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2625 lines
82 KiB
C++
2625 lines
82 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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// Added Ninja Sliced fix
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// Fixed Ninja sliced dead and rotation
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// Added s_NinjaDieSlicedHack[]
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// Fixed Saved Game
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// Added GrabThroat Hack
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//
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "pal.h"
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#include "player.h"
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#include "network.h"
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#include "weapon.h"
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#include "misc.h"
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#include "sprite.h"
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BEGIN_SW_NS
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int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z);
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/*
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!AIC - Decision tables used in mostly ai.c DoActorActionDecide().
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*/
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DECISION NinjaBattle[] =
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{
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{499, InitActorMoveCloser},
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//{509, InitActorAmbientNoise},
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//{710, InitActorRunAway},
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{1024, InitActorAttack}
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};
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DECISION NinjaOffense[] =
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{
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{499, InitActorMoveCloser},
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//{509, InitActorAmbientNoise},
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{1024, InitActorAttack}
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};
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DECISION NinjaBroadcast[] =
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{
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//{1, InitActorAlertNoise},
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{6, InitActorAmbientNoise},
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{1024, InitActorDecide}
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};
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DECISION NinjaSurprised[] =
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{
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{701, InitActorMoveCloser},
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{1024, InitActorDecide}
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};
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DECISION NinjaEvasive[] =
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{
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{400, InitActorDuck}, // 100
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// {300, InitActorEvade},
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// {800, InitActorRunAway},
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{1024, nullptr}
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};
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DECISION NinjaLostTarget[] =
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{
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{900, InitActorFindPlayer},
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{1024, InitActorWanderAround}
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};
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DECISION NinjaCloseRange[] =
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{
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{700, InitActorAttack },
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{1024, InitActorReposition }
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};
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/*
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!AIC - Collection of decision tables
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*/
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PERSONALITY NinjaPersonality =
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{
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NinjaBattle,
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NinjaOffense,
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NinjaBroadcast,
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NinjaSurprised,
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NinjaEvasive,
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NinjaLostTarget,
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NinjaCloseRange,
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NinjaCloseRange
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};
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// Sniper Ninjas
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DECISION NinjaSniperRoam[] =
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{
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{1023, InitActorDuck},
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{1024, InitActorAmbientNoise},
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};
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DECISION NinjaSniperBattle[] =
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{
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{499, InitActorDuck},
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{500, InitActorAmbientNoise},
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{1024, InitActorAttack}
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};
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PERSONALITY NinjaSniperPersonality =
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{
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NinjaSniperBattle,
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NinjaSniperBattle,
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NinjaSniperRoam,
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NinjaSniperRoam,
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NinjaSniperRoam,
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NinjaSniperRoam,
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NinjaSniperBattle,
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NinjaSniperBattle
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};
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/*
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!AIC - Extra attributes - speeds for running, animation tic adjustments for speeeds, etc
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*/
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ATTRIBUTE NinjaAttrib =
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{
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{110, 130, 150, 180}, // Speeds
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//{90, 110, 130, 160}, // Speeds
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//{60, 80, 100, 130}, // Speeds
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{4, 0, 0, -2}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_NINJAAMBIENT, DIGI_NINJAALERT, DIGI_STAR,
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DIGI_NINJAPAIN, DIGI_NINJASCREAM,0,0,0,0,0
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}
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};
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ATTRIBUTE InvisibleNinjaAttrib =
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{
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{220, 240, 300, 360}, // Speeds
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{4, 0, 0, -2}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_NINJAAMBIENT, DIGI_NINJAALERT, DIGI_STAR,
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DIGI_NINJAPAIN, DIGI_NINJASCREAM,0,0,0,0,0
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}
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};
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ATTRIBUTE DefaultAttrib =
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{
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{60, 80, 100, 130}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{0, 0, 0}
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};
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//////////////////////
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//
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// NINJA RUN
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//
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//////////////////////
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ANIMATOR DoNinjaMove, DoNinjaCrawl, DoStayOnFloor, NullNinja, DoActorJump, DoActorFall, DoActorDebris, DoNinjaHariKari, DoActorSlide;
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ANIMATOR InitActorDecide;
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#define NINJA_RATE 18
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STATE s_NinjaRun[5][4] =
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{
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{
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{NINJA_RUN_R0 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][1]},
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{NINJA_RUN_R0 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][2]},
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{NINJA_RUN_R0 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][3]},
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{NINJA_RUN_R0 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][0]},
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},
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{
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{NINJA_RUN_R1 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][1]},
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{NINJA_RUN_R1 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][2]},
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{NINJA_RUN_R1 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][3]},
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{NINJA_RUN_R1 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][0]},
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},
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{
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{NINJA_RUN_R2 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][1]},
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{NINJA_RUN_R2 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][2]},
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{NINJA_RUN_R2 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][3]},
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{NINJA_RUN_R2 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][0]},
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},
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{
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{NINJA_RUN_R3 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][1]},
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{NINJA_RUN_R3 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][2]},
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{NINJA_RUN_R3 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][3]},
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{NINJA_RUN_R3 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][0]},
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},
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{
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{NINJA_RUN_R4 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][1]},
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{NINJA_RUN_R4 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][2]},
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{NINJA_RUN_R4 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][3]},
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{NINJA_RUN_R4 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][0]},
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},
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};
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#if 0
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STATE s_NinjaRun[5][6] =
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{
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{
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{NINJA_RUN_R0 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][1]},
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{NINJA_RUN_R0 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][2]},
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{NINJA_RUN_R0 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][3]},
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{NINJA_RUN_R0 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][4]},
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{NINJA_RUN_R0 + 4, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][5]},
