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- Eliminate BAngToDegree
constant.
This commit is contained in:
parent
67b40ee1d5
commit
de8353f085
6 changed files with 25 additions and 24 deletions
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@ -210,8 +210,6 @@ enum
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};
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constexpr double BAngRadian = pi::pi() * (1. / 1024.);
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constexpr double BAngToDegree = 360. / 2048.;
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constexpr DAngle DAngleBuildToDeg = DAngle::fromDeg(BAngToDegree);
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//---------------------------------------------------------------------------
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//
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@ -529,7 +529,7 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA,
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PLAYER* pPlayer = &gPlayer[gViewIndex];
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int nViewSprites = tsprites.Size();
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// shift before interpolating to increase precision.
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DAngle myclock = DAngle::fromDeg(((PlayClock << 3) + (4 << 3) * interpfrac) * BAngToDegree);
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DAngle myclock = DAngle::fromBuild((PlayClock << 3) + (4 << 3) * interpfrac);
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gCameraAng = cA;
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for (int nTSprite = int(tsprites.Size()) - 1; nTSprite >= 0; nTSprite--)
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{
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@ -87,15 +87,15 @@ void displaymasks_r(int snum, int p, double interpfrac)
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//
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//---------------------------------------------------------------------------
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inline static void ShowMotorcycle(double x, double y, int tilenum, int shade, int orientation, int p, double a)
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inline static void ShowMotorcycle(double x, double y, int tilenum, int shade, int orientation, int p, DAngle a)
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{
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hud_drawsprite(x, y, 34816, a * -BAngToDegree, tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, 34816, a.Degrees(), tilenum, shade, p, 2 | orientation);
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}
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inline static void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p, double a)
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inline static void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p, DAngle a)
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{
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hud_drawsprite(x, y, 66048, a * -BAngToDegree, tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, 66048, a.Degrees(), tilenum, shade, p, 2 | orientation);
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}
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@ -150,6 +150,7 @@ void displayweapon_r(int snum, double interpfrac)
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if (p->OnMotorcycle)
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{
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angle = DAngle::fromBuild(-TiltStatus);
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int temp_kb;
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if (numplayers == 1)
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{
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@ -198,11 +199,12 @@ void displayweapon_r(int snum, double interpfrac)
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temp_kb = RTILE_MOTOHIT;
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}
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ShowMotorcycle(160 + offsets.X, 174, temp_kb, shade, 0, pal, TiltStatus*5);
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ShowMotorcycle(160 + offsets.X, 174, temp_kb, shade, 0, pal, angle * 5);
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return;
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}
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if (p->OnBoat)
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{
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angle = DAngle::fromBuild(-TiltStatus);
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int temp2, temp_kb, temp3;
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temp2 = 0;
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if (TiltStatus > 0)
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@ -265,7 +267,7 @@ void displayweapon_r(int snum, double interpfrac)
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if (temp2)
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shade = -96;
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ShowBoat(160 + offsets.X, temp3, temp_kb, shade, 0, pal, TiltStatus);
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ShowBoat(160 + offsets.X, temp3, temp_kb, shade, 0, pal, angle);
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return;
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}
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@ -555,7 +555,7 @@ static void processInputBits(player_struct *p, ControlInfo* const hidInput)
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//
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//---------------------------------------------------------------------------
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static double motoApplyTurn(player_struct* p, ControlInfo* const hidInput, bool const kbdLeft, bool const kbdRight, double const factor)
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static FAngle motoApplyTurn(player_struct* p, ControlInfo* const hidInput, bool const kbdLeft, bool const kbdRight, double const factor)
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{
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double turnvel = 0;
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p->oTiltStatus = p->TiltStatus;
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@ -636,7 +636,7 @@ static double motoApplyTurn(player_struct* p, ControlInfo* const hidInput, bool
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if (fabs(p->TiltStatus) < factor)
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p->TiltStatus = 0;
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return turnvel * factor;
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return FAngle::fromBuild(turnvel * factor);
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}
