raze/source/games/duke/src
Christoph Oelckers d62d2eaec7 - processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
These MP bits should be reimplemented as network commands later, they only take up valuable space in the bit field.
2020-08-28 00:03:35 +02:00
..
2d_d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
2d_r.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
actors.cpp - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - fixed another one of those stupidly badly designed iterator loops. 2020-08-14 21:49:12 +02:00
animatesprites_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
animatesprites_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed). 2020-08-21 15:11:02 +10:00
cheats.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - made the GameFunc constants global again. 2020-08-27 00:25:59 +02:00
d_menu.cpp - added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions. 2020-08-26 04:15:33 +02:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - make use of map bindings 2020-08-24 20:20:15 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - renamed ESyncBits so that the replacement can take that name later. 2020-08-26 22:39:15 +02:00
game.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
game_misc.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gameloop.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
global.h - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
inlines.h - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
input.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - renamed ESyncBits so that the replacement can take that name later. 2020-08-26 22:39:15 +02:00
player_d.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
player_r.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
player_w.cpp - renamed ESyncBits so that the replacement can take that name later. 2020-08-26 22:39:15 +02:00
prediction.cpp - renamed ESyncBits so that the replacement can take that name later. 2020-08-26 22:39:15 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
savegame.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sbar_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sectors.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp - fixed some messed up conditionals in RR's switch code. 2020-08-12 00:31:04 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00