raze/source/core
Christoph Oelckers a15e5399fa - don't use a full sector backup in the triangulator for comparing changes.
Instead use a smaller struct only containing the relevant data.
2021-12-30 09:58:14 +01:00
..
console
menu - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
music - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
rendering - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
textures - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
actorlist.cpp
automap.cpp
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp - fixed map ccmd. 2021-12-30 09:58:10 +01:00
cheats.h
coreactor.h - replaced the last remaining s() calls in Blood's interface and deleted the method. 2021-12-30 09:57:51 +01:00
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp
gamecontrol.h
gamecvars.cpp
gamecvars.h
gamefuncs.cpp
gamefuncs.h
gamehud.cpp
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
gi.cpp
gi.h
initfs.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
inputstate.cpp
inputstate.h
interpolate.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
interpolate.h
intvec.h - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off. 2021-12-30 09:58:10 +01:00
mainloop.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
maphack.cpp
mapinfo.cpp - fixed user map music lookup for real without disabling other things. 2021-12-30 09:58:08 +01:00
mapinfo.h - fixed the user map label. 2021-12-30 09:58:07 +01:00
maploader.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
maptypes.h - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
mathutil.cpp
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
ns.h
packet.h
palette.cpp
palette.h
precache.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - handle the remaining write accesses to ceilingz and floorz. 2021-12-30 09:58:14 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
sectorgeometry.cpp - don't use a full sector backup in the triangulator for comparing changes. 2021-12-30 09:58:14 +01:00
sectorgeometry.h - don't use a full sector backup in the triangulator for comparing changes. 2021-12-30 09:58:14 +01:00
serialize_obj.h
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h
zcompile.cpp - removed duplicate PClass::StaticInit call. 2021-12-30 09:58:10 +01:00