raze/wadsrc/static
Christoph Oelckers 9e3318a2fb - moved spawnclasses and breakwall definitions from .def to RMAPINFO.
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.

The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
filter - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - complete transfer of vk_hdr fix from gzdoom (was missing the shader component) 2022-11-28 18:52:10 -05:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
language.0 - text update. 2022-12-04 17:23:36 +01:00
language.csv - text update. 2022-12-04 17:23:36 +01:00
menudef.txt - Fix IWADBoxCallback() and MENUDEF setup for GLES backend. 2022-12-11 19:45:07 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00