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Lunatic: a couple of small changes.
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
87bd2c762e
commit
51c5afaae6
8 changed files with 29 additions and 14 deletions
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@ -522,7 +522,7 @@ function _getinventory(ps, inv, i)
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end
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end
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function _addphealth(ps, spr, hlthadd)
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function _addphealth(ps, aci, hlthadd)
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if (ps.newowner >= 0) then
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ffiC.G_ClearCameraView(ps)
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end
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@ -531,7 +531,7 @@ function _addphealth(ps, spr, hlthadd)
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return
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end
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local notatomic = (spr.picnum ~= D.ATOMICHEALTH)
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local notatomic = (sprite[aci].picnum ~= D.ATOMICHEALTH)
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local j = sprite[ps.i].extra
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if (notatomic and j > ps.max_player_health and hlthadd > 0) then
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@ -555,8 +555,8 @@ function _addphealth(ps, spr, hlthadd)
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if (hlthadd > 0) then
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local qmaxhlth = bit.rshift(ps.max_player_health, 2)
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if (j-hlthadd < qmaxhlth and j >= qmaxhlth) then
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-- TODO
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--A_PlaySound(DUKE_GOTHEALTHATLOW, ps->i)
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-- XXX: DUKE_GOTHEALTHATLOW
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_sound(229, aci)
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end
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ps.last_extra = j
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@ -1092,7 +1092,7 @@ local function our_gameevent(event, func)
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if (event:sub(1,6) ~= "EVENT_") then
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event = "EVENT_"..event
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end
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local eventidx = con_lang.labels.EVENT[event]
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local eventidx = con_lang.EVENT[event]
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if (eventidx == nil) then
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errorf(2, "gameevent: invalid event label %q", event)
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end
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@ -1309,6 +1309,12 @@ DBG_.printkv = printkv
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DBG_.loadstring = loadstring
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DBG_.serializeGamevars = serializeGamevars
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DBG_.loadGamevarsString = loadGamevarsString
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DBG_.oom = function()
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local s = "1"
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for i=1,math.huge do
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s = s..s
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end
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end
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---=== Finishing environment setup ===---
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@ -1034,7 +1034,7 @@ local Ci = {
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addkills = cmd(D)
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/ (PLS".actors_killed="..PLS".actors_killed+%1;"..ACS".actorstayput=-1"),
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addphealth = cmd(D)
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/ format("_con._addphealth(%s,%s,%%1)", PLS"", SPS""),
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/ format("_con._addphealth(%s,_aci,%%1)", PLS""),
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angoff = cmd(D)
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/ "spritext[_aci].angoff=%1",
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debug = cmd(D)
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@ -1143,7 +1143,7 @@ local Ci = {
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activatebysector = cmd(R,R),
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addlogvar = cmd(R),
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addlog = cmd() * #sp1,
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addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING!
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addweaponvar = cmd(R,R), -- NLCF
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cansee = cmd(R,R,R,R,R,R,R,R,W),
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canseespr = cmd(R,R,W),
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changespritesect = cmd(R,R),
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@ -80,6 +80,6 @@ function compinside(n)
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end
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print("====================")
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print("inside(): " .. tostring(sti:getstats()))
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print("contains(): " .. tostring(sts:getstats()))
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print("inside(): " .. sti:getstatstr())
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print("contains(): " .. sts:getstatstr())
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end
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@ -85,8 +85,8 @@ function randwalk(N, spritenum, minlen, maxlen, randofs, funci, logfn)
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minlen, maxlen, randofs, logfn)
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printf("-- Times [ms] (total=%f)", N*stallres.mean)
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print("All: ".. tostring(stallres))
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print("Succeeded: ".. tostring(st.succ:getstats()))
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print("Failed: ".. tostring(st.fail:getstats()))
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print("Succeeded: ".. st.succ:getstatstr())
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print("Failed: ".. st.fail:getstatstr())
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if (logfn ~= nil) then
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local logfile, errmsg = io.open(logfn, "w")
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@ -56,8 +56,8 @@ if (numreps > 1) then
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local key = keys[i]
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if (unit[key] ~= nil) then
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print("== "..key.." times:")
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print(" "..tostring(st[key]:getstats()).." ["..unit[key].."]")
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print(" "..tostring(stperx[key]:getstats()).." ["..unitperx[key].."]")
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print(" "..st[key]:getstatstr().." ["..unit[key].."]")
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print(" "..stperx[key]:getstatstr().." ["..unitperx[key].."]")
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end
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end
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end
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@ -5,6 +5,8 @@ local ffi = require("ffi")
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local math = require("math")
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local string = require("string")
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local tostring = tostring
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module(...)
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@ -75,6 +77,10 @@ local mt = {
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return rstatres(s.n, s.m, var, math.sqrt(var), s.min, s.max)
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end,
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getstatstr = function(s)
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return tostring(s:getstats())
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end,
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reset = function(s)
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s.n = 0
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s.m, s.s, s.min, s.max = NaN, NaN, NaN, NaN
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@ -204,6 +204,7 @@ gameevent(gv.EVENT_JUMP,
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gameevent("JUMP",
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function(actori, playeri, dist)
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print("I'm first!")
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-- DBG_.oom()
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end
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)
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@ -279,7 +280,7 @@ gameactor(1680, TROOPSTRENGTH, "TROOPSTAND", -- LIZTROOP
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hs:add(1000*(gv.gethitickms()-t))
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if (hs.n == 300) then
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printf("hitscan: %s", tostring(hs:getstats()))
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printf("hitscan: %s", hs:getstatstr())
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hs:reset()
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error("greetings from LIZTROOP actor")
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end
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@ -311,6 +312,8 @@ function check_sector_idx()
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end
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spritesofsect(0)
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--DBG_.oom()
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-- This will complain about wrong usage of 'error'. In particular,
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-- the nil must not propagate to C!
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error(nil)
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