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{NINJA_RUN_R0 + 5, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[0][0]},
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},
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{
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{NINJA_RUN_R1 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][1]},
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{NINJA_RUN_R1 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][2]},
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{NINJA_RUN_R1 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][3]},
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{NINJA_RUN_R1 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][4]},
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{NINJA_RUN_R1 + 4, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][5]},
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{NINJA_RUN_R1 + 5, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[1][0]},
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},
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{
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{NINJA_RUN_R2 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][1]},
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{NINJA_RUN_R2 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][2]},
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{NINJA_RUN_R2 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][3]},
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{NINJA_RUN_R2 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][4]},
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{NINJA_RUN_R2 + 4, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][5]},
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{NINJA_RUN_R2 + 5, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[2][0]},
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},
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{
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{NINJA_RUN_R3 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][1]},
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{NINJA_RUN_R3 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][2]},
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{NINJA_RUN_R3 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][3]},
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{NINJA_RUN_R3 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][4]},
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{NINJA_RUN_R3 + 4, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][5]},
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{NINJA_RUN_R3 + 5, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[3][0]},
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},
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{
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{NINJA_RUN_R4 + 0, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][1]},
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{NINJA_RUN_R4 + 1, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][2]},
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{NINJA_RUN_R4 + 2, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][3]},
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{NINJA_RUN_R4 + 3, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][4]},
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{NINJA_RUN_R4 + 4, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][5]},
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{NINJA_RUN_R4 + 5, NINJA_RATE | SF_TIC_ADJUST, DoNinjaMove, &s_NinjaRun[4][0]},
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},
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};
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#endif
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STATEp sg_NinjaRun[] =
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{
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s_NinjaRun[0],
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s_NinjaRun[1],
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s_NinjaRun[2],
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s_NinjaRun[3],
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s_NinjaRun[4]
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};
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//////////////////////
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//
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// NINJA STAND
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//
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//////////////////////
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#define NINJA_STAND_RATE 10
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STATE s_NinjaStand[5][1] =
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{
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{
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{NINJA_STAND_R0 + 0, NINJA_STAND_RATE, DoNinjaMove, &s_NinjaStand[0][0]},
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},
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{
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{NINJA_STAND_R1 + 0, NINJA_STAND_RATE, DoNinjaMove, &s_NinjaStand[1][0]},
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},
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{
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{NINJA_STAND_R2 + 0, NINJA_STAND_RATE, DoNinjaMove, &s_NinjaStand[2][0]},
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},
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{
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{NINJA_STAND_R3 + 0, NINJA_STAND_RATE, DoNinjaMove, &s_NinjaStand[3][0]},
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},
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{
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{NINJA_STAND_R4 + 0, NINJA_STAND_RATE, DoNinjaMove, &s_NinjaStand[4][0]},
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},
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};
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STATEp sg_NinjaStand[] =
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{
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s_NinjaStand[0],
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s_NinjaStand[1],
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s_NinjaStand[2],
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s_NinjaStand[3],
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s_NinjaStand[4]
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};
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//////////////////////
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//
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// NINJA RISE
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//
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//////////////////////
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#define NINJA_RISE_RATE 10
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STATE s_NinjaRise[5][3] =
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{
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{
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{NINJA_KNEEL_R0 + 0, NINJA_RISE_RATE, NullNinja, &s_NinjaRise[0][1]},
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{NINJA_STAND_R0 + 0, NINJA_STAND_RATE, NullNinja, &s_NinjaRise[0][2]},
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{0, 0, nullptr, (STATEp)sg_NinjaRun},
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},
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{
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{NINJA_KNEEL_R1 + 0, NINJA_RISE_RATE, NullNinja, &s_NinjaRise[1][1]},
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{NINJA_STAND_R1 + 0, NINJA_STAND_RATE, NullNinja, &s_NinjaRise[1][2]},
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{0, 0, nullptr, (STATEp)sg_NinjaRun},
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},
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{
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{NINJA_KNEEL_R2 + 0, NINJA_RISE_RATE, NullNinja, &s_NinjaRise[2][1]},
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{NINJA_STAND_R2 + 0, NINJA_STAND_RATE, NullNinja, &s_NinjaRise[2][2]},
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{0, 0, nullptr, (STATEp)sg_NinjaRun},
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},
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{
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{NINJA_KNEEL_R3 + 0, NINJA_RISE_RATE, NullNinja, &s_NinjaRise[3][1]},
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{NINJA_STAND_R3 + 0, NINJA_STAND_RATE, NullNinja, &s_NinjaRise[3][2]},
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{0, 0, nullptr, (STATEp)sg_NinjaRun},
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},
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{
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{NINJA_KNEEL_R4 + 0, NINJA_RISE_RATE, NullNinja, &s_NinjaRise[4][1]},
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{NINJA_STAND_R4 + 0, NINJA_STAND_RATE, NullNinja, &s_NinjaRise[4][2]},
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{0, 0, nullptr, (STATEp)sg_NinjaRun},
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},
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};
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STATEp sg_NinjaRise[] =
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{
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s_NinjaRise[0],
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s_NinjaRise[1],
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s_NinjaRise[2],
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s_NinjaRise[3],
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s_NinjaRise[4]
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};
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//////////////////////
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//
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// NINJA CRAWL
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//
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//////////////////////
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#define NINJA_CRAWL_RATE 14
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STATE s_NinjaCrawl[5][4] =
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{
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{
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{NINJA_CRAWL_R0 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[0][1]},
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{NINJA_CRAWL_R0 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[0][2]},
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{NINJA_CRAWL_R0 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[0][3]},
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{NINJA_CRAWL_R0 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[0][0]},
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},
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{
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{NINJA_CRAWL_R1 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[1][1]},
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{NINJA_CRAWL_R1 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[1][2]},
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{NINJA_CRAWL_R1 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[1][3]},
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{NINJA_CRAWL_R1 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[1][0]},
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},
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{
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{NINJA_CRAWL_R2 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[2][1]},
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{NINJA_CRAWL_R2 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[2][2]},
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{NINJA_CRAWL_R2 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[2][3]},
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{NINJA_CRAWL_R2 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[2][0]},
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},
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{
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{NINJA_CRAWL_R3 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[3][1]},
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{NINJA_CRAWL_R3 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[3][2]},
|
|
{NINJA_CRAWL_R3 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[3][3]},
|
|
{NINJA_CRAWL_R3 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[3][0]},
|
|
},
|
|
{
|
|
{NINJA_CRAWL_R4 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[4][1]},
|
|
{NINJA_CRAWL_R4 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[4][2]},
|
|
{NINJA_CRAWL_R4 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[4][3]},
|
|
{NINJA_CRAWL_R4 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaCrawl[4][0]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaCrawl[] =
|
|
{
|
|
s_NinjaCrawl[0],
|
|
s_NinjaCrawl[1],
|
|
s_NinjaCrawl[2],
|
|
s_NinjaCrawl[3],
|
|
s_NinjaCrawl[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA KNEEL_CRAWL
