno=onlycheck") then
|
|
-- Disable printing code, only do syntax check of gen'd code.
|
|
g_cgopt["no"] = "onlycheck"
|
|
ok = true
|
|
|
|
-- -fgendir=<directory>: specify directory for generated code
|
|
elseif (str:sub(2,9)=="fgendir=" and #str >= 10) then
|
|
g_cgopt["gendir"] = str:sub(10)
|
|
ok = true
|
|
|
|
-- -f(no-)*: code generation options
|
|
elseif (kind=="f" and #str >= 3) then
|
|
local val = true
|
|
local cgstr = str:sub(3)
|
|
|
|
if (cgstr:sub(1,3)=="no-") then
|
|
val = false
|
|
cgstr = cgstr:sub(4)
|
|
end
|
|
|
|
if (type(g_cgopt[cgstr])=="boolean") then
|
|
g_cgopt[cgstr] = val
|
|
ok = true
|
|
end
|
|
|
|
-- -I<directory>: default search directory (only ONCE, not search path)
|
|
elseif (kind=="I" and #str >= 3) then
|
|
g_defaultDir = str:sub(3)
|
|
ok = true
|
|
end
|
|
|
|
if (not ffi and not ok) then
|
|
printf("Warning: Unrecognized option %s", str)
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function reset_all()
|
|
reset_labels()
|
|
reset_gamedata()
|
|
reset_codegen()
|
|
end
|
|
|
|
local function print_on_failure(msg)
|
|
if (g_lastkwpos ~= nil) then
|
|
printf("LAST KEYWORD POSITION: %s, %s", linecolstr(g_lastkwpos), g_lastkw)
|
|
end
|
|
print(msg)
|
|
end
|
|
|
|
if (string.dump) then
|
|
-- running stand-alone
|
|
local io = require("io")
|
|
|
|
-- Handle command-line arguments and remove those that have been processed.
|
|
local i = 1
|
|
while (arg[i]) do
|
|
if (handle_cmdline_arg(arg[i])) then
|
|
table.remove(arg, i)
|
|
else
|
|
i = i+1
|
|
end
|
|
end
|
|
|
|
local function compile(filename)
|
|
reset_all()
|
|
|
|
-- Construct file name for the output code: (...)/xxx/qwe.con -->
|
|
-- xxx_qwe.con, so that common root CON file names like EDUKE.CON will
|
|
-- result in distinct file names for different mods. From that name,
|
|
-- strip the extension.
|
|
local codedir = g_cgopt["gendir"]
|
|
local codefn = codedir and
|
|
codedir.."/"..filename:match("[^/]+/[^/]+$"):gsub('/','_')..".lua"
|
|
|
|
-- Get the directory part...
|
|
g_directory = filename:match(".*/") or ""
|
|
-- ...and the file name alone.
|
|
filename = filename:sub(#g_directory+1, -1)
|
|
|
|
-- NOTE: xpcall isn't useful here since the traceback won't give us
|
|
-- anything inner to the lpeg.match call
|
|
local ok, msg = pcall(do_include_file, g_directory, filename, true)
|
|
-- ^v Swap commenting (comment top, uncomment bottom line) to get backtraces
|
|
-- local ok, msg = true, do_include_file(g_directory, filename, true)
|
|
|
|
if (not ok) then
|
|
print_on_failure(msg)
|
|
end
|
|
|
|
if (not (g_cgopt["no"]==true)) then
|
|
local onlycheck = (g_cgopt["no"] == "onlycheck")
|
|
-- The file for the output messages:
|
|
local msgfile = onlycheck and io.stdout or io.stderr
|
|
|
|
local code, lineinfo = get_code_string(g_curcode, g_cgopt["debug-lineinfo"])
|
|
local func, errmsg = loadstring(code, "CON")
|
|
|
|
-- msgfile:write(format("-- GENERATED CODE for \"%s\":\n", filename))
|
|
if (func == nil) then
|
|
msgfile:write(format("-- INVALID Lua CODE: %s\n", errmsg))
|
|
end
|
|
|
|
if (lineinfo) then
|
|
for i=1,#lineinfo.llines do
|
|
msgfile:write(format("%d -> %s:%d\n", i, lineinfo:getfline(i)))
|
|
end
|
|
elseif (not onlycheck) then
|
|
-- The file for the generated code:
|
|
local codefile = codefn and assert(io.open(codefn, "w+")) or msgfile
|
|
|
|
codefile:write(code)
|
|
codefile:write("\n")
|
|
end
|
|
end
|
|
end
|
|
|
|
local havelists = false
|
|
|
|
for argi=1,#arg do
|
|
local filename = arg[argi]
|
|
|
|
if (filename=="@") then
|
|
-- Start file list processing from the next positional argument on.
|
|
havelists = true
|
|
elseif (havelists) then
|
|
printf("\n------ Handling list of CON files \"%s\"", filename)
|
|
for fn in io.lines(filename) do
|
|
-- A hash at the beginning of a line denotes a comment, an
|
|
-- empty line is skipped.
|
|
if (#fn>0 and not fn:match("^#")) then
|
|
compile(fn)
|
|
end
|
|
end
|
|
else
|
|
compile(filename)
|
|
end
|
|
end
|
|
else
|
|
local i=0
|
|
while (ffiC.g_argv[i] ~= nil) do
|
|
handle_cmdline_arg(ffi.string(ffiC.g_argv[i]))
|
|
i = i+1
|
|
end
|
|
|
|
-- running from EDuke32
|
|
function compile(filenames)
|
|
-- TODO: pathsearchmode=1 set in G_CompileScripts
|
|
|
|
reset_all()
|
|
|
|
for _, fname in ipairs(filenames) do
|
|
local ok, msg = pcall(do_include_file, "", fname, true)
|
|
if (not ok or g_numerrors > 0) then
|
|
if (not ok) then
|
|
-- Unexpected error in the Lua code (i.e. a bug here).
|
|
print_on_failure(msg)
|
|
end
|
|
return nil
|
|
end
|
|
end
|
|
|
|
return get_code_string(g_curcode, true)
|
|
end
|
|
end
|