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2d_d.cpp
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- consolidated shade to light conversion
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2020-07-31 20:58:55 +02:00 |
2d_r.cpp
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- consolidated shade to light conversion
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2020-07-31 20:58:55 +02:00 |
actors.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
actors_d.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
animatesprites_d.cpp
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- create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant.
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2020-08-02 20:57:08 +02:00 |
animatesprites_r.cpp
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- create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant.
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2020-08-02 20:57:08 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified.
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2020-08-04 23:13:22 +10:00 |
cheats.cpp
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- do not activate the inventory when giving all items.
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2020-07-27 18:02:39 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- got rid of MODE_TYPE since this will be handled in the backend in the future.
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2020-07-21 22:59:24 +02:00 |
d_menu.cpp
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- added a sound for advancing multi-screen menus.
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2020-08-05 00:32:29 +02:00 |
dispatch.cpp
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- pass smoothratio through to displayweapon() .
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2020-08-02 21:20:52 +02:00 |
duke3d.h
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- pass smoothratio through to displayweapon() .
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2020-08-02 21:20:52 +02:00 |
flags_d.cpp
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
flags_r.cpp
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
funct.h
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- fix cl_weaponsway for Duke.
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2020-08-05 20:04:14 +10:00 |
game.cpp
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |
game_misc.cpp
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- draw the crosshair using getHalfLookAng() inline function, making use of its double precision and optionally interpolated result.
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2020-08-03 22:56:43 +10:00 |
gamedef.cpp
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- fixed incorrect sprite being passed to reactor() function.
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2020-07-29 20:59:32 +02:00 |
gameexec.cpp
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
gameloop.cpp
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- change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon() .
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2020-08-02 21:20:52 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
global.h
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
hudweapon_d.cpp
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- apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
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2020-08-03 17:06:28 +10:00 |
hudweapon_r.cpp
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- interpolate p->TiltStatus for RR(RA).
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2020-08-04 17:11:00 +10:00 |
inlines.h
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- undid hardcoded coupling of Mapinfo slots with episode/level pairs in Blood.
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2020-08-03 20:11:30 +02:00 |
input.cpp
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- clamp angle velocity as originally intended.
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2020-08-05 17:59:46 +10:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- fix cl_weaponsway for Duke.
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2020-08-05 20:04:14 +10:00 |
player_d.cpp
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- fix cl_weaponsway for Duke.
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2020-08-05 20:04:14 +10:00 |
player_r.cpp
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- fix cl_weaponsway for Duke.
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2020-08-05 20:04:14 +10:00 |
player_w.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
prediction.cpp
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
prediction.h
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
premap.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
premap_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant.
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2020-08-02 20:57:08 +02:00 |
savegame.cpp
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- add missed savegame addition when doing 9f8d50c0a1 .
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2020-08-05 17:39:02 +10:00 |
sbar.cpp
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- fixed RR status bar layout.
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2020-07-25 16:43:03 +02:00 |
sbar.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sbar_d.cpp
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- scaling consistency changes from uplifting Redneck Rampage HUDs.
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2020-07-29 18:36:50 +10:00 |
sbar_r.cpp
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- uninitialized variable fixed
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2020-08-03 20:07:23 +02:00 |
sectors.cpp
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- fixed sound playback for doors etc.
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2020-08-01 11:56:02 +02:00 |
sectors_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
sectors_r.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- calculate proper distances in the sound code.
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2020-07-31 00:08:39 +02:00 |
sounds.h
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
spawn.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- revert most of e474ebc2b7 and adjust player's angle/horizon in a way that's compatible with cl_syncinput 0 and cl_syncinput 1 .
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2020-08-05 17:53:41 +10:00 |