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console
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menu
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
music
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nodebuilder
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rendering
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textures
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- Duke/RR: Call Bowling lane reset code only when playing RR.
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2021-07-25 12:43:03 +02:00 |
automap.cpp
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automap.h
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binaryangle.h
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- Blood: Extend 99508e6f15 to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match.
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2021-07-29 19:23:00 +10:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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cheats.cpp
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
cheats.h
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ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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g_mapinfo.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
g_mapinfo.h
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gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- fixed initialization pf upscale state properly.
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2021-07-24 09:10:21 +02:00 |
gamecontrol.h
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
gamecvars.cpp
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- Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp .
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2021-08-21 19:55:02 +10:00 |
gamecvars.h
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- Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp .
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2021-08-21 19:55:02 +10:00 |
gamefuncs.cpp
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gamefuncs.h
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- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate . Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
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2021-08-05 14:52:55 +10:00 |
gamehud.cpp
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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gameinput.h
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gamestruct.h
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
gi.cpp
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gi.h
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initfs.cpp
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inputstate.cpp
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inputstate.h
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interpolate.cpp
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interpolate.h
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intvec.h
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iterators.h
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mainloop.cpp
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
maphack.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.h
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
maploader.cpp
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- validate 'nextsector' fields on walls.
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2021-07-27 22:12:29 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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palette.cpp
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palette.h
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precache.cpp
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precache.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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savegamehelp.h
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scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
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2021-07-19 12:24:47 +10:00 |
secrets.cpp
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secrets.h
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sectorgeometry.cpp
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sectorgeometry.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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uiinput.h
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version.h
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zcompile.cpp
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