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_KNEEL_CRAWL_RATE 20
|
|
|
|
STATE s_NinjaKneelCrawl[5][5] =
|
|
{
|
|
{
|
|
{NINJA_KNEEL_R0 + 0, NINJA_KNEEL_CRAWL_RATE, NullNinja, &s_NinjaKneelCrawl[0][1]},
|
|
{NINJA_CRAWL_R0 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[0][2]},
|
|
{NINJA_CRAWL_R0 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[0][3]},
|
|
{NINJA_CRAWL_R0 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[0][4]},
|
|
{NINJA_CRAWL_R0 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[0][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R1 + 0, NINJA_KNEEL_CRAWL_RATE, NullNinja, &s_NinjaKneelCrawl[1][1]},
|
|
{NINJA_CRAWL_R1 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[1][2]},
|
|
{NINJA_CRAWL_R1 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[1][3]},
|
|
{NINJA_CRAWL_R1 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[1][4]},
|
|
{NINJA_CRAWL_R1 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[1][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R2 + 0, NINJA_KNEEL_CRAWL_RATE, NullNinja, &s_NinjaKneelCrawl[2][1]},
|
|
{NINJA_CRAWL_R2 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[2][2]},
|
|
{NINJA_CRAWL_R2 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[2][3]},
|
|
{NINJA_CRAWL_R2 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[2][4]},
|
|
{NINJA_CRAWL_R2 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[2][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R3 + 0, NINJA_KNEEL_CRAWL_RATE, NullNinja, &s_NinjaKneelCrawl[3][1]},
|
|
{NINJA_CRAWL_R3 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[3][2]},
|
|
{NINJA_CRAWL_R3 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[3][3]},
|
|
{NINJA_CRAWL_R3 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[3][4]},
|
|
{NINJA_CRAWL_R3 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[3][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R4 + 0, NINJA_KNEEL_CRAWL_RATE, NullNinja, &s_NinjaKneelCrawl[4][1]},
|
|
{NINJA_CRAWL_R4 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[4][2]},
|
|
{NINJA_CRAWL_R4 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[4][3]},
|
|
{NINJA_CRAWL_R4 + 2, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[4][4]},
|
|
{NINJA_CRAWL_R4 + 1, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaKneelCrawl[4][1]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaKneelCrawl[] =
|
|
{
|
|
s_NinjaKneelCrawl[0],
|
|
s_NinjaKneelCrawl[1],
|
|
s_NinjaKneelCrawl[2],
|
|
s_NinjaKneelCrawl[3],
|
|
s_NinjaKneelCrawl[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA DUCK
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_DUCK_RATE 10
|
|
|
|
STATE s_NinjaDuck[5][2] =
|
|
{
|
|
{
|
|
{NINJA_KNEEL_R0 + 0, NINJA_DUCK_RATE, NullNinja, &s_NinjaDuck[0][1]},
|
|
{NINJA_CRAWL_R0 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaDuck[0][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R1 + 0, NINJA_DUCK_RATE, NullNinja, &s_NinjaDuck[1][1]},
|
|
{NINJA_CRAWL_R1 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaDuck[1][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R2 + 0, NINJA_DUCK_RATE, NullNinja, &s_NinjaDuck[2][1]},
|
|
{NINJA_CRAWL_R2 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaDuck[2][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R3 + 0, NINJA_DUCK_RATE, NullNinja, &s_NinjaDuck[3][1]},
|
|
{NINJA_CRAWL_R3 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaDuck[3][1]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R4 + 0, NINJA_DUCK_RATE, NullNinja, &s_NinjaDuck[4][1]},
|
|
{NINJA_CRAWL_R4 + 0, NINJA_CRAWL_RATE, DoNinjaMove, &s_NinjaDuck[4][1]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaDuck[] =
|
|
{
|
|
s_NinjaDuck[0],
|
|
s_NinjaDuck[1],
|
|
s_NinjaDuck[2],
|
|
s_NinjaDuck[3],
|
|
s_NinjaDuck[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA SIT
|
|
//
|
|
//////////////////////
|
|
|
|
STATE s_NinjaSit[5][1] =
|
|
{
|
|
{
|
|
{NINJA_KNEEL_R0 + 0, NINJA_RISE_RATE, DoNinjaMove, &s_NinjaSit[0][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R1 + 0, NINJA_RISE_RATE, DoNinjaMove, &s_NinjaSit[1][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R2 + 0, NINJA_RISE_RATE, DoNinjaMove, &s_NinjaSit[2][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R3 + 0, NINJA_RISE_RATE, DoNinjaMove, &s_NinjaSit[3][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R4 + 0, NINJA_RISE_RATE, DoNinjaMove, &s_NinjaSit[4][0]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaSit[] =
|
|
{
|
|
s_NinjaSit[0],
|
|
s_NinjaSit[1],
|
|
s_NinjaSit[2],
|
|
s_NinjaSit[3],
|
|
s_NinjaSit[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA CEILING
|
|
//
|
|
//////////////////////
|
|
|
|
ANIMATOR DoNinjaCeiling;
|
|
STATE s_NinjaCeiling[5][1] =
|
|
{
|
|
{
|
|
{NINJA_KNEEL_R0 + 0, NINJA_RISE_RATE, DoNinjaCeiling, &s_NinjaCeiling[0][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R1 + 0, NINJA_RISE_RATE, DoNinjaCeiling, &s_NinjaCeiling[1][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R2 + 0, NINJA_RISE_RATE, DoNinjaCeiling, &s_NinjaCeiling[2][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R3 + 0, NINJA_RISE_RATE, DoNinjaCeiling, &s_NinjaCeiling[3][0]},
|
|
},
|
|
{
|
|
{NINJA_KNEEL_R4 + 0, NINJA_RISE_RATE, DoNinjaCeiling, &s_NinjaCeiling[4][0]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaCeiling[] =
|
|
{
|
|
s_NinjaCeiling[0],
|
|
s_NinjaCeiling[1],
|
|
s_NinjaCeiling[2],
|
|
s_NinjaCeiling[3],
|
|
s_NinjaCeiling[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA JUMP
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_JUMP_RATE 24
|
|
|
|
STATE s_NinjaJump[5][2] =
|
|
{
|
|
{
|
|
{NINJA_JUMP_R0 + 0, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[0][1]},
|
|
{NINJA_JUMP_R0 + 1, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[0][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R1 + 0, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[1][1]},
|
|
{NINJA_JUMP_R1 + 1, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[1][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R2 + 0, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[2][1]},
|
|
{NINJA_JUMP_R2 + 1, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[2][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R3 + 0, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[3][1]},
|
|
{NINJA_JUMP_R3 + 1, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[3][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R4 + 0, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[4][1]},
|
|
{NINJA_JUMP_R4 + 1, NINJA_JUMP_RATE, DoNinjaMove, &s_NinjaJump[4][1]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaJump[] =
|
|
{
|
|
s_NinjaJump[0],
|
|
s_NinjaJump[1],
|
|
s_NinjaJump[2],
|
|
s_NinjaJump[3],
|
|
s_NinjaJump[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA FALL
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_FALL_RATE 16
|
|
|
|
STATE s_NinjaFall[5][2] =
|
|
{
|
|
{
|
|
{NINJA_JUMP_R0 + 1, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[0][1]},
|
|
{NINJA_JUMP_R0 + 2, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[0][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R1 + 1, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[1][1]},
|
|
{NINJA_JUMP_R1 + 2, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[1][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R2 + 1, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[2][1]},
|
|
{NINJA_JUMP_R2 + 2, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[2][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R3 + 1, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[3][1]},
|
|
{NINJA_JUMP_R3 + 2, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[3][1]},
|
|
},
|
|
{
|
|
{NINJA_JUMP_R4 + 1, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[4][1]},
|
|
{NINJA_JUMP_R4 + 2, NINJA_FALL_RATE, DoNinjaMove, &s_NinjaFall[4][1]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaFall[] =
|
|
{
|
|
s_NinjaFall[0],
|
|
s_NinjaFall[1],
|
|
s_NinjaFall[2],
|
|
s_NinjaFall[3],
|
|
s_NinjaFall[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA SWIM
|
|
//
|
|
//////////////////////
|
|
|
|
|
|
#define NINJA_SWIM_RATE 18
|
|
STATE s_NinjaSwim[5][3] =
|
|
{
|
|
{
|
|
{NINJA_SWIM_R0 + 1, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[0][1]},
|
|
{NINJA_SWIM_R0 + 2, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[0][2]},
|
|
{NINJA_SWIM_R0 + 3, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[0][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R1 + 1, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[1][1]},
|
|
{NINJA_SWIM_R1 + 2, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[1][2]},
|
|
{NINJA_SWIM_R1 + 3, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[1][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R2 + 1, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[2][1]},
|
|
{NINJA_SWIM_R2 + 2, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[2][2]},
|
|
{NINJA_SWIM_R2 + 3, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[2][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R3 + 1, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[3][1]},
|
|
{NINJA_SWIM_R3 + 2, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[3][2]},
|
|
{NINJA_SWIM_R3 + 3, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[3][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R4 + 1, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[4][1]},
|
|
{NINJA_SWIM_R4 + 2, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[4][2]},
|
|
{NINJA_SWIM_R4 + 3, NINJA_SWIM_RATE, DoNinjaMove, &s_NinjaSwim[4][0]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaSwim[] =
|
|
{
|
|
s_NinjaSwim[0],
|
|
s_NinjaSwim[1],
|
|
s_NinjaSwim[2],
|
|
s_NinjaSwim[3],
|
|
s_NinjaSwim[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA DIVE
|
|
//
|
|
//////////////////////
|
|
|
|
|
|
#define NINJA_DIVE_RATE 23
|
|
|
|
STATE s_NinjaDive[5][4] =
|
|
{
|
|
{
|
|
{NINJA_SWIM_R0 + 0, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[0][1]},
|
|
{NINJA_SWIM_R0 + 1, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[0][2]},
|
|
{NINJA_SWIM_R0 + 2, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[0][3]},
|
|
{NINJA_SWIM_R0 + 3, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[0][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R1 + 0, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[1][1]},
|
|
{NINJA_SWIM_R1 + 1, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[1][2]},
|
|
{NINJA_SWIM_R1 + 2, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[1][3]},
|
|
{NINJA_SWIM_R1 + 3, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[1][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R2 + 0, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[2][1]},
|
|
{NINJA_SWIM_R2 + 1, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[2][2]},
|
|
{NINJA_SWIM_R2 + 2, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[2][3]},
|
|
{NINJA_SWIM_R2 + 3, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[2][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R3 + 0, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[3][1]},
|
|
{NINJA_SWIM_R3 + 1, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[3][2]},
|
|
{NINJA_SWIM_R3 + 2, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[3][3]},
|
|
{NINJA_SWIM_R3 + 3, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[3][0]},
|
|
},
|
|
{
|
|
{NINJA_SWIM_R4 + 0, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[4][1]},
|
|
{NINJA_SWIM_R4 + 1, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[4][2]},
|
|
{NINJA_SWIM_R4 + 2, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[4][3]},
|
|
{NINJA_SWIM_R4 + 3, NINJA_DIVE_RATE, DoNinjaMove, &s_NinjaDive[4][0]},
|
|
},
|
|
};
|
|
|
|
STATEp sg_NinjaDive[] =
|
|
{
|
|
s_NinjaDive[0],
|
|
s_NinjaDive[1],
|
|
s_NinjaDive[2],
|
|
s_NinjaDive[3],
|
|
s_NinjaDive[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA CLIMB
|
|
//
|
|
//////////////////////
|
|
|
|
|
|
#define NINJA_CLIMB_RATE 20
|
|
STATE s_NinjaClimb[5][4] =
|
|
{
|
|
{
|
|
{NINJA_CLIMB_R0 + 0, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[0][1]},
|
|
{NINJA_CLIMB_R0 + 1, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[0][2]},
|
|
{NINJA_CLIMB_R0 + 2, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[0][3]},
|
|
{NINJA_CLIMB_R0 + 3, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[0][0]},
|
|
},
|
|
{
|
|
{NINJA_CLIMB_R1 + 0, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[1][1]},
|
|
{NINJA_CLIMB_R1 + 1, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[1][2]},
|
|
{NINJA_CLIMB_R1 + 2, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[1][3]},
|
|
{NINJA_CLIMB_R1 + 3, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[1][0]},
|
|
},
|
|
{
|
|
{NINJA_CLIMB_R4 + 0, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[2][1]},
|
|
{NINJA_CLIMB_R4 + 1, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[2][2]},
|
|
{NINJA_CLIMB_R4 + 2, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[2][3]},
|
|
{NINJA_CLIMB_R4 + 3, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[2][0]},
|
|
},
|
|
{
|
|
{NINJA_CLIMB_R3 + 0, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[3][1]},
|
|
{NINJA_CLIMB_R3 + 1, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[3][2]},
|
|
{NINJA_CLIMB_R3 + 2, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[3][3]},
|
|
{NINJA_CLIMB_R3 + 3, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[3][0]},
|
|
},
|
|
{
|
|
{NINJA_CLIMB_R2 + 0, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[4][1]},
|
|
{NINJA_CLIMB_R2 + 1, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[4][2]},
|
|
