raze/source/games/sw/src/break.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

59 lines
1.9 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef BREAK_PUBLIC_
#define BREAK_PUBLIC_
BEGIN_SW_NS
#define BF_TOUGH (BIT(0))
#define BF_KILL (BIT(1))
#define BF_BURN (BIT(2))
#define BF_OVERRIDE_BLOCK (BIT(3))
#define BF_FIRE_FALL (BIT(4))
#define BF_LEAVE_BREAK (BIT(5))
typedef struct
{
short picnum, breaknum, shrap_type;
short flags, shrap_amt;
} BREAK_INFO, *BREAK_INFOp;
BREAK_INFOp FindWallBreakInfo(short picnum);
BREAK_INFOp FindSpriteBreakInfo(short picnum);
void SortBreakInfo(void);
BREAK_INFOp SetupWallForBreak(WALLp wallp);
BREAK_INFOp SetupSpriteForBreak(SPRITEp sp);
short FindBreakSpriteMatch(short match);
bool HitBreakWall(WALLp wp, int, int, int, short ang, short type);
int HitBreakSprite(short BreakSprite, short type);
bool CheckBreakToughness(BREAK_INFOp break_info, short ID);
int WallBreakPosition(short hit_wall, short *sectnum, int *x, int *y, int *z, short *ang);
void SortBreakInfo(void);
END_SW_NS
#endif