raze/source/games/duke/src
Christoph Oelckers a8e03723ef - NOSHADOW flag.
2023-05-19 23:03:20 +02:00
..
actors.cpp - fixed invocation of RunState. 2023-04-30 10:51:48 +02:00
actors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
actors_lava.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
actors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
animatesprites.cpp - NOSHADOW flag. 2023-05-19 23:03:20 +02:00
animatesprites_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
animatesprites_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
bowling.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
ccmds.cpp - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
cheats.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
classnames.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - added helpers needed to run CON replacement code. 2023-04-30 08:11:30 +02:00
d_menu.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
dispatch.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
duke3d.h - pass the spawner to Initialize as an explicit parameter. 2023-05-19 22:57:26 +02:00
dukeactor.h - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
funct.h - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
game.cpp - pass the spawner to Initialize as an explicit parameter. 2023-05-19 22:57:26 +02:00
game_misc.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamedef.cpp - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
gameexec.cpp - moved the animation code out of execute so it can be used without CON. 2023-04-30 08:57:28 +02:00
gameloop.cpp - make autosaving happen immediately for other games than Blood only. 2023-05-19 22:59:47 +02:00
gamevar.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamevar.h - removed code for unused ATWITH gamevar. 2023-04-23 10:45:44 +02:00
global.cpp - clean up the lotsofstuff calls by correcting the class pointers on game load. 2023-04-23 09:42:27 +02:00
global.h - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
hudweapon_d.cpp - moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore. 2023-04-29 09:55:48 +02:00
hudweapon_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
inlines.h - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
input.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
names.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - autoaim must never apply to WW2GI's pistol. 2023-05-19 22:53:16 +02:00
player_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
player_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
player_w.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
premap_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
premap_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
render.cpp - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
savegame.cpp - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
sbar.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
sectors.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp - Duke: clear resource ID when setting up the original sounds for World Tour. 2023-05-19 22:53:16 +02:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - fixed missing handling for BADGUYSTAYPUT flag. 2023-05-19 23:00:27 +02:00
types.h - Duke: fixed ChangeType to also change the actor's base pic. 2023-04-30 13:33:05 +02:00
vmexports.cpp - refinement of aiming fix. 2023-05-19 22:53:15 +02:00