raze/polymer/eduke32/source
terminx 8ad81e14ee r5238 build fix
git-svn-id: https://svn.eduke32.com/eduke32@5246 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:20 +00:00
..
android Misc Android. DONT_BUILD. 2015-05-26 00:48:07 +00:00
enet
jaudiolib Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
jmact MACT: Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default] 2015-05-19 22:08:28 +00:00
lunatic C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
misc Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
sw Re-expose clipmoveboxtracenum. 2015-05-19 22:11:02 +00:00
testgame SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c vec2_t rotatesprite, take 2 2015-05-26 00:47:54 +00:00
actors.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
actors_inline.c
actors_inline.h
android.h
anim.c
anim.h
animsounds.c
animsounds.h
animvpx.c Minor VPX playback optimization. DONT_BUILD. 2015-05-26 00:48:13 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'. 2015-05-26 00:48:01 +00:00
common.c Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior. 2015-05-19 22:04:38 +00:00
common_game.h Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology. 2015-05-13 08:57:11 +00:00
config.c config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
config.h config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
demo.c Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. 2015-03-08 23:40:08 +00:00
demo.h
duke3d.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
events_defs.h Add events for the remaining player-related HUD display functions: 2015-03-30 05:57:30 +00:00
function.h
game.c Free alloc'd anims in h_dukeanim. Adds a function hash_loop(). 2015-05-25 12:57:49 +00:00
game.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game_inline.c
game_inline.h
gamedef.c Minor internal CON changes. 2015-05-26 00:48:17 +00:00
gamedef.h savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations. 2015-05-16 11:56:49 +00:00
gamedefs.h
gameexec.c r5238 build fix 2015-05-26 00:48:20 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
GameListSource.game.h
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
gamestructures.c CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct. 2015-04-26 00:07:57 +00:00
gamevars.c Minor internal CON changes. 2015-05-26 00:48:17 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen. 2015-04-24 00:08:46 +00:00
gpl-2.0.txt
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.c Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
grpscan.h Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
keys.h
m32common.c
m32def.c
m32def.h
m32exec.c vec2_t rotatesprite, take 2 2015-05-26 00:47:54 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input. 2015-05-03 07:02:23 +00:00
menus.h Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
midi.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
midi.h
mpu401.c
mpu401.h
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c
osdfuncs.h
player.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
player.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
premap.c CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations. 2015-05-16 11:56:49 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
sector.c
sector.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu. 2015-04-24 00:10:00 +00:00
sounds.h
sounds_common.h
sounds_mapster32.c Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startosx.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startwin.game.c Disallow "autoload" as a choice for the game dir in the Win32 startup window. 2015-04-09 07:52:01 +00:00
startwin.game.h
valgrind_errors.log
winbits.c