raze/source/games/duke/src
2020-08-05 20:04:14 +10:00
..
2d_d.cpp - consolidated shade to light conversion 2020-07-31 20:58:55 +02:00
2d_r.cpp - consolidated shade to light conversion 2020-07-31 20:58:55 +02:00
actors.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
animatesprites_d.cpp - create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant. 2020-08-02 20:57:08 +02:00
animatesprites_r.cpp - create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant. 2020-08-02 20:57:08 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified. 2020-08-04 23:13:22 +10:00
cheats.cpp - do not activate the inventory when giving all items. 2020-07-27 18:02:39 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
d_menu.cpp - added a sound for advancing multi-screen menus. 2020-08-05 00:32:29 +02:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
flags_d.cpp - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
flags_r.cpp - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
funct.h - fix cl_weaponsway for Duke. 2020-08-05 20:04:14 +10:00
game.cpp - removed dead weaponswitch variable 2020-07-26 17:55:22 +02:00
game_misc.cpp - draw the crosshair using getHalfLookAng() inline function, making use of its double precision and optionally interpolated result. 2020-08-03 22:56:43 +10:00
gamedef.cpp - fixed incorrect sprite being passed to reactor() function. 2020-07-29 20:59:32 +02:00
gameexec.cpp - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
gameloop.cpp - change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon(). 2020-08-02 21:20:52 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
global.h - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - interpolate p->TiltStatus for RR(RA). 2020-08-04 17:11:00 +10:00
inlines.h - undid hardcoded coupling of Mapinfo slots with episode/level pairs in Blood. 2020-08-03 20:11:30 +02:00
input.cpp - clamp angle velocity as originally intended. 2020-08-05 17:59:46 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - fix cl_weaponsway for Duke. 2020-08-05 20:04:14 +10:00
player_d.cpp - fix cl_weaponsway for Duke. 2020-08-05 20:04:14 +10:00
player_r.cpp - fix cl_weaponsway for Duke. 2020-08-05 20:04:14 +10:00
player_w.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
prediction.cpp Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant. 2020-08-02 20:57:08 +02:00
savegame.cpp - add missed savegame addition when doing 9f8d50c0a1. 2020-08-05 17:39:02 +10:00
sbar.cpp - fixed RR status bar layout. 2020-07-25 16:43:03 +02:00
sbar.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
sbar_d.cpp - scaling consistency changes from uplifting Redneck Rampage HUDs. 2020-07-29 18:36:50 +10:00
sbar_r.cpp - uninitialized variable fixed 2020-08-03 20:07:23 +02:00
sectors.cpp - fixed sound playback for doors etc. 2020-08-01 11:56:02 +02:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - calculate proper distances in the sound code. 2020-07-31 00:08:39 +02:00
sounds.h - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - revert most of e474ebc2b7 and adjust player's angle/horizon in a way that's compatible with cl_syncinput 0 and cl_syncinput 1. 2020-08-05 17:53:41 +10:00