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2d_d.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
2d_r.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
actors.cpp
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- fixed sounds disappearing when the owning actor was deleted.
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2020-08-12 20:15:02 +02:00 |
actors_d.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- fixed another one of those stupidly badly designed iterator loops.
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2020-08-14 21:49:12 +02:00 |
animatesprites_d.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
animatesprites_r.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
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2020-08-21 15:11:02 +10:00 |
cheats.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- made the GameFunc constants global again.
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2020-08-27 00:25:59 +02:00 |
d_menu.cpp
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- added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions.
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2020-08-26 04:15:33 +02:00 |
dispatch.cpp
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- pass smoothratio through to displayweapon() .
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2020-08-02 21:20:52 +02:00 |
duke3d.h
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- make use of map bindings
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2020-08-24 20:20:15 +02:00 |
flags_d.cpp
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- added a few missing World Tour bits.
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2020-08-15 10:25:30 +02:00 |
flags_r.cpp
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- don't count chickens as kill.
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2020-08-11 21:42:41 +02:00 |
funct.h
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- renamed ESyncBits so that the replacement can take that name later.
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2020-08-26 22:39:15 +02:00 |
game.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
game_misc.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
gamedef.cpp
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- use CCMDs for Exhumed's input where applicable.
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2020-08-23 16:11:18 +02:00 |
gameexec.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
gameloop.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
global.h
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
hudweapon_d.cpp
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- apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
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2020-08-03 17:06:28 +10:00 |
hudweapon_r.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
inlines.h
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
input.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- renamed ESyncBits so that the replacement can take that name later.
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2020-08-26 22:39:15 +02:00 |
player_d.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
player_r.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
player_w.cpp
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- renamed ESyncBits so that the replacement can take that name later.
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2020-08-26 22:39:15 +02:00 |
prediction.cpp
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- renamed ESyncBits so that the replacement can take that name later.
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2020-08-26 22:39:15 +02:00 |
prediction.h
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
premap.cpp
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- Duke: Rename cloudtotalclock to cloudclock .
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2020-08-26 09:49:32 +10:00 |
premap_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- Duke: Make a bit more use of the calculated smooth ratio.
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2020-08-25 19:48:52 +02:00 |
savegame.cpp
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- Duke: Rename cloudtotalclock to cloudclock .
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2020-08-26 09:49:32 +10:00 |
sbar.cpp
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- use the generalized code to display automap labels in Blood.
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2020-08-24 23:59:09 +02:00 |
sbar.h
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- Duke: draw the screen border after all the content it's supposed to mask.
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2020-08-19 22:16:57 +02:00 |
sbar_d.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
sbar_r.cpp
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- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
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2020-08-25 19:47:31 +02:00 |
sectors.cpp
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- Duke: Rename cloudtotalclock to cloudclock .
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2020-08-26 09:49:32 +10:00 |
sectors_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
sectors_r.cpp
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- fixed some messed up conditionals in RR's switch code.
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2020-08-12 00:31:04 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- fixed sound updating by moving the engine's UpdateSound call into the main loop.
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2020-08-26 04:10:16 +02:00 |
sounds.h
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- fixed sounds disappearing when the owning actor was deleted.
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2020-08-12 20:15:02 +02:00 |
spawn.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
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- transitioning helper for screen jobs.
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2020-08-15 10:55:21 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- unified the packet structures of all games.
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2020-08-26 17:12:48 +02:00 |