raze/source/sw/src
2020-11-11 17:45:01 +02:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
ai.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cache.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cheats.cpp - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h
coolg.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
coolie.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
copysect.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
damage.h
digi.h - fixed some typos in SW's digi.h file. 2020-11-11 17:45:01 +02:00
draw.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
eel.cpp
game.cpp - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
game.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
girlninj.cpp
goro.cpp
hornet.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
input.cpp - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
interp.cpp
interp.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
interpsh.cpp
interpso.cpp - removed the mostly unused macros for sprite iteration. 2020-10-15 20:22:38 +02:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h
jsector.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h
jweapon.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
lava.cpp
light.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
light.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
lists.h
mclip.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
mclip.h
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - SW's text menus done. 2020-10-07 23:22:29 +02:00
mfile.h
misc.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
miscactr.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
morph.cpp
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
namelist.h - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
names.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
names2.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
pal.h
panel.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h
player.cpp - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
player.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
predict.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
quake.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ripper.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper2.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rooms.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
rotator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
saveable.cpp
saveable.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
sbar.cpp - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
scrip2.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
sector.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp
skel.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
skull.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
slidor.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sounds.cpp - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sprite.cpp - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h
sumo.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
tags.h
text.cpp
track.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
vator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
vis.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
wallmove.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
warp.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp
zombie.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00