raze/source/games/duke/src/premap_d.cpp
Christoph Oelckers 0958bccade Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
2020-07-29 22:43:06 +02:00

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No EOL
10 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "build.h"
#include "names_d.h"
BEGIN_DUKE_NS
inline void tloadtile(int tilenum, int palnum = 0)
{
assert(tilenum < MAXTILES);
markTileForPrecache(tilenum, palnum);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachespritenum(int i)
{
int maxc;
int j;
int pal = sprite[i].pal;
if(ud.monsters_off && badguy(&sprite[i])) return;
maxc = 1;
switch(sprite[i].picnum)
{
case HYDRENT:
tloadtile(BROKEFIREHYDRENT);
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
tloadtile(j, pal);
break;
case TOILET:
tloadtile(TOILETBROKE);
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
tloadtile(j, pal);
break;
case STALL:
tloadtile(STALLBROKE);
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
tloadtile(j, pal);
break;
case RUBBERCAN:
maxc = 2;
break;
case TOILETWATER:
maxc = 4;
break;
case FEMPIC1:
maxc = 44;
break;
case LIZTROOP:
case LIZTROOPRUNNING:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPONTOILET:
case LIZTROOPDUCKING:
for(j = LIZTROOP; j < (LIZTROOP+72); j++)
tloadtile(j, pal);
for(j=HEADJIB1;j<LEGJIB1+3;j++)
tloadtile(j, pal);
maxc = 0;
break;
case WOODENHORSE:
maxc = 5;
for(j = HORSEONSIDE; j < (HORSEONSIDE+4); j++)
tloadtile(j, pal);
break;
case NEWBEAST:
case NEWBEASTSTAYPUT:
maxc = 90;
break;
case BOSS1:
case BOSS2:
case BOSS3:
maxc = 30;
break;
case OCTABRAIN:
case OCTABRAINSTAYPUT:
case COMMANDER:
case COMMANDERSTAYPUT:
maxc = 38;
break;
case RECON:
maxc = 13;
break;
case PIGCOP:
case PIGCOPDIVE:
maxc = 61;
break;
case SHARK:
maxc = 30;
break;
case LIZMAN:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
for(j=LIZMANHEAD1;j<LIZMANLEG1+3;j++)
tloadtile(j, pal);
maxc = 80;
break;
case APLAYER:
maxc = 0;
if(ud.multimode > 1)
{
maxc = 5;
for(j = 1420;j < 1420+106; j++)
tloadtile(j, pal);
}
break;
case ATOMICHEALTH:
maxc = 14;
break;
case DRONE:
maxc = 10;
break;
case EXPLODINGBARREL:
case SEENINE:
case OOZFILTER:
maxc = 3;
break;
case NUKEBARREL:
case CAMERA1:
maxc = 5;
break;
}
for(j = sprite[i].picnum; j < (sprite[i].picnum+maxc); j++)
tloadtile(j, pal);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachegoodsprites(void)
{
int i;
tloadtile(BOTTOMSTATUSBAR);
if (ud.multimode > 1)
{
tloadtile(FRAGBAR);
for (i = MINIFONT; i < MINIFONT + 63; i++)
tloadtile(i);
}
tloadtile(VIEWSCREEN);
for(i=FOOTPRINTS;i<FOOTPRINTS+3;i++)
tloadtile(i);
for( i = BURNING; i < BURNING+14; i++)
tloadtile(i);
for( i = BURNING2; i < BURNING2+14; i++)
tloadtile(i);
for( i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++)
tloadtile(i);
for( i = FIRSTGUN; i < FIRSTGUN+3 ; i++ )
tloadtile(i);
for( i = EXPLOSION2; i < EXPLOSION2+21 ; i++ )
tloadtile(i);
tloadtile(BULLETHOLE);
for( i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++ )
tloadtile(i);
tloadtile(FOOTPRINTS);
for( i = JIBS1; i < (JIBS5+5); i++)
tloadtile(i);
for( i = SCRAP1; i < (SCRAP1+19); i++)
tloadtile(i);
for( i = SMALLSMOKE; i < (SMALLSMOKE+4); i++)
tloadtile(i);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void cacheit_d(void)
{
int i, j;
cachegoodsprites();
for (i = 0; i < numwalls; i++)
{
tloadtile(wall[i].picnum, wall[i].pal);
if (wall[i].overpicnum >= 0)
