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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
c01109c483
If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation. git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |