raze/wadsrc/static/zscript/games/duke
Christoph Oelckers 9e3318a2fb - moved spawnclasses and breakwall definitions from .def to RMAPINFO.
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.

The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
..
actors - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
ui - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
world - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
dukeactor.zs - implemented breakable walls with external definitions. 2022-12-11 19:43:57 +01:00
dukegame.zs - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00