raze/source/games/sw/src
Christoph Oelckers 9a8ee00aec - set currentLevel before calling engineLoadBoard.
This is needed if the compatibility patcher needs to alter mapinfo data.
2021-07-27 22:12:29 +02:00
..
_polymost.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
actor.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
ai.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - project cleanup 2021-01-10 20:31:32 +01:00
break.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
break.h - project cleanup 2021-01-10 20:31:32 +01:00
bunny.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
cache.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
cheats.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
colormap.cpp - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
conpic.h - project cleanup 2021-01-10 20:31:32 +01:00
coolg.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
coolie.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
copysect.cpp - SW: fixed sector transfers involving a portal for real this time. 2021-05-20 18:52:27 +02:00
d_menu.cpp - fixed incorrect license in sw/d_menu.cpp. 2021-05-08 00:13:50 +02:00
damage.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
eel.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
game.cpp - set currentLevel before calling engineLoadBoard. 2021-07-27 22:12:29 +02:00
game.h - SW: Remove gi->FreeGameData() from game as its inside code wasn't freeing game data but level data already freed in gi->FreeLevelData(). 2021-07-20 20:11:29 +10:00
girlninj.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
goro.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
hornet.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
input.cpp - SW: Abort GetInput immediately if no valid sprite is attached to the given player. 2021-05-11 00:52:39 +02:00
interpso.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
interpso.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
inv.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
inv.h - scriptified SW's status bar. 2021-05-16 09:34:08 +02:00
jsector.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
jsector.h Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
lava.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
light.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
light.h - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
lists.h - project cleanup 2021-01-10 20:31:32 +01:00
mclip.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
miscactr.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
morph.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
mytypes.h - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h - project cleanup 2021-01-10 20:31:32 +01:00
panel.cpp - SW: Create inline function pspPresentRetractScale() to scale the rate at which weapons present and retract based on the current tile's height vs. the original asset's height. 2021-07-11 19:22:59 +10:00
panel.h - SW: Factor out bob coordinate backups. 2021-07-10 22:01:42 +10:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - project cleanup 2021-01-10 20:31:32 +01:00
quake.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
ripper.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
ripper2.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
rooms.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
rotator.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
save.cpp - SW: Ensure PANEL_SPRITEstruct's ox/oy values are in the save data. 2021-07-11 12:05:53 +10:00
saveable.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
saveable.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
sbar.cpp - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
scrip2.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
sector.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
sector.h - project cleanup 2021-01-10 20:31:32 +01:00
serp.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
skel.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
skull.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
slidor.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
sounds.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
sounds.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
spike.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
sprite.cpp - SW: fixed countermeasure for empty lower skills 2021-07-11 08:24:10 +02:00
sprite.h - project cleanup 2021-01-10 20:31:32 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
vator.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
vis.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
wallmove.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
warp.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
weapon.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
weapon.h - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
zilla.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
zombie.cpp - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00