tloadtile(wall[i].overpicnum, wall[i].pal);
}
for (i = 0; i < numsectors; i++)
{
tloadtile(sector[i].floorpicnum, sector[i].floorpal);
tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal);
if (sector[i].ceilingpicnum == LA)
{
tloadtile(LA + 1);
tloadtile(LA + 2);
}
}
j = headspritesect[i];
while (j >= 0)
{
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat & 32768) == 0)
cachespritenum(j);
j = nextspritesect[j];
}
precacheMarkedTiles();
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void prelevel_d(int g)
{
short i, nexti, j, startwall, endwall, lotaglist;
short lotags[65];
prelevel_common(g);
i = headspritestat[0];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{
ps[0].exitx = sprite[i].x;
ps[0].exity = sprite[i].y;
}
else switch (sprite[i].picnum)
{
case GPSPEED:
sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i);
break;
case CYCLER:
if (numcyclers >= MAXCYCLERS)
I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++;
deletesprite(i);
break;
}
i = nexti;
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue;
fi.spawn(-1, i);
}
}
for (i = 0; i < MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
fi.spawn(-1, i);
}
lotaglist = 0;
i = headspritestat[0];
while (i >= 0)
{
switch (sprite[i].picnum)
{
case DIPSWITCH + 1:
case DIPSWITCH2 + 1:
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
for (j = 0; j < lotaglist; j++)
if (sprite[i].lotag == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = sprite[i].lotag;
lotaglist++;
if (lotaglist > 64)
I_Error("Too many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
}
break;
}
i = nextspritestat[i];
}
mirrorcnt = 0;
for (i = 0; i < numwalls; i++)
{
walltype* wal;
wal = &wall[i];
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
{
j = wal->nextsector;
if (mirrorcnt > 63)
I_Error("Too many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = j;
mirrorcnt++;
continue;
}
}
if (numanimwalls >= MAXANIMWALLS)
I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switch (wal->overpicnum)
{
case FANSHADOW:
case FANSPRITE:
wall->cstat |= 65;
animwall[numanimwalls].wallnum = i;
numanimwalls++;
break;
case W_FORCEFIELD:
for (j = 0; j < 3; j++)
tloadtile(W_FORCEFIELD + j);
case W_FORCEFIELD + 1:
case W_FORCEFIELD + 2:
if (wal->shade > 31)
wal->cstat = 0;
else wal->cstat |= 85 + 256;
if (wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag = wal->lotag;
case BIGFORCE:
animwall[numanimwalls].wallnum = i;
numanimwalls++;
continue;
}
wal->extra = -1;
switch (wal->picnum)
{
case W_TECHWALL1:
case W_TECHWALL2:
case W_TECHWALL3:
case W_TECHWALL4:
animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
for (j = SCREENBREAK6; j < SCREENBREAK9; j++)
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case FEMPIC1:
case FEMPIC2:
case FEMPIC3:
wal->extra = wal->picnum;
animwall[numanimwalls].tag = -1;
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
case SCREENBREAK1:
case SCREENBREAK2:
case SCREENBREAK3:
case SCREENBREAK4:
case SCREENBREAK5:
case SCREENBREAK9:
case SCREENBREAK10:
case SCREENBREAK11:
case SCREENBREAK12:
case SCREENBREAK13:
case SCREENBREAK14:
case SCREENBREAK15:
case SCREENBREAK16:
case SCREENBREAK17:
case SCREENBREAK18:
case SCREENBREAK19:
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
}
}
//Invalidate textures in sector behind mirror
for (i = 0; i < mirrorcnt; i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
}
}
}
END_DUKE_NS