..
lunatic
ZDoom-style saves
2017-12-18 11:24:53 +00:00
_functio.h
Temporarily revert r6633.
2018-01-31 05:23:43 +00:00
_midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
_rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
actors.cpp
Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
2018-02-12 02:32:43 +00:00
actors.h
Dicking around with inlined actor header functions
2017-06-24 06:31:32 +00:00
android.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
anim.cpp
Make cutscene "aspect" def token work with ANMs too.
2018-01-26 04:34:46 +00:00
anim.h
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
2017-12-12 05:13:38 +00:00
astub.cpp
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
2018-02-17 22:30:39 +00:00
cheats.cpp
Temporarily revert r6633.
2018-01-31 05:23:43 +00:00
cheats.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
cmdline.cpp
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
2018-02-17 22:30:39 +00:00
cmdline.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
common.cpp
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
2018-02-17 22:30:39 +00:00
common_game.h
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
2018-02-17 22:30:39 +00:00
config.cpp
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
2018-02-22 13:34:34 +00:00
config.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
demo.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
demo.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
duke3d.h
Properly save the currently playing music track in savegames.
2018-01-29 11:13:49 +00:00
events_defs.h
New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
2018-01-29 11:14:08 +00:00
function.h
Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
2018-01-26 04:35:23 +00:00
game.cpp
Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
2018-02-25 01:18:36 +00:00
game.h
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
2018-02-22 13:34:34 +00:00
gamedef.cpp
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
2018-02-22 13:34:34 +00:00
gamedef.h
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
2018-02-22 13:34:34 +00:00
gamedefs.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
gameexec.cpp
CON: Change OSD_Printf to initprintf for addlog and addlogvar
2018-02-20 11:55:28 +00:00
gameexec.h
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
2017-10-16 03:32:34 +00:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gamestructures.cpp
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
2018-02-22 13:34:34 +00:00
gamevars.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
gamevars.h
Maintenance on Gv_DivVar
2018-01-29 02:14:00 +00:00
global.cpp
Temporarily revert r6633.
2018-01-31 05:23:43 +00:00
global.h
ZDoom-style saves
2017-12-18 11:24:53 +00:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
grpscan.cpp
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
grpscan.h
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
in_android.cpp
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
in_android.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
inv.h
Move addinventory command code into its own function.
2017-07-05 05:38:02 +00:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32common.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
m32def.cpp
CON: Add if statements if(var(var)){a,b}(e).
2018-01-31 05:23:48 +00:00
m32def.h
CON: Add if statements if(var(var)){a,b}(e).
2018-01-31 05:23:48 +00:00
m32exec.cpp
CON: Add if statements if(var(var)){a,b}(e).
2018-01-31 05:23:48 +00:00
m32structures.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
m32vars.cpp
Fix gcc 7.1.0 warnings
2017-07-18 20:53:41 +00:00
macros.h
Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
2018-02-16 06:38:31 +00:00
mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdump.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option
2018-02-26 02:48:09 +00:00
menus.h
Improve translucence of menu cursor
2018-02-22 13:34:28 +00:00
midi.cpp
Refactor all calls to S_PlayMusic.
2018-01-29 11:13:43 +00:00
midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mpu401.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
mpu401.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
music.cpp
Refactor all calls to S_PlayMusic.
2018-01-29 11:13:43 +00:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
net.cpp
Make sure I_EnterText never writes a null terminator out of bounds.
2017-12-01 06:19:12 +00:00
net.h
NETCODE_DISABLE implementation tweaks. I think this is better.
2017-09-19 19:10:45 +00:00
osdcmds.cpp
Don't save skill level to settings.cfg
2018-02-17 00:06:01 +00:00
osdcmds.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
osdfuncs.cpp
Moved to GLAD for dynamic GL/WGL and extension loading.
2018-02-16 06:38:21 +00:00
osdfuncs.h
Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
2017-07-22 04:00:23 +00:00
player.cpp
Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
2018-02-12 02:32:43 +00:00
player.h
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
2017-09-27 02:30:37 +00:00
premap.cpp
Use an unsigned type when we need right shifts to zero-extend for use in tagbitmap.
2018-02-11 05:03:50 +00:00
premap.h
boardfilename cleanups
2018-01-29 11:13:16 +00:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.cpp
Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
2017-12-02 08:44:53 +00:00
rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
Fix autoaim getting overwritten on load by whatever it was when the save was created.
2018-02-25 01:18:29 +00:00
savegame.h
Fix corruption in filenames in new savegame system
2017-12-19 01:26:18 +00:00
sbar.cpp
Add an option to move the status bar to the top of the screen in the Android version.
2018-01-26 04:34:57 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
2018-02-25 01:18:36 +00:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
Some screentext fixes (that don't affect CON scripts)
2018-02-22 13:34:24 +00:00
screentext.h
Systematize the appearance of the menu fonts using the DOS version as a reference.
2018-01-29 02:14:16 +00:00
sdlmusic.cpp
Refactor all calls to S_PlayMusic.
2018-01-29 11:13:43 +00:00
sector.cpp
Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
2018-01-28 04:30:42 +00:00
sector.h
Fix issue with arrays, saved map states, and savegames
2017-10-31 02:09:25 +00:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
Fix the interaction between starttrack and toggling music off.
2018-02-25 01:18:32 +00:00
sounds.h
New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
2018-01-29 11:14:08 +00:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
sounds_mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
startgtk.game.cpp
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
2017-08-27 10:20:48 +00:00
startosx.game.mm
macOS: Fix crash in startup window when no game data is found.
2017-09-23 03:17:32 +00:00
startwin.game.cpp
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
2017-08-27 10:20:48 +00:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
winbits.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00