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//---------------------------------------------------------------------------
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@ -645,7 +645,7 @@ static double motoApplyTurn(player_struct* p, ControlInfo* const hidInput, bool
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//
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//---------------------------------------------------------------------------
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static double boatApplyTurn(player_struct *p, ControlInfo* const hidInput, bool const kbdLeft, bool const kbdRight, double const factor)
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static FAngle boatApplyTurn(player_struct *p, ControlInfo* const hidInput, bool const kbdLeft, bool const kbdRight, double const factor)
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{
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double turnvel = 0;
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p->oTiltStatus = p->TiltStatus;
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@ -722,7 +722,7 @@ static double boatApplyTurn(player_struct *p, ControlInfo* const hidInput, bool
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if (fabs(p->TiltStatus) < factor)
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p->TiltStatus = 0;
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return turnvel * factor;
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return FAngle::fromBuild(turnvel * factor);
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}
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//---------------------------------------------------------------------------
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@ -751,16 +751,15 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
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if (p->OnMotorcycle)
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{
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input.avel = (float)motoApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
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input.avel = motoApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust).Degrees();
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if (p->moto_underwater) p->MotoSpeed = 0;
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}
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else
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{
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input.avel = (float)boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
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input.avel = boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust).Degrees();
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}
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loc.fvel = clamp<float>((float)p->MotoSpeed, -(MAXVELMOTO >> 3), MAXVELMOTO) * (1.f / 40.f);
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input.avel *= BAngToDegree;
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loc.avel += input.avel;
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}
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@ -730,17 +730,19 @@ void player_struct::apply_seasick()
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{
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if (SeaSick < 250)
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{
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static constexpr DAngle adjustment = DAngle::fromDeg(4.21875);
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if (SeaSick >= 180)
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Angles.ViewAngles.Roll -= DAngle::fromDeg(24 * BAngToDegree);
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Angles.ViewAngles.Roll -= adjustment;
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else if (SeaSick >= 130)
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Angles.ViewAngles.Roll += DAngle::fromDeg(24 * BAngToDegree);
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Angles.ViewAngles.Roll += adjustment;
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else if (SeaSick >= 70)
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Angles.ViewAngles.Roll -= DAngle::fromDeg(24 * BAngToDegree);
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Angles.ViewAngles.Roll -= adjustment;
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else if (SeaSick >= 20)
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Angles.ViewAngles.Roll += DAngle::fromDeg(24 * BAngToDegree);
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Angles.ViewAngles.Roll += adjustment;
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}
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if (SeaSick < 250)
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Angles.ViewAngles.Yaw = DAngle::fromDeg(((krand() & 255) - 128) * BAngToDegree);
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Angles.ViewAngles.Yaw = DAngle::fromDeg(krandf(45) - 22.5);
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}
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}
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@ -967,7 +967,7 @@ void DrawWeapons(double interpfrac)
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if (cl_hudinterpolation)
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{
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nBobAngle = interpolatedvalue<double>(obobangle, bobangle, interpfrac) * BAngToDegree;
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nBobAngle = interpolatedvalue<double>(obobangle, bobangle, interpfrac);
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nVal = interpolatedvalue<double>(PlayerList[nLocalPlayer].ototalvel, PlayerList[nLocalPlayer].totalvel, interpfrac);
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}
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else
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@ -976,11 +976,11 @@ void DrawWeapons(double interpfrac)
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nVal = PlayerList[nLocalPlayer].totalvel;
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}
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yOffset = nVal * fabs(g_sindeg(nBobAngle)) * (1. / 16.);
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yOffset = nVal * fabs(BobVal(nBobAngle)) * (1. / 16.);
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if (var_34 == 1)
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{
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xOffset = nVal * g_cosdeg(nBobAngle) * (1. / 8.);
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xOffset = nVal * BobVal(nBobAngle + 512) * (1. / 8.);
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}
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}
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else
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