mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- clamp angle velocity as originally intended.
This commit is contained in:
parent
736811e864
commit
0142449d95
1 changed files with 1 additions and 1 deletions
|
@ -1186,7 +1186,7 @@ static void FinalizeInput(int playerNum, input_t& input, bool vehicle)
|
|||
|
||||
if (p->on_crane < 0 && p->newowner == -1)
|
||||
{
|
||||
loc.q16avel += input.q16avel;
|
||||
loc.q16avel = fix16_clamp(loc.q16avel + input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
|
||||
if (!cl_syncinput && input.q16avel)
|
||||
{
|
||||
p->one_eighty_count = 0;
|
||||
|
|
Loading…
Reference in a new issue