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- fixed initialization pf upscale state properly.
This avoids indirectly calling FlushAll during startup.
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@ -903,6 +903,7 @@ static void InitTextures()
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lookups.postLoadLookups();
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SetupFontSubstitution();
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V_LoadTranslations(); // loading the translations must be delayed until the palettes have been fully set up.
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UpdateUpscaleMask();
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TileFiles.SetBackup();
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}
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