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actors.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
actors_d.cpp
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- fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them.
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2023-03-18 12:08:53 +01:00 |
actors_lava.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
actors_r.cpp
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- fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them.
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2023-03-18 12:08:53 +01:00 |
animatesprites.cpp
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
animatesprites_d.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
animatesprites_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
bowling.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ccmds.cpp
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- Move gi->getConsoleActor() directly into the header.
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2023-03-18 19:29:29 +11:00 |
cheats.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
concmd.h
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condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
duke3d.h
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- Remove concept of InputOptions , its messy and unnecessary.
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2023-03-18 21:16:50 +11:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
flags_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
funct.h
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
game.cpp
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- Duke: Remove duplicated call to SetupGameButtons() that's done globally in RunGame() .
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2023-03-18 09:15:17 +11:00 |
game_misc.cpp
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- Consolidate each game's gi-GetInput() into a unified function.
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2023-03-18 19:49:25 +11:00 |
gamedef.cpp
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- use memset to clear 'gs' in loadconst.
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2022-12-20 12:44:34 +01:00 |
gameexec.cpp
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- Duke: Rework input blocking setup.
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2023-03-18 19:29:29 +11:00 |
gameloop.cpp
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- Duke/RR: Remove vehForward/Reverse variables from player struct.
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2023-03-19 20:55:39 +11:00 |
gamevar.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- Duke: Remove everyothertime global, we can just use PlayClock .
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2023-03-18 22:21:38 +11:00 |
global.h
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- Duke: Remove everyothertime global, we can just use PlayClock .
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2023-03-18 22:21:38 +11:00 |
hudweapon_d.cpp
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
hudweapon_r.cpp
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- Eliminate BAngToDegree constant.
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2022-12-11 19:46:26 +01:00 |
inlines.h
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- Duke: Reduce boilerplate from previous commit.
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2023-03-16 22:24:34 +11:00 |
input.cpp
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- Duke/RR: Shorten a long ternary.
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2023-03-19 21:08:43 +11:00 |
namelist_d.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
namelist_r.h
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- RR: stop the bowling pins' tumbling animation when they come to a rest.
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2023-01-08 18:46:42 +01:00 |
names.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- Duke: Eliminate GetActor() calls in playerisdead() .
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2023-03-19 09:10:14 +11:00 |
player_d.cpp
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- Duke/RR: Remove vehForward/Reverse variables from player struct.
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2023-03-19 20:55:39 +11:00 |
player_r.cpp
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- Duke/RR: Fix an issue with reversing.
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2023-03-19 21:35:39 +11:00 |
player_w.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
prediction.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- Duke: Remove everyothertime global, we can just use PlayClock .
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2023-03-18 22:21:38 +11:00 |
premap_d.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
premap_r.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
render.cpp
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- Rename PlayerAngles::RenderAngles to CameraAngles .
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2023-03-17 14:20:36 +11:00 |
savegame.cpp
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- Duke: Remove everyothertime global, we can just use PlayClock .
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2023-03-18 22:21:38 +11:00 |
sbar.cpp
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- Duke: Make screen backdrop setup the same as the other games.
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2023-01-13 11:06:42 +11:00 |
sectors.cpp
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- Duke: fixed access card activation delay.
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2023-01-08 10:34:14 +01:00 |
sectors_d.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectors_r.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
soundefs.h
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sounds.cpp
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
sounds.h
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
spawn.cpp
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
spawn_d.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
spawn_r.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
types.h
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- Duke/RR: Remove vehForward/Reverse variables from player struct.
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2023-03-19 20:55:39 +11:00 |
vmexports.cpp
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- Duke/RR: Remove vehForward/Reverse variables from player struct.
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2023-03-19 20:55:39 +11:00 |