{NINJA_CLIMB_R2 + 2, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[4][3]},
|
|
{NINJA_CLIMB_R2 + 3, NINJA_CLIMB_RATE, DoNinjaMove, &s_NinjaClimb[4][0]},
|
|
},
|
|
};
|
|
|
|
STATEp sg_NinjaClimb[] =
|
|
{
|
|
s_NinjaClimb[0],
|
|
s_NinjaClimb[1],
|
|
s_NinjaClimb[2],
|
|
s_NinjaClimb[3],
|
|
s_NinjaClimb[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA FLY
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_FLY_RATE 12
|
|
|
|
STATE s_NinjaFly[5][1] =
|
|
{
|
|
{
|
|
{NINJA_FLY_R0 + 0, NINJA_FLY_RATE, DoNinjaMove, &s_NinjaFly[0][0]},
|
|
},
|
|
{
|
|
{NINJA_FLY_R1 + 0, NINJA_FLY_RATE, DoNinjaMove, &s_NinjaFly[1][0]},
|
|
},
|
|
{
|
|
{NINJA_FLY_R2 + 0, NINJA_FLY_RATE, DoNinjaMove, &s_NinjaFly[2][0]},
|
|
},
|
|
{
|
|
{NINJA_FLY_R3 + 0, NINJA_FLY_RATE, DoNinjaMove, &s_NinjaFly[3][0]},
|
|
},
|
|
{
|
|
{NINJA_FLY_R4 + 0, NINJA_FLY_RATE, DoNinjaMove, &s_NinjaFly[4][0]},
|
|
},
|
|
};
|
|
|
|
STATEp sg_NinjaFly[] =
|
|
{
|
|
s_NinjaFly[0],
|
|
s_NinjaFly[1],
|
|
s_NinjaFly[2],
|
|
s_NinjaFly[3],
|
|
s_NinjaFly[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_PAIN_RATE 15
|
|
ANIMATOR DoNinjaPain;
|
|
|
|
STATE s_NinjaPain[5][2] =
|
|
{
|
|
{
|
|
{NINJA_PAIN_R0 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[0][1]},
|
|
{NINJA_PAIN_R0 + 1, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[0][1]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R1 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[1][1]},
|
|
{NINJA_STAND_R1 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[1][1]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R2 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[2][1]},
|
|
{NINJA_STAND_R2 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[2][1]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R3 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[3][1]},
|
|
{NINJA_STAND_R3 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[3][1]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R4 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[4][1]},
|
|
{NINJA_STAND_R4 + 0, NINJA_PAIN_RATE, DoNinjaPain, &s_NinjaPain[4][1]},
|
|
},
|
|
};
|
|
|
|
STATEp sg_NinjaPain[] =
|
|
{
|
|
s_NinjaPain[0],
|
|
s_NinjaPain[1],
|
|
s_NinjaPain[2],
|
|
s_NinjaPain[3],
|
|
s_NinjaPain[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA STAR
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_STAR_RATE 18
|
|
ANIMATOR InitEnemyStar;
|
|
|
|
STATE s_NinjaStar[5][6] =
|
|
{
|
|
{
|
|
{NINJA_THROW_R0 + 0, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[0][1]},
|
|
{NINJA_THROW_R0 + 0, NINJA_STAR_RATE, NullNinja, &s_NinjaStar[0][2]},
|
|
{NINJA_THROW_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyStar, &s_NinjaStar[0][3]},
|
|
{NINJA_THROW_R0 + 1, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[0][4]},
|
|
{NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaStar[0][5]},
|
|
{NINJA_THROW_R0 + 2, NINJA_STAR_RATE, DoNinjaMove, &s_NinjaStar[0][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R1 + 0, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[1][1]},
|
|
{NINJA_THROW_R1 + 0, NINJA_STAR_RATE, NullNinja, &s_NinjaStar[1][2]},
|
|
{NINJA_THROW_R1 + 1, 0 | SF_QUICK_CALL, InitEnemyStar, &s_NinjaStar[1][3]},
|
|
{NINJA_THROW_R1 + 1, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[1][4]},
|
|
{NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaStar[1][5]},
|
|
{NINJA_THROW_R1 + 2, NINJA_STAR_RATE, DoNinjaMove, &s_NinjaStar[1][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[2][1]},
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE, NullNinja, &s_NinjaStar[2][2]},
|
|
{NINJA_THROW_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyStar, &s_NinjaStar[2][3]},
|
|
{NINJA_THROW_R2 + 1, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[2][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaStar[2][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_STAR_RATE, DoNinjaMove, &s_NinjaStar[2][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[3][1]},
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE, NullNinja, &s_NinjaStar[3][2]},
|
|
{NINJA_THROW_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyStar, &s_NinjaStar[3][3]},
|
|
{NINJA_THROW_R2 + 1, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[3][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaStar[3][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_STAR_RATE, DoNinjaMove, &s_NinjaStar[3][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[4][1]},
|
|
{NINJA_THROW_R2 + 0, NINJA_STAR_RATE, NullNinja, &s_NinjaStar[4][2]},
|
|
{NINJA_THROW_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyStar, &s_NinjaStar[4][3]},
|
|
{NINJA_THROW_R2 + 1, NINJA_STAR_RATE * 2, NullNinja, &s_NinjaStar[4][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaStar[4][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_STAR_RATE, DoNinjaMove, &s_NinjaStar[4][5]},
|
|
},
|
|
};
|
|
|
|
STATEp sg_NinjaStar[] =
|
|
{
|
|
s_NinjaStar[0],
|
|
s_NinjaStar[1],
|
|
s_NinjaStar[2],
|
|
s_NinjaStar[3],
|
|
s_NinjaStar[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA MIRV
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_MIRV_RATE 18
|
|
ANIMATOR InitEnemyMirv;
|
|
|
|
STATE s_NinjaMirv[5][6] =
|
|
{
|
|
{
|
|
{NINJA_THROW_R0 + 0, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[0][1]},
|
|
{NINJA_THROW_R0 + 1, NINJA_MIRV_RATE, NullNinja, &s_NinjaMirv[0][2]},
|
|
{NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitEnemyMirv, &s_NinjaMirv[0][3]},
|
|
{NINJA_THROW_R0 + 2, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[0][4]},
|
|
{NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[0][5]},
|
|
{NINJA_THROW_R0 + 2, NINJA_MIRV_RATE, DoNinjaMove, &s_NinjaMirv[0][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R1 + 0, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[1][1]},
|
|
{NINJA_THROW_R1 + 1, NINJA_MIRV_RATE, NullNinja, &s_NinjaMirv[1][2]},
|
|
{NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitEnemyMirv, &s_NinjaMirv[1][3]},
|
|
{NINJA_THROW_R1 + 2, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[1][4]},
|
|
{NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[1][5]},
|
|
{NINJA_THROW_R1 + 2, NINJA_MIRV_RATE, DoNinjaMove, &s_NinjaMirv[1][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[2][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_MIRV_RATE, NullNinja, &s_NinjaMirv[2][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyMirv, &s_NinjaMirv[2][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[2][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[2][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE, DoNinjaMove, &s_NinjaMirv[2][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[3][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_MIRV_RATE, NullNinja, &s_NinjaMirv[3][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyMirv, &s_NinjaMirv[3][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[3][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[3][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE, DoNinjaMove, &s_NinjaMirv[3][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[4][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_MIRV_RATE, NullNinja, &s_NinjaMirv[4][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyMirv, &s_NinjaMirv[4][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE * 2, NullNinja, &s_NinjaMirv[4][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[4][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_MIRV_RATE, DoNinjaMove, &s_NinjaStar[4][5]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaMirv[] =
|
|
{
|
|
s_NinjaMirv[0],
|
|
s_NinjaMirv[1],
|
|
s_NinjaMirv[2],
|
|
s_NinjaMirv[3],
|
|
s_NinjaMirv[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA NAPALM
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_NAPALM_RATE 18
|
|
ANIMATOR InitEnemyNapalm;
|
|
|
|
STATE s_NinjaNapalm[5][6] =
|
|
{
|
|
{
|
|
{NINJA_THROW_R0 + 0, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[0][1]},
|
|
{NINJA_THROW_R0 + 1, NINJA_NAPALM_RATE, NullNinja, &s_NinjaNapalm[0][2]},
|
|
{NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[0][3]},
|
|
{NINJA_THROW_R0 + 2, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[0][4]},
|
|
{NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaNapalm[0][5]},
|
|
{NINJA_THROW_R0 + 2, NINJA_NAPALM_RATE, DoNinjaMove, &s_NinjaNapalm[0][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R1 + 0, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[1][1]},
|
|
{NINJA_THROW_R1 + 1, NINJA_NAPALM_RATE, NullNinja, &s_NinjaNapalm[1][2]},
|
|
{NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[1][3]},
|
|
{NINJA_THROW_R1 + 2, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[1][4]},
|
|
{NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaNapalm[1][5]},
|
|
{NINJA_THROW_R1 + 2, NINJA_NAPALM_RATE, DoNinjaMove, &s_NinjaNapalm[1][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[2][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_NAPALM_RATE, NullNinja, &s_NinjaNapalm[2][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[2][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[2][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaNapalm[2][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE, DoNinjaMove, &s_NinjaNapalm[2][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[3][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_NAPALM_RATE, NullNinja, &s_NinjaNapalm[3][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[3][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[3][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaNapalm[3][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE, DoNinjaMove, &s_NinjaNapalm[3][5]},
|
|
},
|
|
{
|
|
{NINJA_THROW_R2 + 0, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[4][1]},
|
|
{NINJA_THROW_R2 + 1, NINJA_NAPALM_RATE, NullNinja, &s_NinjaNapalm[4][2]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[4][3]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE * 2, NullNinja, &s_NinjaNapalm[4][4]},
|
|
{NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaNapalm[4][5]},
|
|
{NINJA_THROW_R2 + 2, NINJA_NAPALM_RATE, DoNinjaMove, &s_NinjaNapalm[4][5]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaNapalm[] =
|
|
{
|
|
s_NinjaNapalm[0],
|
|
s_NinjaNapalm[1],
|
|
s_NinjaNapalm[2],
|
|
s_NinjaNapalm[3],
|
|
s_NinjaNapalm[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA ROCKET
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_ROCKET_RATE 14
|
|
ANIMATOR InitEnemyRocket;
|
|
|
|
STATE s_NinjaRocket[5][5] =
|
|
{
|
|
{
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaRocket[0][1]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyRocket, &s_NinjaRocket[0][2]},
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaRocket[0][3]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaRocket[0][4]},
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaRocket[0][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaRocket[1][1]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyRocket, &s_NinjaRocket[1][2]},
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaRocket[1][3]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaRocket[1][4]},
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaRocket[1][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaRocket[2][1]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyRocket, &s_NinjaRocket[2][2]},
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaRocket[2][3]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaRocket[2][4]},
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaRocket[2][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaRocket[3][1]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyRocket, &s_NinjaRocket[3][2]},
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaRocket[3][3]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaRocket[3][4]},
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaRocket[3][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaRocket[4][1]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyRocket, &s_NinjaRocket[4][2]},
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaRocket[4][3]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaRocket[4][4]},
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaRocket[4][4]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaRocket[] =
|
|
{
|
|
s_NinjaRocket[0],
|
|
s_NinjaRocket[1],
|
|
s_NinjaRocket[2],
|
|
s_NinjaRocket[3],
|
|
s_NinjaRocket[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA ROCKET
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_ROCKET_RATE 14
|
|
ANIMATOR InitSpriteGrenade;
|
|
|
|
STATE s_NinjaGrenade[5][5] =
|
|
{
|
|
{
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaGrenade[0][1]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitSpriteGrenade, &s_NinjaGrenade[0][2]},
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaGrenade[0][3]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaGrenade[0][4]},
|
|
{NINJA_STAND_R0 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaGrenade[0][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaGrenade[1][1]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitSpriteGrenade, &s_NinjaGrenade[1][2]},
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaGrenade[1][3]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaGrenade[1][4]},
|
|
{NINJA_STAND_R1 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaGrenade[1][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaGrenade[2][1]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitSpriteGrenade, &s_NinjaGrenade[2][2]},
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaGrenade[2][3]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaGrenade[2][4]},
|
|
{NINJA_STAND_R2 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaGrenade[2][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaGrenade[3][1]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitSpriteGrenade, &s_NinjaGrenade[3][2]},
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaGrenade[3][3]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaGrenade[3][4]},
|
|
{NINJA_STAND_R3 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaGrenade[3][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE * 2, NullNinja, &s_NinjaGrenade[4][1]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitSpriteGrenade, &s_NinjaGrenade[4][2]},
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE, NullNinja, &s_NinjaGrenade[4][3]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaGrenade[4][4]},
|
|
{NINJA_STAND_R4 + 0, NINJA_ROCKET_RATE, DoNinjaMove, &s_NinjaGrenade[4][4]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaGrenade[] =
|
|
{
|
|
s_NinjaGrenade[0],
|
|
s_NinjaGrenade[1],
|
|
s_NinjaGrenade[2],
|
|
s_NinjaGrenade[3],
|
|
s_NinjaGrenade[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA FLASHBOMB
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_FLASHBOMB_RATE 14
|
|
ANIMATOR InitFlashBomb;
|
|
|
|
STATE s_NinjaFlashBomb[5][5] =
|
|
{
|
|
{
|
|
{NINJA_STAND_R0 + 0, NINJA_FLASHBOMB_RATE * 2, NullNinja, &s_NinjaFlashBomb[0][1]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[0][2]},
|
|
{NINJA_STAND_R0 + 0, NINJA_FLASHBOMB_RATE, NullNinja, &s_NinjaFlashBomb[0][3]},
|
|
{NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaFlashBomb[0][4]},
|
|
{NINJA_STAND_R0 + 0, NINJA_FLASHBOMB_RATE, DoNinjaMove, &s_NinjaFlashBomb[0][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R1 + 0, NINJA_FLASHBOMB_RATE * 2, NullNinja, &s_NinjaFlashBomb[1][1]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[1][2]},
|
|
{NINJA_STAND_R1 + 0, NINJA_FLASHBOMB_RATE, NullNinja, &s_NinjaFlashBomb[1][3]},
|
|
{NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaFlashBomb[1][4]},
|
|
{NINJA_STAND_R1 + 0, NINJA_FLASHBOMB_RATE, DoNinjaMove, &s_NinjaFlashBomb[1][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R2 + 0, NINJA_FLASHBOMB_RATE * 2, NullNinja, &s_NinjaFlashBomb[2][1]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[2][2]},
|
|
{NINJA_STAND_R2 + 0, NINJA_FLASHBOMB_RATE, NullNinja, &s_NinjaFlashBomb[2][3]},
|
|
{NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaFlashBomb[2][4]},
|
|
{NINJA_STAND_R2 + 0, NINJA_FLASHBOMB_RATE, DoNinjaMove, &s_NinjaFlashBomb[2][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R3 + 0, NINJA_FLASHBOMB_RATE * 2, NullNinja, &s_NinjaFlashBomb[3][1]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[3][2]},
|
|
{NINJA_STAND_R3 + 0, NINJA_FLASHBOMB_RATE, NullNinja, &s_NinjaFlashBomb[3][3]},
|
|
{NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaFlashBomb[3][4]},
|
|
{NINJA_STAND_R3 + 0, NINJA_FLASHBOMB_RATE, DoNinjaMove, &s_NinjaFlashBomb[3][4]},
|
|
},
|
|
{
|
|
{NINJA_STAND_R4 + 0, NINJA_FLASHBOMB_RATE * 2, NullNinja, &s_NinjaFlashBomb[4][1]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[4][2]},
|
|
{NINJA_STAND_R4 + 0, NINJA_FLASHBOMB_RATE, NullNinja, &s_NinjaFlashBomb[4][3]},
|
|
{NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaFlashBomb[4][4]},
|
|
{NINJA_STAND_R4 + 0, NINJA_FLASHBOMB_RATE, DoNinjaMove, &s_NinjaFlashBomb[4][4]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaFlashBomb[] =
|
|
{
|
|
s_NinjaFlashBomb[0],
|
|
s_NinjaFlashBomb[1],
|
|
s_NinjaFlashBomb[2],
|
|
s_NinjaFlashBomb[3],
|
|
s_NinjaFlashBomb[4]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA UZI
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_UZI_RATE 8
|
|
ANIMATOR InitEnemyUzi,CheckFire;
|
|
|
|
STATE s_NinjaUzi[5][17] =
|
|
{
|
|
{
|
|
{NINJA_FIRE_R0 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][1]},
|
|
{NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, CheckFire, &s_NinjaUzi[0][2]},
|
|
{NINJA_FIRE_R0 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][3]},
|
|
{NINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][4]},
|
|
{NINJA_FIRE_R0 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][5]},
|
|
{NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][6]},
|
|
{NINJA_FIRE_R0 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][7]},
|
|
{NINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][8]},
|
|
{NINJA_FIRE_R0 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][9]},
|
|
{NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][10]},
|
|
{NINJA_FIRE_R0 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][11]},
|
|
{NINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][12]},
|
|
{NINJA_FIRE_R0 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][13]},
|
|
{NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][14]},
|
|
{NINJA_FIRE_R0 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[0][15]},
|
|
{NINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[0][16]},
|
|
{NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[0][16]},
|
|
},
|
|
{
|
|
{NINJA_FIRE_R1 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][1]},
|
|
{NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, CheckFire, &s_NinjaUzi[1][2]},
|
|
{NINJA_FIRE_R1 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][3]},
|
|
{NINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][4]},
|
|
{NINJA_FIRE_R1 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][5]},
|
|
{NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][6]},
|
|
{NINJA_FIRE_R1 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][7]},
|
|
{NINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][8]},
|
|
{NINJA_FIRE_R1 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][9]},
|
|
{NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][10]},
|
|
{NINJA_FIRE_R1 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][11]},
|
|
{NINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][12]},
|
|
{NINJA_FIRE_R1 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][13]},
|
|
{NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][14]},
|
|
{NINJA_FIRE_R1 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[1][15]},
|
|
{NINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[1][16]},
|
|
{NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[1][16]},
|
|
},
|
|
{
|
|
{NINJA_FIRE_R2 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][1]},
|
|
{NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, CheckFire, &s_NinjaUzi[2][2]},
|
|
{NINJA_FIRE_R2 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][3]},
|
|
{NINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][4]},
|
|
{NINJA_FIRE_R2 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][5]},
|
|
{NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][6]},
|
|
{NINJA_FIRE_R2 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][7]},
|
|
{NINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][8]},
|
|
{NINJA_FIRE_R2 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][9]},
|
|
{NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][10]},
|
|
{NINJA_FIRE_R2 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][11]},
|
|
{NINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][12]},
|
|
{NINJA_FIRE_R2 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][13]},
|
|
{NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][14]},
|
|
{NINJA_FIRE_R2 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[2][15]},
|
|
{NINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[2][16]},
|
|
{NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[2][16]},
|
|
},
|
|
{
|
|
{NINJA_FIRE_R3 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][1]},
|
|
{NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, CheckFire, &s_NinjaUzi[3][2]},
|
|
{NINJA_FIRE_R3 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][3]},
|
|
{NINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][4]},
|
|
{NINJA_FIRE_R3 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][5]},
|
|
{NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][6]},
|
|
{NINJA_FIRE_R3 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][7]},
|
|
{NINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][8]},
|
|
{NINJA_FIRE_R3 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][9]},
|
|
{NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][10]},
|
|
{NINJA_FIRE_R3 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][11]},
|
|
{NINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][12]},
|
|
{NINJA_FIRE_R3 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][13]},
|
|
{NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][14]},
|
|
{NINJA_FIRE_R3 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[3][15]},
|
|
{NINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[3][16]},
|
|
{NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[3][16]},
|
|
},
|
|
{
|
|
{NINJA_FIRE_R4 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][1]},
|
|
{NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, CheckFire, &s_NinjaUzi[4][2]},
|
|
{NINJA_FIRE_R4 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][3]},
|
|
{NINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][4]},
|
|
{NINJA_FIRE_R4 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][5]},
|
|
{NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][6]},
|
|
{NINJA_FIRE_R4 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][7]},
|
|
{NINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][8]},
|
|
{NINJA_FIRE_R4 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][9]},
|
|
{NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][10]},
|
|
{NINJA_FIRE_R4 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][11]},
|
|
{NINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][12]},
|
|
{NINJA_FIRE_R4 + 0, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][13]},
|
|
{NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][14]},
|
|
{NINJA_FIRE_R4 + 1, NINJA_UZI_RATE, NullNinja, &s_NinjaUzi[4][15]},
|
|
{NINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_NinjaUzi[4][16]},
|
|
{NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[4][16]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_NinjaUzi[] =
|
|
{
|
|
s_NinjaUzi[0],
|
|
s_NinjaUzi[1],
|
|
s_NinjaUzi[2],
|
|
s_NinjaUzi[3],
|
|
s_NinjaUzi[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA HARI KARI
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_HARI_KARI_WAIT_RATE 200
|
|
#define NINJA_HARI_KARI_FALL_RATE 16
|
|
ANIMATOR DoHariKariBlood;
|
|
ANIMATOR DoNinjaSpecial;
|
|
|
|
STATE s_NinjaHariKari[] =
|
|
{
|
|
{NINJA_HARI_KARI_R0 + 0, NINJA_HARI_KARI_FALL_RATE, NullNinja, &s_NinjaHariKari[1]},
|
|
{NINJA_HARI_KARI_R0 + 0, SF_QUICK_CALL, DoNinjaSpecial, &s_NinjaHariKari[2]},
|
|
{NINJA_HARI_KARI_R0 + 1, NINJA_HARI_KARI_WAIT_RATE, NullNinja, &s_NinjaHariKari[3]},
|
|
{NINJA_HARI_KARI_R0 + 2, SF_QUICK_CALL, DoNinjaHariKari, &s_NinjaHariKari[4]},
|
|
{NINJA_HARI_KARI_R0 + 2, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[5]},
|
|
{NINJA_HARI_KARI_R0 + 3, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[6]},
|
|
{NINJA_HARI_KARI_R0 + 4, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[7]},
|
|
{NINJA_HARI_KARI_R0 + 5, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[8]},
|
|
{NINJA_HARI_KARI_R0 + 6, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[9]},
|
|
{NINJA_HARI_KARI_R0 + 7, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[10]},
|
|
{NINJA_HARI_KARI_R0 + 7, NINJA_HARI_KARI_FALL_RATE, NullAnimator, &s_NinjaHariKari[10]},
|
|
};
|
|
|
|
STATEp sg_NinjaHariKari[] =
|
|
{
|
|
s_NinjaHariKari,
|
|
s_NinjaHariKari,
|
|
s_NinjaHariKari,
|
|
s_NinjaHariKari,
|
|
s_NinjaHariKari
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA GRAB THROAT
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_GRAB_THROAT_RATE 32
|
|
#define NINJA_GRAB_THROAT_R0 4237
|
|
ANIMATOR DoNinjaGrabThroat;
|
|
|
|
STATE s_NinjaGrabThroat[] =
|
|
{
|
|
{NINJA_GRAB_THROAT_R0 + 0, NINJA_GRAB_THROAT_RATE, NullNinja, &s_NinjaGrabThroat[1]},
|
|
{NINJA_GRAB_THROAT_R0 + 0, SF_QUICK_CALL, DoNinjaSpecial, &s_NinjaGrabThroat[2]},
|
|
{NINJA_GRAB_THROAT_R0 + 1, NINJA_GRAB_THROAT_RATE, NullNinja, &s_NinjaGrabThroat[3]},
|
|
{NINJA_GRAB_THROAT_R0 + 2, SF_QUICK_CALL, DoNinjaGrabThroat, &s_NinjaGrabThroat[4]},
|
|
{NINJA_GRAB_THROAT_R0 + 2, NINJA_GRAB_THROAT_RATE, NullNinja, &s_NinjaGrabThroat[5]},
|
|
{NINJA_GRAB_THROAT_R0 + 1, NINJA_GRAB_THROAT_RATE, NullNinja, &s_NinjaGrabThroat[0]},
|
|
};
|
|
|
|
STATEp sg_NinjaGrabThroat[] =
|
|
{
|
|
s_NinjaGrabThroat,
|
|
s_NinjaGrabThroat,
|
|
s_NinjaGrabThroat,
|
|
s_NinjaGrabThroat,
|
|
s_NinjaGrabThroat
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// NINJA DIE
|
|
//
|
|
//////////////////////
|
|
|
|
#define NINJA_DIE_RATE 14
|
|
|
|
STATE s_NinjaDie[] =
|
|
{
|
|
{NINJA_DIE + 0, NINJA_DIE_RATE, NullNinja, &s_NinjaDie[1]},
|
|
{NINJA_DIE + 1, NINJA_DIE_RATE, NullNinja, &s_NinjaDie[2]},
|
|
{NINJA_DIE + 2, NINJA_DIE_RATE, NullNinja, &s_NinjaDie[3]},
|
|
{NINJA_DIE + 3, NINJA_DIE_RATE, NullNinja, &s_NinjaDie[4]},
|
|
{NINJA_DIE + 4, NINJA_DIE_RATE, NullNinja, &s_NinjaDie[5]},
|
|
{NINJA_DIE + 5, NINJA_DIE_RATE-4, NullNinja, &s_NinjaDie[6]},
|
|
{NINJA_DIE + 6, NINJA_DIE_RATE-6, NullNinja, &s_NinjaDie[7]},
|
|
{NINJA_DIE + 6, SF_QUICK_CALL, DoNinjaSpecial, &s_NinjaDie[8]},
|
|
{NINJA_DIE + 6, NINJA_DIE_RATE-10, NullNinja, &s_NinjaDie[9]},
|
|
{NINJA_DIE + 7, SF_QUICK_CALL, QueueFloorBlood, &s_NinjaDie[10]},
|
|
