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raze/source/core
2021-08-21 19:55:02 +10:00
..
console
menu - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
music
nodebuilder - don't let the triangulator choke on empty sectors. 2021-05-23 17:19:01 +02:00
rendering
textures - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
automap.cpp
automap.h
binaryangle.h - Blood: Extend 99508e6f15 to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match. 2021-07-29 19:23:00 +10:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - quote argument for sending cheats from the chat editor. 2021-07-25 12:48:27 +02:00
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp - support for indexed hightiles. 2021-07-17 07:40:05 +10:00
g_mapinfo.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - fixed initialization pf upscale state properly. 2021-07-24 09:10:21 +02:00
gamecontrol.h - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
gamecvars.cpp - Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp. 2021-08-21 19:55:02 +10:00
gamecvars.h - Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp. 2021-08-21 19:55:02 +10:00
gamefuncs.cpp
gamefuncs.h - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
gamehud.cpp - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp
gameinput.h - Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input. 2021-07-18 19:25:41 +10:00
gamestruct.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
gi.cpp
gi.h
initfs.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
inputstate.cpp
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp
interpolate.h
intvec.h
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
maphack.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.h - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
maploader.cpp - validate 'nextsector' fields on walls. 2021-07-27 22:12:29 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h
packet.h
palette.cpp
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp Fix so small font is displayed correctly 2021-06-20 16:34:26 +02:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - Exhumed: fix animation stopping for inventory torch item. 2021-05-16 20:25:56 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". 2021-07-19 12:24:47 +10:00
secrets.cpp
secrets.h
sectorgeometry.cpp
sectorgeometry.h
serialize_obj.h
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h
statusbar2.cpp - Use isRR() in more places. 2021-07-11 12:40:46 +10:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - depth bias fixes. 2021-06-09 00:47:13 +02:00
zcompile.cpp