.. |
2d.cpp
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- properly use the correct delay for an ANM's final frame.
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2020-09-18 22:49:51 +02:00 |
actor.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
ai.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
ai.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ambient.h
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bots.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
break.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
break.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
bunny.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
cache.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
cheats.cpp
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- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
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2020-09-25 13:50:29 +02:00 |
colormap.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
conpic.h
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coolg.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
coolie.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
copysect.cpp
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- another batch in SW.
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2020-10-15 20:22:40 +02:00 |
d_menu.cpp
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
damage.h
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digi.h
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- fixed some typos in SW's digi.h file.
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2020-11-11 17:45:01 +02:00 |
draw.cpp
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- another batch in SW.
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2020-10-15 20:22:40 +02:00 |
eel.cpp
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game.cpp
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- made hires replacements work for untranslated fonts.
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2020-11-10 21:34:49 +01:00 |
game.h
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
girlninj.cpp
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goro.cpp
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hornet.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
input.cpp
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
interp.cpp
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interp.h
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- SW: fix some include guards.
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2020-10-11 14:30:42 +02:00 |
interpsh.cpp
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interpso.cpp
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- removed the mostly unused macros for sprite iteration.
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2020-10-15 20:22:38 +02:00 |
interpso.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
inv.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
inv.h
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jsector.cpp
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- the rest for SW.
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2020-10-15 20:22:40 +02:00 |
jsector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
jtags.h
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jweapon.cpp
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- another batch in SW.
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2020-10-15 20:22:40 +02:00 |
lava.cpp
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light.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
light.h
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- SW: fix some include guards.
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2020-10-11 14:30:42 +02:00 |
lists.h
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mclip.cpp
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- SW: Cut q16ang /q16look_ang /q16rotscrnang over to PlayerAngle struct.
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2020-10-08 14:23:44 +11:00 |
mclip.h
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menus.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
menus.h
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- SW's text menus done.
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2020-10-07 23:22:29 +02:00 |
mfile.h
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misc.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
miscactr.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
morph.cpp
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mytypes.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
namelist.h
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- Shadow Warrior credit screens.
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2020-10-08 23:53:15 +02:00 |
names.h
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- create names for several of SW's textures.
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2020-10-06 21:35:26 +02:00 |
names2.h
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- create names for several of SW's textures.
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2020-10-06 21:35:26 +02:00 |
network.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
network.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ninja.cpp
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- SW: Cut q16ang /q16look_ang /q16rotscrnang over to PlayerAngle struct.
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2020-10-08 14:23:44 +11:00 |
osdcmds.cpp
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
pal.h
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panel.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
panel.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
parent.h
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player.cpp
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- gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1 .
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2020-11-07 18:25:06 +11:00 |
player.h
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- Re-standardise horizon around 0 and not 100.
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2020-10-07 13:28:45 +11:00 |
predict.cpp
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- SW: Cut q16ang /q16look_ang /q16rotscrnang over to PlayerAngle struct.
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2020-10-08 14:23:44 +11:00 |
quake.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
ripper.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ripper2.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
rooms.cpp
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- another batch in SW.
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2020-10-15 20:22:40 +02:00 |
rotator.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
save.cpp
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
saveable.cpp
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saveable.h
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
sbar.cpp
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
scrip2.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
sector.cpp
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- the rest for SW.
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2020-10-15 20:22:40 +02:00 |
sector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
serp.cpp
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skel.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
skull.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
slidor.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
sounds.cpp
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- make snd_speech toggle work in SW.
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2020-10-23 22:53:02 +02:00 |
sounds.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
spike.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
sprite.cpp
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- ensure for all games that deleting a sprite unlinks all sounds from it.
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2020-10-29 00:08:06 +01:00 |
sprite.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
stag.h
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sumo.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
tags.h
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text.cpp
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track.cpp
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- the rest for SW.
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2020-10-15 20:22:40 +02:00 |
vator.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
vis.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
wallmove.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
warp.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
weapon.cpp
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- iterator variable cleanup.
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2020-10-15 20:22:39 +02:00 |
weapon.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
zilla.cpp
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zombie.cpp
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- SW: Cut q16ang /q16look_ang /q16rotscrnang over to PlayerAngle struct.
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2020-10-08 14:23:44 +11:00 |