{NINJA_DIE + 7, NINJA_DIE_RATE-12, DoActorDebris, &s_NinjaDie[10]},
|
|
};
|
|
|
|
|
|
#define NINJA_DIESLICED_RATE 20
|
|
ANIMATOR DoCutInHalf;
|
|
|
|
STATE s_NinjaDieSliced[] =
|
|
{
|
|
{NINJA_SLICED + 0, NINJA_DIESLICED_RATE*6, NullNinja, &s_NinjaDieSliced[1]},
|
|
{NINJA_SLICED + 1, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSliced[2]},
|
|
{NINJA_SLICED + 2, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSliced[3]},
|
|
{NINJA_SLICED + 3, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSliced[4]},
|
|
{NINJA_SLICED + 4, NINJA_DIESLICED_RATE-1, NullNinja, &s_NinjaDieSliced[5]},
|
|
{NINJA_SLICED + 5, NINJA_DIESLICED_RATE-2, NullNinja, &s_NinjaDieSliced[6]},
|
|
{NINJA_SLICED + 6, NINJA_DIESLICED_RATE-3, NullNinja, &s_NinjaDieSliced[7]},
|
|
{NINJA_SLICED + 7, NINJA_DIESLICED_RATE-4, NullNinja, &s_NinjaDieSliced[8]},
|
|
{NINJA_SLICED + 7, SF_QUICK_CALL, DoNinjaSpecial, &s_NinjaDieSliced[9]},
|
|
{NINJA_SLICED + 8, NINJA_DIESLICED_RATE-5, NullNinja, &s_NinjaDieSliced[10]},
|
|
{NINJA_SLICED + 9, SF_QUICK_CALL, QueueFloorBlood, &s_NinjaDieSliced[11]},
|
|
{NINJA_SLICED + 9, NINJA_DIESLICED_RATE, DoActorDebris, &s_NinjaDieSliced[11]},
|
|
};
|
|
|
|
STATE s_NinjaDieSlicedHack[] =
|
|
{
|
|
{NINJA_SLICED_HACK + 0, NINJA_DIESLICED_RATE*6, NullNinja, &s_NinjaDieSlicedHack[1]},
|
|
{NINJA_SLICED_HACK + 1, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSlicedHack[2]},
|
|
{NINJA_SLICED_HACK + 2, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSlicedHack[3]},
|
|
{NINJA_SLICED_HACK + 3, NINJA_DIESLICED_RATE, NullNinja, &s_NinjaDieSlicedHack[4]},
|
|
{NINJA_SLICED_HACK + 4, NINJA_DIESLICED_RATE-1, NullNinja, &s_NinjaDieSlicedHack[5]},
|
|
{NINJA_SLICED_HACK + 4, NINJA_DIESLICED_RATE-2, NullNinja, &s_NinjaDieSlicedHack[6]},
|
|
{NINJA_SLICED_HACK + 5, NINJA_DIESLICED_RATE-3, NullNinja, &s_NinjaDieSlicedHack[7]},
|
|
{NINJA_SLICED_HACK + 5, NINJA_DIESLICED_RATE-4, NullNinja, &s_NinjaDieSlicedHack[8]},
|
|
{NINJA_SLICED_HACK + 6, SF_QUICK_CALL , DoNinjaSpecial, &s_NinjaDieSlicedHack[9]},
|
|
{NINJA_SLICED_HACK + 6, NINJA_DIESLICED_RATE-5, NullNinja, &s_NinjaDieSlicedHack[10]},
|
|
{NINJA_SLICED_HACK + 7, SF_QUICK_CALL , QueueFloorBlood, &s_NinjaDieSlicedHack[11]},
|
|
{NINJA_SLICED_HACK + 7, NINJA_DIESLICED_RATE-6, DoActorDebris, &s_NinjaDieSlicedHack[11]},
|
|
};
|
|
|
|
STATE s_NinjaDead[] =
|
|
{
|
|
{NINJA_DIE + 5, NINJA_DIE_RATE, DoActorDebris, &s_NinjaDead[1]},
|
|
{NINJA_DIE + 6, SF_QUICK_CALL, DoNinjaSpecial, &s_NinjaDead[2]},
|
|
{NINJA_DIE + 6, NINJA_DIE_RATE, DoActorDebris, &s_NinjaDead[3]},
|
|
{NINJA_DIE + 7, SF_QUICK_CALL, QueueFloorBlood,&s_NinjaDead[4]},
|
|
{NINJA_DIE + 7, NINJA_DIE_RATE, DoActorDebris, &s_NinjaDead[4]},
|
|
};
|
|
|
|
|
|
STATE s_NinjaDeathJump[] =
|
|
{
|
|
{NINJA_DIE + 0, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[1]},
|
|
{NINJA_DIE + 1, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
|
|
{NINJA_DIE + 2, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
|
|
};
|
|
|
|
STATE s_NinjaDeathFall[] =
|
|
{
|
|
{NINJA_DIE + 3, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
|
|
{NINJA_DIE + 4, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
|
|
};
|
|
|
|
/*
|
|
STATEp *Stand[MAX_WEAPONS];
|
|
STATEp *Run;
|
|
STATEp *Jump;
|
|
STATEp *Fall;
|
|
STATEp *Crawl;
|
|
STATEp *Swim;
|
|
STATEp *Fly;
|
|
STATEp *Rise;
|
|
STATEp *Sit;
|
|
STATEp *Look;
|
|
STATEp *Climb;
|
|
STATEp *Pain;
|
|
STATEp *Death1;
|
|
STATEp *Death2;
|
|
STATEp *Dead;
|
|
STATEp *DeathJump;
|
|
STATEp *DeathFall;
|
|
STATEp *CloseAttack[2];
|
|
STATEp *Attack[6];
|
|
STATEp *Special[2];
|
|
*/
|
|
|
|
STATEp sg_NinjaDie[] =
|
|
{
|
|
s_NinjaDie
|
|
};
|
|
|
|
STATEp sg_NinjaDieSliced[] =
|
|
{
|
|
s_NinjaDieSliced
|
|
};
|
|
|
|
STATEp sg_NinjaDieSlicedHack[] =
|
|
{
|
|
s_NinjaDieSlicedHack
|
|
};
|
|
|
|
STATEp sg_NinjaDead[] =
|
|
{
|
|
s_NinjaDead
|
|
};
|
|
|
|
STATEp sg_NinjaDeathJump[] =
|
|
{
|
|
s_NinjaDeathJump
|
|
};
|
|
|
|
STATEp sg_NinjaDeathFall[] =
|
|
{
|
|
s_NinjaDeathFall
|
|
};
|
|
|
|
/*
|
|
|
|
!AIC - Collection of states that connect action to states
|
|
|
|
*/
|
|
|
|
ACTOR_ACTION_SET NinjaSniperActionSet =
|
|
{
|
|
sg_NinjaDuck,
|
|
sg_NinjaCrawl,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaUzi,
|
|
sg_NinjaDuck,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi},
|
|
{1024},
|
|
{sg_NinjaUzi},
|
|
{1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
ACTOR_ACTION_SET NinjaActionSet =
|
|
{
|
|
sg_NinjaStand,
|
|
sg_NinjaRun,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi, sg_NinjaStar},
|
|
{1000, 1024},
|
|
{sg_NinjaUzi, sg_NinjaStar},
|
|
{800, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
ACTOR_ACTION_SET NinjaRedActionSet =
|
|
{
|
|
sg_NinjaStand,
|
|
sg_NinjaRun,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi, sg_NinjaUzi},
|
|
{812, 1024},
|
|
{sg_NinjaUzi, sg_NinjaRocket},
|
|
{812, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
ACTOR_ACTION_SET NinjaSeekerActionSet =
|
|
{
|
|
sg_NinjaStand,
|
|
sg_NinjaRun,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi, sg_NinjaStar},
|
|
{812, 1024},
|
|
{sg_NinjaUzi, sg_NinjaRocket},
|
|
{812, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
ACTOR_ACTION_SET NinjaGrenadeActionSet =
|
|
{
|
|
sg_NinjaStand,
|
|
sg_NinjaRun,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi, sg_NinjaUzi},
|
|
{812, 1024},
|
|
{sg_NinjaUzi, sg_NinjaGrenade},
|
|
{812, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
ACTOR_ACTION_SET NinjaGreenActionSet =
|
|
{
|
|
sg_NinjaStand,
|
|
sg_NinjaRun,
|
|
sg_NinjaJump,
|
|
sg_NinjaFall,
|
|
sg_NinjaKneelCrawl,
|
|
sg_NinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_NinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaUzi, sg_NinjaFlashBomb},
|
|
{912, 1024},
|
|
{sg_NinjaFlashBomb, sg_NinjaUzi, sg_NinjaMirv, sg_NinjaNapalm},
|
|
{150, 500, 712, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_NinjaDive
|
|
};
|
|
|
|
|
|
extern STATEp sg_PlayerNinjaRun[];
|
|
extern STATEp sg_PlayerNinjaStand[];
|
|
extern STATEp sg_PlayerNinjaJump[];
|
|
extern STATEp sg_PlayerNinjaFall[];
|
|
extern STATEp sg_PlayerNinjaClimb[];
|
|
extern STATEp sg_PlayerNinjaCrawl[];
|
|
extern STATEp sg_PlayerNinjaSwim[];
|
|
ACTOR_ACTION_SET PlayerNinjaActionSet =
|
|
{
|
|
sg_PlayerNinjaStand,
|
|
sg_PlayerNinjaRun,
|
|
sg_PlayerNinjaJump,
|
|
sg_PlayerNinjaFall,
|
|
//sg_NinjaJump,
|
|
//sg_NinjaFall,
|
|
sg_PlayerNinjaCrawl,
|
|
sg_PlayerNinjaSwim,
|
|
sg_NinjaFly,
|
|
sg_NinjaRise,
|
|
sg_NinjaSit,
|
|
nullptr,
|
|
sg_PlayerNinjaClimb,
|
|
sg_NinjaPain,
|
|
sg_NinjaDie,
|
|
sg_NinjaHariKari,
|
|
sg_NinjaDead,
|
|
sg_NinjaDeathJump,
|
|
sg_NinjaDeathFall,
|
|
{sg_NinjaStar, sg_NinjaUzi},
|
|
{1000, 1024},
|
|
{sg_NinjaStar, sg_NinjaUzi},
|
|
{800, 1024},
|
|
{nullptr},
|
|
sg_NinjaDuck,
|
|
sg_PlayerNinjaSwim
|
|
};
|
|
|
|
int
|
|
DoHariKariBlood(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum].Data();
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
|
|
!AIC - Every actor has a setup where they are initialized
|
|
|
|
*/
|
|
|
|
int
|
|
SetupNinja(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
short pic = sp->picnum;
|
|
|
|
// Fake some skill settings in case the lower skills are empty.
|
|
int RedNinjaHealth = MinEnemySkill <= Skill ? HEALTH_RED_NINJA : HEALTH_NINJA;
|
|
if (Skill < MinEnemySkill - 1) sp->pal = 0;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum].Data();
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
u = SpawnUser(SpriteNum, NINJA_RUN_R0, s_NinjaRun[0]);
|
|
u->Health = HEALTH_NINJA;
|
|
}
|
|
|
|
u->StateEnd = s_NinjaDie;
|
|
u->Rot = sg_NinjaRun;
|
|
sp->xrepeat = 46;
|
|
sp->yrepeat = 46;
|
|
|
|
if (sp->pal == PALETTE_PLAYER5)
|
|
{
|
|
u->Attrib = &InvisibleNinjaAttrib;
|
|
EnemyDefaults(SpriteNum, &NinjaGreenActionSet, &NinjaPersonality);
|
|
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
u->Health = RedNinjaHealth;
|
|
SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT);
|
|
sp->shade = 127;
|
|
sp->pal = u->spal = PALETTE_PLAYER5;
|
|
sp->hitag = 9998;
|
|
if (pic == NINJA_CRAWL_R0)
|
|
{
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
u->ActorActionSet = &NinjaActionSet;
|
|
u->Personality = &NinjaPersonality;
|
|
ChangeState(SpriteNum, s_NinjaCeiling[0]);
|
|
}
|
|
else
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
u->ActorActionSet = &NinjaSniperActionSet;
|
|
u->Personality = &NinjaSniperPersonality;
|
|
ChangeState(SpriteNum, s_NinjaDuck[0]);
|
|
}
|
|
}
|
|
}
|
|
else if (sp->pal == PALETTE_PLAYER3)
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
EnemyDefaults(SpriteNum, &NinjaRedActionSet, &NinjaPersonality);
|
|
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
u->Health = RedNinjaHealth;
|
|
sp->pal = u->spal = PALETTE_PLAYER3;
|
|
if (pic == NINJA_CRAWL_R0)
|
|
{
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
u->ActorActionSet = &NinjaActionSet;
|
|
u->Personality = &NinjaPersonality;
|
|
ChangeState(SpriteNum, s_NinjaCeiling[0]);
|
|
}
|
|
else
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
u->ActorActionSet = &NinjaSniperActionSet;
|
|
u->Personality = &NinjaSniperPersonality;
|
|
ChangeState(SpriteNum, s_NinjaDuck[0]);
|
|
}
|
|
}
|
|
}
|
|
else if (sp->pal == PAL_XLAT_LT_TAN)
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
EnemyDefaults(SpriteNum, &NinjaSeekerActionSet, &NinjaPersonality);
|
|
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
u->Health = RedNinjaHealth;
|
|
sp->pal = u->spal = PAL_XLAT_LT_TAN;
|
|
u->Attrib = &NinjaAttrib;
|
|
}
|
|
else if (sp->pal == PAL_XLAT_LT_GREY)
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
EnemyDefaults(SpriteNum, &NinjaGrenadeActionSet, &NinjaPersonality);
|
|
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
u->Health = RedNinjaHealth;
|
|
sp->pal = u->spal = PAL_XLAT_LT_GREY;
|
|
u->Attrib = &NinjaAttrib;
|
|
}
|
|
else
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
sp->pal = u->spal = PALETTE_PLAYER0;
|
|
EnemyDefaults(SpriteNum, &NinjaActionSet, &NinjaPersonality);
|
|
if (pic == NINJA_CRAWL_R0)
|
|
{
|
|
u->Attrib = &NinjaAttrib;
|
|
u->ActorActionSet = &NinjaSniperActionSet;
|
|
u->Personality = &NinjaSniperPersonality;
|
|
ChangeState(SpriteNum, s_NinjaDuck[0]);
|
|
}
|
|
}
|
|
|
|
ChangeState(SpriteNum, s_NinjaRun[0]);
|
|
DoActorSetSpeed(SpriteNum, NORM_SPEED);
|
|
|
|
u->Radius = 280;
|
|
SET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
DoNinjaHariKari(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short cnt,i;
|
|
|
|
UpdateSinglePlayKills(SpriteNum);
|
|
change_sprite_stat(SpriteNum, STAT_DEAD_ACTOR);
|
|
RESET(sprite[SpriteNum].cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
|
|
SET(u->Flags, SPR_DEAD);
|
|
RESET(u->Flags, SPR_FALLING | SPR_JUMPING);
|
|
u->floor_dist = Z(40);
|
|
u->RotNum = 0;
|
|
u->ActorActionFunc = nullptr;
|
|
|
|
SET(sp->extra, SPRX_BREAKABLE);
|
|
SET(sp->cstat, CSTAT_SPRITE_BREAKABLE);
|
|
|
|
PlaySound(DIGI_NINJAUZIATTACK, sp, v3df_follow);
|
|
|
|
SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1);
|
|
|
|
cnt = RANDOM_RANGE(4)+1;
|
|
for (i=0; i<=cnt; i++)
|
|
InitBloodSpray(SpriteNum,true,-2);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
DoNinjaGrabThroat(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
UpdateSinglePlayKills(SpriteNum);
|
|
RESET(u->Flags2, SPR2_DYING);
|
|
RESET(sp->cstat, CSTAT_SPRITE_YFLIP);
|
|
change_sprite_stat(SpriteNum, STAT_DEAD_ACTOR);
|
|
RESET(sprite[SpriteNum].cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
|
|
SET(u->Flags, SPR_DEAD);
|
|
RESET(u->Flags, SPR_FALLING | SPR_JUMPING);
|
|
u->floor_dist = Z(40);
|
|
u->RotNum = 0;
|
|
u->ActorActionFunc = nullptr;
|
|
|
|
SET(sp->extra, SPRX_BREAKABLE);
|
|
SET(sp->cstat, CSTAT_SPRITE_BREAKABLE);
|
|
|
|
//SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1);
|
|
|
|
ChangeState(SpriteNum, u->StateEnd);
|
|
sp->xvel = 0;
|
|
//u->jump_speed = -300;
|
|
//DoActorBeginJump(SpriteNum);
|
|
PlaySound(DIGI_NINJASCREAM, sp, v3df_follow);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
|
|
!AIC - Most actors have one of these and the all look similar
|
|
|
|
*/
|
|
|
|
int
|
|
DoNinjaMove(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
|
|
if (TEST(u->Flags2, SPR2_DYING))
|
|
{
|
|
if (sw_ninjahack)
|
|
NewStateGroup(SpriteNum, sg_NinjaHariKari);
|
|
else
|
|
NewStateGroup(SpriteNum, sg_NinjaGrabThroat);
|
|
return 0;
|
|
}
|
|
|
|
// jumping and falling
|
|
if (TEST(u->Flags, SPR_JUMPING | SPR_FALLING) && !TEST(u->Flags, SPR_CLIMBING))
|
|
{
|
|
if (TEST(u->Flags, SPR_JUMPING))
|
|
DoActorJump(SpriteNum);
|
|
else if (TEST(u->Flags, SPR_FALLING))
|
|
DoActorFall(SpriteNum);
|
|
}
|
|
|
|
// sliding
|
|
if (TEST(u->Flags, SPR_SLIDING) && !TEST(u->Flags, SPR_CLIMBING))
|
|
DoActorSlide(SpriteNum);
|
|
|
|
// !AIC - do track or call current action function - such as DoActorMoveCloser()
|
|
if (u->track >= 0)
|
|
ActorFollowTrack(SpriteNum, ACTORMOVETICS);
|
|
else
|
|
{
|
|
(*u->ActorActionFunc)(SpriteNum);
|
|
}
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
NinjaJumpActionFunc(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
int nx, ny;
|
|
|
|
// Move while jumping
|
|
nx = MulScale(sp->xvel, bcos(sp->ang), 14);
|
|
ny = MulScale(sp->xvel, bsin(sp->ang), 14);
|
|
|
|
// if cannot move the sprite
|
|
if (!move_actor(SpriteNum, nx, ny, 0L))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (!TEST(u->Flags, SPR_JUMPING|SPR_FALLING))
|
|
{
|
|
InitActorDecide(SpriteNum);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
|
|
!AIC - Short version of DoNinjaMove without the movement code. For times when
|
|
the actor is doing something but not moving.
