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raze/source/core
2021-08-21 19:55:02 +10:00
..
console
menu - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
music
nodebuilder
rendering
textures - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
automap.cpp
automap.h
binaryangle.h - Blood: Extend 99508e6f15 to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match. 2021-07-29 19:23:00 +10:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h
cheats.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
cheats.h
ct_chat.cpp - quote argument for sending cheats from the chat editor. 2021-07-25 12:48:27 +02:00
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
g_mapinfo.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - fixed initialization pf upscale state properly. 2021-07-24 09:10:21 +02:00
gamecontrol.h - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
gamecvars.cpp - Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp. 2021-08-21 19:55:02 +10:00
gamecvars.h - Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp. 2021-08-21 19:55:02 +10:00
gamefuncs.cpp
gamefuncs.h - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
gamehud.cpp - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp
gameinput.h
gamestruct.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp
interpolate.h
intvec.h
iterators.h
mainloop.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
maphack.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.h - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
maploader.cpp - validate 'nextsector' fields on walls. 2021-07-27 22:12:29 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". 2021-07-19 12:24:47 +10:00
secrets.cpp
secrets.h
sectorgeometry.cpp
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h
zcompile.cpp