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151 lines
3.9 KiB
C++
151 lines
3.9 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "duke3d.h"
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BEGIN_DUKE_NS
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user_defs ud;
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// Variables that do not need to be saved.
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int respawnactortime = 768;
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int bouncemineblastradius = 2500;
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int respawnitemtime = 768;
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int morterblastradius = 2500;
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int numfreezebounces = 3;
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int pipebombblastradius = 2500;
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int dukefriction = 0xCFD0;
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int rpgblastradius = 1780;
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int seenineblastradius = 2048;
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int shrinkerblastradius = 650;
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int gc = 176;
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int tripbombblastradius = 3880;
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int camerashitable;
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int max_player_health;
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int max_armour_amount;
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int lasermode;
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int cameradist = 0, cameraclock = 0;
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int otherp;
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TileInfo tileinfo[MAXTILES]; // This is not from EDuke32.
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ActorInfo actorinfo[MAXTILES];
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int actor_tog;
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input_t sync[MAXPLAYERS];
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int16_t max_ammo_amount[MAX_WEAPONS];
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int16_t weaponsandammosprites[15];
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int PHEIGHT = PHEIGHT_DUKE;
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int duke3d_globalflags;
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input_t loc;
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uint8_t ready2send;
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int gamequit;
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int playerswhenstarted;
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int show_shareware;
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int screenpeek;
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ClockTicks ototalclock;
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// Variables that must be saved
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uint8_t sectorextra[MAXSECTORS]; // move these back into the base structs!
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int rtsplaying;
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int tempwallptr;
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weaponhit hittype[MAXSPRITES];
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bool sound445done; // this was local state inside a function, but this must be maintained globally and serialized
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int levelTextTime; // must be serialized
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uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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player_struct ps[MAXPLAYERS];
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int spriteqamount = 64;
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uint8_t shadedsector[MAXSECTORS];
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int lastvisinc;
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animwalltype animwall[MAXANIMWALLS];
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int numanimwalls;
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int animatecnt;
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int numclouds;
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int camsprite;
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int numcyclers;
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int earthquaketime;
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int freezerhurtowner;
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int global_random;
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int impact_damage;
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int mirrorcnt;
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int numplayersprites;
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int spriteqloc;
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int thunder_brightness;
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int16_t animatesect[MAXANIMATES];
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int8_t animatetype[MAXANIMATES];
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int16_t animatetarget[MAXANIMATES];
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int animategoal[MAXANIMATES];
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int animatevel[MAXANIMATES];
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int16_t clouds[256];
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int16_t cloudx;
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int16_t cloudy;
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ClockTicks cloudtotalclock;
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int16_t spriteq[1024];
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int16_t cyclers[MAXCYCLERS][6];
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int16_t mirrorsector[64];
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int16_t mirrorwall[64];
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ClockTicks lockclock;
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// Redneck Rampage
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int wupass;
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int chickenplant;
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int thunderon;
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int ufospawn;
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int ufocnt;
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int hulkspawn;
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int lastlevel;
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int geosectorwarp[MAXGEOSECTORS];
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int geosectorwarp2[MAXGEOSECTORS];
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int geosector[MAXGEOSECTORS];
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int geox[MAXGEOSECTORS];
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int geoy[MAXGEOSECTORS];
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int geox2[MAXGEOSECTORS];
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int geoy2[MAXGEOSECTORS];
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int geocnt;
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short ambientlotag[64];
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short ambienthitag[64];
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unsigned ambientfx;
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int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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int WindTime, WindDir;
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short fakebubba_spawn, mamaspawn_count, banjosound;
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short BellTime, BellSprite /* word_119BE0*/;
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uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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uint32_t everyothertime;
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player_orig po[MAXPLAYERS];
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END_DUKE_NS
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