.. |
actors.cpp
|
- fixed invocation of RunState.
|
2023-04-30 10:51:48 +02:00 |
actors_d.cpp
|
- consolidated checkhitdefault functions.
|
2023-04-29 09:58:42 +02:00 |
actors_lava.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
actors_r.cpp
|
- consolidated checkhitdefault functions.
|
2023-04-29 09:58:42 +02:00 |
animatesprites.cpp
|
- NOSHADOW flag.
|
2023-05-19 23:03:20 +02:00 |
animatesprites_d.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
animatesprites_r.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
bowling.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
ccmds.cpp
|
- handle cases where CON tries to spawn unknown actors.
|
2023-04-29 07:06:53 +02:00 |
cheats.cpp
|
- Duke: look up all internally used actor classes at game startup.
|
2023-04-22 12:08:46 +02:00 |
classnames.h
|
- use texture IDs in the spawn records.
|
2023-04-23 17:33:50 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
|
2022-05-29 10:34:33 +10:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
constants.h
|
- added helpers needed to run CON replacement code.
|
2023-04-30 08:11:30 +02:00 |
d_menu.cpp
|
- some texture name cleanup
|
2023-04-02 16:45:43 +02:00 |
dispatch.cpp
|
- moved the remaining content of the flags* files directly into game.cpp
|
2023-04-29 09:59:54 +02:00 |
duke3d.h
|
- pass the spawner to Initialize as an explicit parameter.
|
2023-05-19 22:57:26 +02:00 |
dukeactor.h
|
- handle cases where CON tries to spawn unknown actors.
|
2023-04-29 07:06:53 +02:00 |
funct.h
|
- refinement of aiming fix.
|
2023-05-19 22:53:15 +02:00 |
game.cpp
|
- pass the spawner to Initialize as an explicit parameter.
|
2023-05-19 22:57:26 +02:00 |
game_misc.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
gamedef.cpp
|
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
|
2023-04-29 09:51:51 +02:00 |
gameexec.cpp
|
- moved the animation code out of execute so it can be used without CON.
|
2023-04-30 08:57:28 +02:00 |
gameloop.cpp
|
- make autosaving happen immediately for other games than Blood only.
|
2023-05-19 22:59:47 +02:00 |
gamevar.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
gamevar.h
|
- removed code for unused ATWITH gamevar.
|
2023-04-23 10:45:44 +02:00 |
global.cpp
|
- clean up the lotsofstuff calls by correcting the class pointers on game load.
|
2023-04-23 09:42:27 +02:00 |
global.h
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
hudweapon_d.cpp
|
- moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore.
|
2023-04-29 09:55:48 +02:00 |
hudweapon_r.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
inlines.h
|
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
|
2023-04-29 09:51:51 +02:00 |
input.cpp
|
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
|
2023-04-23 09:42:28 +02:00 |
names.h
|
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
|
2023-04-23 09:42:28 +02:00 |
noise.cpp
|
- Duke: Remove player_struct::posXY() .
|
2022-12-11 18:41:43 +01:00 |
player.cpp
|
- autoaim must never apply to WW2GI's pistol.
|
2023-05-19 22:53:16 +02:00 |
player_d.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
player_r.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
player_w.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
prediction.cpp
|
- split several texture flags off into a surface type value.
|
2022-12-18 13:56:54 +01:00 |
prediction.h
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
premap.cpp
|
- replaced the sprite precaching code with one that scans the actual content.
|
2023-04-29 09:53:52 +02:00 |
premap_d.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
premap_r.cpp
|
- got rid of the last tilenum uses in Duke.
|
2023-04-29 09:54:15 +02:00 |
render.cpp
|
- Duke: for camera textures, set display_mirror to 2, not 1.
|
2023-05-19 22:53:17 +02:00 |
savegame.cpp
|
- replaced the sprite precaching code with one that scans the actual content.
|
2023-04-29 09:53:52 +02:00 |
sbar.cpp
|
- some texture name cleanup
|
2023-04-02 16:45:43 +02:00 |
sectors.cpp
|
- consolidated checkhitdefault functions.
|
2023-04-29 09:58:42 +02:00 |
sectors_d.cpp
|
- consolidated checkhitdefault functions.
|
2023-04-29 09:58:42 +02:00 |
sectors_r.cpp
|
- consolidated checkhitdefault functions.
|
2023-04-29 09:58:42 +02:00 |
soundefs.h
|
- moved the 3 health related instructions out of the CON interpreter.
|
2023-04-07 13:15:06 +02:00 |
sounds.cpp
|
- Duke: clear resource ID when setting up the original sounds for World Tour.
|
2023-05-19 22:53:16 +02:00 |
sounds.h
|
- give Blood's sounds well defined names so they can be defined via SNDINFO.
|
2023-01-15 16:15:28 +01:00 |
spawn.cpp
|
- fixed missing handling for BADGUYSTAYPUT flag.
|
2023-05-19 23:00:27 +02:00 |
types.h
|
- Duke: fixed ChangeType to also change the actor's base pic.
|
2023-04-30 13:33:05 +02:00 |
vmexports.cpp
|
- refinement of aiming fix.
|
2023-05-19 22:53:15 +02:00 |