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- fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them.
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2 changed files with 2 additions and 2 deletions
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@ -1550,7 +1550,7 @@ void think_d(void)
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actortime.Reset();
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actortime.Clock();
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tickstat(STAT_ACTOR); //ST 1
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tickstat(STAT_ACTOR, true); //ST 1
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actortime.Unclock();
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moveeffectors_d(); //ST 3
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@ -1029,7 +1029,7 @@ void moveactors_r(void)
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if (ud.chickenplant) tickstat(STAT_CHICKENPLANT);
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tickstat(STAT_BOWLING);
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tickstat(STAT_TELEPORT);
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tickstat(STAT_ACTOR);
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tickstat(STAT_ACTOR, true);
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}
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//---------------------------------------------------------------------------
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