raze/source/core/textures
2023-12-05 22:39:29 +01:00
..
buildtiles.h - got rid of tileHeight and tileWidth. 2023-05-20 18:08:40 +02:00
hightile.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
skytexture.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
texinfo.cpp fix compilation of release builds. 2023-12-05 22:39:28 +01:00
texinfo.h added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-12-05 22:39:29 +01:00
tilesetbuilder.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00