raze/source/games/duke/src
Mitchell Richters ba8f1069ab - Duke/RR: Fix an issue with reversing.
* Got the position of the bools wrong here when removing something unsafe from the input handler.
2023-03-19 21:35:39 +11:00
..
actors.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
actors_d.cpp - fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them. 2023-03-18 12:08:53 +01:00
actors_lava.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
actors_r.cpp - fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them. 2023-03-18 12:08:53 +01:00
animatesprites.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
animatesprites_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
animatesprites_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
cheats.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
concmd.h
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - fixed enemy setup. 2023-01-28 16:33:15 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
duke3d.h - Remove concept of InputOptions, its messy and unnecessary. 2023-03-18 21:16:50 +11:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
flags_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
funct.h - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
game.cpp - Duke: Remove duplicated call to SetupGameButtons() that's done globally in RunGame(). 2023-03-18 09:15:17 +11:00
game_misc.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
gamedef.cpp - use memset to clear 'gs' in loadconst. 2022-12-20 12:44:34 +01:00
gameexec.cpp - Duke: Rework input blocking setup. 2023-03-18 19:29:29 +11:00
gameloop.cpp - Duke/RR: Remove vehForward/Reverse variables from player struct. 2023-03-19 20:55:39 +11:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - Duke: Remove everyothertime global, we can just use PlayClock. 2023-03-18 22:21:38 +11:00
global.h - Duke: Remove everyothertime global, we can just use PlayClock. 2023-03-18 22:21:38 +11:00
hudweapon_d.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
hudweapon_r.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
inlines.h - Duke: Reduce boilerplate from previous commit. 2023-03-16 22:24:34 +11:00
input.cpp - Duke/RR: Shorten a long ternary. 2023-03-19 21:08:43 +11:00
namelist_d.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
namelist_r.h - RR: stop the bowling pins' tumbling animation when they come to a rest. 2023-01-08 18:46:42 +01:00
names.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Duke: Eliminate GetActor() calls in playerisdead(). 2023-03-19 09:10:14 +11:00
player_d.cpp - Duke/RR: Remove vehForward/Reverse variables from player struct. 2023-03-19 20:55:39 +11:00
player_r.cpp - Duke/RR: Fix an issue with reversing. 2023-03-19 21:35:39 +11:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - Duke: Remove everyothertime global, we can just use PlayClock. 2023-03-18 22:21:38 +11:00
premap_d.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
premap_r.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
render.cpp - Rename PlayerAngles::RenderAngles to CameraAngles. 2023-03-17 14:20:36 +11:00
savegame.cpp - Duke: Remove everyothertime global, we can just use PlayClock. 2023-03-18 22:21:38 +11:00
sbar.cpp - Duke: Make screen backdrop setup the same as the other games. 2023-01-13 11:06:42 +11:00
sectors.cpp - Duke: fixed access card activation delay. 2023-01-08 10:34:14 +01:00
sectors_d.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectors_r.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
soundefs.h
sounds.cpp - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
spawn_d.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
spawn_r.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
types.h - Duke/RR: Remove vehForward/Reverse variables from player struct. 2023-03-19 20:55:39 +11:00
vmexports.cpp - Duke/RR: Remove vehForward/Reverse variables from player struct. 2023-03-19 20:55:39 +11:00