raze/wadsrc/static/zscript
Christoph Oelckers 9e3318a2fb - moved spawnclasses and breakwall definitions from .def to RMAPINFO.
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.

The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
..
engine - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
games - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
alt_hud.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - scriptified RR's UFO teleporter. 2022-12-11 19:43:52 +01:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript. 2022-11-15 20:09:36 +01:00
level_postprocessor.zs - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
maptypes.zs - implemented breakable walls with external definitions. 2022-12-11 19:43:57 +01:00
razebase.zs - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
statusbar.zs - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00