|
|
|
|
*/
|
|
|
|
int
|
|
NullNinja(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
|
|
if (u->WaitTics > 0) u->WaitTics -= ACTORMOVETICS;
|
|
|
|
if (TEST(u->Flags, SPR_SLIDING) && !TEST(u->Flags, SPR_CLIMBING) && !TEST(u->Flags, SPR_JUMPING|SPR_FALLING))
|
|
DoActorSlide(SpriteNum);
|
|
|
|
if (!TEST(u->Flags, SPR_CLIMBING) && !TEST(u->Flags, SPR_JUMPING|SPR_FALLING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
DoActorSectorDamage(SpriteNum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int DoNinjaPain(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
|
|
NullNinja(SpriteNum);
|
|
|
|
if (TEST(u->Flags2, SPR2_DYING))
|
|
{
|
|
if (sw_ninjahack)
|
|
NewStateGroup(SpriteNum, sg_NinjaHariKari);
|
|
else
|
|
NewStateGroup(SpriteNum, sg_NinjaGrabThroat);
|
|
return 0;
|
|
}
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
InitActorDecide(SpriteNum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoNinjaSpecial(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum].Data();
|
|
|
|
if (u->spal == PALETTE_PLAYER5)
|
|
{
|
|
RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
|
|
sp->hitag = 0;
|
|
sp->shade = -10;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CheckFire(short SpriteNum)
|
|
{
|
|
if (!CanSeePlayer(SpriteNum))
|
|
InitActorDuck(SpriteNum);
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
DoNinjaCeiling(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
DoActorSectorDamage(SpriteNum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// !AIC - Stuff from here down is really Player related. Should be moved but it was
|
|
// too convienent to put it here.
|
|
//
|
|
|
|
void
|
|
InitAllPlayerSprites(void)
|
|
{
|
|
short i;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
InitPlayerSprite(Player + i);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
PlayerLevelReset(PLAYERp pp)
|
|
{
|
|
SPRITEp sp = &sprite[pp->PlayerSprite];
|
|
USERp u = User[pp->PlayerSprite].Data();
|
|
|
|
if (gNet.MultiGameType == MULTI_GAME_COMMBAT)
|
|
{
|
|
PlayerDeathReset(pp);
|
|
return;
|
|
}
|
|
|
|
if (TEST(pp->Flags, PF_DIVING))
|
|
DoPlayerStopDiveNoWarp(pp);
|
|
|
|
COVER_SetReverb(0); // Turn off any echoing that may have been going before
|
|
pp->Reverb = 0;
|
|
pp->SecretsFound = 0;
|
|
pp->WpnFirstType = WPN_SWORD;
|
|
//PlayerUpdateHealth(pp, 500);
|
|
//pp->Armor = 0;
|
|
//PlayerUpdateArmor(pp, 0);
|
|
pp->Kills = 0;
|
|
pp->Killer = -1;
|
|
pp->NightVision = false;
|
|
pp->StartColor = 0;
|
|
pp->FadeAmt = 0;
|
|
pp->DeathType = 0;
|
|
RESET(sp->cstat, CSTAT_SPRITE_YCENTER);
|
|
RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT);
|
|
RESET(pp->Flags, PF_WEAPON_DOWN|PF_WEAPON_RETRACT);
|
|
RESET(pp->Flags, PF_DEAD);
|
|
|
|
pp->sop_control = nullptr;
|
|
pp->sop_riding = nullptr;
|
|
pp->sop_remote = nullptr;
|
|
pp->sop = nullptr;
|
|
DoPlayerResetMovement(pp);
|
|
DamageData[u->WeaponNum].Init(pp);
|
|
}
|
|
|
|
void
|
|
PlayerDeathReset(PLAYERp pp)
|
|
{
|
|
SPRITEp sp = &sprite[pp->PlayerSprite];
|
|
USERp u = User[pp->PlayerSprite].Data();
|
|
|
|
if (TEST(pp->Flags, PF_DIVING))
|
|
DoPlayerStopDiveNoWarp(pp);
|
|
|
|
COVER_SetReverb(0); // Turn off any echoing that may have been going before
|
|
pp->Reverb = 0;
|
|
// second weapon - whatever it is
|
|
u->WeaponNum = WPN_SWORD;
|
|
pp->WpnFirstType = u->WeaponNum;
|
|
pp->WpnRocketType = 0;
|
|
pp->WpnRocketHeat = 0; // 5 to 0 range
|
|
pp->WpnRocketNuke = 0; // 1, you have it, or you don't
|
|
pp->WpnFlameType = 0; // Guardian weapons fire
|
|
pp->WpnUziType = 2;
|
|
pp->WpnShotgunType = 0; // Shotgun has normal or fully automatic fire
|
|
pp->WpnShotgunAuto = 0; // 50-0 automatic shotgun rounds
|
|
pp->WpnShotgunLastShell = 0; // Number of last shell fired
|
|
pp->Bloody = false;
|
|
pp->TestNukeInit = false;
|
|
pp->InitingNuke = false;
|
|
pp->NukeInitialized = false;
|
|
pp->WpnReloadState = 2;
|
|
|
|
memset(pp->WpnAmmo,0,sizeof(pp->WpnAmmo));
|
|
memset(pp->InventoryTics,0,sizeof(pp->InventoryTics));
|
|
memset(pp->InventoryPercent,0,sizeof(pp->InventoryPercent));
|
|
memset(pp->InventoryAmount,0,sizeof(pp->InventoryAmount));
|
|
memset(pp->InventoryActive,0,sizeof(pp->InventoryActive));
|
|
pp->WpnAmmo[WPN_STAR] = 30;
|
|
pp->WpnAmmo[WPN_SWORD] = pp->WpnAmmo[WPN_FIST] = 30;
|
|
pp->WpnFlags = 0;
|
|
pp->WpnGotOnceFlags = 0;
|
|
SET(pp->WpnFlags, BIT(WPN_SWORD));
|
|
SET(pp->WpnFlags, BIT(WPN_FIST) | BIT(u->WeaponNum));
|
|
SET(pp->WpnFlags, BIT(WPN_STAR) | BIT(u->WeaponNum));
|
|
RESET(pp->Flags, PF_PICKED_UP_AN_UZI);
|
|
RESET(pp->Flags, PF_TWO_UZI);
|
|
|
|
u->Health = 100;
|
|
pp->MaxHealth = 100;
|
|
//PlayerUpdateHealth(pp, 500);
|
|
puser[pp->pnum].Health = u->Health;
|
|
pp->Armor = 0;
|
|
PlayerUpdateArmor(pp, 0);
|
|
pp->Killer = -1;
|
|
pp->NightVision = false;
|
|
pp->StartColor = 0;
|
|
pp->FadeAmt = 0;
|
|
pp->DeathType = 0;
|
|
RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT);
|
|
RESET(pp->Flags, PF_WEAPON_DOWN|PF_WEAPON_RETRACT);
|
|
RESET(pp->Flags, PF_DEAD);
|
|
|
|
pp->sop_control = nullptr;
|
|
pp->sop_riding = nullptr;
|
|
pp->sop_remote = nullptr;
|
|
pp->sop = nullptr;
|
|
DoPlayerResetMovement(pp);
|
|
//if (pp->CurWpn)
|
|
// RESET(pp->CurWpn->flags, PANF_DEATH_HIDE);
|
|
DamageData[u->WeaponNum].Init(pp);
|
|
}
|
|
|
|
void
|
|
PlayerPanelSetup(void)
|
|
{
|
|
short pnum;
|
|
PLAYERp pp;
|
|
USERp u;
|
|
|
|
// For every player setup the panel weapon stuff
|
|
//for (pp = Player; pp < &Player[numplayers]; pp++)
|
|
TRAVERSE_CONNECT(pnum)
|
|
{
|
|
pp = Player + pnum;
|
|
|
|
u = User[pp->PlayerSprite].Data();
|
|
|
|
ASSERT(u != nullptr);
|
|
|
|
//u->WeaponNum = WPN_STAR;
|
|
//pp->WpnFirstType = WPN_SWORD;
|
|
|
|
PlayerUpdateWeapon(pp, u->WeaponNum);
|
|
}
|
|
}
|
|
|
|
void
|
|
PlayerGameReset(PLAYERp pp)
|
|
{
|
|
SPRITEp sp = &sprite[pp->PlayerSprite];
|
|
USERp u = User[pp->PlayerSprite].Data();
|
|
|
|
COVER_SetReverb(0); // Turn off any echoing that may have been going before
|
|
pp->Reverb = 0;
|
|
u->WeaponNum = WPN_SWORD;
|
|
pp->WpnFirstType = u->WeaponNum;
|
|
pp->WpnRocketType = 0;
|
|
pp->WpnRocketHeat = 0; // 5 to 0 range
|
|
pp->WpnRocketNuke = 0; // 1, you have it, or you don't
|
|
pp->WpnFlameType = 0; // Guardian weapons fire
|
|
pp->WpnUziType = 2;
|
|
pp->WpnShotgunType = 0; // Shotgun has normal or fully automatic fire
|
|
pp->WpnShotgunAuto = 0; // 50-0 automatic shotgun rounds
|
|
pp->WpnShotgunLastShell = 0; // Number of last shell fired
|
|
pp->Bloody = false;
|
|
pp->TestNukeInit = false;
|
|
pp->InitingNuke = false;
|
|
pp->NukeInitialized = false;
|
|
pp->SecretsFound = 0;
|
|
pp->WpnReloadState = 2;
|
|
|
|
pp->WpnAmmo[WPN_STAR] = 30;
|
|
pp->WpnAmmo[WPN_SWORD] = pp->WpnAmmo[WPN_FIST] = 30;
|
|
pp->WpnFlags = 0;
|
|
pp->WpnGotOnceFlags = 0;
|
|
SET(pp->WpnFlags, BIT(WPN_SWORD));
|
|
SET(pp->WpnFlags, BIT(WPN_FIST) | BIT(u->WeaponNum));
|
|
SET(pp->WpnFlags, BIT(WPN_STAR) | BIT(u->WeaponNum));
|
|
RESET(pp->Flags, PF_PICKED_UP_AN_UZI);
|
|
RESET(pp->Flags, PF_TWO_UZI);
|
|
pp->MaxHealth = 100;
|
|
PlayerUpdateHealth(pp, 500);
|
|
pp->Armor = 0;
|
|
PlayerUpdateArmor(pp, 0);
|
|
pp->Killer = -1;
|
|
|
|
if (pp == Player+screenpeek)
|
|
{
|
|
videoFadePalette(0,0,0,0);
|
|
}
|
|
pp->NightVision = false;
|
|
pp->StartColor = 0;
|
|
pp->FadeAmt = 0;
|
|
pp->DeathType = 0;
|
|
|
|
RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT);
|
|
|
|
pp->sop_control = nullptr;
|
|
pp->sop_riding = nullptr;
|
|
pp->sop_remote = nullptr;
|
|
pp->sop = nullptr;
|
|
DoPlayerResetMovement(pp);
|
|
DamageData[u->WeaponNum].Init(pp);
|
|
}
|
|
|
|
extern ACTOR_ACTION_SET PlayerNinjaActionSet;
|
|
|
|
void
|
|
PlayerSpriteLoadLevel(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum].Data();
|
|
|
|
ChangeState(SpriteNum, s_NinjaRun[0]);
|
|
u->Rot = sg_NinjaRun;
|
|
u->ActorActionSet = &PlayerNinjaActionSet;
|
|
}
|
|
|
|
void
|
|
InitPlayerSprite(PLAYERp pp)
|
|
{
|
|
short sp_num;
|
|
SPRITE *sp;
|
|
USERp u;
|
|
int pnum = int(pp - Player);
|
|
extern bool NewGame;
|
|
|
|
COVER_SetReverb(0); // Turn off any echoing that may have been going before
|
|
pp->Reverb = 0;
|
|
sp_num = pp->PlayerSprite = SpawnSprite(STAT_PLAYER0 + pnum, NINJA_RUN_R0, nullptr, pp->cursectnum, pp->posx,
|
|
pp->posy, pp->posz, pp->angle.ang.asbuild(), 0);
|
|
|
|
pp->SpriteP = sp = &sprite[sp_num];
|
|
pp->pnum = pnum;
|
|
|
|
SET(sp->cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
|
|
SET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT);
|
|
|
|
u = User[sp_num].Data();
|
|
|
|
// Grouping items that need to be reset after a LoadLevel
|
|
ChangeState(sp_num, s_NinjaRun[0]);
|
|
u->Rot = sg_NinjaRun;
|
|
u->ActorActionSet = &PlayerNinjaActionSet;
|
|
|
|
u->RotNum = 5;
|
|
|
|
u->Radius = 400;
|
|
u->PlayerP = pp;
|
|
//u->Health = pp->MaxHealth;
|
|
SET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
|
|
sp->picnum = u->State->Pic;
|
|
sp->shade = -60; // was 15
|
|
sp->clipdist = (char)(256L >> 2);
|
|
|
|
sp->xrepeat = PLAYER_NINJA_XREPEAT;
|
|
sp->yrepeat = PLAYER_NINJA_YREPEAT;
|
|
sp->pal = PALETTE_PLAYER0 + pp->pnum;
|
|
u->spal = sp->pal;
|
|
|
|
NewStateGroup(sp_num, u->ActorActionSet->Run);
|
|
|
|
pp->PlayerUnderSprite = -1;
|
|
pp->UnderSpriteP = nullptr;
|
|
|
|
DoPlayerZrange(pp);
|
|
|
|
if (NewGame)
|
|
{
|
|
PlayerGameReset(pp);
|
|
}
|
|
else
|
|
{
|
|
// restore stuff from last level
|
|
puser[pnum].CopyToUser(u);
|
|
PlayerLevelReset(pp);
|
|
}
|
|
|
|
memset(pp->InventoryTics,0,sizeof(pp->InventoryTics));
|
|
|
|
if (pp == Player+screenpeek)
|
|
{
|
|
videoFadePalette(0,0,0,0);
|
|
}
|
|
|
|
pp->NightVision = false;
|
|
pp->StartColor = 0;
|
|
pp->FadeAmt = 0;
|
|
pp->DeathType = 0;
|
|
}
|
|
|
|
void
|
|
SpawnPlayerUnderSprite(PLAYERp pp)
|
|
{
|
|
USERp pu = User[pp->PlayerSprite].Data(), u;
|
|
SPRITEp psp = &sprite[pp->PlayerSprite];
|
|
SPRITEp sp;
|
|
int pnum = int(pp - Player), sp_num;
|
|
|
|
sp_num = pp->PlayerUnderSprite = SpawnSprite(STAT_PLAYER_UNDER0 + pnum,
|
|
NINJA_RUN_R0, nullptr, pp->cursectnum, pp->posx, pp->posy, pp->posz, pp->angle.ang.asbuild(), 0);
|
|
|
|
sp = &sprite[sp_num];
|
|
u = User[sp_num].Data();
|
|
|
|
pp->UnderSpriteP = sp;
|
|
|
|
SET(sp->cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
|
|
SET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
u->Rot = sg_NinjaRun;
|
|
u->RotNum = pu->RotNum;
|
|
NewStateGroup(sp_num, pu->Rot);
|
|
|
|
u->Radius = pu->Radius;
|
|
u->PlayerP = pp;
|
|
u->Health = pp->MaxHealth;
|
|
SET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
u->ActorActionSet = pu->ActorActionSet;
|
|
|
|
sp->picnum = psp->picnum;
|
|
sp->clipdist = psp->clipdist;
|
|
sp->xrepeat = psp->xrepeat;
|
|
sp->yrepeat = psp->yrepeat;
|
|
|
|
//sp->pal = psp->pal;
|
|
//u->spal = pu->spal;
|
|
}
|
|
|
|
#include "saveable.h"
|
|
|
|
static saveable_code saveable_ninja_code[] =
|
|
{
|
|
SAVE_CODE(DoHariKariBlood),
|
|
SAVE_CODE(SetupNinja),
|
|
SAVE_CODE(DoNinjaHariKari),
|
|
SAVE_CODE(DoNinjaGrabThroat),
|
|
SAVE_CODE(DoNinjaMove),
|
|
SAVE_CODE(NinjaJumpActionFunc),
|
|
SAVE_CODE(NullNinja),
|
|
SAVE_CODE(DoNinjaPain),
|
|
SAVE_CODE(DoNinjaSpecial),
|
|
SAVE_CODE(CheckFire),
|
|
SAVE_CODE(DoNinjaCeiling)
|
|
};
|
|
|
|
static saveable_data saveable_ninja_data[] =
|
|
{
|
|
SAVE_DATA(NinjaBattle),
|
|
SAVE_DATA(NinjaOffense),
|
|
SAVE_DATA(NinjaBroadcast),
|
|
SAVE_DATA(NinjaSurprised),
|
|
SAVE_DATA(NinjaEvasive),
|
|
SAVE_DATA(NinjaLostTarget),
|
|
SAVE_DATA(NinjaCloseRange),
|
|
SAVE_DATA(NinjaSniperRoam),
|
|
SAVE_DATA(NinjaSniperBattle),
|
|
|
|
SAVE_DATA(NinjaPersonality),
|
|
SAVE_DATA(NinjaSniperPersonality),
|
|
|
|
SAVE_DATA(NinjaAttrib),
|
|
SAVE_DATA(InvisibleNinjaAttrib),
|
|
SAVE_DATA(DefaultAttrib),
|
|
|
|
SAVE_DATA(s_NinjaRun),
|
|
SAVE_DATA(sg_NinjaRun),
|
|
SAVE_DATA(s_NinjaStand),
|
|
SAVE_DATA(sg_NinjaStand),
|
|
SAVE_DATA(s_NinjaRise),
|
|
SAVE_DATA(sg_NinjaRise),
|
|
SAVE_DATA(s_NinjaCrawl),
|
|
SAVE_DATA(sg_NinjaCrawl),
|
|
SAVE_DATA(s_NinjaKneelCrawl),
|
|
SAVE_DATA(sg_NinjaKneelCrawl),
|
|
SAVE_DATA(s_NinjaDuck),
|
|
SAVE_DATA(sg_NinjaDuck),
|
|
SAVE_DATA(s_NinjaSit),
|
|
SAVE_DATA(sg_NinjaSit),
|
|
SAVE_DATA(s_NinjaCeiling),
|
|
SAVE_DATA(sg_NinjaCeiling),
|
|
SAVE_DATA(s_NinjaJump),
|
|
SAVE_DATA(sg_NinjaJump),
|
|
SAVE_DATA(s_NinjaFall),
|
|
SAVE_DATA(sg_NinjaFall),
|
|
SAVE_DATA(s_NinjaSwim),
|
|
SAVE_DATA(sg_NinjaSwim),
|
|
SAVE_DATA(s_NinjaDive),
|
|
SAVE_DATA(sg_NinjaDive),
|
|
SAVE_DATA(s_NinjaClimb),
|
|
SAVE_DATA(sg_NinjaClimb),
|
|
SAVE_DATA(s_NinjaFly),
|
|
SAVE_DATA(sg_NinjaFly),
|
|
SAVE_DATA(s_NinjaPain),
|
|
SAVE_DATA(sg_NinjaPain),
|
|
SAVE_DATA(s_NinjaStar),
|
|
SAVE_DATA(sg_NinjaStar),
|
|
SAVE_DATA(s_NinjaMirv),
|
|
SAVE_DATA(sg_NinjaMirv),
|
|
SAVE_DATA(s_NinjaNapalm),
|
|
SAVE_DATA(sg_NinjaNapalm),
|
|
SAVE_DATA(s_NinjaRocket),
|
|
SAVE_DATA(sg_NinjaRocket),
|
|
SAVE_DATA(s_NinjaGrenade),
|
|
SAVE_DATA(sg_NinjaGrenade),
|
|
SAVE_DATA(s_NinjaFlashBomb),
|
|
SAVE_DATA(sg_NinjaFlashBomb),
|
|
SAVE_DATA(s_NinjaUzi),
|
|
SAVE_DATA(sg_NinjaUzi),
|
|
SAVE_DATA(s_NinjaHariKari),
|
|
SAVE_DATA(sg_NinjaHariKari),
|
|
SAVE_DATA(s_NinjaGrabThroat),
|
|
SAVE_DATA(sg_NinjaGrabThroat),
|
|
SAVE_DATA(s_NinjaDie),
|
|
SAVE_DATA(s_NinjaDieSliced),
|
|
SAVE_DATA(s_NinjaDieSlicedHack),
|
|
SAVE_DATA(s_NinjaDead),
|
|
SAVE_DATA(s_NinjaDeathJump),
|
|
SAVE_DATA(s_NinjaDeathFall),
|
|
SAVE_DATA(sg_NinjaDie),
|
|
SAVE_DATA(sg_NinjaDieSliced),
|
|
SAVE_DATA(sg_NinjaDieSlicedHack),
|
|
SAVE_DATA(sg_NinjaDead),
|
|
SAVE_DATA(sg_NinjaDeathJump),
|
|
SAVE_DATA(sg_NinjaDeathFall),
|
|
|
|
SAVE_DATA(NinjaSniperActionSet),
|
|
SAVE_DATA(NinjaActionSet),
|
|
SAVE_DATA(NinjaRedActionSet),
|
|
SAVE_DATA(NinjaSeekerActionSet),
|
|
SAVE_DATA(NinjaGrenadeActionSet),
|
|
SAVE_DATA(NinjaGreenActionSet),
|
|
SAVE_DATA(PlayerNinjaActionSet),
|
|
};
|
|
|
|
saveable_module saveable_ninja =
|
|
{
|
|
// code
|
|
saveable_ninja_code,
|
|
SIZ(saveable_ninja_code),
|
|
|
|
// data
|
|
saveable_ninja_data,
|
|
SIZ(saveable_ninja_data)
|
|
};
|
|
|
|
END_SW_NS
|